ArcaneMageBuilds

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This page lists some Arcane tree based Mage builds.

Frost Build

Arcane Talents (31 points)

This build mixes the efficiency of Arcane with the efficiency of Frost. This should be a highly mana efficient Mage build.


Improved Arcane Missiles - 5/5 points Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Arcane Concentration - 5/5 points Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Evocation - 1/1 point While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.

Improved Arcane Explosion - 5/5 points Reduces the casting time of your Arcane Explosion by 1.5 seconds.

Improved Dampen Magic - 2/2 points Increases the effect of your Dampen Magic spell by 50%.

Improved Counterspell - 2/2 points Gives your Counterspell a 100% chance to silence the target for 4 seconds.

Arcane Meditation - 2/5 points Allows 6% of your Mana regeneration to continue while casting.

Presence of Mind - 1/1 point When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.

Arcane Mind - 4/4 points Increases your maximum Mana by 8%.

Arcane Instability - 3/3 points Increases your spell damage and critical strike chance by 3%.

Arcane Power - 1/1 point When activated, your spells deal 35% more damage while costing 35% more mana to cast. This effect lasts 15 seconds.

Frost Talents (20 points)

Improved Frostbolt - 5/5 points Reduces the casting time of your Frostbolt spell by 0.5 seconds.

Winter's Chill - 3/3 points Increases the power of your chill effects by slowing the target's movement by an additional 10%.

Improved Frost Nova - 2/2 points Reduces the cooldown of your Frost Nova spell by ?.

Improved Blizzard - 3/3 points Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed to ? of normal. Lasts 8.50 seconds.

Cold Snap - 1/1 point When activated, this spell finishes the cooldown on all of your cold spells.

Piercing Ice - 3/3 points Increases the damage done by your frost spells by 6%.

Frost Channeling - 3/3 points Reduces the mana cost of your frost spells by 15%.

Fire Talents (0 points)

None