Difference between revisions of "Class"

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m (→‎Cast rate: Updated text.)
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==[[Hit recovery]]==
 
==[[Hit recovery]]==
The table below lists the minimum [[Faster Hit Recovery]] required by each class to reduce the number of frames in the hit recovery animation and thus increase its speed. Some breakpoints differ depending on the player's form or the weapon equipped. Note that {{Warn|=hit recovery breakpoints > 594 are beyond reach in the unmodified game}}.
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The table below lists the minimum [[Faster Hit Recovery]] required by each class to reduce the number of frames in the hit recovery animation and thus increase its speed. Some breakpoints differ depending on the player's form or the weapon equipped. {{Warn|=Maximum 594 FHR can be equipped in the unmodified game}}.
  
  

Revision as of 19:16, 16 June 2013