Difference between revisions of "Chain Lightning"

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|Mana=8+slvl
 
|Mana=8+slvl
 
|ANM=No
 
|ANM=No
|WD=None
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|WD=No
 
|LB=Yes}}
 
|LB=Yes}}
 
{{U|=An improved and more complicated version of the Lightning spell, Chain Lightning arcs from foe to foe, branching out until all of its energy is dissipated. The stench of burnt flesh and ozone is often all that remains after this spell is cast.}}
 
{{U|=An improved and more complicated version of the Lightning spell, Chain Lightning arcs from foe to foe, branching out until all of its energy is dissipated. The stench of burnt flesh and ozone is often all that remains after this spell is cast.}}
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*Lightning only chains if there's another target within radius (otherwise it travels harmlessly off-screen).
 
*Lightning only chains if there's another target within radius (otherwise it travels harmlessly off-screen).
*Lightning won't necessarily chain between every eligible target before returning to previous targets: however, lightning will only chain back and forth between targets if next delay has expired before the same target is hit again (otherwise it travels harmlessly off-screen).
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*Lightning won't necessarily chain between every eligible target before returning to previous targets: however, lightning will only chain back and forth between targets if next delay has expired before the same target is hit again (otherwise it travels harmlessly off-screen). {{Warn|=Displayed lightning chain doesn't necessarily correspond to targets hit.}}
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[[File:Chain Lightning.png|center|thumb|600px|[[Vampire|Ghoul Lord]] to left is within 13 1/3 yards of that targeted, and also far enough away for next delay to expire before lightning returns, allowing it to chain back and forth between them (next delay dead zone does not approximate radius since lightning is [[size]] 2). Chaining between multiple targets may allow them to be closer together without next delay expiring, but lightning may just as easily pass through a target before next delay expires, breaking chain.]]
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*Synergy bonuses don't apply to minimum lightning damage.
 
*Skill level is applied when cast, while [[Lightning Mastery]] and other +% [[Lightning Skill Damage]] is applied to each link in the chain as it's created.
 
*Skill level is applied when cast, while [[Lightning Mastery]] and other +% [[Lightning Skill Damage]] is applied to each link in the chain as it's created.
*{{Warn|=Displayed lightning chain doesn't necessarily correspond to targets hit.}}
 
*Synergy bonuses don't apply to minimum lightning damage.
 
 
*[[Cast rate]]
 
*[[Cast rate]]
 
<br>
 
<br>
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===[[Skill bonus]]===
 
===[[Skill bonus]]===
*+(1-3) Chain Lightning ([[Sorceress]] Only) can spawn on ilvl >18 [[orb (item type)|orb]]s and [[staff (item type)|staves]].  
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*+(1-3) Chain Lightning ([[Sorceress]] Only) can spawn on ilvl >18 [[orb]]s and [[staff|staves]].  
  
  
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|33||37||41||45||48||52||{{E}}||{{E}}||{{E}}||{{E}}
 
|33||37||41||45||48||52||{{E}}||{{E}}||{{E}}||{{E}}
 
|align=left|
 
|align=left|
*[[Orb (item type)|Orb]]
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*[[Orb]]
*[[Staff (item type)|Staff]]
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*[[Staff]]
 
|18||24||24
 
|18||24||24
 
|-
 
|-
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|22||25||27||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}
 
|22||25||27||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}
 
|align=left|
 
|align=left|
*[[Spear (item type)|Spear]]
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*[[Spear]]
 
|18||48||48
 
|18||48||48
 
|}
 
|}
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|3||5
 
|3||5
 
|align=left rowspan=3|
 
|align=left rowspan=3|
*[[Amulet (item type)|Amulet]]
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*[[Amulet]]
 
*Weapon <sup>1</sup>
 
*Weapon <sup>1</sup>
*[[Ring (item type)|Ring]]
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*[[Ring]]
 
|18||25
 
|18||25
 
|-
 
|-

Latest revision as of 13:01, 14 October 2012