Difference between revisions of "Charged Bolt"

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|min(2+slvl , 24)
 
|min(2+slvl , 24)
 
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*Bolts are [[size]] 1 and destroyed upon collision, so each can only hit one target. However, multiple bolts can hit the same target. As a result, they are most effective when cast at targets at close range since they disperse as they travel further away from the caster.
 
*Bolts are [[size]] 1 and destroyed upon collision, so each can only hit one target. However, multiple bolts can hit the same target. As a result, they are most effective when cast at targets at close range since they disperse as they travel further away from the caster.
*Level >21 casts maximum 24 bolts.
 
 
*[[Cast rate]]
 
*[[Cast rate]]
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[[File:Charged Bolt.png|center|frame|Unlike [[Teeth]] and [[Multiple Shot]], the position of the cursor or target does not affect trajectory of the bolts; only the direction in which they are cast does so.]]
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*Level >21 casts maximum 24 bolts. Optimal casting position against a single target varies depending on target [[size]].
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{|cellpadding=0 cellspacing=0 width=100%
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|width=33%|
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[[File:Charged Bolt (size 1).PNG|center|frame|[[Size#Size 1|Size 1]] target is hit by 16 of 24 bolts from highlighted positions; [[teleport]]ing on top of a selected target results in it being hit by only 8 bolts.]]
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|width=34%|
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[[File:Charged Bolt (size 2).PNG|center|frame|[[Size#Size 2|Size 2]] target is hit by all 24 bolts from highlighted positions; teleporting on top of a selected target places caster in one of these positions.]]
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[[File:Charged Bolt (size 3).PNG|center|frame|[[Size#Size 3|Size 3]] target is hit by 21 of 24 bolts from highlighted positions; teleporting on top of a selected target results in it being hit by only 16 bolts.]]
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|}
 
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Revision as of 13:35, 28 June 2012