Difference between revisions of "Cannot be Frozen"

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*Cannot be Frozen prevents [[Cold Damage|cold length]] or [[freeze length]] from being applied so equipping player, [[mercenary]] or [[Iron Golem (pet)|Iron Golem]] is not slowed.
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*Cannot Be Frozen prevents [[Cold Damage|cold length]] or [[freeze length]] from being applied so equipping player, [[mercenary]] or [[Iron Golem (pet)|Iron Golem]] is not slowed.
 
*Does not apply to [[Holy Freeze]], since it does not slow with cold length.
 
*Does not apply to [[Holy Freeze]], since it does not slow with cold length.
 
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Revision as of 03:40, 16 October 2011