Difference between revisions of "Basic"

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{{D2 Nav}}
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{{Diablo II nav|Basic=}}
 
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{|cellpadding=3 cellspacing=0 style="background:#CC9933; font-size:90%" width=100%
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!width=17% align=left style='border-style:none solid none none;'|[[Attribute]]
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!width=16% align=left style='border-style:none solid none none;'|[[Unit]]
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!width=17% align=left style='border-style:none solid none none;'|[[Animation]]
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!width=17% align=left style='border-style:none solid none none;'|[[Attack]]
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!width=16% align=left style='border-style:none solid none none;'|[[Damage]]
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!width=17% align=left|[[Death (Basic)|Death]]
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|}
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|-valign=top
 
|-valign=top
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|width=110|
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;[[All Attributes]]
=====Stat=====
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*[[D2 Strength|Strength]]
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[[Strength (attribute)|Strength]] allows you to wear
*[[D2 Dexterity|Dexterity]]
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**[[D2 Chance of Blocking|Blocking]]
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[[Dexterity]]
*[[D2 Vitality|Vitality]]
+
 
*[[D2 Energy|Energy]]
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[[Vitality]]
*[[D2 Stamina|Stamina]]
+
 
**[[D2 Maximum Stamina|% Max Stamina]]
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[[Energy]]
**[[D2 Stamina damage|Stam damage]]
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**[[D2 Heal Stamina|Heal Stamina]]
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;[[Stamina]]
*[[D2 Life|Life]]
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**[[D2 Maximum Life|% Max Life]]
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[[Stamina Drain]]
**[[D2 Replenish Life|Replenish Life]]
+
 
**[[D2 Life Stolen|% Life Stolen]]
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[[Heal Stamina]]
**[[D2 Life After Each Kill|Life After Kill]]
+
 
*[[D2 Mana|Mana]]
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[[Stamina damage]]
**[[D2 Maximum Mana|% Max Mana]]
+
 
**[[D2 Damage Taken Goes to Mana|% DTG Mana]]
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;[[Life]]
**[[D2 Mana damage|Mana damage]]
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**[[D2 Regenerate Mana|Regen Mana %]]
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[[Maximum Life]]
**[[D2 Mana Stolen|% Mana Stolen]]
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**[[D2 Mana After Each Kill|Mana After Kill]]
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[[Life (Based on Character Level)|Life (Based on Level)]]
*[[D2 Experience|Experience]]
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|width=110|
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[[Replenish Life]]
=====Unit=====
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*[[D2 Unit size|Size]]
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[[Open Wounds]]
*[[D2 Melee|Melee]]
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*[[D2 Missile|Missile]]
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[[Life Stolen]]
*[[D2 Chill effectiveness|Chill effect]]
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*[[D2 Drain effectiveness|Drain effect]]
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[[Life After Each Kill]]
*[[D2 Block|Block]]
+
 
*[[D2 Damage regeneration|Damage regen]]
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;[[Mana]]
*[[D2 Altering AI|Altering AI]]
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**[[D2 Hit Blinds Target|Blinds Target]]
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[[Maximum Mana]]
**[[D2 Hit Causes Monster to Flee|Monster Flee]]
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|width=110|
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[[Mana (Based on Character Level)|Mana (Based on Level)]]
=====Movement=====
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*[[D2_Animdata|Animdata]]
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[[Regenerate Mana]]
*[[D2 Attack rate|Attack rate]]
+
 
**[[D2 Weapon speed|Weapon speed]]
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[[Damage Taken Goes to Mana|Damage to Mana]]
**[[D2 Increased Attack Speed|IAS]]
+
 
**[[Fend Attack Speed Tables|Fend]]
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[[Mana Stolen]]
**[[Strafe Attack Speed Tables|Strafe]]
+
 
**[[Zeal Attack Speed Tables|Zeal]]
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[[Mana After Each Kill]]
*[[D2 Block rate|Block rate]]
+
 
**[[D2 Faster Block Rate|FBR]]
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[[Mana damage]]
*[[D2 Cast rate|Cast rate]]
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|width=16% style='border-style:none solid none none;'|
**[[D2 Faster Cast Rate|FCR]]
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[[Shrine]]
*[[D2 Hit recovery|Hit recovery]]
+
 
**[[D2 Faster Hit Recovery|FHR]]
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[[Size]]
*[[D2 Velocity|Velocity]]
+
 
**[[D2 Faster Run/Walk|FR/W]]
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[[Radius]]
*[[D2 Slows Target|Slows Target]]
+
 
*[[D2 Freezes Target|Freezes Target]]
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[[Light Radius]]
*[[D2 Freeze length|Freeze length]]
+
 
*[[D2 Stun length|Stun length]]
+
[[Chill effectiveness]]
*[[D2 Knockback|Knockback]]
+
 
|width=110|
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[[Drain effectiveness]]
=====Attack=====
+
 
*[[D2 Chance to Hit|Chance-to-hit]]
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[[Damage regeneration]]
*[[D2 Attack Rating|Attack Rating]]
+
 
**[[D2 Attack Rating Against Demons|AR vs Demons]]
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[[Prevent Monster Heal]]
**[[D2 Attack Rating Against Undead|AR vs Undead]]
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*[[D2 % Attack Rating|% Attack Rating]]
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;[[Melee]]
*[[D2 Defense|Defense]]
+
 
*[[D2 % Defense|% Defense]]
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[[Range adder]]
*[[D2 Defense vs Melee|Defense vs Melee]]
+
 
*[[D2 Defense vs Missile|Defense vs Missile]]
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;[[Missile]]
*[[D2 Target Defense|-% Target Defense]]
+
 
*[[D2 Ignores Target Defense|Ignores Defense]]
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[[Damage Rate]]
|width=110|
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=====[[D2 Damage|Damage]]=====
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[[Last Collide]]
*[[D2 Crushing Blow|Crushing Blow]]
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*[[D2 Minimum Damage|Min Damage]]
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[[Next Delay]]
*[[D2 Maximum Damage|Max Damage]]
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*[[D2 Minimum-Maximum Damage|Min-Max Damage]]
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;[[Altering AI]]
*[[D2 Damage +|Damage +]]
+
 
*[[D2 % Damage|% Damage]]
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[[Hit Blinds Target]]
**[[D2 Damage to Demons|% to Demons]]
+
 
**[[D2 Damage to Undead|% to Undead]]
+
[[Hit Causes Monster to Flee|Hit Monster Flee]]
*[[D2 Deadly Strike|Deadly Strike]]
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|width=17% style='border-style:none solid none none;'|
*[[D2 Magic damage|Magic damage]]
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[[Slows Target]]
*[[D2 Fire damage|Fire damage]]
+
 
*[[D2 Lightning damage|Lightning damage]]
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[[Freezes Target]]
*[[D2 Cold damage|Cold damage]]
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*[[D2 Poison damage|Poison damage]]
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[[Freeze length]]
*[[D2 Skill Damage|+% Skill Damage]]
+
 
*[[D2 Prevent Monster Heal|Prevent Heal]]
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[[Half Freeze Duration]]
*[[D2 Open Wounds|Open Wounds]]
+
 
*[[D2 Attacker Takes Damage|ATD]]
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[[Cannot be Frozen]]
*[[D2 Attacker Takes Lightning Damage|ATLD]]
+
 
|width=110|
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[[Stun length]]
=====[[D2 Target damage|Target damage]]=====
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*[[D2 Damage Reduced|Damage Reduced]]
+
[[Knockback]]
*[[D2 Magic Damage Reduced|MDR]]
+
 
*[[D2 Damage Resist|Damage Resist]]
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;[[Attack speed]]
*[[D2 Magic Resist|Magic Resist]]
+
 
*[[D2 Fire Resist|Fire Resist]]
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[[Weapon speed]]
*[[D2 Lightning Resist|Lightning Resist]]
+
 
*[[D2 Cold Resist|Cold Resist]]
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[[Increased Attack Speed]]
*[[D2 Poison Resist|Poison Resist]]
+
 
*[[D2 All Resistances|+ All Resistances]]
+
;[[Block rate]]
*[[D2 Maximum Resist|+% Max Resist]]
+
 
*[[D2 Enemy Resistance|-% Enemy Resist]]
+
[[Faster Block Rate]]
*[[D2 Absorb|Absorb]]
+
 
*[[D2 Half Freeze Duration|Half Freeze]]
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;[[Cast rate]]
*[[D2 Cannot be Frozen|Cannot be Frozen]]
+
 
*[[D2 Poison Length Reduced|PLR]]
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[[Faster Cast Rate]]
*[[D2 Immune to Physical|Immune to Physical]]
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*[[D2 Immune to Magic|Immune to Magic]]
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;[[Hit recovery]]
*[[D2 Immune to Fire|Immune to Fire]]
+
 
*[[D2 Immune to Lightning|Immune to Light]]
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[[Faster Hit Recovery]]
*[[D2 Immune to Cold|Immune to Cold]]
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*[[D2 Immune to Poison|Immune to Poison]]
+
;[[Walk/run speed]]
|
+
 
=====Special modifier=====
+
[[Faster Run/Walk]]
*[[D2 Chance to Cast|Chance to Cast]]
+
|width=17% style='border-style:none solid none none;'|
**[[D2 On Attack|On Attack]]
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[[Two weapons]]
**[[D2 On Striking|On Striking]]
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**[[D2 When Struck|When Struck]]
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[[Fires Magic Arrows]]
**[[D2 When You Die|When You Die]]
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**[[D2 When You Kill an Enemy|Kill an Enemy]]
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[[Fires Explosive Arrows or Bolts|Fires Explosive Arrows]]
**[[D2 When You Level-up|Level-up]]
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*[[D2 Extra Gold From Monsters|Extra Gold]]
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[[Piercing Attack]]
*[[D2 Better Chance of Finding Magic Items|Finding Magic Items]]
+
 
*[[D2 Slain Monsters Rest in Peace|Rest in Peace]]
+
;[[Attack Rating]]
*[[D2 Reanimate|Reanimate]]
+
 
|}
+
[[Attack Rating Against Demons|AR Against Demons]]
 +
 
 +
[[Attack Rating Against Undead|AR Against Undead]]
 +
 
 +
[[% Attack Rating]]
 +
 
 +
;[[Defense]]
 +
 
 +
[[Enhanced Defense]]
 +
 
 +
[[% Defense]]
 +
 
 +
[[Defense vs Melee]]
 +
 
 +
[[Defense vs Missile]]
 +
 
 +
[[Monster Defense per hit|Monster Defense per hit]]
 +
 
 +
[[Target Defense]]
 +
 
 +
[[Ignore Target's Defense]]
 +
 
 +
[[Block]]
 +
 
 +
;[[Chance to Cast]]
 +
 
 +
[[On Attack]]
 +
 
 +
[[On Striking]]
 +
 
 +
[[When Struck]]
 +
|width=16% style='border-style:none solid none none;'|
 +
[[Crushing Blow]]
 +
 
 +
[[Enhanced Damage]]
 +
 
 +
[[Minimum Damage]]
 +
 
 +
[[Maximum Damage]]
 +
 
 +
[[Adds Damage]]
 +
 
 +
[[Damage +]]
 +
 
 +
;[[% Damage]]
 +
 
 +
[[Damage to Demons]]
 +
 
 +
[[Damage to Undead]]
 +
 
 +
[[Deadly Strike]]
 +
 
 +
[[Magic Damage]]
 +
 
 +
[[Fire Damage]]
 +
 
 +
[[Lightning Damage]]
 +
 
 +
[[Cold Damage]]
 +
 
 +
[[Poison Damage]]
 +
 
 +
[[Skill Damage]]
 +
 
 +
[[Attacker Takes Damage|ATD]]/[[Attacker Takes Lightning Damage|ATLD]]
 +
 
 +
[[Damage Reduced|DR]]/[[Magic Damage Reduced|MDR]]
 +
 
 +
;[[Resistance]]
 +
 
 +
[[Maximum Resist]]
 +
 
 +
[[Enemy Resistance]]
 +
 
 +
[[Poison Length Reduced]]
 +
 
 +
;[[Immune]]
 +
 
 +
[[Absorb]]
 +
|width=17%|
 +
[[Corpse]]
 +
 
 +
[[Experience]]
 +
 
 +
[[Life After Each Kill]]
 +
 
 +
[[Mana After Each Kill]]
 +
 
 +
[[Extra Gold From Monsters|Extra Gold]]
 +
 
 +
[[Better Chance of Getting Magic Items|Better Chance of Magic]]
 +
 
 +
[[Slain Monsters Rest in Peace|Rest in Peace]]
 +
 
 +
[[Reanimate]]
 +
 
 +
;[[Chance to Cast]]
 +
 
 +
[[When You Die]]
 +
 
 +
[[When You Kill an Enemy|When You Kill]]
 +
 
 +
[[When You Level-up]]
 
|}
 
|}
  
 +
*[[CD Rom|CD ROM emulation guide]]
 +
 +
The general flow of the game is using your character's skills to defeat monsters to obtain items. When properly equipped, items can add a variety of stats, properties, and effects to your character, making it easier to defeat monsters.
 +
 +
===[[Attribute|Attributes]]===
 +
 +
[[Strength (attribute)|Strength]], [[Dexterity]], [[Vitality]], and [[Energy]] are your character's base stats. You can add points to these manually as you level up or complete certain quests. Some items have Strength and/or Dexterity requirements before they can be equipped. The [[All Attributes]] stat on some items increases all of these stats.
 +
 +
[[Stamina]] allows your character to run. You move faster but lose the ability to block with a shield. [[Stamina Drain]] items affect how much stamina you lose as you run. [[Heal Stamina]] changes the amount of stamina you have as you hit. Some monsters deal [[Stamina damage]] as they hit you.
 +
 +
As long as you have [[Life]], your character is still alive. Items can add Life, [[Maximum Life]], and [[Life (Based on Character Level)|Life (Based on Level)]]. [[Replenish Life]] restores lost Life to your character slowly over time. When affectd by [[Open Wounds]], life decreases over time. Items with [[Life Stolen]] can restore Life based on your attack damage. Items with [[Life After Each Kill]] restore Life as you kill enemies.
 +
 +
[[Mana]] is a requirement for using some [[Skill|Skills]]. Items can add Mana, [[Maximum Mana]], and [[Mana (Based on Character Level)|Mana (Based on Level)]]. [[Regenerate Mana]] restores used Mana slowly over time. [[Damage Taken Goes to Mana|Damage to Mana]] allows you to restore lost Mana by taking damage. [[Mana Stolen]] can restore Mana based on your attack damage. Items with [[Mana After Each Kill]] restore Mana as you kill enemies. Some monsters can deal [[Mana damage]] using up some of your Mana as they hit you.
 +
 +
===[[Unit]]===
 +
[[Shrine]]
 +
 +
[[Size]]
 +
 +
[[Radius]]
 +
 +
[[Light Radius]]
 +
 +
[[Chill effectiveness]]
 +
 +
[[Drain effectiveness]]
 +
 +
[[Damage regeneration]]
 +
 +
[[Prevent Monster Heal]]
 +
 +
;[[Melee]]
 +
 +
[[Range adder]]
 +
 +
;[[Missile]]
 +
 +
[[Damage Rate]]
 +
 +
[[Last Collide]]
 +
 +
[[Next Delay]]
 +
 +
;[[Altering AI]]
 +
 +
[[Hit Blinds Target]]
 +
 +
[[Hit Causes Monster to Flee|Hit Monster Flee]]
 +
 +
===[[Animation]]===
 +
[[Slows Target]]
 +
 +
[[Freezes Target]]
 +
 +
[[Freeze length]]
 +
 +
[[Half Freeze Duration]]
 +
 +
[[Cannot be Frozen]]
 +
 +
[[Stun length]]
 +
 +
[[Knockback]]
 +
 +
;[[Attack speed]]
 +
 +
[[Weapon speed]]
 +
 +
[[Increased Attack Speed]]
 +
 +
;[[Block rate]]
 +
 +
[[Faster Block Rate]]
 +
 +
;[[Cast rate]]
 +
 +
[[Faster Cast Rate]]
 +
 +
;[[Hit recovery]]
 +
 +
[[Faster Hit Recovery]]
 +
 +
;[[Walk/run speed]]
 +
 +
[[Faster Run/Walk]]
 +
===[[Attack]]===
 +
[[Two weapons]]
 +
 +
[[Fires Magic Arrows]]
 +
 +
[[Fires Explosive Arrows or Bolts|Fires Explosive Arrows]]
 +
 +
[[Piercing Attack]]
 +
 +
;[[Attack Rating]]
 +
 +
[[Attack Rating Against Demons|AR Against Demons]]
 +
 +
[[Attack Rating Against Undead|AR Against Undead]]
 +
 +
[[% Attack Rating]]
 +
 +
;[[Defense]]
 +
 +
[[Enhanced Defense]]
 +
 +
[[% Defense]]
 +
 +
[[Defense vs Melee]]
 +
 +
[[Defense vs Missile]]
 +
 +
[[Monster Defense per hit|Monster Defense per hit]]
 +
 +
[[Target Defense]]
 +
 +
[[Ignore Target's Defense]]
 +
 +
[[Block]]
 +
 +
;[[Chance to Cast]]
 +
 +
[[On Attack]]
 +
 +
[[On Striking]]
 +
 +
[[When Struck]]
 +
===[[Damage]]===
 +
[[Crushing Blow]]
 +
 +
[[Enhanced Damage]]
 +
 +
[[Minimum Damage]]
 +
 +
[[Maximum Damage]]
 +
 +
[[Adds Damage]]
 +
 +
[[Damage +]]
 +
 +
;[[% Damage]]
 +
 +
[[Damage to Demons]]
 +
 +
[[Damage to Undead]]
 +
 +
[[Deadly Strike]]
 +
 +
[[Magic Damage]]
 +
 +
[[Fire Damage]]
 +
 +
[[Lightning Damage]]
 +
 +
[[Cold Damage]]
 +
 +
[[Poison Damage]]
 +
 +
[[Skill Damage]]
 +
 +
[[Attacker Takes Damage|ATD]]/[[Attacker Takes Lightning Damage|ATLD]]
 +
 +
[[Damage Reduced|DR]]/[[Magic Damage Reduced|MDR]]
 +
 +
;[[Resistance]]
 +
 +
[[Maximum Resist]]
 +
 +
[[Enemy Resistance]]
 +
 +
[[Poison Length Reduced]]
 +
 +
;[[Immune]]
 +
 +
[[Absorb]]
 +
 +
[[Corpse]]
 +
 +
[[Experience]]
 +
 +
[[Life After Each Kill]]
 +
 +
[[Mana After Each Kill]]
 +
 +
[[Extra Gold From Monsters|Extra Gold]]
 +
 +
[[Better Chance of Getting Magic Items|Better Chance of Magic]]
 +
 +
[[Slain Monsters Rest in Peace|Rest in Peace]]
 +
 +
[[Reanimate]]
 +
 +
;[[Chance to Cast]]
 +
 +
[[When You Die]]
 +
 +
[[When You Kill an Enemy|When You Kill]]
  
*[[A Guide to Rushing]] Loot recovery
+
[[When You Level-up]]
*[[CD Rom|CD ROM emulation guide]]
 
  
  
[[Category:Diablo II]]
+
[[Category:Basics]]
[[Category:D2 Basics]]
 

Latest revision as of 17:04, 2 December 2021