Difference between revisions of "Assassin"

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*<b>Point</b>: Attribute point invested, or bonus (+[[Dexterity]], +[[Vitality]], +[[Energy]], +[[all Attributes]]) from items equipped and charms located in the Assassin's inventory <b>outside</b> the [[Horadric Cube|{{Ub|=Horadric Cube}}]].
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*<b>Point</b>: Attribute point invested, or bonus (+[[Dexterity]], +[[Vitality]], +[[Energy]], +[[all Attributes]]) from items equipped and charms located in character's inventory <b>outside</b> the [[Horadric Cube|{{Ub|=Horadric Cube}}]].
 
*Base defense is Dexterity/4, rounded down to the nearest point.
 
*Base defense is Dexterity/4, rounded down to the nearest point.
 
*Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point).
 
*Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point).

Revision as of 03:46, 19 September 2011

| Template:Skill tree |- |colspan=2|

  1. Tiger Strike
  2. Dragon Talon
  3. Fists of Fire
  4. Dragon Claw
  5. Cobra Strike
  6. Claws of Thunder
  7. Dragon Tail
  8. Blades of Ice
  9. Dragon Flight
  10. Phoenix Strike

|} |}

Breakpoints

The tables below list minimum Faster Block Rate, Faster Cast Rate and Faster Hit Recovery needed to reduce the number of frames in the respective animation and thus increase its speed. Block rate breakpoints >140 and hit recovery breakpoints >594 are beyond reach in the unmodified game.


Block rate and hit recovery

Cast rate

Frames FBR FHR
9 0
8 7
7 15
6 27
5 0 48
4 13 86
3 32 200
2 86 4,680
1 600
Frames FCR
Total Action
16 9 0
15 8
8 15
14 16
13 27
7 39
12 42
11 65
6 86
10 102
9 174

[1] [2]

Attack rate


Strategy and guides


References