Difference between revisions of "Charged Bolt Sentry"

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Revision as of 07:31, 24 July 2011

Template:D2 Trap


Template:D2 Unique


Details

Level 1-60 stats


Template:D2 Stat |- !align=left|Shots Fired |5 |- !align=left|Template:D2 Set |[Lightning Sentry.blvl/4] |- !align=left|Bolts/Shot |5 |- !align=left|Template:D2 Set |[Shock Web.blvl/3] |- !align=left|Min Lightning Damage |1 |- !align=left|Template:D2 Set |6*(Fire Blast.blvl+Lightning Sentry.blvl+Death Sentry.blvl) |}


Template:D2 Skill |- !align=left|Max Lightning Damage |(3*slvl)+4||(4*slvl)-4||(6*slvl)-36||(7*slvl)-58||(8*slvl)-86 |}


  • Assassin and any Shadow Warrior or Shadow Master can summon maximum of five sentries between them, which can include any combination of the following:
    • Blade Sentinel
    • Charged Bolt Sentry
    • Wake of Fire
    • Lightning Sentry
    • Wake of Inferno
    • Death Sentry
  • Once five sentries have been summoned, summoning another will dispel the earliest summoned.
  • Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight).
  • Since damage is applied by the sentry and not the Assassin, +% Lightning Skill Damage and -% Enemy Lightning Resistance do not apply.
  • Fires multiple long range charged bolts which are destroyed upon impact with a single target. Since bolts disperse as they travel further away and a target can be hit by multiple bolts, best positioned as close to a target as possible.
  • Bolts may be long range, but target needs to be within awareness range of sentry.
  • +% Lightning Damage synergy bonus does not apply to minimum lightning damage.
  • Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots.
  • Uses attack rate.


Sources

  • Shadow Warrior and Shadow Master can also summon Charged Bolt Sentry.


Skill bonus

  • +(1-3) Charged Bolt Sentry (Assassin Only) can spawn on ilvl >11 Exceptional and Elite claws (Hand Scythe and higher).


Level 1-60 stats

Details

Template:D2 Level 1-10 |- !align=left|Max Lightning Damage |7||10||13||16||19||22||25||28||32||36 |}


Template:D2 Level 11-20 |- !align=left|Max Lightning Damage |40||44||48||52||56||60||66||72||78||84 |}


Template:D2 Level 21-30 |- !align=left|Max Lightning Damage |90||96||103||110||117||124||131||138||146||154 |}


Template:D2 Level 31-40 |- !align=left|Max Lightning Damage |162||170||178||186||194||202||210||218||226||234 |}


Template:D2 Level 41-50 |- !align=left|Max Lightning Damage |242||250||258||266||274||282||290||298||306||314 |}


Template:D2 Level 51-60 |- !align=left|Max Lightning Damage |322||330||338||346||354||362||370||378||386||394 |}

References