Difference between revisions of "Basic"

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{{D2 Basic nav}}
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{{Diablo II nav|Basic=}}
{{Intro}}
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__noToC__
Diablo 2 is the sequel to the highly popular Diablo (1996). Many players consider it to be a "hack and slash" styled role playing game (RPG).
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{|cellpadding=3 cellspacing=0 style="background:#CC9933; font-size:90%" width=100%
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!width=17% align=left style='border-style:none solid none none;'|[[Attribute]]
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!width=16% align=left style='border-style:none solid none none;'|[[Unit]]
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!width=17% align=left style='border-style:none solid none none;'|[[Animation]]
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!width=17% align=left style='border-style:none solid none none;'|[[Attack]]
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!width=16% align=left style='border-style:none solid none none;'|[[Damage]]
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!width=17% align=left|[[Death (Basic)|Death]]
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|}
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{|cellpadding=3 cellspacing=0 style="background:darkgray; text-align:left; font-size:90%" width=100%
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|-valign=top
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|width=17% style='border-style:none solid none none;'|
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;[[All Attributes]]
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[[Strength (attribute)|Strength]] allows you to wear
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[[Dexterity]]
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[[Vitality]]
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[[Energy]]
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;[[Stamina]]
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[[Stamina Drain]]
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[[Heal Stamina]]
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[[Stamina damage]]
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;[[Life]]
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[[Maximum Life]]
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[[Life (Based on Character Level)|Life (Based on Level)]]
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[[Replenish Life]]
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[[Open Wounds]]
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[[Life Stolen]]
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[[Life After Each Kill]]
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;[[Mana]]
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[[Maximum Mana]]
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[[Mana (Based on Character Level)|Mana (Based on Level)]]
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[[Regenerate Mana]]
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[[Damage Taken Goes to Mana|Damage to Mana]]
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[[Mana Stolen]]
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[[Mana After Each Kill]]
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[[Mana damage]]
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|width=16% style='border-style:none solid none none;'|
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[[Shrine]]
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[[Size]]
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[[Radius]]
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[[Light Radius]]
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[[Chill effectiveness]]
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[[Drain effectiveness]]
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[[Damage regeneration]]
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[[Prevent Monster Heal]]
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;[[Melee]]
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[[Range adder]]
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;[[Missile]]
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[[Damage Rate]]
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[[Last Collide]]
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[[Next Delay]]
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;[[Altering AI]]
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[[Hit Blinds Target]]
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[[Hit Causes Monster to Flee|Hit Monster Flee]]
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|width=17% style='border-style:none solid none none;'|
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[[Slows Target]]
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[[Freezes Target]]
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[[Freeze length]]
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[[Half Freeze Duration]]
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[[Cannot be Frozen]]
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[[Stun length]]
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[[Knockback]]
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;[[Attack speed]]
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[[Weapon speed]]
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[[Increased Attack Speed]]
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;[[Block rate]]
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[[Faster Block Rate]]
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;[[Cast rate]]
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[[Faster Cast Rate]]
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;[[Hit recovery]]
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[[Faster Hit Recovery]]
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;[[Walk/run speed]]
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[[Faster Run/Walk]]
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|width=17% style='border-style:none solid none none;'|
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[[Two weapons]]
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[[Fires Magic Arrows]]
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[[Fires Explosive Arrows or Bolts|Fires Explosive Arrows]]
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[[Piercing Attack]]
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;[[Attack Rating]]
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[[Attack Rating Against Demons|AR Against Demons]]
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[[Attack Rating Against Undead|AR Against Undead]]
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 +
[[% Attack Rating]]
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 +
;[[Defense]]
 +
 
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[[Enhanced Defense]]
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[[% Defense]]
  
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[[Defense vs Melee]]
  
Blizzard North released Diablo II 1.0 on 29 June 2000, with the Lord of Destruction expansion (1.07) being released the following year in the summer of 2001. In addition to adding a significant amount of content with the expansion pack, Blizzard also made several game-altering patches (notably 1.09, 1.10 and 1.13) which added items, changed game balance, modified game mechanics, and brought a new feel with these changes. All of these updates are under their free <Battle.net> on-line gaming service.
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[[Defense vs Missile]]
  
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[[Monster Defense per hit|Monster Defense per hit]]
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[[Target Defense]]
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[[Ignore Target's Defense]]
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[[Block]]
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;[[Chance to Cast]]
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[[On Attack]]
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[[On Striking]]
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[[When Struck]]
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|width=16% style='border-style:none solid none none;'|
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[[Crushing Blow]]
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[[Enhanced Damage]]
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[[Minimum Damage]]
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[[Maximum Damage]]
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[[Adds Damage]]
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[[Damage +]]
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;[[% Damage]]
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[[Damage to Demons]]
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[[Damage to Undead]]
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[[Deadly Strike]]
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[[Magic Damage]]
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[[Fire Damage]]
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[[Lightning Damage]]
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[[Cold Damage]]
 +
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[[Poison Damage]]
 +
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[[Skill Damage]]
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[[Attacker Takes Damage|ATD]]/[[Attacker Takes Lightning Damage|ATLD]]
 +
 +
[[Damage Reduced|DR]]/[[Magic Damage Reduced|MDR]]
 +
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;[[Resistance]]
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[[Maximum Resist]]
 +
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[[Enemy Resistance]]
 +
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[[Poison Length Reduced]]
 +
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;[[Immune]]
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[[Absorb]]
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|width=17%|
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[[Corpse]]
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 +
[[Experience]]
 +
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[[Life After Each Kill]]
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[[Mana After Each Kill]]
 +
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[[Extra Gold From Monsters|Extra Gold]]
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[[Better Chance of Getting Magic Items|Better Chance of Magic]]
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[[Slain Monsters Rest in Peace|Rest in Peace]]
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 +
[[Reanimate]]
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;[[Chance to Cast]]
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[[When You Die]]
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[[When You Kill an Enemy|When You Kill]]
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[[When You Level-up]]
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|}
  
*[[D2 Notation|Notation]] Terms and abbreviations
 
*[[A Guide to Rushing]] Loot recovery
 
 
*[[CD Rom|CD ROM emulation guide]]
 
*[[CD Rom|CD ROM emulation guide]]
|}
 
  
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The general flow of the game is using your character's skills to defeat monsters to obtain items. When properly equipped, items can add a variety of stats, properties, and effects to your character, making it easier to defeat monsters.
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===[[Attribute|Attributes]]===
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[[Strength (attribute)|Strength]], [[Dexterity]], [[Vitality]], and [[Energy]] are your character's base stats. You can add points to these manually as you level up or complete certain quests. Some items have Strength and/or Dexterity requirements before they can be equipped. The [[All Attributes]] stat on some items increases all of these stats.
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[[Stamina]] allows your character to run. You move faster but lose the ability to block with a shield. [[Stamina Drain]] items affect how much stamina you lose as you run. [[Heal Stamina]] changes the amount of stamina you have as you hit. Some monsters deal [[Stamina damage]] as they hit you.
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As long as you have [[Life]], your character is still alive. Items can add Life, [[Maximum Life]], and [[Life (Based on Character Level)|Life (Based on Level)]]. [[Replenish Life]] restores lost Life to your character slowly over time. When affectd by [[Open Wounds]], life decreases over time. Items with [[Life Stolen]] can restore Life based on your attack damage. Items with [[Life After Each Kill]] restore Life as you kill enemies.
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[[Mana]] is a requirement for using some [[Skill|Skills]]. Items can add Mana, [[Maximum Mana]], and [[Mana (Based on Character Level)|Mana (Based on Level)]]. [[Regenerate Mana]] restores used Mana slowly over time. [[Damage Taken Goes to Mana|Damage to Mana]] allows you to restore lost Mana by taking damage. [[Mana Stolen]] can restore Mana based on your attack damage. Items with [[Mana After Each Kill]] restore Mana as you kill enemies. Some monsters can deal [[Mana damage]] using up some of your Mana as they hit you.
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===[[Unit]]===
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[[Shrine]]
 +
 +
[[Size]]
 +
 +
[[Radius]]
 +
 +
[[Light Radius]]
 +
 +
[[Chill effectiveness]]
 +
 +
[[Drain effectiveness]]
 +
 +
[[Damage regeneration]]
 +
 +
[[Prevent Monster Heal]]
 +
 +
;[[Melee]]
 +
 +
[[Range adder]]
 +
 +
;[[Missile]]
 +
 +
[[Damage Rate]]
 +
 +
[[Last Collide]]
 +
 +
[[Next Delay]]
 +
 +
;[[Altering AI]]
 +
 +
[[Hit Blinds Target]]
 +
 +
[[Hit Causes Monster to Flee|Hit Monster Flee]]
 +
 +
===[[Animation]]===
 +
[[Slows Target]]
 +
 +
[[Freezes Target]]
 +
 +
[[Freeze length]]
 +
 +
[[Half Freeze Duration]]
 +
 +
[[Cannot be Frozen]]
 +
 +
[[Stun length]]
 +
 +
[[Knockback]]
 +
 +
;[[Attack speed]]
 +
 +
[[Weapon speed]]
 +
 +
[[Increased Attack Speed]]
 +
 +
;[[Block rate]]
 +
 +
[[Faster Block Rate]]
 +
 +
;[[Cast rate]]
 +
 +
[[Faster Cast Rate]]
 +
 +
;[[Hit recovery]]
 +
 +
[[Faster Hit Recovery]]
 +
 +
;[[Walk/run speed]]
 +
 +
[[Faster Run/Walk]]
 +
===[[Attack]]===
 +
[[Two weapons]]
 +
 +
[[Fires Magic Arrows]]
 +
 +
[[Fires Explosive Arrows or Bolts|Fires Explosive Arrows]]
 +
 +
[[Piercing Attack]]
 +
 +
;[[Attack Rating]]
 +
 +
[[Attack Rating Against Demons|AR Against Demons]]
 +
 +
[[Attack Rating Against Undead|AR Against Undead]]
 +
 +
[[% Attack Rating]]
 +
 +
;[[Defense]]
 +
 +
[[Enhanced Defense]]
 +
 +
[[% Defense]]
 +
 +
[[Defense vs Melee]]
 +
 +
[[Defense vs Missile]]
 +
 +
[[Monster Defense per hit|Monster Defense per hit]]
 +
 +
[[Target Defense]]
 +
 +
[[Ignore Target's Defense]]
 +
 +
[[Block]]
 +
 +
;[[Chance to Cast]]
 +
 +
[[On Attack]]
 +
 +
[[On Striking]]
 +
 +
[[When Struck]]
 +
===[[Damage]]===
 +
[[Crushing Blow]]
 +
 +
[[Enhanced Damage]]
 +
 +
[[Minimum Damage]]
 +
 +
[[Maximum Damage]]
 +
 +
[[Adds Damage]]
 +
 +
[[Damage +]]
 +
 +
;[[% Damage]]
 +
 +
[[Damage to Demons]]
 +
 +
[[Damage to Undead]]
 +
 +
[[Deadly Strike]]
 +
 +
[[Magic Damage]]
 +
 +
[[Fire Damage]]
 +
 +
[[Lightning Damage]]
 +
 +
[[Cold Damage]]
 +
 +
[[Poison Damage]]
 +
 +
[[Skill Damage]]
 +
 +
[[Attacker Takes Damage|ATD]]/[[Attacker Takes Lightning Damage|ATLD]]
 +
 +
[[Damage Reduced|DR]]/[[Magic Damage Reduced|MDR]]
 +
 +
;[[Resistance]]
 +
 +
[[Maximum Resist]]
 +
 +
[[Enemy Resistance]]
 +
 +
[[Poison Length Reduced]]
 +
 +
;[[Immune]]
 +
 +
[[Absorb]]
 +
 +
[[Corpse]]
 +
 +
[[Experience]]
 +
 +
[[Life After Each Kill]]
 +
 +
[[Mana After Each Kill]]
 +
 +
[[Extra Gold From Monsters|Extra Gold]]
 +
 +
[[Better Chance of Getting Magic Items|Better Chance of Magic]]
 +
 +
[[Slain Monsters Rest in Peace|Rest in Peace]]
  
==Unit==
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[[Reanimate]]
*[[D2 Unit size|Size]]
 
*[[D2 Melee|Melee]]
 
*[[D2 Missile|Missile]]
 
*[[D2 Chill effectiveness|Chill effectiveness]]
 
*[[D2 Drain effectiveness|Drain effectiveness]]
 
*[[D2 Damage regeneration|Damage regeneration]]
 
<br>
 
  
==Speed==
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;[[Chance to Cast]]
{|cellpadding=0 cellspacing=0
 
|-align=left valign=top
 
|width=396|
 
*[[D2 Attack rate|Attack rate]]
 
**[http://diablo3.ingame.de/tips/calcs/speedcalc_titanseal/speedcalc_english.php Attack speed calculator]
 
**[[EIAS_Conversion|EIAS<>IAS conversion]]
 
**[[Fend Attack Speed Tables|Fend]]
 
**[[Strafe Attack Speed Tables|Strafe]]
 
**[[Zeal Attack Speed Tables|Zeal]]
 
|
 
*[[D2 Block rate|Block rate]]
 
*[[D2 Cast rate|Cast rate]]
 
*[[D2 Hit recovery|Hit recovery]]
 
*[[D2 Velocity|Velocity]]
 
*[[D2_Animdata|Animdata.d2 partial dump]]
 
|}
 
<br>
 
  
==Attack==
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[[When You Die]]
*[[D2_Chance to Hit|Chance-to-hit]]
 
*[[D2 Attack Rating|Attack Rating]]
 
*[[D2 % Attack Rating|% Attack Rating]]
 
*[[D2 Defense|Defense]]
 
*[[D2 % Defense|% Defense]]
 
*[[D2 Ignores Target Defense|Ignores Target Defense]]
 
*[[D2 Target Defense|-% Target Defense]]
 
<br>
 
  
==[[D2 Damage|Damage]]==
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[[When You Kill an Enemy|When You Kill]]
{|cellpadding=0 cellspacing=0
 
|-align=left valign=top
 
|width=396|
 
*[[D2 Crushing Blow|% Chance of Crushing Blow]]
 
*[[D2 Minimum Damage|Minimum Damage]]
 
*[[D2 Maximum Damage|Maximum Damage]]
 
*[[D2 Minimum-Maximum Damage|Minimum-Maximum Damage]]
 
*[[D2 Damage +|Damage +]]
 
*[[D2 % Damage|% Damage]]
 
**[[D2 Damage to Demons|% Damage to Demons]]
 
**[[D2 Damage to Undead|% Damage to Undead]]
 
*[[D2 Deadly Strike|Deadly Strike]]
 
|
 
*[[D2 Magic damage|Magic damage]]
 
*[[D2 Fire damage|Fire damage]]
 
*[[D2 Lightning damage|Lightning damage]]
 
*[[D2 Cold damage|Cold damage]]
 
*[[D2 Poison damage|Poison damage]]
 
*[[D2 Skill Damage|+% Skill Damage]]
 
*[[D2 Attacker Takes Damage|Attacker Takes Damage]]
 
*[[D2 Attacker Takes Lightning Damage|Attacker Takes Lightning Damage]]
 
|}
 
<br>
 
  
==[[D2 Target damage|Target damage]]==
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[[When You Level-up]]
{|cellpadding=0 cellspacing=0
 
|-align=left valign=top
 
|width=396|
 
*[[D2 Damage Reduced|Damage Reduced]]
 
*[[D2 Magic Damage Reduced|Magic Damage Reduced]]
 
*[[D2 Damage Resist|Damage Resist]]
 
*[[D2 Magic Resist|Magic Resist]]
 
*[[D2 All Resistances|+ All Resistances]]
 
**[[D2 Fire Resist|Fire Resist]]
 
**[[D2 Lightning Resist|Lightning Resist]]
 
**[[D2 Cold Resist|Cold Resist]]
 
**[[D2 Poison Resist|Poison Resist]]
 
*[[D2 Maximum Resist|+% Maximum Resist]]
 
*[[D2 Enemy Resistance|-% Enemy Resistance]]
 
|
 
*[[D2 Absorb|Absorb]]
 
*[[D2 Half Freeze Duration|Half Freeze Duration]]
 
*[[D2 Cannot be Frozen|Cannot be Frozen]]
 
*[[D2 Poison Length Reduced|Poison Length Reduced]]
 
*[[D2 Damage Taken Goes to Mana|% Damage Taken Goes to Mana]]
 
*[[D2 Prevent Monster Heal|Prevent Monster Heal]]
 
*[[D2 Open Wounds|% Chance of Open Wounds]]
 
*[[D2 Replenish Life|Replenish Life]]
 
*[[D2 Life Stolen|% Life Stolen per hit]]
 
*[[D2 Mana Stolen|% Mana Stolen per hit]]
 
*[[D2 After Each Kill|After Each Kill]]
 
|}
 
  
  
[[Category:Diablo II]]
+
[[Category:Basics]]
[[Category:D2 Basics]]
 

Latest revision as of 17:04, 2 December 2021