Difference between revisions of "Assassin"

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m (→‎References: updated link (TitanSeal) to point at table of contents, from which the three parts of the FAQ may be accessed)
(Reformatted FBR, FCR and FHR tables, other minor adjustments)
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{{Class nav
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{{Class nav}}
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{{Class intro
 
|Text=The Assassins are an ancient order originally founded by the Vizjerei to hunt down and eliminate rogue mages within their own ranks. Employing secret disciplines to combat and resist the magical abilities of their elusive quarry, the Assassin's bag of tricks includes traps and other infernal devices, martial arts, and powerful mental abilities. Common people know nothing of the Assassins, but they are widely feared and respected by all who employ the magic arts.
 
|Text=The Assassins are an ancient order originally founded by the Vizjerei to hunt down and eliminate rogue mages within their own ranks. Employing secret disciplines to combat and resist the magical abilities of their elusive quarry, the Assassin's bag of tricks includes traps and other infernal devices, martial arts, and powerful mental abilities. Common people know nothing of the Assassins, but they are widely feared and respected by all who employ the magic arts.
 
|File=Assassin}}
 
|File=Assassin}}
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<br>
 
<br>
 
<br>
 
<br>
==Attributes==
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==[[Attribute]]==
 
{|cellpadding=0 cellspacing=0 width=100%
 
{|cellpadding=0 cellspacing=0 width=100%
 
|-valign=top
 
|-valign=top
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!width=172 align=left|Attribute
 
!width=172 align=left|Attribute
 
!width=62|Level 1
 
!width=62|Level 1
!width=62|/Level-up
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!width=62|/Level
 
!width=62|/Point
 
!width=62|/Point
 
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*<b>Point</b>: Attribute point invested, or bonus (+[[Dexterity]], +[[Vitality]], +[[Energy]], +[[all Attributes]]) from items equipped and charms located in character's inventory <b>outside</b> the [[Horadric Cube|{{Ub|=Horadric Cube}}]].
+
*<b>Point</b>: Attribute point invested, or bonus (+ Strength, Dexterity, Vitality, Energy and [[All Attributes]]) from items equipped and charms in inventory <b>outside</b> the [[Horadric Cube|{{Ub|=Horadric Cube}}]].
 
*Base defense is Dexterity/4, rounded down to the nearest point.
 
*Base defense is Dexterity/4, rounded down to the nearest point.
 
*Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point).
 
*Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point).
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<br>
 
<br>
  
==Breakpoints==
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==[[Movement]]==
The tables below list minimum [[Faster Block Rate]], [[Faster Cast Rate]] and [[Faster Hit Recovery]] needed to reduce the number of frames in the respective animation and thus increase its speed. {{Warn|=Block rate breakpoints >140 and hit recovery breakpoints >594 are beyond reach in the unmodified game}}.
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<br>
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===[[Attack rate]]===
 +
*JRichard, [http://e.domaindlx.com/JRichard/D2/aas22/ Assassin Attack Speeds]
 +
*TitanSeal, [http://diablo3.ingame.de/tips/calcs/speedcalc_titanseal/speedcalc_english.php Attack Speed Calculator] (inDiablo.de)
 +
*[[Assassin attack rate]]
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<br>
 +
 
 +
===[[Block rate]]===
 +
The table below lists the minimum [[Faster Block Rate]] required to reduce the number of frames in the blocking animation and thus increase its speed. {{Warn|=>140 FBR is beyond reach in the unmodified game}}.
  
  
{|cellpadding=0 cellspacing=0 style=text-align:left
 
|width=220|
 
====[[Block rate]] and [[hit recovery]]====
 
|
 
====[[Cast rate]]====
 
|-valign=top align=left
 
|
 
 
{{Number table}}
 
{{Number table}}
|-valign=top align=center
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|-valign=top
!width=62 height=46|Frames
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!width=172 align=left rowspan=2|State
!width=40|FBR
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!align=center colspan=17|Frames
!width=40|FHR
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|-align=center
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!width=29|12
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!width=29|11
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!width=29|10
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!width=29|9
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!width=29|8
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!width=29|7
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!width=29|6
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!width=29|5
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!width=29|4
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!width=29|3
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!width=29|2
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!width=29|1
 
|-
 
|-
!9
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!align=left|Assassin
|{{Empty}}||0
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|{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}|| {{Empty}}||0||13||32||86||{{Warn|=600}}
 
|-
 
|-
!8
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!align=left|[[Werebear]]
|{{Empty}}||7
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|0||5||10||16||27||40||65||109||{{Warn|=223}}||{{Warn|=1,320}}||{{Empty}}||{{Empty}}
|-
 
!7
 
|{{Empty}}||15
 
|-
 
!6
 
|{{Empty}}||27
 
|-
 
!5
 
|0||48
 
|-
 
!4
 
|13||86
 
|-
 
!3
 
|32||200
 
|-
 
!2
 
|86||{{Warn|=4,680}}
 
|-
 
!1
 
|{{Warn|=600}}||{{Empty}}
 
 
|}
 
|}
|
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[http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fbr] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171&view=findpost&p=928353]
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 +
 
 +
*Assassin can become a Werebear by using [[Beast|{{Ub|=Beast}}]] [[Rune Word]]'s Werebear [[oskill]].
 +
<br>
 +
 
 +
===[[Cast rate]]===
 +
The table below lists the minimum [[Faster Cast Rate]] required to reduce the number of frames in the casting animation and thus increase its speed. Action frame is the frame in which casting actually takes place: when the animation is interrupted before this frame has displayed then casting does not occur, so the earlier it occurs the less likely the animation is to be interrupted before casting.
 +
 
 
{{Number table}}
 
{{Number table}}
|-valign=top align=center
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|-align=left
!colspan=2|Frames
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!Frames
!width=40 rowspan=2|FCR
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!16
|-align=center
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!colspan=2|15
!width=40|Total
 
!width=40|Action
 
|-valign=top
 
!16!!rowspan=2|9
 
|0
 
|-
 
|-valign=top
 
!rowspan=2|15
 
|8
 
|-valign=top
 
!rowspan=3|8
 
|15
 
|-
 
 
!14
 
!14
|16
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!colspan=2|13
|-valign=top
 
!rowspan=2|13
 
|27
 
|-valign=top
 
!rowspan=3|7
 
|39
 
|-
 
 
!12
 
!12
|42
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!colspan=2|11
|-valign=top
 
!rowspan=2|11
 
|65
 
|-valign=top
 
!rowspan=3|6
 
|86
 
|-
 
 
!10
 
!10
|102
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!9
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|-align=left
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!Action
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!colspan=2|9
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!colspan=3|8
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!colspan=3|7
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!colspan=3|6
 
|-
 
|-
!9
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!width=172 align=left|Assassin
|174
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|width=29|0
|}
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|width=29|8
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|width=29|15
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|width=29|16
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|width=29|27
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|width=29|39
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|width=29|42
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|width=29|65
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|width=29|86
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|width=29|102
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|width=29|174
 
|}
 
|}
 
[http://www.mannm.org/d2library/faqtoids/stattab_eng.html] [http://www.gamersoasis.net/phpBB2/viewtopic.php?p=214297#214297]
 
[http://www.mannm.org/d2library/faqtoids/stattab_eng.html] [http://www.gamersoasis.net/phpBB2/viewtopic.php?p=214297#214297]
 
<br>
 
<br>
 
<br>
 
<br>
===[[Attack rate]]===
+
===[[Hit recovery]]===
*JRichard, [http://e.domaindlx.com/JRichard/D2/aas22/ Assassin Attack Speeds]
+
The table below lists the minimum [[Faster Hit Recovery]] required to reduce the number of frames in the hit recovery animation and thus increase its speed. {{Warn|=>594 FHR is beyond reach in the unmodified game}}.
*TitanSeal, [http://diablo3.ingame.de/tips/calcs/speedcalc_titanseal/speedcalc_english.php Attack Speed Calculator] (inDiablo.de)
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 +
 
 +
{{Number table}}
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|-valign=top
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!width=172 align=left rowspan=2|State
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!align=center colspan=17|Frames
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|-align=center
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!width=29|13
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!width=29|12
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!width=29|11
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!width=29|10
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!width=29|9
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!width=29|8
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!width=29|7
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!width=29|6
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!width=29|5
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!width=29|4
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!width=29|3
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!width=29|2
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|-
 +
!align=left|Assassin
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|{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||0||7||15||27||48||86||200||{{Warn|=4,680}}
 +
|-
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!align=left|[[Werebear]]
 +
|0||5||10||16||24||37||54||86||152||360||{{Empty}}||{{Empty}}
 +
|}
 +
[http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fhr]
 +
 
 +
 
 +
*Assassin can become a Werebear by using [[Beast|{{Ub|=Beast}}]] [[Rune Word]]'s Werebear [[oskill]].
 
<br>
 
<br>
  
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<br>
 
<br>
  
==References==
+
==Reference==
 
*[http://classic.battle.net/diablo2exp/classes/assassin.shtml Assassin] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/classes/assassin.shtml Assassin] (Arreat Summit)
 +
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171 Paladin Blocking as Werebear] (Technical Discussion)
 
*Librarian, [http://www.mannm.org/d2library/faqtoids/stattab_eng.html Stairway to Heaven - Status Tables for all Classes] (FAQtoids)
 
*Librarian, [http://www.mannm.org/d2library/faqtoids/stattab_eng.html Stairway to Heaven - Status Tables for all Classes] (FAQtoids)
 
*Nefarius, [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=389 CharStats.txt] (Phrozen Keep)
 
*Nefarius, [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=389 CharStats.txt] (Phrozen Keep)

Revision as of 12:46, 6 October 2011

| Template:Skill tree |- |colspan=2|

  1. Tiger Strike
  2. Dragon Talon
  3. Fists of Fire
  4. Dragon Claw
  5. Cobra Strike
  6. Claws of Thunder
  7. Dragon Tail
  8. Blades of Ice
  9. Dragon Flight
  10. Phoenix Strike

|} |}

Movement


Attack rate


Block rate

The table below lists the minimum Faster Block Rate required to reduce the number of frames in the blocking animation and thus increase its speed. >140 FBR is beyond reach in the unmodified game.


State Frames
12 11 10 9 8 7 6 5 4 3 2 1
Assassin 0 13 32 86 600
Werebear 0 5 10 16 27 40 65 109 223 1,320

[1] [2]



Cast rate

The table below lists the minimum Faster Cast Rate required to reduce the number of frames in the casting animation and thus increase its speed. Action frame is the frame in which casting actually takes place: when the animation is interrupted before this frame has displayed then casting does not occur, so the earlier it occurs the less likely the animation is to be interrupted before casting.


Frames 16 15 14 13 12 11 10 9
Action 9 8 7 6
Assassin 0 8 15 16 27 39 42 65 86 102 174

[3] [4]

Hit recovery

The table below lists the minimum Faster Hit Recovery required to reduce the number of frames in the hit recovery animation and thus increase its speed. >594 FHR is beyond reach in the unmodified game.


State Frames
13 12 11 10 9 8 7 6 5 4 3 2
Assassin 0 7 15 27 48 86 200 4,680
Werebear 0 5 10 16 24 37 54 86 152 360

[5]



Strategy and guides


Reference