Difference between revisions of "Class"

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m (→‎Level: Removed text.)
(→‎Attribute: Adjusted tables, subsections, and table notes.)
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==[[Attribute]]==
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==Attributes==
New characters are created with the attributes specified in the following table:
+
See also: [[Attribute]].
 
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<br>
  
  
 
===Level 1===
 
===Level 1===
{{Number table}}
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Player characters start with the following primary attribute values, [[Attack Rating]], [[Defense]] rating, [[Stamina]], [[Life]], and [[Mana]]:
 +
 
 +
{{Number table}} width=100%
 
|-align=center  
 
|-align=center  
!width=172 align=left|[[Attribute]]
+
!width=13% align=left|[[Attribute]]
!width=84|Amazon
+
!width=12%|Amazon
!width=84|Assassin
+
!width=13%|Assassin
!width=84|Barbarian
+
!width=12%|Barbarian
!width=84|Druid
+
!width=12%|Druid
!width=84|Necromancer
+
!width=13%|Necromancer
!width=84|Paladin
+
!width=12%|Paladin
!width=84|Sorceress
+
!width=13%|Sorceress
 
|-
 
|-
 
!align=left|[[Strength (attribute)|Strength]]
 
!align=left|[[Strength (attribute)|Strength]]
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!25!!20!!20!!20!!25!!20!!25
 
!25!!20!!20!!20!!25!!20!!25
 
|-
 
|-
|align=left|
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|align=left|Attack Rating
*[[Attack Rating]]
 
 
|95||80||85||70||80||85||75
 
|95||80||85||70||80||85||75
 
|-
 
|-
|align=left|
+
|align=left|Defense <sup>1</sup>
*[[Defense]] <sup>1</sup>
 
 
|6||5||5||5||6||5||6
 
|6||5||5||5||6||5||6
 
|-
 
|-
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!20!!20!!25!!25!!15!!25!!10
 
!20!!20!!25!!25!!15!!25!!10
 
|-
 
|-
|align=left|
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|align=left|Stamina
*[[Stamina]]
 
 
|84||95||92||84||79||89||74
 
|84||95||92||84||79||89||74
 
|-
 
|-
|align=left|
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|align=left|Life
*[[Life]]
 
 
|50||50||55||55||45||55||40
 
|50||50||55||55||45||55||40
 
|-
 
|-
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!15!!25!!10!!20!!25!!15!!35
 
!15!!25!!10!!20!!25!!15!!35
 
|-
 
|-
|align=left|
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|align=left|Mana
*[[Mana]]
 
 
|15||25||10||20||25||15||35
 
|15||25||10||20||25||15||35
 
|}
 
|}
  
<span style=font-size:90%><sup>1</sup> Base defense of all classes is Dexterity/4, rounded down to the nearest point. [http://www.mannm.org/d2library/faqtoids/cth_eng.html#dr]</span>
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<span style=font-size:90%><sup>1</sup> Base defense of all classes is [Dexterity/4]. [http://www.mannm.org/d2library/faqtoids/cth_eng.html#dr]</span>
 
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===Per level===
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===Level-up effect===
{{Text table}}
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Rewards character with five (5) [[Attribute|attribute points]] (and one (1) [[Skill|skill point]]) for the player to allocate and increases maximum sustainability:
|-align=center  
+
 
!width=172 align=left|Attribute
+
{{Number table}} width=100%
!width=84|Amazon
+
|-align=center
!width=84|Assassin
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!width=13% align=left|Stat per Level-up
!width=84|Barbarian
+
!width=12%|Amazon
!width=84|Druid
+
!width=13%|Assassin
!width=84|Necromancer
+
!width=12%|Barbarian
!width=84|Paladin
+
!width=12%|Druid
!width=84|Sorceress
+
!width=13%|Necromancer
 +
!width=12%|Paladin
 +
!width=13%|Sorceress
 
|-
 
|-
|
+
|align=left|Stamina
*Stamina
 
 
| +1||+1.25||+1||+1||+1||+1||+1
 
| +1||+1.25||+1||+1||+1||+1||+1
 
|-
 
|-
|
+
|align=left|Life <sup>2</sup>
*Life <sup>2</sup>
 
 
| +2||+2||+2||+1.5||+1.5||+2||+1
 
| +2||+2||+2||+1.5||+1.5||+2||+1
 
|-
 
|-
|
+
|align=left|Mana <sup>2</sup>
*Mana <sup>2</sup>
 
 
| +1.5||+1.5||+1||+2||+2||+1.5||+2
 
| +1.5||+1.5||+1||+2||+2||+1.5||+2
 
|}
 
|}
  
<span style=font-size:90%><sup>2</sup> Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point).</span>
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<span style=font-size:90%><sup>2</sup> Displayed stamina, life, and mana are rounded down to the nearest point, while actual stamina, life, and mana are rounded down to the nearest bit (1/256 point).</span>
 
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Each time they gain a level-up characters receive 5 attribute points, to be distributed between Strength, Dexterity, Vitality and Energy, as the player sees fit. An additional 5 points can be obtained once per difficulty level as a reward for completing the [[Lam Esen's Tome|Lam Esen's Tome quest]].
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===Point effect===
<br>
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Attribute points allocated by player and attribute bonuses (+[[All Attributes|all Attributes]], +Dexterity, +Vitality, and +Energy) from items equipped and charms stored in inventory apply the following stat bonuses:
<br>
 
  
===Per point===
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{{Number table}} width=100%
{{Text table}}
 
 
|-align=center  
 
|-align=center  
!width=172 align=left|Attribute
+
!width=13% align=left|Stat per Point
!width=84|Amazon
+
!width=12%|Amazon
!width=84|Assassin
+
!width=13%|Assassin
!width=84|Barbarian
+
!width=12%|Barbarian
!width=84|Druid
+
!width=12%|Druid
!width=84|Necromancer
+
!width=13%|Necromancer
!width=84|Paladin
+
!width=12%|Paladin
!width=84|Sorceress
+
!width=13%|Sorceress
 
|-
 
|-
|
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|align=left|AR per Dexterity
*Stamina <sup>3</sup>
+
| +5||+5||+5||+5||+5||+5||+5
 +
|-
 +
|align=left|Defense per Dexterity
 +
| +0.25||+0.25||+0.25||+0.25||+0.25||+0.25||+0.25
 +
|-
 +
|align=left|Stamina per Vitality <sup>3</sup> <sup>4</sup>
 
| +1||+1.25||+1||+1||+1||+1||+1
 
| +1||+1.25||+1||+1||+1||+1||+1
 
|-
 
|-
|
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|align=left|Life per Vitality <sup>3</sup> <sup>4</sup>
*Life <sup>3</sup>
 
 
| +3||+3||+4||+2||+2||+3||+2
 
| +3||+3||+4||+2||+2||+3||+2
 
|-
 
|-
|
+
|align=left|Mana per Energy <sup>3</sup> <sup>4</sup>
*Mana <sup>4</sup>
 
 
| +1.5||+1.75||+1||+2||+2||+1.5||+2
 
| +1.5||+1.75||+1||+2||+2||+1.5||+2
 
|}
 
|}
  
<span style=font-size:90%><sup>3</sup> Per Vitality point spent or granted by items equipped (+[[Vitality]], +[[All Attributes|all Attributes]]).
+
<span style=font-size:90%><sup>3</sup> Stamina, Life, and Mana gained from +all Attributes, +Vitality, and +Energy do '''not''' benefit from [[Stamina|Increase Maximum Stamina %]], [[Maximum Life|Increase Maximum Life %]], and [[Maximum Mana|Increase Maximum Mana %]].
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<sup>4</sup> Per Energy point spent or granted by items equipped (+[[Energy]], +all Attributes).</span>
 
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Each point spent in Dexterity or granted by items equipped (+[[Dexterity]], +all Attributes) adds 5 Attack Rating for any class.
+
<sup>4</sup> Displayed stamina, life, and mana are rounded down to the nearest point, while actual stamina, life, and mana are rounded down to the nearest bit (1/256 point).</span>
 
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Revision as of 17:54, 16 June 2013