Difference between revisions of "Champion"

From Basin Wiki
Jump to navigation Jump to search
m
m
Line 14: Line 14:
 
*20% chance of being chosen when a random Champion or Unique pack spawns. Champions also spawn from Evil Urns in Act 5 and Monster Shrines throughout the game, and in some set locations:
 
*20% chance of being chosen when a random Champion or Unique pack spawns. Champions also spawn from Evil Urns in Act 5 and Monster Shrines throughout the game, and in some set locations:
 
**[[D2 Tristram|Tristram]]
 
**[[D2 Tristram|Tristram]]
**[[D2 Crystalline Passage|Crystalline Passage]] (guarding entrance to [[D2 Frozen River|Frozen River]])
+
**[[D2 The Crystalline Passage|Crystalline Passage]] (guarding entrance to [[D2 The Frozen River|Frozen River]])
**[[D2 Glacial Trail|Glacial Trail]] (guarding entrance to [[D2 Drifter Cavern|Drifter Cavern]])
+
**[[D2 The Glacial Trail|Glacial Trail]] (guarding entrance to [[D2 The Drifter Cavern|Drifter Cavern]])
**[[D2 Drifter Cavern|Drifter Cavern]]
+
**[[D2 The Drifter Cavern|Drifter Cavern]]
**[[D2 Halls of Vaught|Halls of Vaught]] (end of hall)
+
**[[D2 The Halls of Vaught|Halls of Vaught]] (end of hall)
**[[D2 Frozen Tundra|Frozen Tundra]] (guarding entrance to [[D2 Ancients' Way|Ancients' Way]])
+
**[[D2 The Frozen Tundra|Frozen Tundra]] (guarding entrance to [[D2 The Ancients' Way|Ancients' Way]])
**[[D2 Ancients' Way|Ancients' Way]] (guarding entrance to [[D2 Icy Cellar|Icy Cellar]])
+
**[[D2 The Ancients' Way|Ancients' Way]] (guarding entrance to [[D2 The Icy Cellar|Icy Cellar]])
**[[D2 Icy Cellar|Icy Cellar]] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923065]
+
**[[D2 The Icy Cellar|Icy Cellar]] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923065]
 
|}
 
|}
  

Revision as of 03:21, 23 October 2010

Template:D2 NavMonsters !width=150|Champion !width=150|Unique !width=150|Super Unique !width=128|Boss |}



  • Spawn in groups of 2-4: all but one are always Champion, with the remaining having an equal chance of being Champion, Berserker, Fanatic, Ghostly or Possessed. [2]
  • Champion level is monster level +2: this level is used for chance-to-hit calculation and selecting relevant MonLvl values to calculate base attack rating and damage; base level continues to be used to calculate base defense, life and experience (for both the value and ratio). [3]
  • AI cannot be switched.
  • Ignores Target Defense does not apply but -% Target Defense from items is 100% effective.
  • +% Enhanced Damage from Champion bonuses is halved then rounded down when applied to Willowisp Champion melee physical damage due to a now undocumented change in 1.13. [4] [5] [6]


Template:D2 Magic

Template:D2 Difficulty |- !align=left|% Base Life |300||250||200 |- !align=left|% Base Experience |300||300||300 |- !align=left|+% Attack Rating |67||56||49 |- !align=left|+% Enhanced Damage |90||75||66 |}



Template:D2 Magic

Template:D2 Difficulty |- !align=left|% Base Life |75||62.5||50 |- !align=left|% Base Experience |500||500||500 |- !align=left|+% Attack Rating |270||225||198 |- !align=left|+% Enhanced Damage |270||225||198 |} [9] [10]

Template:D2 Magic

Template:D2 Difficulty |- !align=left|% Base Life |300||250||200 |- !align=left|% Base Experience |300||300||300 |- !align=left|% Enhanced Defense | -70|| -70|| -70 |- !align=left|+% Attack Rating |67||56||49 |- !align=left|+% Enhanced Damage |90||75||66 |}


+100 movement speed [11] [12]

Template:D2 Magic

Template:D2 Difficulty |- !align=left|% Base Life |300||250||200 |- !align=left|% Base Experience |300||300||300 |- !align=left|+% Attack Rating |67||56||49 |- !align=left|+% Enhanced Damage |90||75||66 |- !align=left|Minimum Cold Damage |MonLvl*33/100 |MonLvl*33/100 |MonLvl*33/100 |- !align=left|Maximum Cold Damage |MonLvl*50/100 |MonLvl*50/100 |MonLvl*50/100 |- !align=left|Cold Length (Frames) |150||150||150 |} [13] [14]


  • Easily identifiable since they are translucent.
  • Cold damage does not increase with player count, but a critical hit will double it. [15]
  • Set to Damage Resist 80%. This even applies to Immune to Physical monsters: although Immune to Physical will still be displayed, physical damage will harm them, and DR -% applied by Decrepify and Amplify Damage will be 100% effective, not 20%. [16] [17]


Template:Image

Template:D2 Magic

Template:D2 Difficulty |- !align=left|% Base Life |600||500||400 |- !align=left|% Base Experience |300||300||300 |- !align=left|+% Attack Rating |67||56||49 |- !align=left|+% Enhanced Damage |90||75||66 |}



References