Difference between revisions of "Assassin attack speed"

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{{Attack rate nav}}
 
{{Attack rate nav}}
  
===Normal attack===
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==Normal attack==
The following tables list attack animation speed breakpoints. &Delta;EIAS refers to the net animation speed change after all speed modifiers have been applied. Positive numbers are faster. Breakpoints for &Delta;EIAS values above 75 are only valid for Diablo II: Resurrected.<br>
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The following tables list attack animation speed breakpoints. &Delta;EIAS refers to the net animation speed change after all speed modifiers have been applied. Positive numbers are faster.<br>
  
 
Next to each breakpoint listing is the required [[Increased Attack Speed]], assuming a given weapon WSM and no other speed modifiers.<br>
 
Next to each breakpoint listing is the required [[Increased Attack Speed]], assuming a given weapon WSM and no other speed modifiers.<br>
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====Assassin 1 Handed Swinging====
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===Assassin 1 Handed Swinging===
 
FrameDataActionFlag: 7  FramesPerDirection: 15  AnimationSpeed: 256  StartingFrame: 0  Rollback: 0<br>
 
FrameDataActionFlag: 7  FramesPerDirection: 15  AnimationSpeed: 256  StartingFrame: 0  Rollback: 0<br>
 
{{Number table}}
 
{{Number table}}
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|-
 
|-
 
| 8 || 67 || 317 || 215 || 152 || 109 || 78 || 54
 
| 8 || 67 || 317 || 215 || 152 || 109 || 78 || 54
|-
 
| 7 || 88 || 1080 || 535 || 330 || 223 || 157 || 113
 
|-
 
| 6 || 115 || x || x || 2760 || 840 || 456 || 292
 
 
|}
 
|}
====Assassin 1 Handed Thrust====
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===Assassin 1 Handed Thrust===
 
FrameDataActionFlag: 7  FramesPerDirection: 15  AnimationSpeed: 256  StartingFrame: 0  Rollback: 0<br>
 
FrameDataActionFlag: 7  FramesPerDirection: 15  AnimationSpeed: 256  StartingFrame: 0  Rollback: 0<br>
 
{{Number table}}
 
{{Number table}}
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|-
 
|-
 
| 8 || 67 || 317 || 215 || 152 || 109 || 78
 
| 8 || 67 || 317 || 215 || 152 || 109 || 78
|-
 
| 7 || 88 || 1080 || 535 || 330 || 223 || 157
 
|-
 
| 6 || 115 || x || x || 2760 || 840 || 456
 
 
|}
 
|}
====Assassin 2 Handed Swinging====
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===Assassin 2 Handed Swinging===
 
FrameDataActionFlag: 11  FramesPerDirection: 23  AnimationSpeed: 256  StartingFrame: 0  Rollback: 0<br>
 
FrameDataActionFlag: 11  FramesPerDirection: 23  AnimationSpeed: 256  StartingFrame: 0  Rollback: 0<br>
 
{{Number table}}
 
{{Number table}}
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|-
 
|-
 
| 13 || 65 || 200 || 142 || 102 || 86
 
| 13 || 65 || 200 || 142 || 102 || 86
|-
 
| 12 || 77 || 317 || 215 || 152 || 129
 
|-
 
| 11 || 92 || 680 || 395 || 259 || 215
 
|-
 
| 10 || 110 || x || 1320 || 600 || 456
 
 
|}
 
|}
====Assassin 2 Handed Thrusting====
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===Assassin 2 Handed Thrusting===
 
FrameDataActionFlag: 10  FramesPerDirection: 23  AnimationSpeed: 256  StartingFrame: 0  Rollback: 0<br>
 
FrameDataActionFlag: 10  FramesPerDirection: 23  AnimationSpeed: 256  StartingFrame: 0  Rollback: 0<br>
 
{{Number table}}
 
{{Number table}}
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|-
 
|-
 
| 13 || 65 || 292 || 200 || 142 || 102 || 72
 
| 13 || 65 || 292 || 200 || 142 || 102 || 72
|-
 
| 12 || 77 || 507 || 317 || 215 || 152 || 109
 
|-
 
| 11 || 92 || 1680 || 680 || 395 || 259 || 180
 
|-
 
| 10 || 110 || x || x || 1320 || 600 || 360
 
 
|}
 
|}
====Assassin Staff====
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===Assassin Staff===
 
FrameDataActionFlag: 9  FramesPerDirection: 19  AnimationSpeed: 256  StartingFrame: 0  Rollback: 0<br>
 
FrameDataActionFlag: 9  FramesPerDirection: 19  AnimationSpeed: 256  StartingFrame: 0  Rollback: 0<br>
 
{{Number table}}
 
{{Number table}}
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|-
 
|-
 
| 10 || 74 || 434 || 280 || 194 || 138
 
| 10 || 74 || 434 || 280 || 194 || 138
|-
 
| 9 || 91 || 1480 || 638 || 377 || 250
 
|-
 
| 8 || 112 || x || x || 1680 || 680
 
 
|}
 
|}
====Assassin Claws====
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===Assassin Claws===
 
FrameDataActionFlag: 6  FramesPerDirection: 11  AnimationSpeed: 208  StartingFrame: 0  Rollback: 0<br>
 
FrameDataActionFlag: 6  FramesPerDirection: 11  AnimationSpeed: 208  StartingFrame: 0  Rollback: 0<br>
 
{{Number table}}
 
{{Number table}}
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|-
 
|-
 
| 7 || 70 || 600 || 456 || 360 || 292 || 240 || 200 || 168 || 142 || 120 || 102 || 86 || 72 || 60 || 50 || 40 || 32 || 24
 
| 7 || 70 || 600 || 456 || 360 || 292 || 240 || 200 || 168 || 142 || 120 || 102 || 86 || 72 || 60 || 50 || 40 || 32 || 24
|-
 
| 6 || 94 || x || 14280 || 2280 || 1190 || 780 || 566 || 434 || 345 || 280 || 232 || 194 || 163 || 138 || 117 || 99 || 83 || 70
 
 
|}
 
|}
====Assassin Bow====
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===Assassin Bow===
 
FrameDataActionFlag: 7  FramesPerDirection: 16  AnimationSpeed: 256  StartingFrame: 0  Rollback: 0<br>
 
FrameDataActionFlag: 7  FramesPerDirection: 16  AnimationSpeed: 256  StartingFrame: 0  Rollback: 0<br>
 
{{Number table}}
 
{{Number table}}
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|-
 
|-
 
| 9 || 61 || 174 || 147 || 125 || 89
 
| 9 || 61 || 174 || 147 || 125 || 89
|-
 
| 8 || 79 || 345 || 280 || 232 || 163
 
|-
 
| 7 || 100 || 1320 || 840 || 600 || 360
 
 
|}
 
|}
====Assassin Crossbow====
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===Assassin Crossbow===
 
FrameDataActionFlag: 10  FramesPerDirection: 21  AnimationSpeed: 256  StartingFrame: 0  Rollback: 0<br>
 
FrameDataActionFlag: 10  FramesPerDirection: 21  AnimationSpeed: 256  StartingFrame: 0  Rollback: 0<br>
 
{{Number table}}
 
{{Number table}}
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|-
 
|-
 
| 11 || 75 || 292 || 200 || 142 || 50 || 18
 
| 11 || 75 || 292 || 200 || 142 || 50 || 18
|-
 
| 10 || 92 || 680 || 395 || 259 || 92 || 44
 
|-
 
| 9 || 111 || x || 1480 || 638 || 174 || 89
 
 
|}
 
|}
====Assassin Hand-to-Hand====
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===Assassin Hand-to-Hand===
 
FrameDataActionFlag: 6  FramesPerDirection: 11  AnimationSpeed: 256  StartingFrame: 0  Rollback: 0<br>
 
FrameDataActionFlag: 6  FramesPerDirection: 11  AnimationSpeed: 256  StartingFrame: 0  Rollback: 0<br>
 
{{Number table}}
 
{{Number table}}
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|-
 
|-
 
| 6 || 58 || 113
 
| 6 || 58 || 113
|-
 
| 5 || 84 || 280
 
 
|}
 
|}

Latest revision as of 22:21, 10 December 2021