Difference between revisions of "Bone Spirit"

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{{D2 PBS
+
{{PBS
 
|Type=Long range missile cast
 
|Type=Long range missile cast
 
|Tier=6
 
|Tier=6
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|Req=None
 
|Req=None
 
|Town=No
 
|Town=No
|Mana=11.5+(0.5*lvl)
+
|Mana=11.5+(0.5*slvl)
 
|ANM=No
 
|ANM=No
 
|WD=Not applicable
 
|WD=Not applicable
 
|LB=Yes
 
|LB=Yes
|r1={{D2 Req}}
+
|r1={{Req}}
 
|r2=
 
|r2=
 
|r3=
 
|r3=
|r4={{D2 Req}}
+
|r4={{Req}}
 
|r5=
 
|r5=
 
|r6=
 
|r6=
|r7={{D2 Req}}
+
|r7={{Req}}
 
|r8=
 
|r8=
 
|r9=
 
|r9=
 
|r10=
 
|r10=
|s1={{D2 Syn}}
+
|s1={{Syn}}
 
|s2=
 
|s2=
 
|s3=
 
|s3=
 
|s4=
 
|s4=
|s5={{D2 Syn}}
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|s5={{Syn}}
 
|s6=
 
|s6=
|s7={{D2 Syn}}
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|s7={{Syn}}
|s8={{D2 Syn}}
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|s8={{Syn}}
 
|s9=
 
|s9=
 
|s10=}}
 
|s10=}}
 
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{{U|=This powerful spell briefly summons the spirit of a vengeful revenant. This skeletal specter immediately seeks out its objective, ripping free a portion of the target's soul and carrying it away to the plane of the dead. This is not a true summoning spell, however, as the Necromancers have not yet determined how to control these wraiths. For now, it is enough that they are able to shield themselves and their companions from their wrath!}}
 
 
{{D2 Unique
 
|=This powerful spell briefly summons the spirit of a vengeful revenant. This skeletal specter immediately seeks out its objective, ripping free a portion of the target's soul and carrying it away to the plane of the dead. This is not a true summoning spell, however, as the Necromancers have not yet determined how to control these wraiths. For now, it is enough that they are able to shield themselves and their companions from their wrath!}}
 
  
  
 
==Details==
 
==Details==
[[D2 Bone Spirit#Level 1-60 stats|Level 1-60 stats]]
+
[[Bone Spirit#Level 1-60 stats|Level 1-60 stats]]
  
  
{{D2 Stat}}
+
{{Stat}}
 
|-
 
|-
!align=left|Search [[D2 Skills#Radius|Radius]] (Yards)
+
!align=left|Search [[Radius]] (Yards)
 
|10
 
|10
 
|-
 
|-
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|5
 
|5
 
|-
 
|-
!align=left|{{D2 Set|=+% Magic Damage}}
+
!align=left|{{S|=+% Magic Damage}}
|6*([[D2 Teeth|Teeth]].blvl+[[D2 Bone Wall|Bone Wall]].blvl+[[D2 Bone Spear|Bone Spear]].blvl+[[D2 Bone Prison|Bone Prison]].blvl)
+
|6*(Teeth.blvl+Bone Wall.blvl+Bone Spear.blvl+Bone Prison.blvl)
 
|}
 
|}
  
  
{{D2 Skill}}
+
{{Skill}}
 
|-
 
|-
!align=left|Min Magic Damage
+
!align=left|Min [[Magic Damage]]
|4+(16*lvl)||(17*lvl)-4||(18*lvl)-20||(19*lvl)-42||(20*lvl)-70
+
|4+(16*slvl)||(17*slvl)-4||(18*slvl)-20||(19*slvl)-42||(20*slvl)-70
 
|-
 
|-
 
!align=left|Max Magic Damage
 
!align=left|Max Magic Damage
|13+(17*lvl)||5+(18*lvl)||(19*lvl)-11||(20*lvl)-33||(21*lvl)-61
+
|13+(17*slvl)||5+(18*slvl)||(19*slvl)-11||(20*slvl)-33||(21*slvl)-61
 
|}
 
|}
  
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*Target must be within line of sight of the player, so it cannot target monsters around corners even if they are within its search radius. It the target moves behind an obstacle, it will not move around that obstacle.
 
*Target must be within line of sight of the player, so it cannot target monsters around corners even if they are within its search radius. It the target moves behind an obstacle, it will not move around that obstacle.
 
*When a selected target is killed, the player stops firing and any spirits fired before death and impact keep travelling in a straight line without hitting anything. If a selected target moves out of range, the player keeps firing but won't hit anything.
 
*When a selected target is killed, the player stops firing and any spirits fired before death and impact keep travelling in a straight line without hitting anything. If a selected target moves out of range, the player keeps firing but won't hit anything.
*If a target isn't selected, one is chosen within its search radius when it reaches its destination: a [[D2 Unique monster|Unique]] monster will normally be targeted before its minions, even if the minions are closer. If there is no target within its search radius it will travel in a straight line and hit anything in its path.
+
*If a target isn't selected, one is chosen within its search radius when it reaches its destination: a [[Unique (monster)|Unique]] monster will normally be targeted before its minions, even if the minions are closer. If there is no target within its search radius it will travel in a straight line and hit anything in its path.
 
*Will pass through any unit(s) between the player and the target without hitting anything other than the target.
 
*Will pass through any unit(s) between the player and the target without hitting anything other than the target.
*[[D2 Classes#Cast rate|Cast rate]]
+
*[[Cast rate]]
 
<br>
 
<br>
  
==Sources==
+
==Source==
*[[D2 Oblivion Knight|Oblivion Knight]] casts MonBoneSpirit, not Bone Spirit.
+
*[[Oblivion Knight]] casts MonBoneSpirit, not Bone Spirit.
 
<br>
 
<br>
  
===[[D2 Skill bonus|Skill bonus]]===
+
===[[Skill bonus]]===
*+(1-3) Bone Spirit (Necromancer Only) can spawn on ilvl >36 wands and Necromancer shrunken heads.
+
*+(1-3) Bone Spirit (Necromancer Only) can spawn on ilvl >36 wands and shrunken heads.
  
  
{{D2 Skill bonus}}
+
{{Skill bonus}}
 
|-
 
|-
 
| +(1-2)
 
| +(1-2)
!align=left|[[D2 Unique Elite wand#Boneshade|{{D2 Unique|=Boneshade Lich Wand}}]]
+
!align=left|[[Boneshade|{{U|=Boneshade Lich Wand}}]]
 
|79||No
 
|79||No
 
|}
 
|}
 
<br>
 
<br>
  
===[[D2 Charged suffix|Charged suffix]]===
+
===[[Charged suffix]]===
{{D2 Skill charged}}
+
{{Skill charged}}
 
|-valign=top
 
|-valign=top
 
|53||76||99||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}
 
|53||76||99||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}
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<br>
 
<br>
  
===[[D2 % Chance to Cast|Chance to Cast]]===
+
===[[Chance to Cast]]===
 
*All cast from user location at target.
 
*All cast from user location at target.
 
<br>
 
<br>
  
====[[D2 On Striking|On Striking]]====
+
====[[On Striking]]====
{{D2 Skill chance}}
+
{{Skill chance}}
 
|-
 
|-
 
|20||30
 
|20||30
|align=left|[[D2 Rune Word blade#Oath|{{Ub|=Oath}}]] sword/axe/mace
+
|align=left|[[Oath|{{Ub|=Oath}}]] sword/axe/mace
 
|49
 
|49
 
!{{Warn|=Yes}}
 
!{{Warn|=Yes}}
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<br>
 
<br>
  
====[[D2 When Struck|When Struck]]====
+
====[[When Struck]]====
{{D2 Skill chance}}
+
{{Skill chance}}
 
|-
 
|-
 
|10||5
 
|10||5
!align=left|[[D2 Unique Exceptional wand#Arm of King Leoric|{{D2 Unique|=Arm of King Leoric Tomb Wand}}]]
+
!align=left|[[Arm of King Leoric|{{U|=Arm of King Leoric Tomb Wand}}]]
 
|36||No
 
|36||No
 
|}
 
|}
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==Level 1-60 stats==
 
==Level 1-60 stats==
[[D2 Bone Spirit#Details|Details]]
+
[[Bone Spirit#Details|Details]]
  
{{D2 Level 1-10}}
+
{{Levels 1-10}}
 
|-
 
|-
 
!align=left|Min Magic Damage
 
!align=left|Min Magic Damage
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{{D2 Level 11-20}}
+
{{Levels 11-20}}
 
|-
 
|-
 
!align=left|Min Magic Damage
 
!align=left|Min Magic Damage
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{{D2 Level 21-30}}
+
{{Levels 21-30}}
 
|-
 
|-
 
!align=left|Min Magic Damage
 
!align=left|Min Magic Damage
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{{D2 Level 31-40}}
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{{Levels 31-40}}
 
|-
 
|-
 
!align=left|Min Magic Damage
 
!align=left|Min Magic Damage
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{{D2 Level 41-50}}
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{{Levels 41-50}}
 
|-
 
|-
 
!align=left|Min Magic Damage
 
!align=left|Min Magic Damage
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{{D2 Level 51-60}}
+
{{Levels 51-60}}
 
|-
 
|-
 
!align=left|Min Magic Damage
 
!align=left|Min Magic Damage
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<br>
 
<br>
  
==References==
+
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/necromancer-poison.shtml Poison and Bone Spells] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/necromancer-poison.shtml Poison and Bone Spells] (Arreat Summit)
 
 
 
[[Category:Diablo II]]
 
[[Category:D2 Necromancer]]
 
[[Category:D2 Skills]]
 
[[Category:D2 Necromancer skills]]
 
[[Category:D2 Poison and Bone Spells]]
 

Revision as of 19:42, 31 July 2011

Template:PBS This powerful spell briefly summons the spirit of a vengeful revenant. This skeletal specter immediately seeks out its objective, ripping free a portion of the target's soul and carrying it away to the plane of the dead. This is not a true summoning spell, however, as the Necromancers have not yet determined how to control these wraiths. For now, it is enough that they are able to shield themselves and their companions from their wrath!


Details

Level 1-60 stats


Stat Value
Search Radius (Yards) 10
Targeting Interval (Frames) 5
+% Magic Damage 6*(Teeth.blvl+Bone Wall.blvl+Bone Spear.blvl+Bone Prison.blvl)


Stat Level
1-8 9-16 17-22 23-28 >28
Min Magic Damage 4+(16*slvl) (17*slvl)-4 (18*slvl)-20 (19*slvl)-42 (20*slvl)-70
Max Magic Damage 13+(17*slvl) 5+(18*slvl) (19*slvl)-11 (20*slvl)-33 (21*slvl)-61


  • Seeks a target within its search radius and will track it as long as it is still within that radius whenever the spirit checks for its position.
  • Target must be within line of sight of the player, so it cannot target monsters around corners even if they are within its search radius. It the target moves behind an obstacle, it will not move around that obstacle.
  • When a selected target is killed, the player stops firing and any spirits fired before death and impact keep travelling in a straight line without hitting anything. If a selected target moves out of range, the player keeps firing but won't hit anything.
  • If a target isn't selected, one is chosen within its search radius when it reaches its destination: a Unique monster will normally be targeted before its minions, even if the minions are closer. If there is no target within its search radius it will travel in a straight line and hit anything in its path.
  • Will pass through any unit(s) between the player and the target without hitting anything other than the target.
  • Cast rate


Source


Skill bonus

  • +(1-3) Bone Spirit (Necromancer Only) can spawn on ilvl >36 wands and shrunken heads.


Value Source Min Rlvl Ladder
+(1-2) Boneshade Lich Wand 79 No


Charged suffix

Minimum Ilvl for Skill Level Charges at Skill Level Source Rlvl Alvl
1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 Own Not
53 76 99 67 75 82
  • Dagger
  • Wand
  • Shrunken head
30 36 36
99 22
  • Circlet
  • Amulet
30 72 72


Chance to Cast

  • All cast from user location at target.


On Striking

Level % Chance Source Min Rlvl Ladder
20 30 Oath sword/axe/mace 49 Yes


When Struck

Level % Chance Source Min Rlvl Ladder
10 5 Arm of King Leoric Tomb Wand 36 No


Level 1-60 stats

Details


Stat Level
1 2 3 4 5 6 7 8 9 10
Min Magic Damage 20 36 52 68 84 100 116 132 149 166
Max Magic Damage 30 47 64 81 98 115 132 149 167 185
Mana Cost 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5


Stat Level
11 12 13 14 15 16 17 18 19 20
Min Magic Damage 183 200 217 234 251 268 286 304 322 340
Max Magic Damage 203 221 239 257 275 293 312 331 350 369
Mana Cost 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5


Stat Level
21 22 23 24 25 26 27 28 29 30
Min Magic Damage 358 376 395 414 433 452 471 490 510 530
Max Magic Damage 388 407 427 447 467 487 507 527 548 569
Mana Cost 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5


Stat Level
31 32 33 34 35 36 37 38 39 40
Min Magic Damage 550 570 590 610 630 650 670 690 710 730
Max Magic Damage 590 611 632 653 674 695 716 737 758 779
Mana Cost 27 27.5 28 28.5 29 29.5 30 30.5 31 31.5


Stat Level
41 42 43 44 45 46 47 48 49 50
Min Magic Damage 750 770 790 810 830 850 870 890 910 930
Max Magic Damage 800 821 842 863 884 905 926 947 968 989
Mana Cost 32 32.5 33 33.5 34 34.5 35 35.5 36 36.5


Stat Level
51 52 53 54 55 56 57 58 59 60
Min Magic Damage 950 970 990 1,010 1,030 1,050 1,070 1,090 1,110 1,130
Max Magic Damage 1,010 1,031 1,052 1,073 1,094 1,115 1,136 1,157 1,178 1,199
Mana Cost 37 37.5 38 38.5 39 39.5 40 40.5 41 41.5


Reference