Difference between revisions of "Bow and Crossbow Skills"

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(Created page with '{|style="background:whitesmoke; border: 1px darkgray solid; text-align:center; font-size:90%" width=100% !width=192 align=left|Amazon Skills |width=2...')
 
(Updated Immolation Arrow for 1.13)
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{|style="background:whitesmoke; border: 1px darkgray solid; text-align:center; font-size:90%"  width=100%
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{|style="background:ghostwhite; border: 1px darkgray solid; text-align:center; font-size:90%"  width=100%
 
!width=192 align=left|[[D2 Amazon|Amazon]] [[D2 Skills|Skills]]
 
!width=192 align=left|[[D2 Amazon|Amazon]] [[D2 Skills|Skills]]
 
|width=25%|[[D2 Javelin and Spear Skills|Javelin and Spear Skills]]
 
|width=25%|[[D2 Javelin and Spear Skills|Javelin and Spear Skills]]
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|link=[http://classic.battle.net/diablo2exp/skills/amazon-bow.shtml Bow and Crossbow Skills]}}
 
|link=[http://classic.battle.net/diablo2exp/skills/amazon-bow.shtml Bow and Crossbow Skills]}}
 
*All skills can be assigned to the left mouse button.
 
*All skills can be assigned to the left mouse button.
*{{Warn|text=BUG:}} +% Attack Rating from Bow and Crossbow Skills isn't applied, even though this is displayed by the character screen. However, +% AR from other sources ''is'' applied. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=52992]
+
*{{Warn|=+% Attack Rating from Bow and Crossbow Skills isn't applied, even though this is displayed by the character screen. However, +% AR from other sources ''is'' applied.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=52992]
 
*Using skills requiring Mana while the Amazon has no Mana results in no action.
 
*Using skills requiring Mana while the Amazon has no Mana results in no action.
 
<br>
 
<br>
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==<font color=#00c400>Magic Arrow</font>==
 
==<font color=#00c400>Magic Arrow</font>==
 
{{AS text
 
{{AS text
|text=Far in the ancient past, Amazons found their glorious arboreal city of Tran Athulua under siege by the pirates of the Twin Seas. These cut-throats were determined to turn the Amazon Islands into their base of operations. The conflict lasted many months as the pirates laid in for a long siege. During the battle, supplies ran short, and the Amazon archers found themselves without ammunition. Realizing that their defense rested solely upon the ability of the archers to keep the corsairs at bay, the priests of the city prayed to Athulua to aid them. In answer, Athula infused the minds of the Amazons with the power to harness their natural spiritual energies. One by one the archers melded their determination and will into shards of physical force that they then unleashed from their bows by the thousands, firmly routing the corsairs back to sea.}}
+
|=Far in the ancient past, Amazons found their glorious arboreal city of Tran Athulua under siege by the pirates of the Twin Seas. These cut-throats were determined to turn the Amazon Islands into their base of operations. The conflict lasted many months as the pirates laid in for a long siege. During the battle, supplies ran short, and the Amazon archers found themselves without ammunition. Realizing that their defense rested solely upon the ability of the archers to keep the corsairs at bay, the priests of the city prayed to Athulua to aid them. In answer, Athula infused the minds of the Amazons with the power to harness their natural spiritual energies. One by one the archers melded their determination and will into shards of physical force that they then unleashed from their bows by the thousands, firmly routing the corsairs back to sea.}}
  
  
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|colspan=5|1*lvl
 
|colspan=5|1*lvl
 
|-
 
|-
!align=left|{{Warn|text=+% Attack Rating}}
+
!align=left|{{Warn|=+% Attack Rating}}
|colspan=5|{{Warn|text=1+(9*lvl)}}
+
|colspan=5|{{Warn|=1+(9*lvl)}}
 
|-
 
|-
 
!align=left|+ Minimum Damage
 
!align=left|+ Minimum Damage
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*Conversion occurs after +% Enhanced Damage and Deadly  Strike or [[D2 Passive and Magic Skills#Critical Strike|Critical Strike]] are applied and before resistance is applied: Damage Resist % won't affect converted magic damage but Magic Resist % will.
 
*Conversion occurs after +% Enhanced Damage and Deadly  Strike or [[D2 Passive and Magic Skills#Critical Strike|Critical Strike]] are applied and before resistance is applied: Damage Resist % won't affect converted magic damage but Magic Resist % will.
 
*If maximum physical damage <= minimum physical damage, then maximum magic damage <= minimum magic damage when converted.
 
*If maximum physical damage <= minimum physical damage, then maximum magic damage <= minimum magic damage when converted.
*{{Warn|text=BUG:}} The character screen adds MA's + Minimum and Maximum Damage after +% ED is applied, when it's actually added ''before'' +% ED is applied.
+
*{{Warn|=The character screen adds MA's + Minimum and Maximum Damage after +% ED is applied, when it's actually added ''before'' +% ED is applied}}.
*Level 13+ costs no Mana.
+
*Level >12 costs no Mana.
 
*Arrows need to be equipped, but their quantity won't decrease with use.
 
*Arrows need to be equipped, but their quantity won't decrease with use.
 
<br>
 
<br>
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==<font color=#00c400>Fire Arrow</font>==
 
==<font color=#00c400>Fire Arrow</font>==
 
{{AS text
 
{{AS text
|text=Hefaetrus is the Amazonian god of fire and rebirth who lives deep within the great volcano, Mount Arnazeus, on the island of Philios. Although primarily the patron deity of farmers, from time to time he bestows his favors upon the warriors of the Islands, so they may keep safe his congregation. Through proper prayer and the sacrifice of many fierce enemies, an especially brave Amazon can attain the power to imbue her shots with the destructive power of fire, allowing her to rake blazing missiles from her bow.}}
+
|=Hefaetrus is the Amazonian god of fire and rebirth who lives deep within the great volcano, Mount Arnazeus, on the island of Philios. Although primarily the patron deity of farmers, from time to time he bestows his favors upon the warriors of the Islands, so they may keep safe his congregation. Through proper prayer and the sacrifice of many fierce enemies, an especially brave Amazon can attain the power to imbue her shots with the destructive power of fire, allowing her to rake blazing missiles from her bow.}}
  
  
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|colspan=5|1+(2*lvl)
 
|colspan=5|1+(2*lvl)
 
|-
 
|-
!align=left|{{Warn|text=+% Attack Rating}}
+
!align=left|{{Warn|=+% Attack Rating}}
|colspan=5|{{Warn|text=1+(9*lvl)}}
+
|colspan=5|{{Warn|=1+(9*lvl)}}
 
|-
 
|-
 
!align=left|Min Fire Damage
 
!align=left|Min Fire Damage
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*Conversion occurs after +% Enhanced Damage and Deadly Strike or [[D2 Passive and Magic Skills#Critical Strike|Critical Strike]] are applied and before resistance is applied: Damage Resist % won't affect the converted fire damage but Fire Resist % will.
 
*Conversion occurs after +% Enhanced Damage and Deadly Strike or [[D2 Passive and Magic Skills#Critical Strike|Critical Strike]] are applied and before resistance is applied: Damage Resist % won't affect the converted fire damage but Fire Resist % will.
 
*If maximum physical damage <= minimum physical damage, then maximum fire damage <= minimum fire damage when converted.
 
*If maximum physical damage <= minimum physical damage, then maximum fire damage <= minimum fire damage when converted.
*Level 50+ converts 100% physical damage to fire damage: the arrow still requires a hit-check, but now it cannot be blocked.
+
*Level >49 converts 100% physical damage to fire damage: the arrow still requires a hit-check, but now it cannot be blocked.
 
*+% Fire Damage from synergy doesn't apply to converted fire damage; +% Fire Skill Damage applies to the skill's added fire damage but it isn't applied to converted or weapon fire damage.
 
*+% Fire Damage from synergy doesn't apply to converted fire damage; +% Fire Skill Damage applies to the skill's added fire damage but it isn't applied to converted or weapon fire damage.
 
<br>
 
<br>
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==<font color=#00c400>Cold Arrow</font>==
 
==<font color=#00c400>Cold Arrow</font>==
 
{{AS text
 
{{AS text
|text=Although winter never seems to find its way to the ever-balmy Amazon Islands, cold climates are not unheard of. The summit of Mount Karcheus on the island of Philios is covered with snow all year long. Deep within an icy cave secluded amongst its towering peaks, is the Great Hall of Mirrors where mighty Karcheus the Watcher sits upon his throne. Ever vigilant, Karcheus keeps watch over the people of the Amazons. Warriors who have trained within his temple are able to instill their shots with the power of a freezing wind.}}
+
|=Although winter never seems to find its way to the ever-balmy Amazon Islands, cold climates are not unheard of. The summit of Mount Karcheus on the island of Philios is covered with snow all year long. Deep within an icy cave secluded amongst its towering peaks, is the Great Hall of Mirrors where mighty Karcheus the Watcher sits upon his throne. Ever vigilant, Karcheus keeps watch over the people of the Amazons. Warriors who have trained within his temple are able to instill their shots with the power of a freezing wind.}}
  
  
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|colspan=5|1+(2*lvl)
 
|colspan=5|1+(2*lvl)
 
|-
 
|-
!align=left|{{Warn|text=+% Attack Rating}}
+
!align=left|{{Warn|=+% Attack Rating}}
|colspan=5|{{Warn|text=1+(9*lvl)}}
+
|colspan=5|{{Warn|=1+(9*lvl)}}
 
|-
 
|-
 
!align=left|Min Cold Damage
 
!align=left|Min Cold Damage
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*Conversion occurs after +% Enhanced Damage and Deadly Strike or [[D2 Passive and Magic Skills#Critical Strike|Critical Strike]] are applied and before resistance is applied: Damage Resist % won't affect the converted cold damage but Cold Resist % will.
 
*Conversion occurs after +% Enhanced Damage and Deadly Strike or [[D2 Passive and Magic Skills#Critical Strike|Critical Strike]] are applied and before resistance is applied: Damage Resist % won't affect the converted cold damage but Cold Resist % will.
 
*If maximum physical damage <= minimum physical damage, then maximum cold damage <= minimum cold damage when converted.
 
*If maximum physical damage <= minimum physical damage, then maximum cold damage <= minimum cold damage when converted.
*Level 50+ converts 100% physical damage to cold damage: the arrow still requires a hit-check, but now it cannot be blocked.
+
*Level >49 converts 100% physical damage to cold damage: the arrow still requires a hit-check, but now it cannot be blocked.
 
*+% Cold Damage from synergy doesn't apply to converted cold damage; +% Cold Skill Damage applies to the skill's added cold damage but it isn't applied to converted or weapon cold damage.
 
*+% Cold Damage from synergy doesn't apply to converted cold damage; +% Cold Skill Damage applies to the skill's added cold damage but it isn't applied to converted or weapon cold damage.
 
*Weapon cold length is added.
 
*Weapon cold length is added.
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==<font color=#00c400>Multiple Shot</font>==
 
==<font color=#00c400>Multiple Shot</font>==
 
{{AS text
 
{{AS text
|text=Legend has it that the fabled Amazon archer, Palashia, bragged in her youth that she could best the combined skills of all her greatest rivals. Taking umbrage, her rivals gathered to challenge her outrageous boast, arranging a contest to decide the question. To preserve her honor, Palashia was to strike the targets of all her rivals before they could land a single arrow. When dawn arose on the day of the contest, Palashia stood ready with her bow. At the signal, her rivals nocked their arrows and loosed a volley towards their targets. Palashia gathered her energies, and let fly with her own, single arrow. To the amazement of onlookers, her arrow split into many, cleaving the arrows of her rivals, and moving on to strike every target directly in their centers. This mysterious technique quickly became a martial secret that only the finest archers are able to master.}}
+
|=Legend has it that the fabled Amazon archer, Palashia, bragged in her youth that she could best the combined skills of all her greatest rivals. Taking umbrage, her rivals gathered to challenge her outrageous boast, arranging a contest to decide the question. To preserve her honor, Palashia was to strike the targets of all her rivals before they could land a single arrow. When dawn arose on the day of the contest, Palashia stood ready with her bow. At the signal, her rivals nocked their arrows and loosed a volley towards their targets. Palashia gathered her energies, and let fly with her own, single arrow. To the amazement of onlookers, her arrow split into many, cleaving the arrows of her rivals, and moving on to strike every target directly in their centers. This mysterious technique quickly became a martial secret that only the finest archers are able to master.}}
  
  
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*Cold length is also reduced to 3/4: poison length isn't reduced.
 
*Cold length is also reduced to 3/4: poison length isn't reduced.
*{{Warn|text=BUG:}} Poison length is calculated differently when multiple items applying poison damage are used with skills that apply a fraction of weapon damage: two items will apply poison damage over the sum of their lengths, while three or more items will just apply poison damage over the longest length of any of those items. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=845619]
+
*{{Warn|=Poison length is calculated differently when multiple items applying poison damage are used with skills that apply a fraction of weapon damage: two items will apply poison damage over the sum of their lengths, while three or more items will just apply poison damage over the longest length of any of those items.}} [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=845619]
 
*The following are only applied by the original two arrows (if there is an odd number of arrows, these are the central arrow and the first arrow to the right from the Amazon's perspective):
 
*The following are only applied by the original two arrows (if there is an odd number of arrows, these are the central arrow and the first arrow to the right from the Amazon's perspective):
 
**% Chance of Crushing Blow
 
**% Chance of Crushing Blow
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**[[Knockback]]
 
**[[Knockback]]
 
**Slows Target by %
 
**Slows Target by %
*Level 23+ fires the maximum 24 arrows per volley, so higher levels will only increase the mana cost.  However, each volley only decreases quiver quantity by one.
+
*Level >22 fires the maximum 24 arrows per volley, so higher levels will only increase the mana cost.  However, each volley only decreases quiver quantity by one.
 
*Next Delay should ensure that only one arrow hits each target.
 
*Next Delay should ensure that only one arrow hits each target.
 
<br>
 
<br>
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==<font color=#00c400>Exploding Arrow</font>==
 
==<font color=#00c400>Exploding Arrow</font>==
 
{{AS text
 
{{AS text
|text=Another gift of Hefaetrus, an Amazon warrior practiced in this skill can imbue the arrows that she fires with the ability to explode upon impact. The resulting detonation not only allows her to damage her intended target, but also anything caught within the explosive blast. The sight of a full battalion of Amazon archers firing a volley of such arrows is eerily beautiful. Many warriors, having witnessed good friends consumed by the flames of these arrows, vow never to fight against Amazon warriors ever again.}}
+
|=Another gift of Hefaetrus, an Amazon warrior practiced in this skill can imbue the arrows that she fires with the ability to explode upon impact. The resulting detonation not only allows her to damage her intended target, but also anything caught within the explosive blast. The sight of a full battalion of Amazon archers firing a volley of such arrows is eerily beautiful. Many warriors, having witnessed good friends consumed by the flames of these arrows, vow never to fight against Amazon warriors ever again.}}
  
  
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{{D2_Skill}}
 
{{D2_Skill}}
 
|-
 
|-
!align=left|{{Warn|text=+% Attack Rating}}
+
!align=left|{{Warn|=+% Attack Rating}}
|colspan=5|{{Warn|text=11+(9*lvl)}}
+
|colspan=5|{{Warn|=11+(9*lvl)}}
 
|-
 
|-
 
!align=left|Min Fire Damage
 
!align=left|Min Fire Damage
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*Explosion damage is applied within a 3 1/3 yard [[Radius|radius]] of the point of impact, and doesn't require a successful hit-check to be applied. However, a successful hit-check ''is'' required for [[D2 Passive and Magic Skills#Pierce|Pierce]] to be effective: an arrow that pierces four times can apply explosion damage up to five times.
+
*Explosion damage is applied within a 3 1/3 yard [[D2_Skills#Radius|radius]] of the point of impact, and doesn't require a successful hit-check to be applied. However, a successful hit-check ''is'' required for [[D2 Passive and Magic Skills#Pierce|Pierce]] to be effective: an arrow that pierces four times can apply explosion damage up to five times.
  
  
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==<font color=#00c400>Ice Arrow</font>==
 
==<font color=#00c400>Ice Arrow</font>==
 
{{AS text
 
{{AS text
|text=The second of the prizes Karcheus bestows to a true warrior, this skill enables the Amazon to instill her arrows with the glacial force of a fierce blizzard. Enemies struck by this power not only feel the icy sting of the enchanted shaft, but also the force of a chilling arctic wind that, mysteriously, they alone can feel.}}
+
|=The second of the prizes Karcheus bestows to a true warrior, this skill enables the Amazon to instil her arrows with the glacial force of a fierce blizzard. Enemies struck by this power not only feel the icy sting of the enchanted shaft, but also the force of a chilling Arctic wind that, mysteriously, they alone can feel.}}
  
  
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{{D2_Skill}}
 
{{D2_Skill}}
 
|-
 
|-
!align=left|{{Warn|text=+% Attack Rating}}
+
!align=left|{{Warn|=+% Attack Rating}}
|colspan=5|{{Warn|text=11+(9*lvl)}}
+
|colspan=5|{{Warn|=11+(9*lvl)}}
 
|-
 
|-
 
!align=left|Min Cold Damage
 
!align=left|Min Cold Damage
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==<font color=#00c400>Guided Arrow</font>==
 
==<font color=#00c400>Guided Arrow</font>==
 
{{AS text
 
{{AS text
|text=Hunting and fighting during the night and in the deepest darkness is a necessary skill to any daughter of the Amazon islands. Devoted disciples of Athulua can, with great difficulty and strict discipline, train themselves to fire their arrows at targets blindly, as if the hand of Athulua herself guided the arrows. As might be imagined, this is an art that the Sisters of the Sightless Eye have long envied and yet have never replicated.}}
+
|=Hunting and fighting during the night and in the deepest darkness is a necessary skill to any daughter of the Amazon islands. Devoted disciples of Athulua can, with great difficulty and strict discipline, train themselves to fire their arrows at targets blindly, as if the hand of Athulua herself guided the arrows. As might be imagined, this is an art that the Sisters of the Sightless Eye have long envied and yet have never replicated.}}
  
  
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*{{Warn|text=BUG:}} While level 29+ costs 1 Mana, level 33+ can be used with '''no''' Mana.
+
*{{Warn|=While level >28 costs 1 Mana, level >32 can be used with '''no''' Mana.}}
 
*GA is auto-hit (and thus doesn't require a hit-check) but it can still be blocked.
 
*GA is auto-hit (and thus doesn't require a hit-check) but it can still be blocked.
*GA re-targets every 5 frames: as long as a target is within a 10 yard [[Radius|radius]] when this happens, GA will track it even if it moves. If a target isn't selected, GA will search for one within this radius when it reaches its destination.  
+
*GA re-targets every 5 frames: as long as a target is within a 10 yard [[D2_Skills#Radius|radius]] when this happens, GA will track it even if it moves. If a target isn't selected, GA will search for one within this radius when it reaches its destination.  
 
*[[D2 Passive and Magic Skills#Pierce|Pierce]] is not effective.
 
*[[D2 Passive and Magic Skills#Pierce|Pierce]] is not effective.
 
<br>
 
<br>
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==<font color=#00c400>Strafe</font>==
 
==<font color=#00c400>Strafe</font>==
 
{{AS text
 
{{AS text
|text=Once a warrior has attained this facility, she can fire a volley of arrows with amazing speed and precision, striking one target after another. Veteran mercenaries often tell a tale of a new recruit who was nearly struck down in battle because he was too distracted when first seeing an Amazon use this ability. Do not doubt his word, as he is probably referring to himself. Just smile and buy him another tankard of ale.}}
+
|=Once a warrior has attained this facility, she can fire a volley of arrows with amazing speed and precision, striking one target after another. Veteran mercenaries often tell a tale of a new recruit who was nearly struck down in battle because he was too distracted when first seeing an Amazon use this ability. Do not doubt his word, as he is probably referring to himself. Just smile and buy him another tankard of ale.}}
  
  
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*Cold length is also reduced to 3/4: poison length isn't reduced.
 
*Cold length is also reduced to 3/4: poison length isn't reduced.
*{{Warn|text=BUG:}} Poison length is calculated differently when multiple items applying poison damage are used with skills that apply a fraction of weapon damage: two items will apply poison damage over the sum of their lengths, while three or more items will just apply poison damage over the longest length of any of those items. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=845619]
+
*{{Warn|=Poison length is calculated differently when multiple items applying poison damage are used with skills that apply a fraction of weapon damage: two items will apply poison damage over the sum of their lengths, while three or more items will just apply poison damage over the longest length of any of those items.}} [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=845619]
*Targets are selected automatically within a 23 1/3 yard [[Radius|radius]]. The maximum arrows will only be fired if the number of targets is equal or greater: otherwise the minimum arrows will be fired at the target(s). Regardless of the number of arrows fired per volley, each volley only decreases quiver quantity by one.
+
*Targets are selected automatically within a 23 1/3 yard [[D2_Skills#Radius|radius]]. The maximum arrows will only be fired if the number of targets is equal or greater: otherwise the minimum arrows will be fired at the target(s). Regardless of the number of arrows fired per volley, each volley only decreases quiver quantity by one.
 
<br>
 
<br>
  
 
==<font color=#00c400>Immolation Arrow</font>==
 
==<font color=#00c400>Immolation Arrow</font>==
 
{{AS text
 
{{AS text
|text=Hefaetrus will sometimes bestow this ability to his greatest champions. These fire-instilled arrows burn with such a fierce intensity that the very earth surrounding where they impact ignites into flame. Although the fires last but a few moments, some say the effect is as if the pillars of the mighty kingdom of Hefaetrus were reaching up through the ground to strike down the enemies who linger nearby.}}
+
|=Hefaetrus will sometimes bestow this ability to his greatest champions. These fire-instilled arrows burn with such a fierce intensity that the very earth surrounding where they impact ignites into flame. Although the fires last but a few moments, some say the effect is as if the pillars of the mighty kingdom of Hefaetrus were reaching up through the ground to strike down the enemies who linger nearby.}}
  
  
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{{D2_Skill}}
 
{{D2_Skill}}
 
|-
 
|-
!align=left|{{Warn|text=+% Attack Rating}}
+
!align=left|{{Warn|=+% Attack Rating}}
|colspan=5|{{Warn|text=21+(9*lvl)}}
+
|colspan=5|{{Warn|=21+(9*lvl)}}
 
|-
 
|-
 
!align=left|Min Fire Damage
 
!align=left|Min Fire Damage
|10*lvl||(20*lvl)-80||(30*lvl)-240||(32*lvl)-284||(34*lvl)-340
+
|12*lvl||(23*lvl)-88||(34*lvl)-264||(36*lvl)-308||(38*lvl)-364
 
|-
 
|-
 
!align=left|Max Fire Damage
 
!align=left|Max Fire Damage
|10+(10*lvl)||(20*lvl)-70||(30*lvl)-230||(32*lvl)-274||(34*lvl)-330
+
|11+(12*lvl)||(23*lvl)-77||(34*lvl)-253||(36*lvl)-297||(38*lvl)-353
 
|-
 
|-
 
!align=left|+% Fire Damage
 
!align=left|+% Fire Damage
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|-
 
|-
 
!align=left|Burn Length (Frames)
 
!align=left|Burn Length (Frames)
|colspan=5|74
+
|colspan=5|99
 
|-
 
|-
 
!align=left|Mana Cost
 
!align=left|Mana Cost
 
|colspan=5|5.5+(0.5*lvl)
 
|colspan=5|5.5+(0.5*lvl)
 
|-
 
|-
!align=left|Delay (Seconds)
+
!align=left|[[D2_Skills#Delay|Delay]] (Seconds)
 
|colspan=5|1
 
|colspan=5|1
 
|}
 
|}
  
  
*Explosion damage is applied within a 2 yard [[Radius|radius]] of the point of impact, and doesn't require a successful hit-check to be applied. However, a successful hit-check ''is'' required for [[D2 Passive and Magic Skills#Pierce|Pierce]] to be effective: an arrow that pierces four times can apply explosion damage up to five times.
+
*Explosion damage is applied within a 2 2/3 yard [[D2_Skills#Radius|radius]] of the point of impact, and doesn't require a successful hit-check to be applied. However, a successful hit-check ''is'' required for [[D2 Passive and Magic Skills#Pierce|Pierce]] to be effective: an arrow that pierces four times can apply explosion damage up to five times.
 
*Both skill and weapon fire damage are applied by both the arrow and the explosion: +% Fire Skill Damage only applies to skill damage, but doesn't apply to burn damage.  
 
*Both skill and weapon fire damage are applied by both the arrow and the explosion: +% Fire Skill Damage only applies to skill damage, but doesn't apply to burn damage.  
  
 
+
<!--Needs to be updated for 1.13
 
{{Image
 
{{Image
 
|width=787px
 
|width=787px
 
|image=http://www.theamazonbasin.com/main/forums/uploads/gallery/1244363340/gallery_3047_16_38779.png
 
|image=http://www.theamazonbasin.com/main/forums/uploads/gallery/1244363340/gallery_3047_16_38779.png
 
|caption=An Amazon with 95% chance-to-hit and 100% piercing has approximately 81.5% chance of a single arrow piercing four times and applying explosion damage up to five times each to targets that are close enough together. Although explosion damage is applied within a much smaller radius than [[D2 Bow and Crossbow Skills#Exploding Arrow|Exploding Arrow]], much more skill damage is applied, by both the arrow and the explosion: EA's skill damage is applied 25 times to the Hierophant and his Zealots ([[Melee range#Size 2|Size 2]]) while that of IA is applied up to 24 times; EA's skill damage is applied 23 times to the Infidels ([[Melee range#Size 3|Size 3]]) while that of IA is applied up to 18 times.}}
 
|caption=An Amazon with 95% chance-to-hit and 100% piercing has approximately 81.5% chance of a single arrow piercing four times and applying explosion damage up to five times each to targets that are close enough together. Although explosion damage is applied within a much smaller radius than [[D2 Bow and Crossbow Skills#Exploding Arrow|Exploding Arrow]], much more skill damage is applied, by both the arrow and the explosion: EA's skill damage is applied 25 times to the Hierophant and his Zealots ([[Melee range#Size 2|Size 2]]) while that of IA is applied up to 24 times; EA's skill damage is applied 23 times to the Infidels ([[Melee range#Size 3|Size 3]]) while that of IA is applied up to 18 times.}}
 
+
-->
  
 
*Neither explosion nor burn damage can be blocked.
 
*Neither explosion nor burn damage can be blocked.
*Burn damage is applied within a 1 1/3 yard [[Radius|radius]] of the point of impact, and doesn't require a successful hit-check to be applied. However, a successful hit-check ''is'' required for Pierce to be effective: an arrow that pierces four times can apply burn damage up to five times.
+
*Burn damage is applied within a 2 yard [[D2_Skills#Radius|radius]] of the point of impact, and doesn't require a successful hit-check to be applied. However, a successful hit-check ''is'' required for Pierce to be effective: an arrow that pierces four times can apply burn damage up to five times.
*This 1 1/3 yard radius contains 13 [[Radius#Sub-tiles|sub-tiles]], each of which is occupied by a missile applying burn damage. Burn damage from a single fire can be applied multiple times depending on the target's [[Melee range#Monsters|Size]]: a single fire's burn damage can only be applied once to stationary Size 1 targets, up to 5 times to stationary Size 2 targets and up to 6-7 times to stationary Size 3 targets, depending on the point of impact (although burn damage can be applied up to 9 times to Size 3 targets if they move to the centre of the fire after impact). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=81346]
+
*This 2 yard radius contains 29 [[Radius#Sub-tiles|sub-tiles]], each of which is occupied by a missile applying burn damage. Burn damage from a single fire can be applied multiple times depending on the target's [[Melee range#Monsters|Size]]: a single fire's burn damage can only be applied once to stationary Size 1 targets, up to 5 times to stationary Size 2 targets and up to 9 times to stationary Size 3 targets. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=81346]
*The potential burn damage applied by each missile is [Bit Rate*74/256] fire damage over 2.96 (74/25) seconds. The burn damage from multiple overlapping fires stacks, although the small radius and delay combined with a short set length limits damage potential.
+
*The potential burn damage applied by each missile is [Bit Rate*99/256] fire damage over 3.96 (99/25) seconds. The burn damage from multiple overlapping fires stacks, although the small radius and delay combined with a short set length limits damage potential.
 
 
  
 +
<!--Needs to be updated for 1.13
 
{{Image
 
{{Image
 
|width=787px
 
|width=787px
 
|image=http://www.theamazonbasin.com//main/forums/uploads/gallery/1244363340/gallery_3047_16_108140.png
 
|image=http://www.theamazonbasin.com//main/forums/uploads/gallery/1244363340/gallery_3047_16_108140.png
 
|caption=An Amazon with 95% chance-to-hit and 100% piercing has approximately 81.5% chance of a single arrow piercing four times and applying burn damage up to five times each to targets that are close enough together. Burn damage would be applied 32 times to the Hierophant and his Zealots and 59 times to the Infidels if they remained stationary (when the sub-tiles occupied by targets overlap, burn damage will only be applied to one of them).}}
 
|caption=An Amazon with 95% chance-to-hit and 100% piercing has approximately 81.5% chance of a single arrow piercing four times and applying burn damage up to five times each to targets that are close enough together. Burn damage would be applied 32 times to the Hierophant and his Zealots and 59 times to the Infidels if they remained stationary (when the sub-tiles occupied by targets overlap, burn damage will only be applied to one of them).}}
 +
-->
  
 
+
*{{Warn|=Displayed burn damage is calculated as [Bit Rate*75/256] fire damage per second.}}
*{{Warn|text=BUG:}} Displayed burn damage is calculated as [Bit Rate*75/256] fire damage per second.
 
 
<br>
 
<br>
  
 
==<font color=#00c400>Freezing Arrow</font>==
 
==<font color=#00c400>Freezing Arrow</font>==
 
{{AS text
 
{{AS text
|text=The greatest of the powers attained by those dedicated to Karcheus is the skill to imbue their arrows with the freezing power of a devastating avalanche. Enemies within the impact of a freezing arrow are frozen in their tracks and feel crushing pain, as if a mass of magical ice had toppled onto them.}}
+
|=The greatest of the powers attained by those dedicated to Karcheus is the skill to imbue their arrows with the freezing power of a devastating avalanche. Enemies within the impact of a freezing arrow are frozen in their tracks and feel crushing pain, as if a mass of magical ice had toppled onto them.}}
  
  
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{{D2_Skill}}
 
{{D2_Skill}}
 
|-
 
|-
!align=left|{{Warn|text=+% Attack Rating}}
+
!align=left|{{Warn|=+% Attack Rating}}
|colspan=5|{{Warn|text=31+(9*lvl)}}
+
|colspan=5|{{Warn|=31+(9*lvl)}}
 
|-
 
|-
 
!align=left|Min Cold Damage
 
!align=left|Min Cold Damage
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*Like [[D2 Bow and Crossbow Skills#Exploding Arrow|Exploding Arrow]], explosion damage is applied within a 3 1/3 yard [[Radius|radius]] of the point of impact, and doesn't require a successful hit-check to be applied. However, a successful hit-check ''is'' required for [[D2 Passive and Magic Skills#Pierce|Pierce]] to be effective: an arrow that pierces four times can apply explosion damage up to five times.
+
*Like [[D2 Bow and Crossbow Skills#Exploding Arrow|Exploding Arrow]], explosion damage is applied within a 3 1/3 yard [[D2_Skills#Radius|radius]] of the point of impact, and doesn't require a successful hit-check to be applied. However, a successful hit-check ''is'' required for [[D2 Passive and Magic Skills#Pierce|Pierce]] to be effective: an arrow that pierces four times can apply explosion damage up to five times.
 
*Skill damage is only applied by the explosion, while weapon cold damage is added to both the arrow and the explosion: +% Cold Skill Damage only applies to skill damage.
 
*Skill damage is only applied by the explosion, while weapon cold damage is added to both the arrow and the explosion: +% Cold Skill Damage only applies to skill damage.
 
*Weapon cold length is added and converted to freeze length.
 
*Weapon cold length is added and converted to freeze length.

Revision as of 19:33, 2 June 2010

Amazon Skills Javelin and Spear Skills Passive and Magic Skills Bow and Crossbow Skills


Template:D2 Skill Tree

  • All skills can be assigned to the left mouse button.
  • +% Attack Rating from Bow and Crossbow Skills isn't applied, even though this is displayed by the character screen. However, +% AR from other sources is applied. [1]
  • Using skills requiring Mana while the Amazon has no Mana results in no action.


Magic Arrow

Template:AS text


  • Magic Arrow adds physical damage and converts a percentage of physical damage to magic damage, and doesn't reduce quiver quantity.


Template:D2 Skill !align=left|% Magic Damage |colspan=5|1*lvl |- !align=left|+% Attack Rating |colspan=5|1+(9*lvl) |- !align=left|+ Minimum Damage |colspan=5|1*lvl |- !align=left|+ Maximum Damage |colspan=5|1*lvl |- !align=left|Mana Cost |colspan=5|max(1.625-(0.125*lvl),0) |}


  • Conversion of physical to magic damage doesn't add any damage: level 1 will apply 99% physical damage and 1% magic damage, not 100% physical damage plus 1% magic damage.
  • Conversion occurs after +% Enhanced Damage and Deadly Strike or Critical Strike are applied and before resistance is applied: Damage Resist % won't affect converted magic damage but Magic Resist % will.
  • If maximum physical damage <= minimum physical damage, then maximum magic damage <= minimum magic damage when converted.
  • The character screen adds MA's + Minimum and Maximum Damage after +% ED is applied, when it's actually added before +% ED is applied.
  • Level >12 costs no Mana.
  • Arrows need to be equipped, but their quantity won't decrease with use.


Fire Arrow

Template:AS text


  • Fire Arrow adds fire damage and converts a percentage of physical damage to fire damage.


Template:D2 Skill !align=left|% Fire Damage |colspan=5|1+(2*lvl) |- !align=left|+% Attack Rating |colspan=5|1+(9*lvl) |- !align=left|Min Fire Damage |(2*lvl)-1||(3*lvl)-9||(6*lvl)-57||(12*lvl)-189||(24*lvl)-525 |- !align=left|Max Fire Damage |(2*lvl)+2||(3*lvl)-6||(7*lvl)-70||(14*lvl)-224||(27*lvl)-588 |- !align=left|+% Fire Damage |colspan=5|12*Exploding Arrow.blvl |- !align=left|Mana Cost |colspan=5|2.875+(0.125*lvl) |}


  • Conversion of physical to fire damage doesn't add any damage: level 1 will apply 97% physical damage and 3% fire damage, not 100% physical damage plus 3% fire damage.
  • Conversion occurs after +% Enhanced Damage and Deadly Strike or Critical Strike are applied and before resistance is applied: Damage Resist % won't affect the converted fire damage but Fire Resist % will.
  • If maximum physical damage <= minimum physical damage, then maximum fire damage <= minimum fire damage when converted.
  • Level >49 converts 100% physical damage to fire damage: the arrow still requires a hit-check, but now it cannot be blocked.
  • +% Fire Damage from synergy doesn't apply to converted fire damage; +% Fire Skill Damage applies to the skill's added fire damage but it isn't applied to converted or weapon fire damage.


Cold Arrow

Template:AS text


  • Cold Arrow adds cold damage and chill length, and converts a percentage of physical damage to cold damage.


Template:D2 Skill !align=left|% Cold Damage |colspan=5|1+(2*lvl) |- !align=left|+% Attack Rating |colspan=5|1+(9*lvl) |- !align=left|Min Cold Damage |1+(2*lvl)||(2.5*lvl)-3||(4.0*lvl)-27||(8.0*lvl)-115||(21*lvl)-479 |- !align=left|Max Cold Damage |2+(2*lvl)||(2.5*lvl)-2||(4.5*lvl)-34||(8.5*lvl)-122||(22*lvl)-500 |- !align=left|+% Cold Damage |colspan=5|12*Ice Arrow.blvl |- !align=left|Cold Length (Frames) |colspan=5|70+(30*lvl) |- !align=left|Mana Cost |colspan=5|3.375+(0.125*lvl) |}


  • Conversion of physical to cold damage doesn't add any damage: level 1 will apply 97% physical damage and 3% cold damage, not 100% physical damage plus 3% cold damage.
  • Conversion occurs after +% Enhanced Damage and Deadly Strike or Critical Strike are applied and before resistance is applied: Damage Resist % won't affect the converted cold damage but Cold Resist % will.
  • If maximum physical damage <= minimum physical damage, then maximum cold damage <= minimum cold damage when converted.
  • Level >49 converts 100% physical damage to cold damage: the arrow still requires a hit-check, but now it cannot be blocked.
  • +% Cold Damage from synergy doesn't apply to converted cold damage; +% Cold Skill Damage applies to the skill's added cold damage but it isn't applied to converted or weapon cold damage.
  • Weapon cold length is added.


Multiple Shot

Template:AS text


  • Multiple Shot splits each arrow or bolt fired into many.


Template:D2 Skill !align=left|Weapon Damage |colspan=5|3/4 |- !align=left|Arrows |colspan=5|min(1+(1*lvl),24) |- !align=left|Mana Cost |colspan=5|3+(1*lvl) |- !align=left|Next Delay (Frames) |colspan=5|4 |}


  • Cold length is also reduced to 3/4: poison length isn't reduced.
  • Poison length is calculated differently when multiple items applying poison damage are used with skills that apply a fraction of weapon damage: two items will apply poison damage over the sum of their lengths, while three or more items will just apply poison damage over the longest length of any of those items. [2]
  • The following are only applied by the original two arrows (if there is an odd number of arrows, these are the central arrow and the first arrow to the right from the Amazon's perspective):
    • % Chance of Crushing Blow
    • % Chance of Open Wounds
    • % Chance to Cast on Striking
    • Hit Blinds Target
    • Hit Causes Monster to Flee %
    • Freezes Target
    • Knockback
    • Slows Target by %
  • Level >22 fires the maximum 24 arrows per volley, so higher levels will only increase the mana cost. However, each volley only decreases quiver quantity by one.
  • Next Delay should ensure that only one arrow hits each target.


Exploding Arrow

Template:AS text


  • Exploding Arrow explodes on impact, applying fire damage within its radius.


Template:D2 Skill |- !align=left|+% Attack Rating |colspan=5|11+(9*lvl) |- !align=left|Min Fire Damage |(lvl*5)-3||(7*lvl)-19||(9*lvl)-51||(12*lvl)-117||(20*lvl)-341 |- !align=left|Max Fire Damage |(lvl*5)+1||(8*lvl)-23||(11*lvl)-71||(14*lvl)-137||(23*lvl)-389 |- !align=left|+% Fire Damage |colspan=5|12*Fire Arrow.blvl |- !align=left|Mana Cost |colspan=5|4.5+(0.5*lvl) |}


  • Explosion damage is applied within a 3 1/3 yard radius of the point of impact, and doesn't require a successful hit-check to be applied. However, a successful hit-check is required for Pierce to be effective: an arrow that pierces four times can apply explosion damage up to five times.


Template:Image


  • Skill damage is only applied by the explosion, while weapon fire damage is added to both the arrow and the explosion: +% Fire Skill Damage only applies to skill damage.
  • Explosion damage cannot be blocked.


Ice Arrow

Template:AS text


  • Ice Arrow adds cold damage and freeze length.


Template:D2 Skill |- !align=left|+% Attack Rating |colspan=5|11+(9*lvl) |- !align=left|Min Cold Damage |6*lvl||(12*lvl)-48||(18*lvl)-144||(26*lvl)-320||(36*lvl)-600 |- !align=left|Max Cold Damage |4+(6*lvl)||(13*lvl)-52||(19*lvl)-148||(27*lvl)-324||(38*lvl)-632 |- !align=left|+% Cold Damage |colspan=5|8*Cold Arrow.blvl |- !align=left|Freeze Length (Frames) |colspan=5|45+(5*lvl) |- |- !align=left|+% Freeze Length |colspan=5 align=center|5*Freezing Arrow.blvl |- !align=left|Mana Cost |colspan=5|3.75+(0.25*lvl) |}


  • +% Cold Skill Damage applies to skill damage but isn't applied to weapon cold damage.
  • Weapon cold length is added and converted to freeze length.


Guided Arrow

Template:AS text


  • Guided Arrow seeks a target within its search radius.


Template:D2 Skill !align=left|+% Enhanced Damage |colspan=5|(5*lvl)-5 |- !align=left|Mana Cost |colspan=5|max(8.25-(0.25*lvl),1) |}


  • While level >28 costs 1 Mana, level >32 can be used with no Mana.
  • GA is auto-hit (and thus doesn't require a hit-check) but it can still be blocked.
  • GA re-targets every 5 frames: as long as a target is within a 10 yard radius when this happens, GA will track it even if it moves. If a target isn't selected, GA will search for one within this radius when it reaches its destination.
  • Pierce is not effective.


Strafe

Template:AS text


  • Strafe transforms each arrow or bolt into a volley of shots, aimed at targets within its radius.


Template:D2 Skill !align=left|Weapon Damage |colspan=5|3/4 |- !align=left|Min Arrows |colspan=5|min(2+[lvl/4],10) |- !align=left|Max Arrows |colspan=5|min(3+lvl,10) |- !align=left|+% Enhanced Damage |colspan=5|5*lvl |- !align=left|Mana Cost |colspan=5|11 |- !align=left|Next Delay (Frames) |colspan=5|4 |}


  • Cold length is also reduced to 3/4: poison length isn't reduced.
  • Poison length is calculated differently when multiple items applying poison damage are used with skills that apply a fraction of weapon damage: two items will apply poison damage over the sum of their lengths, while three or more items will just apply poison damage over the longest length of any of those items. [3]
  • Targets are selected automatically within a 23 1/3 yard radius. The maximum arrows will only be fired if the number of targets is equal or greater: otherwise the minimum arrows will be fired at the target(s). Regardless of the number of arrows fired per volley, each volley only decreases quiver quantity by one.


Immolation Arrow

Template:AS text


  • Immolation Arrow adds fire damage and explodes on impact, applying fire damage within its radius and engulfing targets with fire.


Template:D2 Skill |- !align=left|+% Attack Rating |colspan=5|21+(9*lvl) |- !align=left|Min Fire Damage |12*lvl||(23*lvl)-88||(34*lvl)-264||(36*lvl)-308||(38*lvl)-364 |- !align=left|Max Fire Damage |11+(12*lvl)||(23*lvl)-77||(34*lvl)-253||(36*lvl)-297||(38*lvl)-353 |- !align=left|+% Fire Damage |colspan=5|10*Exploding Arrow.blvl |- !align=left|Min Fire Burn Bit Rate |colspan=5|8+(20*lvl) |- !align=left|Max Fire Burn Bit Rate |colspan=5|16+(20*lvl) |- !align=left|+% Fire Burn Damage |colspan=5|5*Fire Arrow.blvl |- !align=left|Burn Length (Frames) |colspan=5|99 |- !align=left|Mana Cost |colspan=5|5.5+(0.5*lvl) |- !align=left|Delay (Seconds) |colspan=5|1 |}


  • Explosion damage is applied within a 2 2/3 yard radius of the point of impact, and doesn't require a successful hit-check to be applied. However, a successful hit-check is required for Pierce to be effective: an arrow that pierces four times can apply explosion damage up to five times.
  • Both skill and weapon fire damage are applied by both the arrow and the explosion: +% Fire Skill Damage only applies to skill damage, but doesn't apply to burn damage.


  • Neither explosion nor burn damage can be blocked.
  • Burn damage is applied within a 2 yard radius of the point of impact, and doesn't require a successful hit-check to be applied. However, a successful hit-check is required for Pierce to be effective: an arrow that pierces four times can apply burn damage up to five times.
  • This 2 yard radius contains 29 sub-tiles, each of which is occupied by a missile applying burn damage. Burn damage from a single fire can be applied multiple times depending on the target's Size: a single fire's burn damage can only be applied once to stationary Size 1 targets, up to 5 times to stationary Size 2 targets and up to 9 times to stationary Size 3 targets. [4]
  • The potential burn damage applied by each missile is [Bit Rate*99/256] fire damage over 3.96 (99/25) seconds. The burn damage from multiple overlapping fires stacks, although the small radius and delay combined with a short set length limits damage potential.


  • Displayed burn damage is calculated as [Bit Rate*75/256] fire damage per second.


Freezing Arrow

Template:AS text


  • Freezing Arrow explodes on impact, applying cold damage and freeze length within its radius.


Template:D2 Skill |- !align=left|+% Attack Rating |colspan=5|31+(9*lvl) |- !align=left|Min Cold Damage |30+(10*lvl)||(15*lvl)-10||(20*lvl)-90||(22*lvl)-134||(24*lvl)-190 |- !align=left|Max Cold Damage |40+(10*lvl)||15*lvl||(20*lvl)-80||(22*lvl)-124||(24*lvl)-180 |- !align=left|+% Cold Damage |colspan=5|12*Cold Arrow.blvl |- !align=left|Freeze Length (Frames) |colspan=5|50 |- |- !align=left|+% Freeze Length |colspan=5|5*Ice Arrow.blvl |- !align=left|Mana Cost |colspan=5|8.5+(0.5*lvl) |}


  • Like Exploding Arrow, explosion damage is applied within a 3 1/3 yard radius of the point of impact, and doesn't require a successful hit-check to be applied. However, a successful hit-check is required for Pierce to be effective: an arrow that pierces four times can apply explosion damage up to five times.
  • Skill damage is only applied by the explosion, while weapon cold damage is added to both the arrow and the explosion: +% Cold Skill Damage only applies to skill damage.
  • Weapon cold length is added and converted to freeze length.
  • Explosion damage cannot be blocked.


References