Difference between revisions of "Cabalist Weapons"

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:'''Cabalistic Lens'''
 
:'''Cabalistic Lens'''
:Lenses provide higher critical attack chances
+
:Lenses provide higher critical attack chances.
 
::80 shots/min, 15m range, 8% critical chance
 
::80 shots/min, 15m range, 8% critical chance
::1 mod? (Relic)
+
::2 mods (Relic, Relic)
  
 
:'''Cabalistic Prism'''
 
:'''Cabalistic Prism'''
 
:Prisms provide extra mod slots.
 
:Prisms provide extra mod slots.
 
::80 shots/min, 15m range
 
::80 shots/min, 15m range
::4 mods? (Relic, Relic, Relic, Relic)
+
::4 mods (Relic, Relic, Relic, Relic)
  
 
:'''Cabalistic Radiant'''
 
:'''Cabalistic Radiant'''
:Radiants provide an inherent higher elemental attack strength (status effects).
+
:Radiants provide an inherent higher elemental attack strengths.
 
::80 shots/min, 15m range
 
::80 shots/min, 15m range
::4 mods? (Relic, Relic, Relic, Relic)
+
::2 mods (Relic, Relic)
  
 
:'''Cabalistic Core'''
 
:'''Cabalistic Core'''
 
:Cores provide increased cast rates.
 
:Cores provide increased cast rates.
 
::80 shots/min, 15m range, Increases use rate of Evocation skills by 10%
 
::80 shots/min, 15m range, Increases use rate of Evocation skills by 10%
::1 mod (Relic)
+
::2 mods (Relic, Relic)
  
 
:'''Cabalistic Axis'''
 
:'''Cabalistic Axis'''
:Axis provide more power efficiency (stronger spells)
+
:Axis provide more power efficiency.
 
::80 shots/min, 15m range, Decreases power cost of Evocation skills by 10%
 
::80 shots/min, 15m range, Decreases power cost of Evocation skills by 10%
::1 mod? (Relic)
+
::2 mods (Relic, Relic)
  
 
:'''Cabalistic Locus'''
 
:'''Cabalistic Locus'''
 
:Locus provide the most base damage.
 
:Locus provide the most base damage.
 
::80 shots/min, 15m range
 
::80 shots/min, 15m range
::mods?
+
::2 mods (Relic, Relic)
 +
 
 +
The "Cabalistic" series is the first evoker weapon series. There is also the "Enigmatic" series: Enigmatic Lens, Enigmatic Radiant, etc.; and the "of the Master" series: Locus of the Master, etc. The stats are the same (i.e. all lenses provide a bonus critical chance, all prisms have bonus mod slots, and so on), but the item level is higher, leading to correspondingly higher power ratings and elemental attack strengths.
  
 
== Heavy Rifles ==
 
== Heavy Rifles ==
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::Electrical Beam damage, Constant, 15m range, Immobilizes Enemies (Stop Strength: 25), Shield Overload 400%
 
::Electrical Beam damage, Constant, 15m range, Immobilizes Enemies (Stop Strength: 25), Shield Overload 400%
 
::mods?
 
::mods?
 +
 +
(Also comes in Mk 2 and Mk 3 varieties.)
  
 
== Machine Pistols ==
 
== Machine Pistols ==
Line 57: Line 61:
 
:Dark devices created by twisted minds. Using their own foulness against the demons is dangerous business, and the Black Death is not a thing to be trifled with. At least not for some...
 
:Dark devices created by twisted minds. Using their own foulness against the demons is dangerous business, and the Black Death is not a thing to be trifled with. At least not for some...
 
::Toxic Splash Damage, 240 shots per minute, 20m range
 
::Toxic Splash Damage, 240 shots per minute, 20m range
::1 mod? (Fuel)
+
::2 mods? (Fuel, Fuel)
 +
::A careful examination of the plagueblaster model shows that it has room for four fuel mods. More mod sockets may only show up on higher level versions, however.
  
 
== Mind-control Weapons ==
 
== Mind-control Weapons ==
  
Not sure at the moment if there are non-unique versions.
+
Mind control weapons only come in non-magical (white) and unique varieties.
  
:'''Grandmaster (Unique)'''
+
:Puppet Master? (Forget what the one-hand versions are called.)
:Puppet Master weapons confuse targeted demons, causing them to attack other demons.
+
:Mind control weapons confuse targeted demons, causing them to attack other demons.
 
::Mind-control direct, Constant, 25m range
 
::Mind-control direct, Constant, 25m range
 
::0 mods?
 
::0 mods?
 +
::Unique versions: [[Cat's Paw]], [[The Grandmaster]]
 +
 +
:Id Pulsar
 +
:Mind control weapons confuse targeted demons, causing them to attack other demons.
 +
::Mind-control field
 +
::0 mods?
 +
::Unique versions: [[Kalika's Catharsis]], [[Subtle Converter]]
  
 
== Rebounding Pistols ==
 
== Rebounding Pistols ==
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::Fire Field damage, Constant Field, 23m range
 
::Fire Field damage, Constant Field, 23m range
 
::2 mods? (Fuel, Fuel)
 
::2 mods? (Fuel, Fuel)
 +
 +
== Wasp Hives ==
 +
 +
 +
[[Category:Hellgate: London]]

Latest revision as of 12:46, 18 May 2011

Focus Items

Cabalistic Lens
Lenses provide higher critical attack chances.
80 shots/min, 15m range, 8% critical chance
2 mods (Relic, Relic)
Cabalistic Prism
Prisms provide extra mod slots.
80 shots/min, 15m range
4 mods (Relic, Relic, Relic, Relic)
Cabalistic Radiant
Radiants provide an inherent higher elemental attack strengths.
80 shots/min, 15m range
2 mods (Relic, Relic)
Cabalistic Core
Cores provide increased cast rates.
80 shots/min, 15m range, Increases use rate of Evocation skills by 10%
2 mods (Relic, Relic)
Cabalistic Axis
Axis provide more power efficiency.
80 shots/min, 15m range, Decreases power cost of Evocation skills by 10%
2 mods (Relic, Relic)
Cabalistic Locus
Locus provide the most base damage.
80 shots/min, 15m range
2 mods (Relic, Relic)

The "Cabalistic" series is the first evoker weapon series. There is also the "Enigmatic" series: Enigmatic Lens, Enigmatic Radiant, etc.; and the "of the Master" series: Locus of the Master, etc. The stats are the same (i.e. all lenses provide a bonus critical chance, all prisms have bonus mod slots, and so on), but the item level is higher, leading to correspondingly higher power ratings and elemental attack strengths.

Heavy Rifles

Blightcaster
Description
Toxic Splash damage, 60 shots/min, 20m range
7 mods? (Rocket, Fuel, Fuel, Fuel, Battery, Relic, Relic)
Tempest Rifle
Uses a magnetic field generator to shape and discharge a burst of high-voltage electrical orbs that are designed to damage as many targets as possible through a spread of independent projectiles moving in a random, forward path.
Electrical Direct damage, 42 shots/min, 20m range
3 mods? (Battery, Battery, Battery)

Laser Pistol

HARP Pistol
One-handed version of the Harmonic Resonance Projector.
Electrical Beam damage, Constant, 15m range, Immobilizes Enemies (Stop Strength: 25), Shield Overload 400%
mods?

(Also comes in Mk 2 and Mk 3 varieties.)

Machine Pistols

Highly inaccurate.

Plagueblaster
Dark devices created by twisted minds. Using their own foulness against the demons is dangerous business, and the Black Death is not a thing to be trifled with. At least not for some...
Toxic Splash Damage, 240 shots per minute, 20m range
2 mods? (Fuel, Fuel)
A careful examination of the plagueblaster model shows that it has room for four fuel mods. More mod sockets may only show up on higher level versions, however.

Mind-control Weapons

Mind control weapons only come in non-magical (white) and unique varieties.

Puppet Master? (Forget what the one-hand versions are called.)
Mind control weapons confuse targeted demons, causing them to attack other demons.
Mind-control direct, Constant, 25m range
0 mods?
Unique versions: Cat's Paw, The Grandmaster
Id Pulsar
Mind control weapons confuse targeted demons, causing them to attack other demons.
Mind-control field
0 mods?
Unique versions: Kalika's Catharsis, Subtle Converter

Rebounding Pistols

Rebounding Pistol
The unnatural ricochets of this chaotic, rapid-fire weapon makes it devastating when used indoors.
Physical Direct & Splash, 150 shots/min, 30m range
5 mods? (Fuel, Fuel, Relic, Relic, Relic)

Streaming Field Guns

Eruptor
Description
Fire Field damage, Constant Field, 23m range
2 mods? (Fuel, Fuel)

Wasp Hives