Difference between revisions of "Chance to Cast"

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m (→‎Skill level: Corrected Snowclash skill levels (thanks Zerae))
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{|style="background:ghostwhite; border: 1px darkgray solid; text-align:center; font-size:90%"  width=100%
+
{{D2 Skill nav}}
!width=192 align=left|[[D2_Skills|Skills]]
 
|width=20%|[[D2_%_Chance_to_Cast|% Chance to Cast]]
 
|width=20%|[[D2_Charges|Charges]]
 
|width=20%|[[D2_Oskills|Oskills]]
 
|width=20%|[[D2_Aura_When_Equipped|Aura When Equipped]]
 
|}
 
  
  
 
{{Intro}}
 
{{Intro}}
% Chance to Cast gives a chance to use a [[D2_Skills|skill]] when triggered by an event, without costing any mana.
+
% Chance to Cast gives a chance to use a skill when triggered by an event, without costing any mana.
*Skill level cannot be increased: however, equipping multiple % Chance to Cast of the same [[D2_Skills|skill]], level '''and''' event will result in the individual percentages being added together to apply a single % Chance to Cast of that skill, level and event (although >100% Chance to Cast is redundant). [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=848835]
+
*Skill level cannot be increased: however, equipping multiple % Chance to Cast of the same skill, level '''and''' event will result in the individual percentages being added together to apply a single % Chance to Cast of that skill, level and event (although >100% Chance to Cast is redundant). [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=848835]
*[[D2_Skills|Skills]] used receive [[D2_Skills#Passive_skills|passive]] bonuses including [[D2_Skills#Synergy_skills|synergy]] bonuses, but do not apply them.
+
*Skills used receive [[D2_Skills#Passive_skills|passive]] bonuses including [[D2_Skills#Synergy_skills|synergy]] bonuses, but do not apply them.
*The existence of pets summoned will be unstable unless the player invests [[D2_Skills#Skill_points|skill points]] in the native [[D2_Skills|skill]] or acquires it from an [[D2_Oskills|Oskill]]. Pets will not be summoned by hirelings.
+
*The existence of pets summoned will be unstable unless the player invests [[D2_Skills#Skill_points|skill points]] in the native skill or acquires it from an Oskill. Pets will not be summoned by hirelings.
*[[D2_%_Chance_to_Cast#On Attack|% Chance to Cast on Attack]], [[D2_On_Striking|on Striking]] and [[D2_%_Chance_to_Cast#When_You_Kill_an_Enemy|When You Kill an Enemy]] are restricted to the weapon on which they spawn (% Chance to Cast on one weapon will not apply to the other). [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=848971]
+
*% Chance to Cast on Attack, on Striking and When You Kill an Enemy are restricted to the weapon on which they spawn (% Chance to Cast on one weapon will not apply to the other). [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=848971]
*No % Chance to Cast is applied while using [[D2_Barbarian_Combat_Skills#Whirlwind|Whirlwind]].
+
*No % Chance to Cast is applied while using [[D2 Whirlwind|Whirlwind]].
 
 
 
 
*Ladder Unique items can be found in Ladder and single-player games; Ladder Rune Words can only be made in Ladder games.
 
 
|}
 
|}
  
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{|border=1 cellpadding=1 cellspacing=0 style=text-align:right;font-size:90%
+
{{Number table}}
 
|-valign=top align=center
 
|-valign=top align=center
 
!rowspan=2 width=40|Rlvl!!colspan=20|Slvl
 
!rowspan=2 width=40|Rlvl!!colspan=20|Slvl
 
|-align=center
 
|-align=center
!width=18|1!!width=18|2!!width=18|3!!width=18|4!!width=18|5!!width=18|6!!width=18|7!!width=18|8!!width=18|9!!width=18|10!!width=18|11!!width=18|12!!width=18|13!!width=18|14!!width=18|15!!width=18|16!!width=18|17!!width=18|18!!width=18|19!!width=18|20
+
!width=18|1
 +
!width=18|2
 +
!width=18|3
 +
!width=18|4
 +
!width=18|5
 +
!width=18|6
 +
!width=18|7
 +
!width=18|8
 +
!width=18|9
 +
!width=18|10
 +
!width=18|11
 +
!width=18|12
 +
!width=18|13
 +
!width=18|14
 +
!width=18|15
 +
!width=18|16
 +
!width=18|17
 +
!width=18|18
 +
!width=18|19
 +
!width=18|20
 
|-
 
|-
 
!1
 
!1
Line 51: Line 61:
  
  
This only applies to seven Unique items. In practice, minimum slvl is determined by the Unique item level or its base item level, whichever is highest. The table below specifies the minimum ilvl required for particular slvls.
+
This only applies to seven [[D2 Unique item|Unique items]]. In practice, minimum slvl is determined by the Unique item level or its base item level, whichever is highest. The table below specifies the minimum ilvl required for particular slvls.
  
  
{|border=1 cellpadding=1 cellspacing=0 style=text-align:right;font-size:90%
+
{{Number table}}
 
|-valign=top align=center
 
|-valign=top align=center
!rowspan=2 width=172 align=left|Unique item!!rowspan=2 width=40|Level!!rowspan=2 width=84 align=left|Skill!!rowspan=2 width=40|Rlvl!!colspan=14|Slvl!!rowspan=2 width=62|Chance!!rowspan=2 width=62|Event
+
!width=172 align=left rowspan=2|Unique Item
 +
!width=40 rowspan=2|Level
 +
!width=84 align=left rowspan=2|Skill
 +
!width=40 rowspan=2|Rlvl
 +
!colspan=14|Slvl
 +
!width=62 rowspan=2|% Chance
 +
!width=62 rowspan=2|Event
 
|-align=center
 
|-align=center
!width=18|7!!width=18|8!!width=18|9!!width=18|10!!width=18|11!!width=18|12!!width=18|13!!width=18|14!!width=18|15!!width=18|16!!width=18|17!!width=18|18!!width=18|19!!width=18|20
+
!width=18|7
 +
!width=18|8
 +
!width=18|9
 +
!width=18|10
 +
!width=18|11
 +
!width=18|12
 +
!width=18|13
 +
!width=18|14
 +
!width=18|15
 +
!width=18|16
 +
!width=18|17
 +
!width=18|18
 +
!width=18|19
 +
!width=18|20
 
|-
 
|-
|align=left|{{D2 Unique|=Lightsabre Phase Blade}}||73
+
!align=left|[[D2 Unique Elite sword#Lightsabre|{{D2 Unique|=Lightsabre Phase Blade}}]]
|align=left|[[D2_Chain_Lightning|Chain Lightning]]||18
+
|73
 +
|align=left|[[D2_Chain_Lightning|Chain Lightning]]
 +
|18
 
|{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||70||74||78||82||86||90||94
 
|{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||70||74||78||82||86||90||94
|5||align=left|[[D2_%_Chance_to_Cast#On_Attack|On Attack]]
+
|5
 +
|align=left|[[D2_On_Attack|On Attack]]
 
|-
 
|-
|align=left|{{D2 Unique|=Hellslayer Decapitator}}||73
+
!align=left|[[D2 Unique Elite axe#Hellslayer|{{D2 Unique|=Hellslayer Decapitator}}]]
|align=left|[[D2_Fire_Ball|Fire Ball]]||12
+
|73
 +
|align=left|[[D2_Fire_Ball|Fire Ball]]
 +
|12
 
|{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||72||76||80||84||88
 
|{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||72||76||80||84||88
|10||align=left|[[D2_%_Chance_to_Cast#On_Attack|On Attack]]
+
|10
 +
|align=left|[[D2 On_Attack|On Attack]]
 
|-
 
|-
|align=left|{{D2 Unique|=Stormrider Tabar}}||49
+
!align=left|[[D2 Unique Exceptional axe#Stormrider|{{D2 Unique|=Stormrider Tabar}}]]
|align=left|[[D2_Charged_Bolt|Charged Bolt]]||1
+
|49
 +
|align=left|[[D2_Charged_Bolt|Charged Bolt]]
 +
|1
 
|{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||49||53||57||61||65||69||73||77
 
|{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||49||53||57||61||65||69||73||77
|10||align=left|[[D2_On_Striking|On Striking]]
+
|10
 +
|align=left|[[D2_On_Striking|On Striking]]
 
|-
 
|-
|align=left|{{D2 Unique|=The Rising Sun Amulet}}||73
+
!align=left|[[D2 Unique amulet#The Rising Sun|{{D2 Unique|=The Rising Sun Amulet}}]]
|align=left|[[D2_Meteor|Meteor]]||24
+
|73
 +
|align=left|[[D2_Meteor|Meteor]]
 +
|24
 
|{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||72||76||80||84||88||92||96||{{Empty}}
 
|{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||72||76||80||84||88||92||96||{{Empty}}
|2||align=left|[[D2_When_Struck|When Struck]]
+
|2
 +
|align=left|[[D2_When_Struck|When Struck]]
 
|-
 
|-
|align=left|{{D2 Unique|=Snowclash Battle Belt}}||49
+
!align=left|[[D2 Unique Exceptional belt#Snowclash|{{D2 Unique|=Snowclash Battle Belt}}]]
|align=left|[[D2_Blizzard|Blizzard]]||24
+
|49
 +
|align=left|[[D2_Blizzard|Blizzard]]
 +
|24
 
|48||52||56||60||64||68||72||76||80||84||88||92||96||{{Empty}}
 
|48||52||56||60||64||68||72||76||80||84||88||92||96||{{Empty}}
|5||align=left|[[D2_When_Struck|When Struck]]
+
|5
 +
|align=left|[[D2_When_Struck|When Struck]]
 
|-
 
|-
|align=left|{{D2 Unique|=Boneslayer Blade Gothic Axe}}||50
+
!align=left|[[D2 Unique Exceptional axe#Boneslayer Blade|{{D2 Unique|=Boneslayer Blade Gothic Axe}}]]
|align=left|[[D2_Holy_Bolt|Holy Bolt]]||6
+
|50
 +
|align=left|[[D2_Holy_Bolt|Holy Bolt]]
 +
|6
 
|{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||50||54||58||62||66||70||74||78||82
 
|{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||50||54||58||62||66||70||74||78||82
|50||align=left|[[D2_When_Struck|When Struck]]
+
|50
 +
|align=left|[[D2_When_Struck|When Struck]]
 
|-
 
|-
|align=left|{{D2 Unique|=Stormspire Giant Thresher}}||85
+
!align=left|[[D2 Unique Elite polearm#Stormspire|{{D2 Unique|=Stormspire Giant Thresher}}]]
|align=left|[[D2_Charged_Bolt|Charged Bolt]]||1
+
|85
 +
|align=left|[[D2_Charged_Bolt|Charged Bolt]]
 +
|1
 
|{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||77
 
|{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||77
|2||align=left|[[D2_When_Struck|When Struck]]
+
|2
|}
+
|align=left|[[D2_When_Struck|When Struck]]
<br>
 
 
 
==On Attack==
 
% Chance to Cast on Attack is applied whenever using a melee attack even when that attack misses or gets blocked, or if [[D2_Passive_and_Magic_Skills#Dodge|Dodge]], [[D2_Passive_and_Magic_Skills#Evade|Evade]] or [[D2_Shadow_Disciplines#Weapon_Block|Weapon Block]] are applied.
 
*Not applied when using a ranged attack or missile weapon (Amazon bow, bow or crossbow), except when a [[D2_Shape_Shifting#Werewolf|Werewolf]] or [[D2_Shape_Shifting#Werebear|Werebear]] is using a missile weapon with a melee attack.
 
*Applied by [[D2_Traps#Blade_Shield|Blade Shield]] (although it is applied as [[D2_On_Striking|on Striking]]).
 
*[[D2_Lightning_Spells#Charged_Bolt|Charged Bolt]] and [[D2_Cold_Spells#Frozen_Orb|Frozen Orb]] are cast at the target from the user's location; all other [[D2_Skills|skills]] below are cast at or from the target's location.
 
 
 
 
 
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
 
!width=130|[[D2_Classes|Class]]!!width=130|[[D2_Skills|Skill]]!!align=center width=61|Level!!align=center width=61|Chance!!width=268|Item!!align=center width=61|Ladder
 
|-valign=top
 
!rowspan=7|[[D2_Sorceress|Sorceress]]
 
|[[D2_Lightning_Spells#Charged_Bolt|Charged Bolt]]
 
|align=right|20||align=right|20||{{D2 Unique|=Last Wish}} sword/hammer/axe||Yes
 
|-valign=top
 
|rowspan=2|[[D2_Fire_Spells#Fire_Ball|Fire Ball]]
 
|align=right|6||align=right|10||{{D2 Unique|=Todesfaelle Flamme Zweihander}}||No
 
|-
 
|align=right|16-20||align=right|10||{{D2 Unique|=Hellslayer Decapitator}}||No
 
|-
 
|[[D2_Lightning_Spells#Nova|Nova]]
 
|align=right|22||align=right|15||{{D2 Unique|=Destruction}} polearm/sword||Yes
 
|-
 
|[[D2_Lightning_Spells#Chain_Lightning|Chain Lightning]]
 
|align=right|14-20||align=right|5||{{D2 Unique|=Lightsabre Phase Blade}}||No
 
|-
 
|[[D2_Cold_Spells#Glacial_Spike|Glacial Spike]]
 
|align=right|18||align=right|25||{{D2 Unique|=Death}} sword/axe||Yes
 
|-
 
|[[D2_Cold_Spells#Frozen_Orb|Frozen Orb]]
 
|align=right|21||align=right|16||{{D2 Unique|=Rift}} polearm/scepter||Yes
 
|}
 
<br>
 
 
 
===Item suffixes===
 
*All suffixes can spawn on magic, rare and crafted items.
 
*All suffixes are in the same affix group as [[D2_On_Striking#Item_suffixes|on Striking]], [[D2_When_Struck#Item_suffixes|When Struck]] and [[D2_Charged_suffixes|charged suffixes]].
 
 
 
 
 
{|border=1 cellpadding=3 cellspacing=0 style=text-align:right
 
|-align=center
 
!align=left width=130|[[D2_Classes|Class]]!!align=left width=130|[[D2_Skills|Skill]]!!width=61|Level!!width=61|Chance!!width=199 align=left|Item!!width=61|Alvl!!align=center width=61|Rlvl
 
|-valign=top
 
!align=left rowspan=7|[[D2_Sorceress|Sorceress]]
 
|align=left rowspan=2|[[D2_Fire_Spells#Fire_Bolt|Fire Bolt]]
 
|3||5||align=left rowspan=2|
 
*Weapon <sup>1</sup>
 
|6||4
 
|-
 
|4||10||20||15
 
|-
 
|align=left|[[D2_Cold_Spells#Ice_Bolt|Ice Bolt]]
 
|3||5||align=left|
 
*Weapon <sup>1</sup>
 
|6||4
 
|-
 
|align=left|[[D2_Lightning_Spells#Lightning|Lightning]]
 
|3||5||align=left|
 
*Weapon <sup>1</sup>
 
|18||13
 
|-valign=top
 
|align=left rowspan=3|[[D2_Lightning_Spells#Chain_Lightning|Chain Lightning]]
 
|3||5
 
|align=left rowspan=3|
 
*Amulet
 
*Weapon <sup>1</sup>
 
*Ring
 
||25||18
 
|-
 
|3||8|||35||26
 
|-
 
|5||8|||45||33
 
|}
 
 
 
 
 
<sup>1</sup> Excluding missile weapons
 
<br>
 
<br>
 
 
 
==On Striking==
 
*[[D2_On_Striking|On Striking]]
 
<br>
 
 
 
==When Struck==
 
*[[D2_When_Struck|When Struck]]
 
<br>
 
 
 
==When You Die==
 
*[[D2_Poison_and_Bone_Spells#Poison_Nova|Poison Nova]] and [[D2_Lightning_Spells#Nova|Nova]] are cast from the user's location.
 
*[[D2_Lightning_Spells#Chain_Lightning|Chain Lightning]] is cast from the user's location at the killer.
 
*[[D2_Fire_Spells#Meteor|Meteor]] and [[D2_Cold_Spells#Blizzard|Blizzard]] are cast on the killer's location.
 
 
 
 
 
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
 
!width=130|[[D2_Classes|Class]]!!width=130|[[D2_Skills|Skill]]!!align=center width=61|Level!!align=center width=61|Chance!!width=268|Item!!align=center width=61|Ladder
 
|-
 
![[D2_Necromancer|Necromancer]]
 
|[[D2_Poison_and_Bone_Spells#Poison_Nova|Poison Nova]]
 
|align=right|51||align=right|100||{{D2 Unique|=Rainbow Facet Jewel}}||No
 
|-valign=top
 
!rowspan=7|[[D2_Sorceress|Sorceress]]
 
|[[D2_Lightning_Spells#Nova|Nova]]
 
|align=right|44||align=right|100||{{D2 Unique|=Medusa's Gaze Aegis}}||No
 
|-valign=top
 
|rowspan=2|[[D2_Lightning_Spells#Chain_Lightning|Chain Lightning]]
 
|align=right|44||align=right|100||{{D2 Unique|=Death}} sword/axe||Yes
 
|-
 
|align=right|47||align=right|100||{{D2 Unique|=Rainbow Facet Jewel}}||No
 
|-valign=top
 
|rowspan=3|[[D2_Fire_Spells#Meteor|Meteor]]
 
|align=right|31||align=right|100||{{D2 Unique|=Rainbow Facet Jewel}}||No
 
|-
 
|align=right|45||align=right|100||{{D2 Unique|=Destruction}} polearm/sword||Yes
 
|-
 
|align=right|48||align=right|100||{{D2 Unique|=Hand of Justice}} weapon||No
 
|-
 
|[[D2_Cold_Spells#Blizzard|Blizzard]]
 
|align=right|37||align=right|100||{{D2 Unique|=Rainbow Facet Jewel}}||No
 
|}
 
<br>
 
 
 
==When You Kill an Enemy==
 
% Chance to Cast When You Kill an Enemy is applied when a target is killed by the user's weapon damage, poison damage applied by either weapon or [[D2_Skills|skill]], or Open Wounds.
 
*[[D2_Curses#Decrepify|Decrepify]] and [[D2_Lightning_Spells#Chain_Lightning|Chain Lightning]] are cast from the target's location.
 
*[[D2_Poison_and_Bone_Spells#Poison_Nova|Poison Nova]] is cast from the user's location.
 
*[[D2_Fire_Spells#Enchant|Enchant]] is cast on the user only.
 
 
 
 
 
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
 
!width=130|[[D2_Classes|Class]]!!width=130|[[D2_Skills|Skill]]!!align=center width=61|Level!!align=center width=61|Chance!!width=268|Item!!align=center width=61|Ladder
 
|-valign=top
 
!rowspan=2|[[D2_Necromancer|Necromancer]]
 
|[[D2_Curses#Decrepify|Decrepify]]
 
|align=right|6||align=right|50||{{D2 Unique|=Executioner's Justice Glorious Axe}}||Yes
 
|-
 
|[[D2_Poison_and_Bone_Spells#Poison_Nova|Poison Nova]]
 
|align=right|20||align=right|50||{{D2 Unique|=Breath of the Dying}} weapon||No
 
|-valign=top
 
!rowspan=2|[[D2_Sorceress|Sorceress]]
 
|[[D2_Fire_Spells#Enchant|Enchant]]
 
|align=right|21||align=right|30||{{D2 Unique|=Obedience}} polearm||Yes
 
|-
 
|[[D2_Lightning_Spells#Chain_Lightning|Chain Lightning]]
 
|align=right|20||align=right|50||{{D2 Unique|=Infinity}} polearm||Yes
 
|}
 
<br>
 
 
 
==When You Level-up==
 
*All [[D2_Skills|skills]] below are cast on the user, or on or from their location.
 
 
 
 
 
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
 
!width=130|[[D2_Classes|Class]]!!width=130|[[D2_Skills|Skill]]!!align=center width=61|Level!!align=center width=61|Chance!!width=268|Item!!align=center width=61|Ladder
 
|-
 
![[D2_Assassin|Assassin]]
 
|[[D2_Shadow_Disciplines#Venom|Venom]]
 
|align=right|23||align=right|100||{{D2 Unique|=Rainbow Facet Jewel}}||No
 
|-
 
!rowspan=6|[[D2_Sorceress|Sorceress]]
 
|[[D2_Cold_Spells#Frost_Nova|Frost Nova]]
 
|align=right|43||align=right|100||{{D2 Unique|=Rainbow Facet Jewel}}||No
 
|-valign=top
 
|rowspan=3|[[D2_Fire_Spells#Blaze|Blaze]]
 
|align=right|29||align=right|100||{{D2 Unique|=Rainbow Facet Jewel}}||No
 
|-
 
|align=right|36||align=right|100||{{D2 Unique|=Hand of Justice}} weapon||No
 
|-
 
|align=right|40||align=right|100||{{D2 Unique|=Phoenix}} weapon/shield||Yes
 
|-
 
|[[D2_Lightning_Spells#Nova|Nova]]
 
|align=right|41||align=right|100||{{D2 Unique|=Rainbow Facet Jewel}}||No
 
|-
 
|[[D2_Cold_Spells#Blizzard|Blizzard]]
 
|align=right|40||align=right|100||{{D2 Unique|=Ice}} missile weapon||Yes
 
 
|}
 
|}
 
<br>
 
<br>
  
 
==Casting order==  
 
==Casting order==  
Casting order is normally irrelevant: if two or more [[D2_Skills|skills]] are triggered by the same event, '''all''' are cast, even if there are two or more [[D2_Skills#Delay|delays]]: those for each skill are not applied. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=848971] [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=851597] However, an 11 frame delay is applied from the action flag (the frame in the attack or casting animation in which the action is actually executed). During this delay '''no''' [[D2_Skills#Active_skills|active skills]] can be used, although Scrolls of Identify and Town Portal placed in the belt can be used. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76605&view=findpost&p=911742] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76605&view=findpost&p=911779]
+
Casting order is normally irrelevant: if two or more skills are triggered by the same event, '''all''' are cast, even if there are two or more [[D2_Skills#Delay|delays]]: those for each skill are not applied. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=848971] [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=851597] However, an 11 frame delay is applied from the action flag (the frame in the attack or casting animation in which the action is actually executed). During this delay '''no''' [[D2_Skills#Active_skills|active skills]] can be used, although Scrolls of Identify and Town Portal placed in the belt can be used. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76605&view=findpost&p=911742] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76605&view=findpost&p=911779]
  
  
Line 280: Line 154:
  
  
Casting order only becomes relevant when two or more [[D2_Skills|skills]] using [[D2_Missiles#Next delay|next delay missiles]] are cast (since the [[D2_Missiles#Next_delay|next delay]] of the first cast may prevent those following from applying to the target), or when two or more [[D2_Curses|Curses]] are cast (since the last cast will normally overwrite those preceding it). The factors affecting casting order for all remaining cases take precedence in the following order:
+
Casting order only becomes relevant when two or more skills using [[D2_Missile#Next delay|next delay missiles]] are cast (since the next delay of the first cast may prevent those following from applying to the target), or when two or more [[D2 Necromancer#Curses|Curses]] are cast (since the last cast will normally overwrite those preceding it). The factors affecting casting order for all remaining cases take precedence in the following order:
 
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===Trigger event===
 
===Trigger event===
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
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{{Text table}}
!width=130|Event!!width=199 align=center|[[D2_Curses|Curses]] [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=851199]!!width=199 align=center|Other [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=852445]
+
|-align=center
 +
!width=84 align=left|Event
 +
!width=194|Curses [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=851199]
 +
!width=194|Other [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=852445]
 
|-valign=top
 
|-valign=top
 
!Active
 
!Active
 
|
 
|
 
#[[D2_On_Striking|On Striking]]
 
#[[D2_On_Striking|On Striking]]
#[[D2_%_Chance_to_Cast#On Attack|On Attack]]
+
#[[D2 On Attack|On Attack]]
#[[D2_%_Chance_to_Cast#When_You_Kill_an_Enemy|When You Kill An Enemy]]
+
#[[D2 When_You_Kill_an_Enemy|When You Kill an Enemy]]
#[[D2_%_Chance_to_Cast#When_You_Level-up|When You Level-up]]
+
#[[D2 When_You_Level-up|When You Level-up]]
 
|
 
|
#[[D2_%_Chance_to_Cast#On Attack|On Attack]]
+
#[[D2 On Attack|On Attack]]
 
#[[D2_On_Striking|On Striking]]
 
#[[D2_On_Striking|On Striking]]
#[[D2_%_Chance_to_Cast#When_You_Kill_an_Enemy|When You Kill An Enemy]]
+
#[[D2 When_You_Kill_an_Enemy|When You Kill an Enemy]]
#[[D2_%_Chance_to_Cast#When_You_Level-up|When You Level-up]]
+
#[[D2 When_You_Level-up|When You Level-up]]
 
|-valign=top
 
|-valign=top
 
!Passive
 
!Passive
 
|
 
|
 
#[[D2_When_Struck|When Struck]]
 
#[[D2_When_Struck|When Struck]]
#[[D2_%_Chance_to_Cast#When_You_Die|When You Die]]
+
#[[D2 When_You_Die|When You Die]]
 
|
 
|
 
#[[D2_When_Struck|When Struck]]
 
#[[D2_When_Struck|When Struck]]
#[[D2_%_Chance_to_Cast#When_You_Die|When You Die]]
+
#[[D2 When_You_Die|When You Die]]
 
|}
 
|}
 
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===Skill/stat order===
 
===Skill/stat order===
When the trigger event and item are the same, casting order is determined by the displayed order: [[D2_Curses|Curses]] are cast in descending order (first displayed to last), [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=851503] while other [[D2_Skills|skills]] are cast in ascending order (last displayed to first). [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=852445] The table lists [[D2_Curses|Curses]] and [[D2_Skills|skills]] in casting order, not displayed order:
+
When the trigger event and item are the same, casting order is determined by the displayed order: [[D2 Necromancer#Curses|Curses]] are cast in descending order (first displayed to last), [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=851503] while other skills are cast in ascending order (last displayed to first). [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=852445] The table lists Curses and skills in casting order, not displayed order:
  
  
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
+
{{Text table}}
 
|-align=center
 
|-align=center
!width=268|[[D2_Curses|Curse]]!!width=268|[[D2_Skills|Skill]]
+
!width=238|Curse!!width=238|Skill
 
|-valign=top
 
|-valign=top
 
|
 
|
#[[D2_Warcries#Taunt|Taunt]]
+
#[[D2 Taunt|Taunt]]
#[[D2_Warcries#Howl|Howl]] <sup>1</sup>
+
#[[D2 Howl|Howl]] <sup>1</sup>
#[[D2_Curses#Lower_Resist|Lower Resist]]
+
#[[D2 Lower Resist|Lower Resist]]
#[[D2_Curses#Decrepify|Decrepify]]
+
#[[D2 Decrepify|Decrepify]]
#[[D2_Curses#Attract|Attract]]
+
#[[D2 Attract|Attract]]
#[[D2_Curses#Life_Tap|Life Tap]]
+
#[[D2 Life Tap|Life Tap]]
#[[D2_Curses#Confuse|Confuse]]
+
#[[D2 Confuse|Confuse]]
#[[D2_Curses#Terror|Terror]]
+
#[[D2 Terror|Terror]]
#[[D2_Curses#Iron_Maiden|Iron Maiden]]
+
#[[D2 Iron Maiden|Iron Maiden]]
#[[D2_Curses#Weaken|Weaken]]
+
#[[D2 Weaken|Weaken]]
#[[D2_Curses#Dim_Vision|Dim Vision]]
+
#[[D2 Dim Vision|Dim Vision]]
#[[D2_Curses#Amplify_Damage|Amplify Damage]]
+
#[[D2 Amplify Damage|Amplify Damage]]
 
#Hit Blinds Target
 
#Hit Blinds Target
 
#Hit Causes Monster to Flee
 
#Hit Causes Monster to Flee
 
|
 
|
#[[D2_Cold_Spells#Frost_Nova|Frost Nova]]
+
#[[D2 Frost Nova|Frost Nova]]
#[[D2_Lightning_Spells#Nova|Nova]]
+
#[[D2 Nova|Nova]]
#[[D2_Lightning_Spells#Chain_Lightning|Chain Lightning]]
+
#[[D2 Chain Lightning|Chain Lightning]]
#[[D2_Poison_and_Bone_Spells#Teeth|Teeth]]
+
#[[D2 Teeth|Teeth]]
#[[D2_Poison_and_Bone_Spells#Poison_Nova|Poison Nova]]
+
#[[D2 Poison Nova|Poison Nova]]
#[[D2_Elemental#Twister|Twister]] <sup>2</sup>
+
#[[D2 Twister|Twister]] <sup>2</sup>
#[[D2_Elemental#Volcano|Volcano]] <sup>2</sup>
+
#[[D2 Volcano|Volcano]] <sup>2</sup>
#[[D2_Elemental#Tornado|Tornado]] <sup>2</sup>
+
#[[D2 Tornado|Tornado]] <sup>2</sup>
 
|}
 
|}
  
  
<sup>1</sup> [[D2_Warcries#Howl|Howl]] may be cast second, but due to its mechanics it is actually applied last. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=851586]<br>
+
<sup>1</sup> Howl may be cast second, but due to its mechanics it is actually applied last. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=851586]<br>
<sup>2</sup> [[D2_Elemental#Twister|Twister]], [[D2_Elemental#Volcano|Volcano]] and [[D2_Elemental#Tornado|Tornado]] mechanics will often result in variations between casting and application order.
+
<sup>2</sup> Twister, Volcano and Tornado mechanics will often result in variations between casting and application order.
 
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Line 370: Line 247:
 
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==References==
 
==References==
 
*Adeyke, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=29139 Random level of CTC skill] (Technical Discussion)
 
*Adeyke, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=29139 Random level of CTC skill] (Technical Discussion)
 
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76605 % Chance to Cast and Curses Tests] (Technical Discussion)
 
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76605 % Chance to Cast and Curses Tests] (Technical Discussion)
 +
 +
 +
[[Category:D2 Skills]]

Revision as of 19:28, 25 September 2010

Template:D2 Skill nav


% Chance to Cast gives a chance to use a skill when triggered by an event, without costing any mana.

  • Skill level cannot be increased: however, equipping multiple % Chance to Cast of the same skill, level and event will result in the individual percentages being added together to apply a single % Chance to Cast of that skill, level and event (although >100% Chance to Cast is redundant). [1]
  • Skills used receive passive bonuses including synergy bonuses, but do not apply them.
  • The existence of pets summoned will be unstable unless the player invests skill points in the native skill or acquires it from an Oskill. Pets will not be summoned by hirelings.
  • % Chance to Cast on Attack, on Striking and When You Kill an Enemy are restricted to the weapon on which they spawn (% Chance to Cast on one weapon will not apply to the other). [2]
  • No % Chance to Cast is applied while using Whirlwind.


Skill level

% Chance to Cast normally specifies a set skill level (slvl), but a few apply a skill level which is dependent on the skill's required level (rlvl) and the item level (ilvl): slvl = min([(ilvl-rlvl)/4]+1,20). [3] The table below specifies the minimum ilvl required for particular slvls, dependent on the skill's rlvl.


Rlvl Slvl
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
1 1 5 9 13 17 21 25 29 33 37 41 45 49 53 57 61 65 69 73 77
6 3 10 14 18 22 26 30 34 38 42 46 50 54 58 62 66 70 74 78 82
12 9 16 20 24 28 32 36 40 44 48 52 56 60 64 68 72 76 80 84 88
18 15 22 26 30 34 38 42 46 50 54 58 62 66 70 74 78 82 86 90 94
24 21 28 32 36 40 44 48 52 56 60 64 68 72 76 80 84 88 92 96
30 27 34 38 42 46 50 54 58 62 66 70 74 78 82 86 90 94 98


This only applies to seven Unique items. In practice, minimum slvl is determined by the Unique item level or its base item level, whichever is highest. The table below specifies the minimum ilvl required for particular slvls.


Unique Item Level Skill Rlvl Slvl % Chance Event
7 8 9 10 11 12 13 14 15 16 17 18 19 20
[[D2 Unique Elite sword#Lightsabre|Template:D2 Unique]] 73 Chain Lightning 18 70 74 78 82 86 90 94 5 On Attack
[[D2 Unique Elite axe#Hellslayer|Template:D2 Unique]] 73 Fire Ball 12 72 76 80 84 88 10 On Attack
[[D2 Unique Exceptional axe#Stormrider|Template:D2 Unique]] 49 Charged Bolt 1 49 53 57 61 65 69 73 77 10 On Striking
[[D2 Unique amulet#The Rising Sun|Template:D2 Unique]] 73 Meteor 24 72 76 80 84 88 92 96 2 When Struck
[[D2 Unique Exceptional belt#Snowclash|Template:D2 Unique]] 49 Blizzard 24 48 52 56 60 64 68 72 76 80 84 88 92 96 5 When Struck
[[D2 Unique Exceptional axe#Boneslayer Blade|Template:D2 Unique]] 50 Holy Bolt 6 50 54 58 62 66 70 74 78 82 50 When Struck
[[D2 Unique Elite polearm#Stormspire|Template:D2 Unique]] 85 Charged Bolt 1 77 2 When Struck


Casting order

Casting order is normally irrelevant: if two or more skills are triggered by the same event, all are cast, even if there are two or more delays: those for each skill are not applied. [4] [5] However, an 11 frame delay is applied from the action flag (the frame in the attack or casting animation in which the action is actually executed). During this delay no active skills can be used, although Scrolls of Identify and Town Portal placed in the belt can be used. [6] [7]


This 11 frame delay does not interrupt an attack sequence if % Chance to Cast is applied during that sequence. The delay can be applied from the action flag of any individual attack in the sequence, so if it is applied by an attack early in the sequence then the delay may end before that sequence ends. If multiple attacks in a sequence apply % Chance to Cast, the delay is applied from the last attack in the sequence to apply it. [8]


Casting order only becomes relevant when two or more skills using next delay missiles are cast (since the next delay of the first cast may prevent those following from applying to the target), or when two or more Curses are cast (since the last cast will normally overwrite those preceding it). The factors affecting casting order for all remaining cases take precedence in the following order:

Trigger event

Event Curses [9] Other [10]
Active
  1. On Striking
  2. On Attack
  3. When You Kill an Enemy
  4. When You Level-up
  1. On Attack
  2. On Striking
  3. When You Kill an Enemy
  4. When You Level-up
Passive
  1. When Struck
  2. When You Die
  1. When Struck
  2. When You Die


Equipping order

When the trigger event is the same, equipping order determines casting order: first equipped, first cast and so on. [11] [12] Only when the user switches weapons, levels-up or dies will the game re-equip weapons or items in the following order: [13]


  1. Head
  2. Neck
  3. Torso
  4. Right Arm
  5. Left Arm
  6. Right Ring
  7. Left Ring
  8. Belt
  9. Feet
  10. Gloves


Skill/stat order

When the trigger event and item are the same, casting order is determined by the displayed order: Curses are cast in descending order (first displayed to last), [14] while other skills are cast in ascending order (last displayed to first). [15] The table lists Curses and skills in casting order, not displayed order:


Curse Skill
  1. Taunt
  2. Howl 1
  3. Lower Resist
  4. Decrepify
  5. Attract
  6. Life Tap
  7. Confuse
  8. Terror
  9. Iron Maiden
  10. Weaken
  11. Dim Vision
  12. Amplify Damage
  13. Hit Blinds Target
  14. Hit Causes Monster to Flee
  1. Frost Nova
  2. Nova
  3. Chain Lightning
  4. Teeth
  5. Poison Nova
  6. Twister 2
  7. Volcano 2
  8. Tornado 2


1 Howl may be cast second, but due to its mechanics it is actually applied last. [16]
2 Twister, Volcano and Tornado mechanics will often result in variations between casting and application order.

Skill Level

When the trigger event, item and skill are the same, casting order is determined by ascending order of skill level: the lowest is cast first and the highest is cast last. [17]

References