Difference between revisions of "Barbarian (Diablo II)"

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m (→‎Breakpoints: added warning about unreachable breakpoints in the unmodified game; fixed Cast rate breakpoints (Action frame 6 at 86 FCR))
m (→‎Reference: added reference: TitanSeal)
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==Reference==
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==References==
 
*[http://classic.battle.net/diablo2exp/classes/barbarian.shtml Barbarian] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/classes/barbarian.shtml Barbarian] (Arreat Summit)
*Librarian, [http://www.mannm.org/d2library/faqtoids/stattab_eng.html Stairway to Heaven] Status Tables for all Classes (FAQtoids)
+
*Librarian, [http://www.mannm.org/d2library/faqtoids/stattab_eng.html Stairway to Heaven - Status Tables for all Classes] (FAQtoids)
 
*Nefarius, [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=389 CharStats.txt] (Phrozen Keep)
 
*Nefarius, [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=389 CharStats.txt] (Phrozen Keep)
 
*RTB, [http://www.gamersoasis.net/phpBB2/viewtopic.php?t=8918 Animations'n'stuff'n'stats] (GamersOasis.net)
 
*RTB, [http://www.gamersoasis.net/phpBB2/viewtopic.php?t=8918 Animations'n'stuff'n'stats] (GamersOasis.net)
 +
*TitanSeal, [http://diablo3.ingame.de/forum/strategie-archiv-105/faq-bewegungs-und-animationsgeschwindigkeiten-teil-1-a-1220961/#post17651382 FAQ - Bewegungs- und Animationsgeschwindigkeiten Teil 1] (inDiablo.de)
  
  
 
[[Category:Barbarian]]
 
[[Category:Barbarian]]

Revision as of 22:17, 18 September 2011

| Template:Skill tree |- |colspan=2|

  1. Howl
  2. Find Potion
  3. Taunt
  4. Shout
  5. Find Item
  6. Battle Cry
  7. Battle Orders
  8. Grim Ward
  9. War Cry
  10. Battle Command

|} |}

Breakpoints

The tables below list minimum Faster Block Rate, Faster Cast Rate and Faster Hit Recovery needed to reduce the number of frames in the respective animation and thus increase its speed. Block rate breakpoints >140 and hit recovery breakpoints >594 are beyond reach in the unmodified game.


Block rate and hit recovery

Cast rate

Frames FBR FHR
9 0
8 7
7 0 15
6 9 27
5 20 48
4 42 86
3 86 200
2 280 4,680
Frames FCR
Total Action
13 9 0
12 9
8 15
11 20
10 37
7 39
9 63
6 86
8 105
7 200

[1] [2]

Attack rate


Strategy and guides


References