Bone Spirit

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Revision as of 20:50, 30 October 2010 by Onderduiker (talk | contribs) (Created page with '{{D2 PBS |Type=Long range missile cast |Tier=6 |Rlvl=30 |Req=None |Town=No |Mana=11.5+(0.5*lvl) |ANM=No |WD=Not applicable |LB=Yes |r1={{D2 Req}} |r2= |r3= |r4={{D2 Req}} |r5= |r...')
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Template:D2 PBS


Template:D2 Unique


Details

Level 1-60 stats


Template:D2 Stat |- !align=left|Search Radius (Yards) |10 |- !align=left|Targeting Interval (Frames) |5 |- !align=left|Template:D2 Set |6*(Teeth.blvl+Bone Wall.blvl+Bone Spear.blvl+Bone Prison.blvl) |}


Template:D2 Skill |- !align=left|Min Magic Damage |4+(16*lvl)||(17*lvl)-4||(18*lvl)-20||(19*lvl)-42||(20*lvl)-70 |- !align=left|Max Magic Damage |13+(17*lvl)||5+(18*lvl)||(19*lvl)-11||(20*lvl)-33||(21*lvl)-61 |}


  • Seeks a target within its search radius and will track it as long as it is still within that radius whenever the spirit checks for its position.
  • Target must be within line of sight of the player, so it cannot target monsters around corners even if they are within its search radius. It the target moves behind an obstacle, it will not move around that obstacle.
  • When a selected target is killed, the player stops firing and any spirits fired before death and impact keep travelling in a straight line without hitting anything. If a selected target moves out of range, the player keeps firing but won't hit anything.
  • If a target isn't selected, one is chosen within its search radius when it reaches its destination: a Unique monster will normally be targeted before its minions, even if the minions are closer. If there is no target within its search radius it will travel in a straight line and hit anything in its path.
  • Will pass through any unit(s) between the player and the target without hitting anything other than the target.
  • Cast rate


Sources


Skill bonus

  • +1-3 Bone Spirit can spawn on ilvl >36 wands and shrunken heads.


Template:D2 Skill bonus |- | +1-2 !align=left|[[D2 Unique Elite wand#Boneshade|Template:D2 Unique]] |79||No |}

Charged suffix

Template:D2 Skill charged |-valign=top |53||76||99||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| |67||75||82||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| |align=left|

  • Dagger
  • Wand
  • Shrunken head

|30||36||36 |-valign=top |99||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| |22||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| |align=left|

  • Circlet
  • Amulet

|30||72||72 |}

Chance to Cast

  • All cast from user location at target.


On Striking

Template:D2 Skill chance |- |20||30 |align=left|[[D2 Rune Word blade#Oath|Template:D2 Unique]] sword/axe/mace |49 !Yes |}

When Struck

Template:D2 Skill chance |- |10||5 !align=left|[[D2 Unique Exceptional wand#Arm of King Leoric|Template:D2 Unique]] |36||No |}

Level 1-60 stats

Details

Template:D2 Level 1-10 |- !align=left|Min Magic Damage |20||36||52||68||84||100||116||132||149||166 |- !align=left|Max Magic Damage |30||47||64||81||98||115||132||149||167||185 |- !align=left|Mana Cost |12||12.5||13||13.5||14||14.5||15||15.5||16||16.5 |}


Template:D2 Level 11-20 |- !align=left|Min Magic Damage |183||200||217||234||251||268||286||304||322||340 |- !align=left|Max Magic Damage |203||221||239||257||275||293||312||331||350||369 |- !align=left|Mana Cost |17||17.5||18||18.5||19||19.5||20||20.5||21||21.5 |}


Template:D2 Level 21-30 |- !align=left|Min Magic Damage |358||376||395||414||433||452||471||490||510||530 |- !align=left|Max Magic Damage |388||407||427||447||467||487||507||527||548||569 |- !align=left|Mana Cost |22||22.5||23||23.5||24||24.5||25||25.5||26||26.5 |}


Template:D2 Level 31-40 |- !align=left|Min Magic Damage |550||570||590||610||630||650||670||690||710||730 |- !align=left|Max Magic Damage |590||611||632||653||674||695||716||737||758||779 |- !align=left|Mana Cost |27||27.5||28||28.5||29||29.5||30||30.5||31||31.5 |}


Template:D2 Level 41-50 |- !align=left|Min Magic Damage |750||770||790||810||830||850||870||890||910||930 |- !align=left|Max Magic Damage |800||821||842||863||884||905||926||947||968||989 |- !align=left|Mana Cost |32||32.5||33||33.5||34||34.5||35||35.5||36||36.5 |}


Template:D2 Level 51-60 |- !align=left|Min Magic Damage |950||970||990||1,010||1,030||1,050||1,070||1,090||1,110||1,130 |- !align=left|Max Magic Damage |1,010||1,031||1,052||1,073||1,094||1,115||1,136||1,157||1,178||1,199 |- !align=left|Mana Cost |37||37.5||38||38.5||39||39.5||40||40.5||41||41.5 |}

References