As I told you before, I placed an enchantment upon the dockside in order to keep the demons at bay. But lately, the enchantment seems to be weakening.
If memory serves me correctly, there is a holy Skatsimi blade that could revitalize the enchantment. The blade is called the Gidbinn.
Find it, and our sanctuary here will remain safe.
- Need to navigate Spider Forest and possibly Great Marsh before finding Flayer Jungle, which will be done as byproduct of mandatory completion of Khalim's Will. It is normally best to follow river to Flayer Jungle rather than venture down tracks into jungle, unless searching for waypoints and Spider Cavern.
- Once in Flayer Jungle, venture down tracks away from river and into jungle to search for village.
appears to be suspended between horns of an altar found in village in clearing of Flayer Jungle
. Entrance to Flayer Dungeon Level 1
is nearby, although it normally won't be found first.
You have done well, noble hero. Ormus congratulates you. The old spirits of Skatsim will watch over you for returning their sacred blade.
Now, after all these years, Ormus will once again use his powers to protect the innocent from the shadow. The spell that protects the dockside shall now be reinforced.
While Ormus casts his spell, talk to Ashaera.
Now that fewer of the Iron Wolves are needed to guard the dockside, some of them have volunteered to accompany you free of charge.
- If character is not already accompanied by a mercenary (whether living or dead), gets one free Iron Wolf.
- Return to talk to Ormus.
This magic ring does me no good.
Here... Wear it proudly!
Ormus gives Ring whose item level depends upon difficulty level: