Difference between revisions of "Attacker Takes Damage"

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{{Damage nav}}
 
{{Damage nav}}
 
{{Intro}}
 
{{Intro}}
*Attacker Takes Damage applies whenever user is subject to a successful [[melee]] attack. Physical damage returned cannot be blocked in any way, and is not dependent on user taking any physical damage.
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[[File:Attacker Takes Damage.gif|right|frame|Overlay when attacker takes damage.]]
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*Attacker Takes Damage applies whenever user is subject to a successful [[melee]] attack. Physical damage returned cannot be [[block]]ed in any way, and is not dependent on user taking any physical damage.
 
*The only way to increase damage is to reduce attacker [[Damage Resist]] by casting [[Amplify Damage]] or [[Decrepify]].
 
*The only way to increase damage is to reduce attacker [[Damage Resist]] by casting [[Amplify Damage]] or [[Decrepify]].
 
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Revision as of 16:43, 8 July 2012