Difference between revisions of "Assassin"

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m (→‎Breakpoints: added warning about unreachable breakpoints in the unmodified game)
m (→‎Reference: added reference: TitanSeal)
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==Reference==
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==References==
 
*[http://classic.battle.net/diablo2exp/classes/assassin.shtml Assassin] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/classes/assassin.shtml Assassin] (Arreat Summit)
 
*Librarian, [http://www.mannm.org/d2library/faqtoids/stattab_eng.html Stairway to Heaven] Status Tables for all Classes (FAQtoids)
 
*Librarian, [http://www.mannm.org/d2library/faqtoids/stattab_eng.html Stairway to Heaven] Status Tables for all Classes (FAQtoids)
 
*Nefarius, [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=389 CharStats.txt] (Phrozen Keep)
 
*Nefarius, [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=389 CharStats.txt] (Phrozen Keep)
 
*RTB, [http://www.gamersoasis.net/phpBB2/viewtopic.php?t=8918 Animations'n'stuff'n'stats] (GamersOasis.net)
 
*RTB, [http://www.gamersoasis.net/phpBB2/viewtopic.php?t=8918 Animations'n'stuff'n'stats] (GamersOasis.net)
 +
*TitanSeal, [http://diablo3.ingame.de/forum/strategie-archiv-105/faq-bewegungs-und-animationsgeschwindigkeiten-teil-1-a-1220961/#post17651382 FAQ - Bewegungs- und Animationsgeschwindigkeiten Teil 1] (inDiablo.de)
  
  
 
[[Category:Assassin]]
 
[[Category:Assassin]]

Revision as of 14:03, 18 September 2011

| Template:Skill tree |- |colspan=2|

  1. Tiger Strike
  2. Dragon Talon
  3. Fists of Fire
  4. Dragon Claw
  5. Cobra Strike
  6. Claws of Thunder
  7. Dragon Tail
  8. Blades of Ice
  9. Dragon Flight
  10. Phoenix Strike

|} |}

Breakpoints

The tables below list minimum Faster Block Rate, Faster Cast Rate and Faster Hit Recovery needed to reduce the number of frames in the respective animation and thus increase its speed. Block rate breakpoints >140 and hit recovery rate breakpoints >594 are beyond reach in the unmodified game.


Block rate and hit recovery

Cast rate

Frames FBR FHR
9 0
8 7
7 15
6 27
5 0 48
4 13 86
3 32 200
2 86 4,680
1 600
Frames FCR
Total Action
16 9 0
15 8
8 15
14 16
13 27
7 39
12 42
11 65
6 86
10 102
9 174

[1] [2]

Attack rate


Strategy and guides


References