Difference between revisions of "Basic"

From Basin Wiki
Jump to navigation Jump to search
(Updated links)
(→‎Attributes: rest uses singular as well)
 
(27 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{D2 Nav}}
+
{{Diablo II nav|Basic=}}
 
__noToC__
 
__noToC__
{|cellpadding=0 cellspacing=0 width=100%
+
{|cellpadding=3 cellspacing=0 style="background:#CC9933; font-size:90%" width=100%
|
+
!width=17% align=left style='border-style:none solid none none;'|[[Attribute]]
{|cellpadding=1 cellspacing=0 width=100% style="background:ghostwhite; border: 1px darkgray solid"
+
!width=16% align=left style='border-style:none solid none none;'|[[Unit]]
|
+
!width=17% align=left style='border-style:none solid none none;'|[[Animation]]
{|cellpadding=0 cellspacing=0 style="background:ghostwhite; text-align:left; font-size:90%"
+
!width=17% align=left style='border-style:none solid none none;'|[[Attack]]
 +
!width=16% align=left style='border-style:none solid none none;'|[[Damage]]
 +
!width=17% align=left|[[Death (Basic)|Death]]
 +
|}
 +
{|cellpadding=3 cellspacing=0 style="background:darkgray; text-align:left; font-size:90%" width=100%
 
|-valign=top
 
|-valign=top
|width=1|
+
|width=17% style='border-style:none solid none none;'|
|width=110|
+
;[[All Attributes]]
=====Attribute=====
+
 
*'''[[All Attributes]]'''
+
[[Strength (attribute)|Strength]] allows you to wear
*[[Strength (D2)|Strength]]
+
 
*[[Dexterity]]
+
[[Dexterity]]
*[[Vitality]]
+
 
*[[Energy]]
+
[[Vitality]]
*'''[[Stamina (D2)|Stamina]]'''
+
 
*[[Stamina Drain]]
+
[[Energy]]
*[[Heal Stamina]]
+
 
*'''[[Life]]'''
+
;[[Stamina]]
*[[Maximum Life|Max Life]] %
+
 
*[[Life Based on Character Level|Life on Level]]
+
[[Stamina Drain]]
*[[Replenish Life]]
+
 
*% [[Life Stolen]]
+
[[Heal Stamina]]
*[[Life After Each Kill|Life After Kill]]
+
 
*'''[[Mana]]'''
+
[[Stamina damage]]
*[[Maximum Mana|Max Mana]] %
+
 
*[[Mana Based on Character Level|Mana on Level]]
+
;[[Life]]
*[[Regenerate Mana|Regen Mana]] %
+
 
*% [[Mana Stolen]]
+
[[Maximum Life]]
*[[D2 Mana After Each Kill|Mana After Kill]]
+
 
*% [[Damage Taken Goes to Mana|DTG Mana]]
+
[[Life (Based on Character Level)|Life (Based on Level)]]
|width=110|
+
 
=====Unit=====
+
[[Replenish Life]]
*[[Unit size|Size]]
+
 
*[[Melee]]
+
[[Open Wounds]]
*[[Missile]]
+
 
*[[Radius]]
+
[[Life Stolen]]
*[[Light Radius]]
+
 
*[[Chill effectiveness|Chill effect]]
+
[[Life After Each Kill]]
*[[Drain effectiveness|Drain effect]]
+
 
*[[Damage regeneration|Damage regen]]
+
;[[Mana]]
*'''[[Altering AI]]'''
+
 
*[[Hit Blinds Target|Blinds Target]]
+
[[Maximum Mana]]
*[[Hit Causes Monster to Flee|Monster Flee]]
+
 
|width=110|
+
[[Mana (Based on Character Level)|Mana (Based on Level)]]
=====Movement=====
+
 
*'''[[Attack rate]]'''
+
[[Regenerate Mana]]
*[[Weapon speed]]
+
 
*[[Increased Attack Speed|IAS]]
+
[[Damage Taken Goes to Mana|Damage to Mana]]
*'''[[Block rate]]'''
+
 
*[[Faster Block Rate|FBR]]
+
[[Mana Stolen]]
*'''[[Cast rate]]'''
+
 
*[[Faster Cast Rate|FCR]]
+
[[Mana After Each Kill]]
*'''[[Hit recovery|Hit recovery]]'''
+
 
*[[Faster Hit Recovery|FHR]]
+
[[Mana damage]]
*'''[[Velocity]]'''
+
|width=16% style='border-style:none solid none none;'|
*[[Faster Run/Walk|FR/W]]
+
[[Shrine]]
*[[Slows Target]]
+
 
*[[Freezes Target]]
+
[[Size]]
*[[Freeze length]]
+
 
*[[Half Freeze Duration|Half Freeze]]
+
[[Radius]]
*[[Cannot be Frozen]]
+
 
*[[Stun length]]
+
[[Light Radius]]
*[[Knockback]]
+
 
|width=110|
+
[[Chill effectiveness]]
=====[[D2 Attack|Attack]]=====
+
 
*[[Two weapons]]
+
[[Drain effectiveness]]
*'''[[Attack Rating]]'''
+
 
*[[Attack Rating Against Demons|AR vs Demons]]
+
[[Damage regeneration]]
*[[Attack Rating Against Undead|AR vs Undead]]
+
 
*[[% Attack Rating]]
+
[[Prevent Monster Heal]]
*'''[[Defense]]'''
+
 
*[[Enhanced Defense]]
+
;[[Melee]]
*[[% Defense]]
+
 
*[[Defense vs Melee]]
+
[[Range adder]]
*[[Defense vs Missile]]
+
 
*-% [[Target Defense]]
+
;[[Missile]]
*[[Ignores Target Defense|Ignores Defense]]
+
 
*[[Chance of Blocking|Blocking]]
+
[[Damage Rate]]
*'''[[Chance to Cast]]'''
+
 
*[[On Attack]]
+
[[Last Collide]]
*[[On Striking]]
+
 
*[[When Struck]]
+
[[Next Delay]]
|width=110|
+
 
=====[[Damage]]=====
+
;[[Altering AI]]
*[[Crushing Blow]]
+
 
*[[Enhanced Damage]]
+
[[Hit Blinds Target]]
*[[Minimum Damage|Min Damage]]
+
 
*[[Maximum Damage|Max Damage]]
+
[[Hit Causes Monster to Flee|Hit Monster Flee]]
*[[Minimum-Maximum Damage|Min-Max Damage]]
+
|width=17% style='border-style:none solid none none;'|
*[[Damage +]]
+
[[Slows Target]]
*'''[[% Damage]]'''
+
 
*[[Damage to Demons|to Demons]]
+
[[Freezes Target]]
*[[Damage to Undead|to Undead]]
+
 
*[[Deadly Strike]]
+
[[Freeze length]]
*[[Magic damage]]
+
 
*[[Fire damage]]
+
[[Half Freeze Duration]]
*[[Lightning damage]]
+
 
*[[Cold damage]]
+
[[Cannot be Frozen]]
*[[Poison damage]]
+
 
*+% [[Skill Damage]]
+
[[Stun length]]
*[[Stamina damage]]
+
 
*[[Mana damage]]
+
[[Knockback]]
*[[Prevent Monster Heal|Prevent Heal]]
+
 
*[[Open Wounds]]
+
;[[Attack speed]]
*[[Attacker Takes Damage|ATD]]/[[Attacker Takes Lightning Damage|ATLD]]
+
 
|width=110|
+
[[Weapon speed]]
=====[[Target damage]]=====
+
 
*[[Damage Reduced]]
+
[[Increased Attack Speed]]
*[[Magic Damage Reduced|MDR]]
+
 
*[[Damage Resist]]
+
;[[Block rate]]
*[[Magic Resist]]
+
 
*[[Fire Resist]]
+
[[Faster Block Rate]]
*[[Lightning Resist]]
+
 
*[[Cold Resist]]
+
;[[Cast rate]]
*[[Poison Resist]]
+
 
*+ [[All Resistances]]
+
[[Faster Cast Rate]]
*+% [[Maximum Resist|Max Resist]]
+
 
*-% [[Enemy Resistance|Enemy Resist]]
+
;[[Hit recovery]]
*[[Absorb]]
+
 
*[[Poison Length Reduced|PLR]]
+
[[Faster Hit Recovery]]
*'''Immune to'''
+
 
*[[Immune to Physical|Physical]]
+
;[[Walk/run speed]]
*[[Immune to Magic|Magic]]
+
 
*[[Immune to Fire|Fire]]
+
[[Faster Run/Walk]]
*[[Immune to Lightning|Lightning]]
+
|width=17% style='border-style:none solid none none;'|
*[[Immune to Cold|Cold]]
+
[[Two weapons]]
*[[Immune to Poison|Poison]]
+
 
|
+
[[Fires Magic Arrows]]
=====Death=====
+
 
*[[Hardcore]]
+
[[Fires Explosive Arrows or Bolts|Fires Explosive Arrows]]
*[[Corpse]]
+
 
*[[Experience]]
+
[[Piercing Attack]]
*[[Life After Each Kill|Life After Kill]]
+
 
*[[Mana After Each Kill|Mana After Kill]]
+
;[[Attack Rating]]
*[[Extra Gold From Monsters|Extra Gold]]
+
 
*[[Better Chance of Finding Magic Items|Finding Magic Items]]
+
[[Attack Rating Against Demons|AR Against Demons]]
*[[Slain Monsters Rest in Peace|Rest in Peace]]
+
 
*[[Reanimate]]
+
[[Attack Rating Against Undead|AR Against Undead]]
*'''[[Chance to Cast]]'''
+
 
*[[When You Die]]
+
[[% Attack Rating]]
*[[When You Kill an Enemy|Kill an Enemy]]
+
 
*[[When You Level-up|Level-up]]
+
;[[Defense]]
|}
+
 
 +
[[Enhanced Defense]]
 +
 
 +
[[% Defense]]
 +
 
 +
[[Defense vs Melee]]
 +
 
 +
[[Defense vs Missile]]
 +
 
 +
[[Monster Defense per hit|Monster Defense per hit]]
 +
 
 +
[[Target Defense]]
 +
 
 +
[[Ignore Target's Defense]]
 +
 
 +
[[Block]]
 +
 
 +
;[[Chance to Cast]]
 +
 
 +
[[On Attack]]
 +
 
 +
[[On Striking]]
 +
 
 +
[[When Struck]]
 +
|width=16% style='border-style:none solid none none;'|
 +
[[Crushing Blow]]
 +
 
 +
[[Enhanced Damage]]
 +
 
 +
[[Minimum Damage]]
 +
 
 +
[[Maximum Damage]]
 +
 
 +
[[Adds Damage]]
 +
 
 +
[[Damage +]]
 +
 
 +
;[[% Damage]]
 +
 
 +
[[Damage to Demons]]
 +
 
 +
[[Damage to Undead]]
 +
 
 +
[[Deadly Strike]]
 +
 
 +
[[Magic Damage]]
 +
 
 +
[[Fire Damage]]
 +
 
 +
[[Lightning Damage]]
 +
 
 +
[[Cold Damage]]
 +
 
 +
[[Poison Damage]]
 +
 
 +
[[Skill Damage]]
 +
 
 +
[[Attacker Takes Damage|ATD]]/[[Attacker Takes Lightning Damage|ATLD]]
 +
 
 +
[[Damage Reduced|DR]]/[[Magic Damage Reduced|MDR]]
 +
 
 +
;[[Resistance]]
 +
 
 +
[[Maximum Resist]]
 +
 
 +
[[Enemy Resistance]]
 +
 
 +
[[Poison Length Reduced]]
 +
 
 +
;[[Immune]]
 +
 
 +
[[Absorb]]
 +
|width=17%|
 +
[[Corpse]]
 +
 
 +
[[Experience]]
 +
 
 +
[[Life After Each Kill]]
 +
 
 +
[[Mana After Each Kill]]
 +
 
 +
[[Extra Gold From Monsters|Extra Gold]]
 +
 
 +
[[Better Chance of Getting Magic Items|Better Chance of Magic]]
 +
 
 +
[[Slain Monsters Rest in Peace|Rest in Peace]]
 +
 
 +
[[Reanimate]]
 +
 
 +
;[[Chance to Cast]]
 +
 
 +
[[When You Die]]
 +
 
 +
[[When You Kill an Enemy|When You Kill]]
 +
 
 +
[[When You Level-up]]
 
|}
 
|}
  
 +
*[[CD Rom|CD ROM emulation guide]]
 +
 +
The general flow of the game is using your character's skills to defeat monsters to obtain items. When properly equipped, items can add a variety of stats, properties, and effects to your character, making it easier to defeat monsters.
 +
 +
===[[Attribute|Attributes]]===
 +
 +
[[Strength (attribute)|Strength]], [[Dexterity]], [[Vitality]], and [[Energy]] are your character's base stats. You can add points to these manually as you level up or complete certain quests. Some items have Strength and/or Dexterity requirements before they can be equipped. The [[All Attributes]] stat on some items increases all of these stats.
 +
 +
[[Stamina]] allows your character to run. You move faster but lose the ability to block with a shield. [[Stamina Drain]] items affect how much stamina you lose as you run. [[Heal Stamina]] changes the amount of stamina you have as you hit. Some monsters deal [[Stamina damage]] as they hit you.
 +
 +
As long as you have [[Life]], your character is still alive. Items can add Life, [[Maximum Life]], and [[Life (Based on Character Level)|Life (Based on Level)]]. [[Replenish Life]] restores lost Life to your character slowly over time. When affectd by [[Open Wounds]], life decreases over time. Items with [[Life Stolen]] can restore Life based on your attack damage. Items with [[Life After Each Kill]] restore Life as you kill enemies.
 +
 +
[[Mana]] is a requirement for using some [[Skill|Skills]]. Items can add Mana, [[Maximum Mana]], and [[Mana (Based on Character Level)|Mana (Based on Level)]]. [[Regenerate Mana]] restores used Mana slowly over time. [[Damage Taken Goes to Mana|Damage to Mana]] allows you to restore lost Mana by taking damage. [[Mana Stolen]] can restore Mana based on your attack damage. Items with [[Mana After Each Kill]] restore Mana as you kill enemies. Some monsters can deal [[Mana damage]] using up some of your Mana as they hit you.
 +
 +
===[[Unit]]===
 +
[[Shrine]]
 +
 +
[[Size]]
 +
 +
[[Radius]]
 +
 +
[[Light Radius]]
 +
 +
[[Chill effectiveness]]
 +
 +
[[Drain effectiveness]]
 +
 +
[[Damage regeneration]]
 +
 +
[[Prevent Monster Heal]]
 +
 +
;[[Melee]]
 +
 +
[[Range adder]]
 +
 +
;[[Missile]]
 +
 +
[[Damage Rate]]
 +
 +
[[Last Collide]]
 +
 +
[[Next Delay]]
 +
 +
;[[Altering AI]]
 +
 +
[[Hit Blinds Target]]
 +
 +
[[Hit Causes Monster to Flee|Hit Monster Flee]]
 +
 +
===[[Animation]]===
 +
[[Slows Target]]
 +
 +
[[Freezes Target]]
 +
 +
[[Freeze length]]
 +
 +
[[Half Freeze Duration]]
 +
 +
[[Cannot be Frozen]]
 +
 +
[[Stun length]]
 +
 +
[[Knockback]]
 +
 +
;[[Attack speed]]
 +
 +
[[Weapon speed]]
 +
 +
[[Increased Attack Speed]]
 +
 +
;[[Block rate]]
 +
 +
[[Faster Block Rate]]
 +
 +
;[[Cast rate]]
 +
 +
[[Faster Cast Rate]]
 +
 +
;[[Hit recovery]]
 +
 +
[[Faster Hit Recovery]]
 +
 +
;[[Walk/run speed]]
 +
 +
[[Faster Run/Walk]]
 +
===[[Attack]]===
 +
[[Two weapons]]
 +
 +
[[Fires Magic Arrows]]
 +
 +
[[Fires Explosive Arrows or Bolts|Fires Explosive Arrows]]
 +
 +
[[Piercing Attack]]
 +
 +
;[[Attack Rating]]
 +
 +
[[Attack Rating Against Demons|AR Against Demons]]
 +
 +
[[Attack Rating Against Undead|AR Against Undead]]
 +
 +
[[% Attack Rating]]
 +
 +
;[[Defense]]
 +
 +
[[Enhanced Defense]]
 +
 +
[[% Defense]]
 +
 +
[[Defense vs Melee]]
 +
 +
[[Defense vs Missile]]
 +
 +
[[Monster Defense per hit|Monster Defense per hit]]
 +
 +
[[Target Defense]]
 +
 +
[[Ignore Target's Defense]]
 +
 +
[[Block]]
 +
 +
;[[Chance to Cast]]
 +
 +
[[On Attack]]
 +
 +
[[On Striking]]
 +
 +
[[When Struck]]
 +
===[[Damage]]===
 +
[[Crushing Blow]]
 +
 +
[[Enhanced Damage]]
 +
 +
[[Minimum Damage]]
 +
 +
[[Maximum Damage]]
 +
 +
[[Adds Damage]]
 +
 +
[[Damage +]]
 +
 +
;[[% Damage]]
 +
 +
[[Damage to Demons]]
 +
 +
[[Damage to Undead]]
 +
 +
[[Deadly Strike]]
 +
 +
[[Magic Damage]]
 +
 +
[[Fire Damage]]
 +
 +
[[Lightning Damage]]
 +
 +
[[Cold Damage]]
 +
 +
[[Poison Damage]]
 +
 +
[[Skill Damage]]
 +
 +
[[Attacker Takes Damage|ATD]]/[[Attacker Takes Lightning Damage|ATLD]]
 +
 +
[[Damage Reduced|DR]]/[[Magic Damage Reduced|MDR]]
 +
 +
;[[Resistance]]
 +
 +
[[Maximum Resist]]
 +
 +
[[Enemy Resistance]]
 +
 +
[[Poison Length Reduced]]
 +
 +
;[[Immune]]
 +
 +
[[Absorb]]
 +
 +
[[Corpse]]
 +
 +
[[Experience]]
 +
 +
[[Life After Each Kill]]
 +
 +
[[Mana After Each Kill]]
 +
 +
[[Extra Gold From Monsters|Extra Gold]]
 +
 +
[[Better Chance of Getting Magic Items|Better Chance of Magic]]
 +
 +
[[Slain Monsters Rest in Peace|Rest in Peace]]
 +
 +
[[Reanimate]]
 +
 +
;[[Chance to Cast]]
 +
 +
[[When You Die]]
 +
 +
[[When You Kill an Enemy|When You Kill]]
  
*[[A Guide to Rushing]] Loot recovery
+
[[When You Level-up]]
*[[CD Rom|CD ROM emulation guide]]
 
  
  
[[Category:Diablo II]]
+
[[Category:Basics]]
[[Category:Basics (D2)]]
 

Latest revision as of 17:04, 2 December 2021