Difference between revisions of "Bow and Crossbow Skills"

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(Updated Immolation Arrow for 1.13)
(Updated Magic Arrow, Immolation Arrow and References)
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*{{Warn|=The character screen adds MA's + Minimum and Maximum Damage after +% ED is applied, when it's actually added ''before'' +% ED is applied}}.
 
*{{Warn|=The character screen adds MA's + Minimum and Maximum Damage after +% ED is applied, when it's actually added ''before'' +% ED is applied}}.
 
*Level >12 costs no Mana.
 
*Level >12 costs no Mana.
*Arrows need to be equipped, but their quantity won't decrease with use.
+
*A quiver doesn't need to be equipped, although without one the crossed arrow icon (signalling no ammo) will display on the right side of the screen. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83648&view=findpost&p=920955]
 
<br>
 
<br>
  
Line 343: Line 343:
 
*Both skill and weapon fire damage are applied by both the arrow and the explosion: +% Fire Skill Damage only applies to skill damage, but doesn't apply to burn damage.  
 
*Both skill and weapon fire damage are applied by both the arrow and the explosion: +% Fire Skill Damage only applies to skill damage, but doesn't apply to burn damage.  
  
<!--Needs to be updated for 1.13
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{{Image
 
{{Image
 
|width=787px
 
|width=787px
|image=http://www.theamazonbasin.com/main/forums/uploads/gallery/1244363340/gallery_3047_16_38779.png
+
|image=http://www.theamazonbasin.com/forums/uploads/gallery/1253437193/gallery_3047_16_86583.png
|caption=An Amazon with 95% chance-to-hit and 100% piercing has approximately 81.5% chance of a single arrow piercing four times and applying explosion damage up to five times each to targets that are close enough together. Although explosion damage is applied within a much smaller radius than [[D2 Bow and Crossbow Skills#Exploding Arrow|Exploding Arrow]], much more skill damage is applied, by both the arrow and the explosion: EA's skill damage is applied 25 times to the Hierophant and his Zealots ([[Melee range#Size 2|Size 2]]) while that of IA is applied up to 24 times; EA's skill damage is applied 23 times to the Infidels ([[Melee range#Size 3|Size 3]]) while that of IA is applied up to 18 times.}}
+
|caption=An Amazon with 95% chance-to-hit and 100% piercing has approximately 81.5% chance of a single arrow piercing four times and applying explosion damage up to five times each to targets that are close enough together. Although explosion damage is applied within a smaller radius than [[D2 Bow and Crossbow Skills#Exploding Arrow|Exploding Arrow]], much more skill damage is applied, by both the arrow and the explosion: EA's skill damage is applied 25 times to the Hierophant and his Zealots ([[Melee range#Size 2|Size 2]]) while that of IA is applied up to 28 times; EA's skill damage is applied 23 times to the Infidels ([[Melee range#Size 3|Size 3]]) while that of IA is applied up to 24 times.}}
-->
+
 
  
 
*Neither explosion nor burn damage can be blocked.
 
*Neither explosion nor burn damage can be blocked.
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*The potential burn damage applied by each missile is [Bit Rate*99/256] fire damage over 3.96 (99/25) seconds. The burn damage from multiple overlapping fires stacks, although the small radius and delay combined with a short set length limits damage potential.
 
*The potential burn damage applied by each missile is [Bit Rate*99/256] fire damage over 3.96 (99/25) seconds. The burn damage from multiple overlapping fires stacks, although the small radius and delay combined with a short set length limits damage potential.
  
<!--Needs to be updated for 1.13
+
 
 
{{Image
 
{{Image
 
|width=787px
 
|width=787px
|image=http://www.theamazonbasin.com//main/forums/uploads/gallery/1244363340/gallery_3047_16_108140.png
+
|image=http://www.theamazonbasin.com/forums/uploads/gallery/1253437193/gallery_3047_16_80655.png
|caption=An Amazon with 95% chance-to-hit and 100% piercing has approximately 81.5% chance of a single arrow piercing four times and applying burn damage up to five times each to targets that are close enough together. Burn damage would be applied 32 times to the Hierophant and his Zealots and 59 times to the Infidels if they remained stationary (when the sub-tiles occupied by targets overlap, burn damage will only be applied to one of them).}}
+
|caption=An Amazon with 95% chance-to-hit and 100% piercing has approximately 81.5% chance of a single arrow piercing four times and applying burn damage up to five times each to targets that are close enough together. Burn damage would be applied 84 times to the Hierophant and his Zealots and 116 times to the Infidels if they remained stationary (when the sub-tiles occupied by targets overlap, burn damage will only be applied to one of them).}}
-->
+
 
  
 
*{{Warn|=Displayed burn damage is calculated as [Bit Rate*75/256] fire damage per second.}}
 
*{{Warn|=Displayed burn damage is calculated as [Bit Rate*75/256] fire damage per second.}}
Line 407: Line 407:
 
==References==
 
==References==
 
*Brianc84, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=52992 AR bonuses on ranged attack skills don't work] (Technical Discussion Archives)
 
*Brianc84, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=52992 AR bonuses on ranged attack skills don't work] (Technical Discussion Archives)
 +
*Justin Darkwater, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83648 The Amazon Bow Class] (Bowazon Room)
 
*Nefarius and Brother Laz, [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=364 Missiles.txt File Guide] (Phrozen Keep)
 
*Nefarius and Brother Laz, [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=364 Missiles.txt File Guide] (Phrozen Keep)
 
*Nefarius, [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=440 Skills.txt File Guide] (Phrozen Keep)
 
*Nefarius, [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=440 Skills.txt File Guide] (Phrozen Keep)
 
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=81346 Immolation Arrow Mechanics] (Bowazon Room)
 
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=81346 Immolation Arrow Mechanics] (Bowazon Room)
 
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262 Monster Resistances and Immunities Guide] (Technical Discussion)
 
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262 Monster Resistances and Immunities Guide] (Technical Discussion)

Revision as of 02:40, 21 July 2010

Amazon Skills Javelin and Spear Skills Passive and Magic Skills Bow and Crossbow Skills


Template:D2 Skill Tree

  • All skills can be assigned to the left mouse button.
  • +% Attack Rating from Bow and Crossbow Skills isn't applied, even though this is displayed by the character screen. However, +% AR from other sources is applied. [1]
  • Using skills requiring Mana while the Amazon has no Mana results in no action.


Magic Arrow

Template:AS text


  • Magic Arrow adds physical damage and converts a percentage of physical damage to magic damage, and doesn't reduce quiver quantity.


Template:D2 Skill !align=left|% Magic Damage |colspan=5|1*lvl |- !align=left|+% Attack Rating |colspan=5|1+(9*lvl) |- !align=left|+ Minimum Damage |colspan=5|1*lvl |- !align=left|+ Maximum Damage |colspan=5|1*lvl |- !align=left|Mana Cost |colspan=5|max(1.625-(0.125*lvl),0) |}


  • Conversion of physical to magic damage doesn't add any damage: level 1 will apply 99% physical damage and 1% magic damage, not 100% physical damage plus 1% magic damage.
  • Conversion occurs after +% Enhanced Damage and Deadly Strike or Critical Strike are applied and before resistance is applied: Damage Resist % won't affect converted magic damage but Magic Resist % will.
  • If maximum physical damage <= minimum physical damage, then maximum magic damage <= minimum magic damage when converted.
  • The character screen adds MA's + Minimum and Maximum Damage after +% ED is applied, when it's actually added before +% ED is applied.
  • Level >12 costs no Mana.
  • A quiver doesn't need to be equipped, although without one the crossed arrow icon (signalling no ammo) will display on the right side of the screen. [2]


Fire Arrow

Template:AS text


  • Fire Arrow adds fire damage and converts a percentage of physical damage to fire damage.


Template:D2 Skill !align=left|% Fire Damage |colspan=5|1+(2*lvl) |- !align=left|+% Attack Rating |colspan=5|1+(9*lvl) |- !align=left|Min Fire Damage |(2*lvl)-1||(3*lvl)-9||(6*lvl)-57||(12*lvl)-189||(24*lvl)-525 |- !align=left|Max Fire Damage |(2*lvl)+2||(3*lvl)-6||(7*lvl)-70||(14*lvl)-224||(27*lvl)-588 |- !align=left|+% Fire Damage |colspan=5|12*Exploding Arrow.blvl |- !align=left|Mana Cost |colspan=5|2.875+(0.125*lvl) |}


  • Conversion of physical to fire damage doesn't add any damage: level 1 will apply 97% physical damage and 3% fire damage, not 100% physical damage plus 3% fire damage.
  • Conversion occurs after +% Enhanced Damage and Deadly Strike or Critical Strike are applied and before resistance is applied: Damage Resist % won't affect the converted fire damage but Fire Resist % will.
  • If maximum physical damage <= minimum physical damage, then maximum fire damage <= minimum fire damage when converted.
  • Level >49 converts 100% physical damage to fire damage: the arrow still requires a hit-check, but now it cannot be blocked.
  • +% Fire Damage from synergy doesn't apply to converted fire damage; +% Fire Skill Damage applies to the skill's added fire damage but it isn't applied to converted or weapon fire damage.


Cold Arrow

Template:AS text


  • Cold Arrow adds cold damage and chill length, and converts a percentage of physical damage to cold damage.


Template:D2 Skill !align=left|% Cold Damage |colspan=5|1+(2*lvl) |- !align=left|+% Attack Rating |colspan=5|1+(9*lvl) |- !align=left|Min Cold Damage |1+(2*lvl)||(2.5*lvl)-3||(4.0*lvl)-27||(8.0*lvl)-115||(21*lvl)-479 |- !align=left|Max Cold Damage |2+(2*lvl)||(2.5*lvl)-2||(4.5*lvl)-34||(8.5*lvl)-122||(22*lvl)-500 |- !align=left|+% Cold Damage |colspan=5|12*Ice Arrow.blvl |- !align=left|Cold Length (Frames) |colspan=5|70+(30*lvl) |- !align=left|Mana Cost |colspan=5|3.375+(0.125*lvl) |}


  • Conversion of physical to cold damage doesn't add any damage: level 1 will apply 97% physical damage and 3% cold damage, not 100% physical damage plus 3% cold damage.
  • Conversion occurs after +% Enhanced Damage and Deadly Strike or Critical Strike are applied and before resistance is applied: Damage Resist % won't affect the converted cold damage but Cold Resist % will.
  • If maximum physical damage <= minimum physical damage, then maximum cold damage <= minimum cold damage when converted.
  • Level >49 converts 100% physical damage to cold damage: the arrow still requires a hit-check, but now it cannot be blocked.
  • +% Cold Damage from synergy doesn't apply to converted cold damage; +% Cold Skill Damage applies to the skill's added cold damage but it isn't applied to converted or weapon cold damage.
  • Weapon cold length is added.


Multiple Shot

Template:AS text


  • Multiple Shot splits each arrow or bolt fired into many.


Template:D2 Skill !align=left|Weapon Damage |colspan=5|3/4 |- !align=left|Arrows |colspan=5|min(1+(1*lvl),24) |- !align=left|Mana Cost |colspan=5|3+(1*lvl) |- !align=left|Next Delay (Frames) |colspan=5|4 |}


  • Cold length is also reduced to 3/4: poison length isn't reduced.
  • Poison length is calculated differently when multiple items applying poison damage are used with skills that apply a fraction of weapon damage: two items will apply poison damage over the sum of their lengths, while three or more items will just apply poison damage over the longest length of any of those items. [3]
  • The following are only applied by the original two arrows (if there is an odd number of arrows, these are the central arrow and the first arrow to the right from the Amazon's perspective):
    • % Chance of Crushing Blow
    • % Chance of Open Wounds
    • % Chance to Cast on Striking
    • Hit Blinds Target
    • Hit Causes Monster to Flee %
    • Freezes Target
    • Knockback
    • Slows Target by %
  • Level >22 fires the maximum 24 arrows per volley, so higher levels will only increase the mana cost. However, each volley only decreases quiver quantity by one.
  • Next Delay should ensure that only one arrow hits each target.


Exploding Arrow

Template:AS text


  • Exploding Arrow explodes on impact, applying fire damage within its radius.


Template:D2 Skill |- !align=left|+% Attack Rating |colspan=5|11+(9*lvl) |- !align=left|Min Fire Damage |(lvl*5)-3||(7*lvl)-19||(9*lvl)-51||(12*lvl)-117||(20*lvl)-341 |- !align=left|Max Fire Damage |(lvl*5)+1||(8*lvl)-23||(11*lvl)-71||(14*lvl)-137||(23*lvl)-389 |- !align=left|+% Fire Damage |colspan=5|12*Fire Arrow.blvl |- !align=left|Mana Cost |colspan=5|4.5+(0.5*lvl) |}


  • Explosion damage is applied within a 3 1/3 yard radius of the point of impact, and doesn't require a successful hit-check to be applied. However, a successful hit-check is required for Pierce to be effective: an arrow that pierces four times can apply explosion damage up to five times.


Template:Image


  • Skill damage is only applied by the explosion, while weapon fire damage is added to both the arrow and the explosion: +% Fire Skill Damage only applies to skill damage.
  • Explosion damage cannot be blocked.


Ice Arrow

Template:AS text


  • Ice Arrow adds cold damage and freeze length.


Template:D2 Skill |- !align=left|+% Attack Rating |colspan=5|11+(9*lvl) |- !align=left|Min Cold Damage |6*lvl||(12*lvl)-48||(18*lvl)-144||(26*lvl)-320||(36*lvl)-600 |- !align=left|Max Cold Damage |4+(6*lvl)||(13*lvl)-52||(19*lvl)-148||(27*lvl)-324||(38*lvl)-632 |- !align=left|+% Cold Damage |colspan=5|8*Cold Arrow.blvl |- !align=left|Freeze Length (Frames) |colspan=5|45+(5*lvl) |- |- !align=left|+% Freeze Length |colspan=5 align=center|5*Freezing Arrow.blvl |- !align=left|Mana Cost |colspan=5|3.75+(0.25*lvl) |}


  • +% Cold Skill Damage applies to skill damage but isn't applied to weapon cold damage.
  • Weapon cold length is added and converted to freeze length.


Guided Arrow

Template:AS text


  • Guided Arrow seeks a target within its search radius.


Template:D2 Skill !align=left|+% Enhanced Damage |colspan=5|(5*lvl)-5 |- !align=left|Mana Cost |colspan=5|max(8.25-(0.25*lvl),1) |}


  • While level >28 costs 1 Mana, level >32 can be used with no Mana.
  • GA is auto-hit (and thus doesn't require a hit-check) but it can still be blocked.
  • GA re-targets every 5 frames: as long as a target is within a 10 yard radius when this happens, GA will track it even if it moves. If a target isn't selected, GA will search for one within this radius when it reaches its destination.
  • Pierce is not effective.


Strafe

Template:AS text


  • Strafe transforms each arrow or bolt into a volley of shots, aimed at targets within its radius.


Template:D2 Skill !align=left|Weapon Damage |colspan=5|3/4 |- !align=left|Min Arrows |colspan=5|min(2+[lvl/4],10) |- !align=left|Max Arrows |colspan=5|min(3+lvl,10) |- !align=left|+% Enhanced Damage |colspan=5|5*lvl |- !align=left|Mana Cost |colspan=5|11 |- !align=left|Next Delay (Frames) |colspan=5|4 |}


  • Cold length is also reduced to 3/4: poison length isn't reduced.
  • Poison length is calculated differently when multiple items applying poison damage are used with skills that apply a fraction of weapon damage: two items will apply poison damage over the sum of their lengths, while three or more items will just apply poison damage over the longest length of any of those items. [4]
  • Targets are selected automatically within a 23 1/3 yard radius. The maximum arrows will only be fired if the number of targets is equal or greater: otherwise the minimum arrows will be fired at the target(s). Regardless of the number of arrows fired per volley, each volley only decreases quiver quantity by one.


Immolation Arrow

Template:AS text


  • Immolation Arrow adds fire damage and explodes on impact, applying fire damage within its radius and engulfing targets with fire.


Template:D2 Skill |- !align=left|+% Attack Rating |colspan=5|21+(9*lvl) |- !align=left|Min Fire Damage |12*lvl||(23*lvl)-88||(34*lvl)-264||(36*lvl)-308||(38*lvl)-364 |- !align=left|Max Fire Damage |11+(12*lvl)||(23*lvl)-77||(34*lvl)-253||(36*lvl)-297||(38*lvl)-353 |- !align=left|+% Fire Damage |colspan=5|10*Exploding Arrow.blvl |- !align=left|Min Fire Burn Bit Rate |colspan=5|8+(20*lvl) |- !align=left|Max Fire Burn Bit Rate |colspan=5|16+(20*lvl) |- !align=left|+% Fire Burn Damage |colspan=5|5*Fire Arrow.blvl |- !align=left|Burn Length (Frames) |colspan=5|99 |- !align=left|Mana Cost |colspan=5|5.5+(0.5*lvl) |- !align=left|Delay (Seconds) |colspan=5|1 |}


  • Explosion damage is applied within a 2 2/3 yard radius of the point of impact, and doesn't require a successful hit-check to be applied. However, a successful hit-check is required for Pierce to be effective: an arrow that pierces four times can apply explosion damage up to five times.
  • Both skill and weapon fire damage are applied by both the arrow and the explosion: +% Fire Skill Damage only applies to skill damage, but doesn't apply to burn damage.


Template:Image


  • Neither explosion nor burn damage can be blocked.
  • Burn damage is applied within a 2 yard radius of the point of impact, and doesn't require a successful hit-check to be applied. However, a successful hit-check is required for Pierce to be effective: an arrow that pierces four times can apply burn damage up to five times.
  • This 2 yard radius contains 29 sub-tiles, each of which is occupied by a missile applying burn damage. Burn damage from a single fire can be applied multiple times depending on the target's Size: a single fire's burn damage can only be applied once to stationary Size 1 targets, up to 5 times to stationary Size 2 targets and up to 9 times to stationary Size 3 targets. [5]
  • The potential burn damage applied by each missile is [Bit Rate*99/256] fire damage over 3.96 (99/25) seconds. The burn damage from multiple overlapping fires stacks, although the small radius and delay combined with a short set length limits damage potential.


Template:Image


  • Displayed burn damage is calculated as [Bit Rate*75/256] fire damage per second.


Freezing Arrow

Template:AS text


  • Freezing Arrow explodes on impact, applying cold damage and freeze length within its radius.


Template:D2 Skill |- !align=left|+% Attack Rating |colspan=5|31+(9*lvl) |- !align=left|Min Cold Damage |30+(10*lvl)||(15*lvl)-10||(20*lvl)-90||(22*lvl)-134||(24*lvl)-190 |- !align=left|Max Cold Damage |40+(10*lvl)||15*lvl||(20*lvl)-80||(22*lvl)-124||(24*lvl)-180 |- !align=left|+% Cold Damage |colspan=5|12*Cold Arrow.blvl |- !align=left|Freeze Length (Frames) |colspan=5|50 |- |- !align=left|+% Freeze Length |colspan=5|5*Ice Arrow.blvl |- !align=left|Mana Cost |colspan=5|8.5+(0.5*lvl) |}


  • Like Exploding Arrow, explosion damage is applied within a 3 1/3 yard radius of the point of impact, and doesn't require a successful hit-check to be applied. However, a successful hit-check is required for Pierce to be effective: an arrow that pierces four times can apply explosion damage up to five times.
  • Skill damage is only applied by the explosion, while weapon cold damage is added to both the arrow and the explosion: +% Cold Skill Damage only applies to skill damage.
  • Weapon cold length is added and converted to freeze length.
  • Explosion damage cannot be blocked.


References