Difference between revisions of "Avoid"

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(Created page with '{{D2 PMS |Type=Passive |Tier=3 |Rlvl=12 |Req=Hostile missile attack |Town=No |Mana=None |ANM=Not applicable |WD=Not applicable |LB=Not applicable |r1= |r2= |r3={{D2 Req}} |r4= |...')
 
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*When successful, avoids a missile attack while attacking, casting or standing still.
 
*When successful, avoids a missile attack while attacking, casting or standing still.
*Evade animation lasts 8 frames (0.32 second) and may interrupt attacking and casting. [http://www.mannm.org/d2library/faqtoids/skills_eng.html#zappel] This animation length cannot be modified in any way.
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*Checked last, after defense and blocking have failed.
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*Animation lasts 8 frames (0.32 second) and may interrupt attacking and casting. [http://www.mannm.org/d2library/faqtoids/skills_eng.html#zappel] This animation length cannot be modified in any way.
 
*{{Warn|=Can interrupt attack sequences which shouldn't normally be interrupted, like those of [[D2 Strafe|Strafe]], [[D2 Jab|Jab]], [[D2 Fend|Fend]] and [[D2 Zeal|Zeal]]: both single and consecutive attack sequences will stop at the point of interruption, but when attacking continuously the following sequence won't hit.}}
 
*{{Warn|=Can interrupt attack sequences which shouldn't normally be interrupted, like those of [[D2 Strafe|Strafe]], [[D2 Jab|Jab]], [[D2 Fend|Fend]] and [[D2 Zeal|Zeal]]: both single and consecutive attack sequences will stop at the point of interruption, but when attacking continuously the following sequence won't hit.}}
 
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Revision as of 12:46, 6 October 2010

Template:D2 PMS


Template:D2 Unique


Details

Level 1-60 stats


Template:D2 Stat |- !align=left|% Chance Dodge Melee or Missile Attack |min(15+[60*[(110*lvl)/(lvl+6)]/100],75) |}


  • When successful, avoids a missile attack while attacking, casting or standing still.
  • Checked last, after defense and blocking have failed.
  • Animation lasts 8 frames (0.32 second) and may interrupt attacking and casting. [1] This animation length cannot be modified in any way.
  • Can interrupt attack sequences which shouldn't normally be interrupted, like those of Strafe, Jab, Fend and Zeal: both single and consecutive attack sequences will stop at the point of interruption, but when attacking continuously the following sequence won't hit.


Sources

Only the Amazon uses this skill.

Level 1-60 stats

Details

Template:D2 Level 1-10 |- !align=left|% Chance |19||27||33||38||42||45||48||50||52||54 |}


Template:D2 Level 11-20 |- !align=left|% Chance |56||57||58||60||60||62||62||63||63||64 |}


Template:D2 Level 21-30 |- !align=left|% Chance |65||65||66||67||67||67||68||68||69||69 |}


Template:D2 Level 31-40 |- !align=left|% Chance |69||69||70||70||70||71||71||71||71||71 |}


Template:D2 Level 41-50 |- !align=left|% Chance |71||72||72||72||73||73||73||73||73||73 |}


Template:D2 Level 51-60 |- !align=left|% Chance |73||73||73||74||74||74||74||74||74||75 |}

References