Difference between revisions of "Betrayal of Harrogath"

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[[File:Halls of Anguish.png|center|thumb|800px|To find exit most quickly, begin by turning right, and then left until standing in first corner. If highlighted block is '''not''' shaped like a small L or a question mark, then exit can be found by following first path. Otherwise, turn corner to left and continue to second corner. If highlighted block is '''not''' shaped like a small L, then exit can be found by following second path. Otherwise, exit can be found by following third path. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=59393] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=59393&view=findpost&p=713468]]]
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[[File:Halls of Anguish.png|center|thumb|800px|To find exit most quickly, begin by turning right, and then left until standing in first corner. If highlighted block is '''not''' shaped like a small L or a question mark, then exit can be found by following first path. Otherwise, turn corner to left and continue to second corner. If highlighted block is '''not''' shaped like a small L, then exit can be found by following second path. Otherwise, exit can be found by following third path. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/100123-finding-and-running-nihlathak/] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/100123-finding-and-running-nihlathak/&do=findComment&comment=1290273]]]
 
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[[File:Halls of Pain.png|center|thumb|800px|To find exit most quickly, begin by turning right, and then left until standing in first corner. If highlighted block is '''not''' shaped like a small L or a question mark, then exit can be found by following first path. Otherwise, turn corner to left and continue to second corner. If highlighted block is '''not''' shaped like a small L, then exit can be found by following second path. Otherwise, exit can be found by following third path. [[Waypoint]] can be found by following blue path. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=59393] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=59393&view=findpost&p=713468] ]]
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[[File:Halls of Pain.png|center|thumb|800px|To find exit most quickly, begin by turning right, and then left until standing in first corner. If highlighted block is '''not''' shaped like a small L or a question mark, then exit can be found by following first path. Otherwise, turn corner to left and continue to second corner. If highlighted block is '''not''' shaped like a small L, then exit can be found by following second path. Otherwise, exit can be found by following third path. [[Waypoint]] can be found by following blue path. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/100123-finding-and-running-nihlathak/] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/100123-finding-and-running-nihlathak/&do=findComment&comment=1290273] ]]
  
  
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[[File:Halls of Vaught.png|center|thumb|800px|Hall in which {{Ub|=Nihlathak}} can be found is indicated by pair of red eyes on wall at entrance to hall. Although these eyes appear on walls throughout temple, they are only present on '''one''' of the normally blank walls indicated above when {{Ub|=Nihlathak}} is present in that hall. His presence is indicated in northwest hall by eyes on northwest wall at entrance; he is in northeast hall when eyes are on northeast wall at entrance; he is in southeast hall when eyes are on northeast wall inside lower entrance; '''or''' he is in southwest hall when eyes are on northwest wall of lower entrance. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=58910&view=findpost&p=687851]]]
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[[File:Halls of Vaught.png|center|thumb|800px|Hall in which {{Ub|=Nihlathak}} can be found is indicated by pair of red eyes on wall at entrance to hall. Although these eyes appear on walls throughout temple, they are only present on '''one''' of the normally blank walls indicated above when {{Ub|=Nihlathak}} is present in that hall. His presence is indicated in northwest hall by eyes on northwest wall at entrance; he is in northeast hall when eyes are on northeast wall at entrance; he is in southeast hall when eyes are on northeast wall inside lower entrance; '''or''' he is in southwest hall when eyes are on northwest wall of lower entrance. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/99759-finding-nihlathak/&do=findComment&comment=1269994]]]
 
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*There are also some differences:
 
*There are also some differences:
 
**Damage is only (10-20)% of [[corpse]]'s average base life in all difficulty levels.
 
**Damage is only (10-20)% of [[corpse]]'s average base life in all difficulty levels.
**Damage is not modified due to level difference. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=892430]
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**Damage is not modified due to level difference. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1464624]
  
  
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|500-1,001
 
|500-1,001
 
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[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=892430]
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[https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1464624]
  
  
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|align=center|10 {{0|0/0}}
 
|align=center|10 {{0|0/0}}
 
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[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83204&view=findpost&p=915698]
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[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120127-nihlathaks-skeletons/&do=findComment&comment=1487888]
  
  
[[File:Nihlathak Skeleton.png|center|frame|Although this appears to be a Skeleton and displays [[Immune to Lightning]], it retains the stats of a Slayer and remains [[Immune to Cold]]. Thus [[Ice Blast]] applies neither [[Cold Damage]] nor [[freeze length]]. Explosion radius is also much larger than that of a Frenzied Ice Spawn as a result. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83204&view=findpost&p=915738] ]]
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[[File:Nihlathak Skeleton.png|center|frame|Although this appears to be a Skeleton and displays [[Immune to Lightning]], it retains the stats of a Slayer and remains [[Immune to Cold]]. Thus [[Ice Blast]] applies neither [[Cold Damage]] nor [[freeze length]]. Explosion radius is also much larger than that of a Frenzied Ice Spawn as a result. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120127-nihlathaks-skeletons/&do=findComment&comment=1487928] ]]
  
  
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|25 (5^2)||1,950-2,600||3,500-4,700
 
|25 (5^2)||1,950-2,600||3,500-4,700
 
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[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83204&view=findpost&p=915698]
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[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120127-nihlathaks-skeletons/&do=findComment&comment=1487888]
  
  
 
*Consequently, if a Slayer is seen to transform into a 'Skeleton' then either it or {{Ub|=Nihlathak}} should be killed as quickly as possible; if a 'Skeleton' is seen then, without knowing how many times {{Ub|=Nihlathak}} has attempted to transform it, care should be taken to remain outside explosion radius when it is killed (although [[mercenary]] and [[pet]]s do not take any damage).
 
*Consequently, if a Slayer is seen to transform into a 'Skeleton' then either it or {{Ub|=Nihlathak}} should be killed as quickly as possible; if a 'Skeleton' is seen then, without knowing how many times {{Ub|=Nihlathak}} has attempted to transform it, care should be taken to remain outside explosion radius when it is killed (although [[mercenary]] and [[pet]]s do not take any damage).
*Damage of each explosion can be doubled by a critical hit, but damage is not affected by number of players in game. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83204&view=findpost&p=915698]
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*Damage of each explosion can be doubled by a critical hit, but damage is not affected by number of players in game. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120127-nihlathaks-skeletons/&do=findComment&comment=1487888]
 
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===Tomb Viper===
 
===Tomb Viper===
*In Nightmare and Hell there is ~48% (13/27) chance that [[Claw Viper|Tomb Vipers]] will be selected as one of three monster types that randomly populate [[Halls of Vaught]]. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83809&view=findpost&p=923064]
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*In Nightmare and Hell there is ~48% (13/27) chance that [[Claw Viper|Tomb Vipers]] will be selected as one of three monster types that randomly populate [[Halls of Vaught]]. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120698-tomb-viper-spawn-chance/&do=findComment&comment=1495240]
 
*Tomb Vipers fire a [[missile]] from their tail, similar to an [[Amazon]] [[Poison Javelin]]: aside from the 'javelin' itself, up to 14 static [[size]] 2 clouds are released in its wake.
 
*Tomb Vipers fire a [[missile]] from their tail, similar to an [[Amazon]] [[Poison Javelin]]: aside from the 'javelin' itself, up to 14 static [[size]] 2 clouds are released in its wake.
  
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|4||4.24||4.48||4.72||4.96||5.2||5.44||5.68
 
|4||4.24||4.48||4.72||4.96||5.2||5.44||5.68
 
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[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=55484&view=findpost&p=914271]
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[https://www.theamazonbasin.com/forums/index.php?/forums/topic/97322-tomb-vipers/&do=findComment&comment=1486461]
[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80459&view=findpost&p=916938] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83494&view=findpost&p=918785]
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[https://www.theamazonbasin.com/forums/index.php?/forums/topic/117649-poison-damage/&do=findComment&comment=1489128] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120405-charging-monsters/&do=findComment&comment=1490975]
  
  
 
*Damage and poison length only increase with each additional player in Nightmare and Hell [[Ladder]] and [[Single Player]] games.
 
*Damage and poison length only increase with each additional player in Nightmare and Hell [[Ladder]] and [[Single Player]] games.
*[[Charge]] also applies this A1 attack damage, although its physical damage is enhanced by its +[[% Damage]] (level 8 applies +275% in Nightmare, level 12 applies +375% in Hell). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83494&view=findpost&p=918785]
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*[[Charge]] also applies this A1 attack damage, although its physical damage is enhanced by its +[[% Damage]] (level 8 applies +275% in Nightmare, level 12 applies +375% in Hell). [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120405-charging-monsters/&do=findComment&comment=1490975]
 
*Both javelin and clouds apply an additional frame of poison damage upon collision. However, it is the physical damage applied upon each collision which can be dangerous: Tomb Vipers spawn in groups of 2-3, so each salvo of 2-3 'javelins' generating up to 14 clouds each can result in up to 28-42, the cumulative collision damage of which can be significant.
 
*Both javelin and clouds apply an additional frame of poison damage upon collision. However, it is the physical damage applied upon each collision which can be dangerous: Tomb Vipers spawn in groups of 2-3, so each salvo of 2-3 'javelins' generating up to 14 clouds each can result in up to 28-42, the cumulative collision damage of which can be significant.
*[[Altering AI]] of Tomb Vipers to prevent them firing missiles in the first place is advisable, otherwise players should avoid moving through clouds. {{Warn|=Clouds are only visible for the first 2.4 seconds of their existence: they are '''invisible''' for a further '''4.8''' seconds}}. [http://forums.battle.net/thread.html?topicId=27191401484&sid=3000#6]
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*[[Altering AI]] of Tomb Vipers to prevent them firing missiles in the first place is advisable, otherwise players should avoid moving through clouds. {{Warn|=Clouds are only visible for the first 2.4 seconds of their existence: they are '''invisible''' for a further '''4.8''' seconds}}. <s>[http://forums.battle.net/thread.html?topicId=27191401484&sid=3000#6]</s>
*'Javelins' are destroyed upon impact but clouds are not, although [[Last Collide]] normally prevents each from colliding with single target more than once. However, when ''two'' targets collide with the same cloud then that cloud collides with each in alternate frames (25/2 or 12.5 times per second on average). Once again the cumulative collision damage can be significant, so players should not stand or move adjacent to another player, [[mercenary]] or [[pet]]. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=55484&view=findpost&p=914271]
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*'Javelins' are destroyed upon impact but clouds are not, although [[Last Collide]] normally prevents each from colliding with single target more than once. However, when ''two'' targets collide with the same cloud then that cloud collides with each in alternate frames (25/2 or 12.5 times per second on average). Once again the cumulative collision damage can be significant, so players should not stand or move adjacent to another player, [[mercenary]] or [[pet]]. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/97322-tomb-vipers/&do=findComment&comment=1486461]
  
  
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*Clouds can be [[block]]ed and [[Avoid]], [[Evade]] and [[Weapon Block]] apply. [[Damage Reduced]] can be applied in sufficient quantity to significantly reduce and even negate physical damage. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=55484&view=findpost&p=614743]
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*Clouds can be [[block]]ed and [[Avoid]], [[Evade]] and [[Weapon Block]] apply. [[Damage Reduced]] can be applied in sufficient quantity to significantly reduce and even negate physical damage. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/97322-tomb-vipers/&do=findComment&comment=1211906]
 
*% Damage applies to both 'javelin' and cloud damage when created, so -% Damage from [[Weaken]], [[Decrepify]] and [[Battle Cry]] can also reduce physical damage. However, +% Damage from [[Champion]] and [[Unique (monster)|Unique]] bonuses also applies, as does damage of other types added by those bonuses ([[Enchant]]ed [[Revive]]d Tomb Vipers can be extremely lethal while they last, since [[Fire Damage]] is added to all missiles).
 
*% Damage applies to both 'javelin' and cloud damage when created, so -% Damage from [[Weaken]], [[Decrepify]] and [[Battle Cry]] can also reduce physical damage. However, +% Damage from [[Champion]] and [[Unique (monster)|Unique]] bonuses also applies, as does damage of other types added by those bonuses ([[Enchant]]ed [[Revive]]d Tomb Vipers can be extremely lethal while they last, since [[Fire Damage]] is added to all missiles).
 
*Fortunately no Champion or Unique monsters spawn randomly in Halls of Vaught, so they can be avoided once [[Nihlathak (boss)|{{Ub|=Nihlathak's}}]] location is known. Those looking for trouble will find a Champion pack in hall opposite {{Ub|=Nihlathak}}, while there is always an [[Evil Urn]] in hall to left (anti-clockwise).
 
*Fortunately no Champion or Unique monsters spawn randomly in Halls of Vaught, so they can be avoided once [[Nihlathak (boss)|{{Ub|=Nihlathak's}}]] location is known. Those looking for trouble will find a Champion pack in hall opposite {{Ub|=Nihlathak}}, while there is always an [[Evil Urn]] in hall to left (anti-clockwise).
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|118-157||124-166||132-177||138-185||146-196||154-205||160-216||168-224
 
|118-157||124-166||132-177||138-185||146-196||154-205||160-216||168-224
 
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[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=55484&view=findpost&p=914271]
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[https://www.theamazonbasin.com/forums/index.php?/forums/topic/97322-tomb-vipers/&do=findComment&comment=1486461]
 
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==Reference==
 
==Reference==
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83494 Charging monsters] (Technical Discussion)
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120405-charging-monsters/ Charging monsters] (D2 Technical)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83204 Nihlathak's Skeletons: Potential for Insta-Death] (Technical Discussion)
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120127-nihlathaks-skeletons/ Nihlathak's Skeletons: Potential for Insta-Death] (D2 Technical)
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80459 Poison Damage] (Technical Discussion)
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*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/117649-poison-damage/ Poison Damage] (D2 Technical)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83809 Tomb Viper spawn chance] (Technical Discussion)  
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120698-tomb-viper-spawn-chance/ Tomb Viper spawn chance] (D2 Technical)  
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=55484 Tomb Vipers: insta-death poison] (Technical Discussion)
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/97322-tomb-vipers/ Tomb Vipers: insta-death poison] (D2 Technical)
*[http://forums.battle.net/thread.html?topicId=27191401484&sid=3000 Tomb Vipers in Halls of Vaught - intended?] (Battle.net Diablo II Gameplay Discussion)
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*<s>[http://forums.battle.net/thread.html?topicId=27191401484&sid=3000 Tomb Vipers in Halls of Vaught - intended?]</s> (Battle.net Diablo II Gameplay Discussion)
*MadScientist, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=58910 Finding Nihlathak] (Technical Discussion)
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*MadScientist, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/99759-finding-nihlathak/ Finding Nihlathak] (D2 Technical)
*Mikeandroe, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=59393 Finding and running Nihlathak] (General Diablo II Discussion)
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*Mikeandroe, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/100123-finding-and-running-nihlathak/ Finding and running Nihlathak] (D2 General)
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995 Monster Bonuses, Death Damage and Corpse Explosion] (Technical Discussion)
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*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/ Monster Bonuses, Death Damage and Corpse Explosion] (D2 Technical)

Latest revision as of 18:03, 21 September 2021