Difference between revisions of "Attack speed"

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(added attack cycle columns and equations, reworded EIAS description)
(more descriptions, more links)
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<br>
 
<br>
  
This gives a comparison of the attack animation speeds of the different classes. Smaller values of FramesPerDirection are faster and larger values of AnimationSpeed are faster. StartingFrame denotes which frame the animation starts on, effectively skipping frames.<br>
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This gives a comparison of the attack animation parameters of the different classes. Animations are classified by character code, action mode, and type of item equipped. FramesPerDirection is the number of frames in the animation. AnimationSpeed gives the standard playback rate of the animation in 256ths of a frame. StartingFrame denotes which frame the animation starts on, allowing frames to be skipped. ActionFlagFrames specifies which frame in the animation is used to apply the hit action. Attack cycle length and Attack cycles per second refer to the length of the animation when played at standard, unmodified speed.<br>
  
 
AnimRate = AnimationSpeed * (100 + percentage speed modifiers) / 100<br>
 
AnimRate = AnimationSpeed * (100 + percentage speed modifiers) / 100<br>
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| BA || A1 || XBW || 20 || 256 || 0 || 10 || 19 || 1.3158
 
| BA || A1 || XBW || 20 || 256 || 0 || 10 || 19 || 1.3158
 
|-
 
|-
| BA || A1 || 1JS || 16 || 256 || 0 || 7 || 15 ||  
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| BA || A1 || 1JS || 16 || 256 || 0 || 7 || 15 || 1.6667
 
|-
 
|-
| BA || A1 || 1JT || 16 || 256 || 0 || 7 || 15 ||  
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| BA || A1 || 1JT || 16 || 256 || 0 || 7 || 15 || 1.6667
 
|-
 
|-
| BA || A1 || 1SS || 16 || 256 || 0 || 7 || 15 ||  
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| BA || A1 || 1SS || 16 || 256 || 0 || 7 || 15 || 1.6667
 
|-
 
|-
| BA || A1 || 1ST || 16 || 256 || 0 || 7 || 15 ||  
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| BA || A1 || 1ST || 16 || 256 || 0 || 7 || 15 || 1.6667
 
|}
 
|}
  
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===Effective Increased Attack Speed===
 
===Effective Increased Attack Speed===
EIAS refers to a percentage modifier to the attack animation playback rate. Increased Attack Speed stats from equipment and items are added up and transformed into an quantity of EIAS.
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EIAS refers to a percentage modifier to the attack animation playback rate. [[Increased Attack Speed]] stats from equipment and items are added up and transformed into an quantity of EIAS.
  
  
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'''Necessary EIAS = Target EIAS - Skill EIAS + WSM'''
 
'''Necessary EIAS = Target EIAS - Skill EIAS + WSM'''
  
Some attack speed tables indicate quantities of EIAS that are needed to reach certain speed thresholds, given the assumptions listed with the table. From your target EIAS, subtract any quantities of EIAS from skills. This can come in the form of Skills that increase your attack speed such as Burst of Speed and Fanaticism and curses that slow your attack speed like Decrepify. Attack speed increasers have a positive EIAS while speed decreasers have a negative EIAS.
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Some attack speed tables indicate quantities of EIAS that are needed to reach certain speed thresholds, given the assumptions listed with the table. From your target EIAS, subtract any quantities of EIAS from skills. This can come in the form of Skills that increase your attack speed such as [[Burst of Speed]] and [[Fanaticism]] and curses that slow your attack speed like [[Decrepify]]. Attack speed increasers have a positive EIAS while speed decreasers have a negative EIAS.
  
 
From that amount, add your weapon speed modifier (WSM). <br>
 
From that amount, add your weapon speed modifier (WSM). <br>

Revision as of 18:03, 6 December 2021