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Revision as of 14:50, 1 February 2011

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"My name? Long ago, such worthless details fell from memory. I know only the lust for glorious battle - for blood, for victory! I seek only the Eye of Tzeentch - his favour, his grace, his Dark Gifts - that through them, I may be remade - reborn! Why do we raid your lands? Why do we burn your homes? Why do we flay your flesh? To serve the Lord of Change and his magnificent designs." - An unknown Chosen of Tzeentch


A Chosen Champion of Tzeentch is a sight to behold - warped by the blessings of the dark gods, these hulking behemoths have the power and size to match even the mightiest of mortal creatures. Their thick Chaos armor can ward off the most punishing of blows, while the fell weapons they wield can cleave the heaviest of defenses. However, these "blessings" come at a price - the Chosen is beholden to Tzeentch, and must constantly strive to earn his favor. For the Chosen of Tzeentch this means more than mere slaughter and death. In order to earn the grace of the Changer of Ways, the Chosen must apply guile and trickery as much as brute force. Only through careful planning and deliberate carnage can a Chosen of Tzeentch truly find the favor of their god.


The Chosen of Tzeentch Specialty

Tzeentch expects his Champions to be both ferocious warriors and cunning tacticians. As a result, Chosen who excel in these areas are granted profane rewards. These Dark Gifts allow the Chosen to manipulate the ruinous power of Chaos itself. While this provides them with ever greater strength, it also continually strips away any remnants of humanity that may still reside in the dark recesses of their memories. These Dark Gifts supplement the warrior’s awesome martial skills, increasing their durability, strength and even allowing them to harness the Winds of Magic.

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Playing as the Chosen

Above all else, as a Chosen Champion, you will seek the esteem of Tzeentch. Yours is an arduous path, forever seeking out greater glory in the eyes of the Raven God by playing a crucial role in his terrible schemes and cruel manipulations. Encased in a blasphemous panoply of heavy armor, you will endeavor to place yourself on the front line of every battle, where you will bring to bear the power of your Dark Gifts against your foes. You will also often be called upon to protect the insignificant or the weak, not as an act of compassion, but rather in service to the inscrutable machinations of your treacherous god.

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Fighting the Chosen

Only death - either yours or theirs - brings any hope of respite from the fear and confusion that the Chosen inspire and the devastation they wreak on the battlefield. The best choice is almost certainly to do anything and everything you can to eliminate the Chosen from the fight as quickly as possible. They are devious and manipulative, and it is unwise to give them any opportunity to use their Dark Gifts to guide the course of a battle. Since they are most dangerous at close range, wise groups will focus magical and ranged attacks on them early in the fight. Failing that, your only hope is a focused, heavy melee attack – though it will certainly be a race against the dark and creeping terror such close proximity to the monstrous Chosen will instill in you and your allies.

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The Look of the Chosen

  • Ornate and brightly adorned heavy armor made of strange, curving components decorated with the colors and marks of Tzeentch.
  • Uses heavy shields bearing the crest and symbols of the Raven God.
  • Wields massive melee weapons that crackle with ruinous power at high levels.

http://mythicmktg.fileburst.com/war/us/home/images/armiesofWAR/chaos/Chosen/chosen-look-01_thumb.gif

http://mythicmktg.fileburst.com/war/us/home/images/armiesofWAR/chaos/Chosen/chosen-concept-01_thumb.gif

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http://mythicmktg.fileburst.com/war/us/home/images/armiesofWAR/chaos/Chosen/chosen-look-03_thumb.gif

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Career Masteries

Do not be mislead by appearances, for they are the first weapon of the Chosen. Covered from head to toe in unholy armor, wielding massive weapons capable of rending enemies limb from limb, the Chosens are hulking figures of dread and terror on the battlefield - but woe to the enemy who dismisses them as simple brutes! Tzeentch's Chosen are cunning warriors who can bring forth a whisper of the Ruinous Powers into this world, dooming their enemies to a fate that is, perhaps, worse than a simple death.

The Chosen have been blessed by Tzeentch with several dark gifts, powers of Chaos which they can grasp and pull into this world through their very bodies. These powers pour forth from within their massive armor, and spill out as profane auras. In addition to causing an immediate effect when they first burst out from the Chosen's grasp, these lingering effects will continue to empower the player for several moments, allowing them to unleash melee attacks fueled by the unholy power of Tzeentch himself.

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Path of Dread

The Path of Dread is focused on directly and brutally crushing your foes. A master of Dread will be likely to favor a Greatweapon instead of a shield, greatly increasing their offensive power at the cost of sacrificing the protections that a shield would otherwise offer. They will be easily capable of picking up a shield when the situation calls for it...but they won't be happy about it.

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Path of Corruption

The Path of Corruption is a cunning Mastery for those who prefer to outlast their enemies, letting their foes beat in futility on a massive shield until they're exhausted, and then crushing them with deliberate and vicious attacks. A specialist in Corruption will be the person who defines where the lines of battle will be drawn, since they -are- the front lines.

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Path of Discord

The Path of Discord is one that delves more deeply into Tzeentch's gifts, and masters of Discord more fully understand how to manipulate the Chaos forces that swirl within them. They can unleash blasts of magical power, or twist the magical energies to unnaturally enhance their melee attacks. Their understanding of the nature of magic is still relatively shallow, however, and they can not hope to approach the skill or power of a true magus, but even their brief flashes of otherworldly energy are enough to empower them as potent melee combatants.

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Common Builds

PVE: Tanking

So this one is a pure PvE spec and needs little explanation. It combines Oppression and Crippling Strikes to provide a total of 40% extra damage reduction and then slaps on a 25% parry increase from Mixed Defenses for 5 seconds after you block. Since in PvE you’ll block all the time, this means it’s constantly active.

http://3.bp.blogspot.com/_YbXHpJPLjjM/TLmo6tPYA2I/AAAAAAAAAnY/4enObt2XNQA/s1600/chosen-spec4.jpg

Key tactics/abilities

Crippling Strikes – when crit target will deal 25% less damage for 10 seconds

Mixed Defenses – Any time you block an attack you chance to parry in increased by 25% for 5 seconds

Oppression – Increases your armor by 1014 for 20 seconds and reduces damage taken by 15% for 10 seconds

Downfall – 3 second single target knock down

Dreadful Terror – Nobody complains about extra AP in PvE.

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PVP/PVE: Dread/Discord

This is probably the single most popular spec for Chosen and for good reason. It combines high damage when using great weapons, increased AoE damage, Quake’s stagger AND turns you into a Crippling Strikes AoE delivery system, which is of great benefit to your fellow Destruction players.

http://3.bp.blogspot.com/_YbXHpJPLjjM/TLmoxPPXmiI/AAAAAAAAAnQ/ONJGKCAbS2k/s1600/chosen-spec2.jpg

Key tactics/abilities

Quake – CAOE stagger

Crippling Strikes (tactic) – Anyone you crit will do 25% less damage

Oppressing Blows (tactic) – 15% increased crit chance with great weapons

Rending Blade – Every 5 seconds you can do a cone AoE which will most likely crit and apply Crippling Strikes.

note - good additions to this build are dreadful terror and discordant turbulence

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PVP: anti-magic

I don’t play this spec very often, but I have tried it, it did work and I know quite a few people use it. The trick to it is combining Tzeentch’s Reflection with Hold the Line and getting your disrupt chance very high (80%+ is easy), since with Tzeentch’s Reflection active every disrupt you do will silence the enemy. Combine that further with Siphoned Energy and you can get a reasonable self heal in some situations, as well as a speed buff. What is important to remember however is because of immunity timers, the silence will not always work. This spec can work very well though as a guard for a bombing Sorcerer.

http://3.bp.blogspot.com/_YbXHpJPLjjM/TLmo3PxsRqI/AAAAAAAAAnU/dtipnyR3wWs/s1600/chosen-spec3.jpg

Key tactics/abilities

Quake – CAOE stagger

Tzeentch’s Reflection – Increased disrupt chance and silence for 3 seconds.

Siphoned Energy – Any time you disrupt a spell you will be healed for 105 hp and your movement speed will increases by 30% for 5 seconds

Crippling Strikes – on crit 15% damage reduction

Dreadful Terror – Draining AP (Action Points) and giving them to your group, which is also nice for those bombing sorcerers.

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PVP: sword/board

Nice Solid beginner build, perfect for sub RR60. This build provides great survivability and crowd control capabilities.

http://3.bp.blogspot.com/_YbXHpJPLjjM/TLmorLJM8uI/AAAAAAAAAnM/JiYB8TMHvf0/s1600/chosen-spec1.jpg

Key tactics/abilities

Quake – obviously

Downfall – The extra knockdown is really handy and the ability I miss most when not specced (other than Quake)

Oppression – A personal 15% damage reduction from ALL sources and the armour increase make this better than crippling strikes for YOU, it has no effect on anyone else which is where crippling strikes is better. However in RvR Crippling Strikes works best when combined with Rending Blade and since you’ll nearly always have other Chosen nearby applying Crippling Strikes, it’s not essential for everyone.

MIxed Defenses - adds 15% perry for 5 seconds every time you block

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PVP: anti-bomb

Some text above the tab view


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Armor Guide

Consignment Sets

These sets are obtained through quests found throughout the world

completing these sets gives the title "Captain of Consignments"

Tracker’s

Trackers armor set

This Set obtained by completing a series of quests located throughout tier 2

Boots

Drekka Goblobba rewards the Tracker's Boots from quest 'Ead 'unta in Bonerender's Bash (Orc Chapter 6), in the Marshes of Madness.

First quest: Kill 20 Ironbreakers.

Followup: Kill Surveyor Stonebreak (level 13 Hero) to the north east of Bonerender's Bash, in the Marshes of Madness (he moves around, but approximately 24k,4.5k).

Chest

Tarond Frostrage rewards the Tracker's Chest from quest Bladed Whispers in Brokenblade (Dark Elf Chapter 8), in Ellyrion.

First quest: Kill 20 Swordmasters.

Followup: Kill Drielis Windform (level 17 Hero). He is found at the edge of a hill behind some tents around 15k,17k in Ellyrion.

Gloves

Erikwuf Wrathbound rewards the Tracker's Gloves from quest Good Will in Ostland (Chaos Chapter 7).

First quest: Kill 20 Witch Hunters.

Followup: Kill Wilhelm Von Kleinbach (level 15 Hero) around 61k,36k in Troll Country.


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Stalker’s

This set is obtained by completing a series of quests located throughout tier 3

Gloves

Asille Nightreach rewards the Stalker's Gloves from the quest line A Servant's Duel in Jade Coast (Dark Elf Ch12), in Avelorn.

First quest: kill 20 Archmage players.

Followup: kill Kasildir Morningbreeze (level 25 Hero). He can be found at 35k, 32.5khow in Avelorn.

Shoulders

Hallbjorn Frent rewards the Stalker's Shoulders from the quest line Fighting Fire with Fire in Volgen (Chaos Ch12), in Talabecland.

First quest: kill 20 Bright Wizard players.

Followup: kill Felix Magnus (level 25 Hero). He can be found at 43.5k,15k in Talabecland.

Boots

Kruggog rewards the Stalker's Boots from the quest line We's Gettin' Shot Up in Gorthug's Chew (Orc Ch13), in Black Fire Pass.

Note: this quest is only available at levels 27+, whereas the others can be picked up much earlier.

First quest: kill 20 Engineer players.

Followup: kill Flinty Copperlock (level 27 Hero). He can be found at 42.3k,6k in Black Fire Pass.

Chest

Heric Vartsson rewards the Stalker's Chest from the quest line True Insanity in Bloodmarr (Chaos Ch13), in High Pass.

First quest: kill 20 Knight of the Blazing Sun players.

Followup: kill Jaeger Orzbecker (level 27 Hero). He can be found at 40.8k,24k in High Pass. Razorwing (level 27 Champion Warhawk) spawns very near by.


Stalker's Accursed Defender Kit
Chosen Stalker's Carapace Stalker's Shoulderguards Stalker's Gauntlets Stalker's Darkboots Total
Armor Armor 421 351 288 264 1324
Strength Strength 7 - 5 4 16
Willpower Willpower - 5 - - 5
Toughness Toughness 19 18 13 12 62
Wounds Wounds 12 11 - - 23
Initiative Initiative - 7 - - 7
Weapon Skill Weapon Skill - - 8 7 15
Melee Critical Chance Melee Critical Chance - - 2 - 2
Dodge Dodge - 2 - 2 4
Disrupt Disrupt 2 - - - 2
Set Bonuses
(2 Piece Bonus) +34 Strength
(3 Piece Bonus) +5 Melee Critical Chance
(4 Piece Bonus) +2 Morale Per Second
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Dungeon Sets

These sets are gained through doing the games dungeons, These are the Sacellum in IC, Mt. Gunbad in The Badlands, Bastion stair in Chaos wastes, Bloodwrought enclave and Bilerot burrow in IC, and The Lost Vale in Avelorn.

Completing these sets gives the title ???

Keeper’s

dropped from wing bosses in the Sacellum.

Keeper's armor set

Boots

Keeper's Boots are dropped by Vul the Bloodchosen (level 15 Hero Chosen) and Slorth Thunderbelly (level 17 Hero Ogre) in The Sacellum Dungeon.

Chest

Keeper's Body is dropped by Viraxil the Broken (level 20 Hero Hydra) in The Sacellum Dungeon.

Gloves

Keeper's Gloves are dropped by any of the three end bosses in The Sacellum Dungeon in addition to the other set pieces with roughly a 50% chance.

Keeper's Accursed Defender Kit
Chosen Keeper's Carapace Keeper's Gauntlets Keeper's Darkboots Total
Armor Armor 330 252 240 822
Strength Strength 10 8 - 18
Toughness Toughness 15 13 7 35
Wounds Wounds 7 - 12 19
Initiative Initiative - 3 3 6
Weapon Skill Weapon Skill - 6 6 12
Morale Per Second Morale Per Second 2 - - 2
Set Bonuses
(2 Piece Bonus) +310 Armor Bonus
(3 Piece Bonus) Clarity - Any Ability:
10% chance to reduce the
cost of the next
ability used within
10 seconds to 0 Action Points
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Redeye

dropped from wing bosses in Mt. Gunbad.

Redeye Armor set

Gloves

Redeye Gloves are dropped by Masta Mixa (level 24 Hero), the Alchemy Wing Boss.

Boots

Redeye Boots are dropped by Glomp da Squig Masta (level 27 Hero), the Squig Nursery Wing Boss.

Shoulders

Redeye Shoulders are dropped by Wight Lord Solithex (level 30 Hero), the Barracks Wing Boss.

Chest

Redeye Body is dropped by 'Ard ta Feed (level 31 Hero), the overall Dungeon Boss.

Helm

Redeye Helm is in gold bags from PQs or a random drop from any of the Wing Bosses or the overall Dungeon Boss of Mount Gunbad.


Redeye Accursed Defender Kit
Chosen Redeye Carapace Redeye Shoulderguards Redeye Gauntlets Redeye Darkboots Redeye Skullcase Total
Armor Armor 571 514 396 421 487 2389
Strength Strength 11 - 8 12 8 39
Willpower Willpower - - 7 - - 7
Toughness Toughness 26 23 20 9 25 103
Wounds Wounds - 11 - 19 14 44
Initiative Initiative - - 11 - - 11
Weapon Skill Weapon Skill 15 14 - - 9 38
AP Per Second AP Per Second 3 - - - - 3
Reduced Armor Penetration Reduced Armor Penetration - 2 - - - 2
Reduction In Being Critically Hit Reduction In Being Critically Hit - - - 2 - 2
Set Bonuses
(2 Piece Bonus) +540 Armor Bonus
(3 Piece Bonus) +47 Strength
(4 Piece Bonus) +47 Toughness
(5 Piece Bonus) Corrosion - On Hit:
10% chance to lower target's
Armor by 1050 for 10 seconds.
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Bloodlord

This set gives lessor wards dropped from wing bosses in Bastion Stair

Boots

Bloodlord Boots are dropped by Thar'Ignan (level 34 Hero), the Trail of Carnage Wing Boss.

Shoulders

Bloodlord Shoulders are dropped by Lord Slaurith (level 36 Hero), the Path of Fury Wing Boss.

Helm

Bloodlord Helm is dropped by Kaarn the Vanquisher (level 40 Hero), the Steps of Ruin Wing Boss.

Body

Bloodlord Body is dropped by Skull Lord Var'Ithrok (level 44 Hero), the overall Dungeon Boss.

Gloves

Bloodlord Gloves come from mystery loot bags in Bastion Stair PQs.

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Sentinel

This set gives grater wards dropped from wing bosses in Bloodwrought enclave and Bilerot Burrow

Sentinel armor set
'The Bilerot Burrow' 'The Bloodwrought Enclave'
Shoulder:

Ssrydian Morbidae (Left Wing)

Helmet:

Barakus the Godslayer

Gloves:

Bartholomeus the Sickly (Right Wing)

Boots:

Korthuk the Raging (Left Wing)

Body:

Bilerot Lord (Last boss)

Belt:

Barakus the Godslayer, Korthuk the Raging,
Culius Embervine, Sarloth Bloodtouched or the Gorger Cave.

Belt:

Maggotfiend Urhil, Ssrydian Morbidae,
Bartholomeus the Sickly or Bilerot Lord


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Dark Promise

Darkpromise Armor Set

This set gives superior wards

dropped from wing bosses in The Lost Vale

Boots

dropped by Dralel the Whitefire Matron

Gloves

dropped by any of the bosses in the zone

Shoulders

dropped by Sarthain the Worldbearer

Helm

dropped by Sechar the Darkpromise Chieftain

Chest

dropped by N'Kari, Keeper of Secrets

Belt

dropped by any of the bosses in the zone

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Public Quest Sets

The pieces of these armor sets are gold bad drops out of there respected Tier PQs, Hard PQs have a greater chance to dropping a gold bag than normal and easy PQs. The PQs listed here have a good chance of dropping a gold bag. PQs listed are from the Chaos/Empire pairing only.

Completion of these sets awards the "Natural Disaster" title

Carnage

Carnage armor set

obtaind from T1 PQs

Chaos Dark Elf Greenskins
Suderholm
The wilds of war
Fields of woe




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Havoc

obtained from T2 PQs

Chaos Dark Elf Greenskins
Bells of war
Way shrine of Sigmar
Griffin outpost
Plaguewood thicket
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Mayhem

Mayhem armor set

obtained from T3 PQs

Chaos Dark Elf Greenskin
Mudflats
Serpents's Fang Bandits
Bitterspring
Tempest Horn
Tower of the elves



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Ruin

Ruin Armor Set

obtained from T4 PQs

Chaos Dark Elf Greenskin
The Storm is Coming
Fall of Grimclan
Eastern Breach
Wings of the Griffin
Dark Retribution
Vulgar Display of Power
All the Kings Men


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RVR Sets

These sets can be bought from venders in IC using RVR currency.

Completing these sets gives the title "The Decioblidevannihilator"

Decimator

Decimator Armor Set

This armor is bought using tokens from Tier 1 open-field RVR

Recruit's Medallions
Darkboots: 2
Carapace: 7



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Obliterator

Obliterator Armor Set

This armor is bought using tokens from Tier 2 open-field RVR

Scout's Medallions
Gauntlets: 4
Darkboots: 10
Carapace: 25


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Devastator

Devastator Armor Set

This armor is bought using tokens from Tier 3 open-field RVR

Soldiers Medallions
Gauntlets: 10
Darkboots: 25
Shoulderguards: 35
Skullcase: 45
Carapace: 60


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Annihilator

Annihilator Armor Set

As of patch 1.4.0 Annihilator no longer costs officers medallions

This armor is bought using standard currency

Silver Copper
Gauntlets: 66 77
Darkboots: 65 77
Shoulderguards: 45 -
Skullcase: 75 57
Carapace: 83 97


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City Instance Sets

These sets can be bought from venders in IC using RVR currency or from gold bags in the City

Completing these sets gives the title "Urbanite"

Conqueror’s

Invader’s

Warlord’s

Sovergen

Misc sets

These sets were added through patches or game expansions

Tyrant

dropped from bosses in Tomb of the Vulture Lord

Boots

drops off Usirian's keeper

Shoulders

High Priest Herakh (2nd)

Helm

drops of Boss 6 (akil, tumaini, Jahi)

Chest

drops off Vulture Lord

Gloves

bought from vender for 200 golden scarabs and 3 funerary masks

Belt

bought from vender for 200 golden scarabs and 3 funerary masks

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Doomflayer

Doomflayer armor

This armor can be bought from Overlord Steelhide in The Undercroft Or from Contested City / Skaven dungeon Stage 2 gold bags.

Captain's Medallions Doomflayer Crests
Doomflayer Gauntlets: 495 70
Doomflayer Darkboots: 565 90
Doomflayer Shoulderguards: 600 175
Doomflayer Skullcase: 635 260
Doomflayer Carapace: 820 47


Doomflayer's Accursed Defender Kit (Defensive) Doomflayer's Accursed Defender Kit (Offensive)
Chosen Doomflayer Carapace Doomflayer Shoulderguards Doomflayer Gauntlets Doomflayer Darkboots Doomflayer Skullcase Total
Armor Armor 1303 1173 1042 1042 1173 5733
Strength Strength - - 41 49 51 141
Toughness Toughness 53 60 58 58 60 289
Wounds Wounds 44 51 - 41 46 182
Initiative Initiative 75 46 49 - - 170
AP Per Second AP Per Second - - 2 2 - 4
Hit Points Every 4 Seconds Hit Points Every 4 Seconds 80 - - - - 80
Reduced Armor Penetration Reduced Armor Penetration - - 4% - - 4%
Reduction In Being Critically Hit Reduction In Being Critically Hit - 3% - - 4% 7%
Fortitude Fortitude 40 40 - - - 80
Block Block - - - 3% 2% 5%
Set Bonuses
(2 Piece Bonus) On being attacked:
10% chance to incress fortitude by
238 for 10 seconds
(4 Piece Bonus) On being attacked:
10% chance to reduce incoming damage
to your group by 7% for 10 seconds
Chosen Carapace Shoulderguards Gauntlets Darkboots Skullcase Total
Armor Armor 1303 1173 1042 1042 1173 5733
Strength Strength 53 60 58 58 60 289
Toughness Toughness 75 46 49 - - 170
Wounds Wounds - - 41 49 51 141
Initiative Initiative 44 51 - 41 46 182
AP Per Second AP Per Second - - 4 - - 4
Critical Damage Critical Damage - 6% - - - 6%
Melee Critical Chance Melee Critical Chance 4% - 2% - - 6%
Melee Power Melee Power 40 - - - 40 80
Parry Parry - - - 2% 3% 5%
Reduced Chance to be Parried Reduced Chance to be Parried - 3% - 2% - 5%
Set Bonuses
(2 Piece Bonus) On Hit:
10% chance to reduce the next two heals
on the target within 10 seconds by 516
(4 Piece Bonus) On Hit:
10% Chance to increase Melee
power by 235 for 10 seconds
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Warpforged

Warpforged Armor set


Captain's Medallions Warpforged Crests
Warpforged Gauntlets: 805 208
Warpforged Darkboots: 885 310
Warpforged Shoulderguards: 925 440
Warpforged Skullcase: 965 565
Warpforged Carapace: Obtained from quest at RR100(?)


Warpforged Accursed Defender Kit (Defensive) Warpforged Accursed Defender Kit (Offensive)
Chosen Carapace Shoulderguards Gauntlets Darkboots Skullcase Total
Armor Armor 1513 1362 1211 1211 1362 -
Strength Strength - - 53 62 63 -
Toughness Toughness 66 80 75 75 78 -
Wounds Wounds 56 65 - 53 54 -
Initiative Initiative 94 56 62 - - -
Hit Points Every 4 Seconds Hit Points Every 4 Seconds 60 - - - 20 -
AP Per Second AP Per Second - 1 2 - - -
Reduced Armor Penetration Reduced Armor Penetration - - - - 2 -
Reduction In Being Critically Hit Reduction In Being Critically Hit 1 3 4 - 4 -
Fortitude Fortitude - 40 20 - - -
Block Block - - - 3 4 -
Set Bonuses
(2 Piece Bonus) On Being Attacked:
10% chance to increase
Fortitude by 308 for 10 seconds
(4 Piece Bonus) On Being Attacked:
10% chance to reduce incoming
damage to your group by 10% for 10 seconds.
(5 Piece Bonus) Gain ability:
Inexorable Force
Chosen Carapace Shoulderguards Gauntlets Darkboots Skullcase Total
Armor Armor ? 1362 1211 1211 1362 -
Strength Strength ? 80 75 75 78 -
Toughness Toughness ? 56 62 - - -
Wounds Wounds ? - 53 62 63 -
Initiative Initiative ? 65 - 53 54 -
AP Per Second AP Per Second ? - 4 - - -
Melee Critical Chance Melee Critical Chance ? 2% 2% - - -
Melee Critical Damage Melee Critical Damage ? 6% - - 4% -
Melee Power Melee Power ? - 20 20 40 -
Parry Parry ? - - 2% 4% -
Reduced Chance to be Parried Reduced Chance to be Parried ? 3 - 2% - -
Set Bonuses
(2 Piece Bonus) On Hit:
10% chance to reduce the next two
heals on the target within 10 seconds by 662.
(4 Piece Bonus) On Hit:
10 % chance to increase Melee Power
by 308 for 10 seconds.
(5 Piece Bonus) Gain Abiltiy:
Leading The Charge.


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Media

Concept Art

http://mythicmktg.fileburst.com/war/us/home/images/armiesofWAR/chaos/Chosen/chosen-concept-02_thumb.gif

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http://mythicmktg.fileburst.com/war/us/home/images/conceptart/CAT_0407_10s.jpg

http://mythicmktg.fileburst.com/war/us/home/images/conceptart/112006_cart_02s.jpg

http://mythicmktg.fileburst.com/war/us/home/images/conceptart/WAR_concept_nov08-01s.jpg

Chosen armor design concepts
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Screenshots

Sources

Bootaes Bloody Blog

Warhammer Online official website

Zam.com