Difference between revisions of "Charge"

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(Corrected Charge speed formula and links, other minor formatting changes)
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|WD=100%
 
|WD=100%
 
|LB=Yes}}
 
|LB=Yes}}
{{U|=In showing fear, a Paladin displays his lack of faith, and a faithless Paladin is less than a man - let alone a knight. This is vital in that when all else fails, it is faith that will carry the Paladin through to victory. Warriors of faith never shirk from combat, but rush forward with heads down and shields up, allowing their glory to carry them into the thick of battle to deliver the first blow.}}
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{{Ub|=In showing fear, a Paladin displays his lack of faith, and a faithless Paladin is less than a man - let alone a knight. This is vital in that when all else fails, it is faith that will carry the Paladin through to victory. Warriors of faith never shirk from combat, but rush forward with heads down and shields up, allowing their glory to carry them into the thick of battle to deliver the first blow.}}
  
  
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|-
 
|-
 
!align=left|+[[% Attack Rating]]
 
!align=left|+[[% Attack Rating]]
|35 + (15*slvl)
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|15*slvl + 35
 
|-
 
|-
 
!align=left|+[[% Damage]]
 
!align=left|+[[% Damage]]
|75 + (25*slvl)
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|25*slvl + 75
 
|-
 
|-
 
!align=left|{{S|=+% Damage}}
 
!align=left|{{S|=+% Damage}}
|20 * ([[Might]].blvl+[[Vigor]].blvl)
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|20 * [[Might]].blvl+[[Vigor]].blvl
 
|}
 
|}
  
  
*To attack a target, it must be selected, within line of sight but outside [[melee]] range, and unobstructed. [[Paladin (Diablo II)|Paladin]] will then charge toward target and attack it when within melee range. Regardless of the success of the attack, eligible target will always be [[knockback|knocked back]], and when unobstructed this will normally place them outside melee range, allowing consecutive charges: these will normally be 8-9 frames apart, depending on charge speed, resulting in ~2.778 or 3.125 attacks per second. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741&#entry951248]
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*To attack a target, it must be selected, within line of sight but outside [[melee]] range, and unobstructed. The [[Paladin (Diablo II)|Paladin]] will then charge toward the target and attack it when within melee range. Regardless of the success of the attack, eligible target will always be [[knockback|knocked back]], and when unobstructed this will normally place them outside melee range, allowing consecutive charges: these will normally be 8-9 frames apart, depending on charge speed, resulting in ~2.778 or 3.125 attacks per second. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741&#entry951248]
*When target '''is''' within melee range, or none is selected and any target is within melee range, using Charge will cost [[mana]] but only result in a normal Attack, with no +% Attack Rating and +% Damage from Charge. Charge will also cost mana when used while obstructed.
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*When the target '''is''' within melee range, or none is selected and any target is within melee range, using Charge will cost [[mana]] but only result in a standard Attack, with no +% Attack Rating and +% Damage from Charge. Charge will also cost mana when used while obstructed.
 
*Although Charge excels with a two-handed weapon, [[Smite]] can be a useful companion skill to allow targets within melee range to be knocked back out of it, allowing Charge to be used again.
 
*Although Charge excels with a two-handed weapon, [[Smite]] can be a useful companion skill to allow targets within melee range to be knocked back out of it, allowing Charge to be used again.
*[[Attack rate]] does not apply to Charge attacks.
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*[[Attack speed]] does not apply to Charge attacks.
 
*While charging, [[block]]ing is reduced to 1/3 (maximum 25%) but attackers still require a hit-check (so they do not always hit, as would be the case while running). [http://diablo3.ingame.de/forum/paladin-tempel-10/ansturm-1673865/?postcount=12#post26191398]
 
*While charging, [[block]]ing is reduced to 1/3 (maximum 25%) but attackers still require a hit-check (so they do not always hit, as would be the case while running). [http://diablo3.ingame.de/forum/paladin-tempel-10/ansturm-1673865/?postcount=12#post26191398]
*Charge speed is not modified by [[Faster Run/Walk]], but it ''is'' modified by all other [[movement speed]] modifiers. However, due to the way it is calculated these modifiers aren't normally as significant as when applied to walk or run speed:
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*Charge speed is not modified by [[Faster Run/Walk]], but it ''is'' modified by all other [[walk/run speed]] modifiers. However, due to the way it is calculated these modifiers aren't normally as significant as when applied to walk or run speed:
  
  
:Charge speed = (Base run speed * max( (100 + Speed) / 100 , -50) ) + (Base run speed * 150/100) [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741&#entry951269]
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:Charge speed = (Base run speed * 100+max(Speed, -50) /100) + (Base run speed * 1.5) [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741&#entry951269]
  
  
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**[[Decrepify]]
 
**[[Decrepify]]
 
**[[Slows Target]]
 
**[[Slows Target]]
*Since there is a floor of -50% movement speed, minimum Charge speed is normally 18 yards per second ( (9*0.5) + 13.5). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741&#entry951269]
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*Since there is a floor of -50% walk/run speed, minimum Charge speed is normally 18 yards per second (9*0.5 + 13.5). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741&#entry951269]
*However, when movement is modified while already charging, Charge bonus may be lost and charge speed is simply calculated as follows:
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*However, when walk/run speed is modified while already charging, the Charge bonus may be lost and charge speed is simply calculated as follows:
  
  
:Charge speed = max(9 + (6 * (100 + Speed) / 100) , 1.5) [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741&#entry951269]
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:Charge speed = max(9 + (6 * 100+Speed /100) , 1.5) [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741&#entry951269]
  
  
*Faster Run/Walk still doesn't apply, and Charge speed can be reduced to the floor of 1.5 yards per second (although this requires -125% movement speed). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741&#entry951269] Charge bonus may also be lost when an obstruction causes a change of course, but does not actually prevent Paladin from reaching his destination.
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*Faster Run/Walk still doesn't apply, and Charge speed can be reduced to the floor of 1.5 yards per second (although this requires -125% walk/run speed). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741&#entry951269] Charge bonus may also be lost when an obstruction causes a change of course, but does not actually prevent Paladin from reaching his destination.
*Base Charge speed of 22.5 yards per second is equivalent to running with '''+225%''' movement speed, giving the Paladin almost unrivalled movement speed. Charge can be used to travel quickly by selecting it on the right mouse button, or the left mouse button while holding down the Shift key, and '''not''' selecting a target: Paladin will charge to the cursor as long as he is unobstructed and buttons are held down. However, if he is within melee range of any target before or after charging he will attack it without charging, so it is best to use the left mouse button and release the Shift key to allow him to run out of range and resume charging.
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*Base Charge speed of 22.5 yards per second is equivalent to running with '''+225%''' walk/run speed, giving the Paladin almost unrivaled movement speed. Charge can be used to travel quickly by selecting it on the right mouse button, or the left mouse button while holding down SHIFT, and '''not''' selecting a target: the Paladin will charge to the cursor as long as he is unobstructed and buttons are held down. However, if he is within melee range of any target before or after charging he will attack it without charging, so it is best to use the left mouse button and release SHIFT to allow him to run out of range and resume charging.
  
  
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*On rare occasions there may be a glitch which results in Paladin being unable to move. When encountered, first try switching weapons; if this does not resolve the issue, the game will have to be saved and exited.
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*On rare occasions there may be a glitch which results in the Paladin being unable to move. When encountered, first try swapping weapons; if this doesn't resolve the issue, the game will have to be saved and exited.
 
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==Source==
 
==Source==
*The following monsters also use Charge as an attack (although it always hits and cannot be [[block]]ed):
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*The following [[monster]]s also use Charge as an attack (although it always hits and cannot be [[block]]ed):
 
**[[Claw Viper]] ([[Act 5]] only)
 
**[[Claw Viper]] ([[Act 5]] only)
 
**[[Reanimated Horde]]
 
**[[Reanimated Horde]]
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===[[Skill bonus]]===
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===Skill bonus===
*+(1-3) Charge ([[Paladin (Diablo II)|Paladin]] Only) can spawn on ilvl >11 [[scepter]]s.
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*{{Mb|=+(1-3) Charge ([[Paladin (Diablo II)|Paladin]] Only)}} can spawn on ilvl > 11 [[scepter]]s.
 
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Revision as of 15:54, 12 April 2014