Difference between revisions of "Class"

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(Removed Experience subsection (Level section refers to Experience page).)
(Updated links and descriptions, added some spaces)
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{{Class nav}}
 
{{Class nav}}
 
{{Intro}}
 
{{Intro}}
{|cellpading=0 cellspacing=0
+
{| cellpading=0 cellspacing=0
|width=58|[[File:Amazon icon.gif]]
+
|width=58| [[File:Amazon icon.gif]]
|width=58|[[File:Assassin icon.gif]]
+
|width=58| [[File:Assassin icon.gif]]
|width=58|[[File:Barbarian icon.gif]]
+
|width=58| [[File:Barbarian icon.gif]]
|width=58|[[File:Druid icon.gif]]
+
|width=58| [[File:Druid icon.gif]]
|width=58|[[File:Necromancer icon.gif]]
+
|width=58| [[File:Necromancer icon.gif]]
|width=58|[[File:Paladin icon.gif]]
+
|width=58| [[File:Paladin icon.gif]]
|[[File:Sorceress icon.gif]]
+
| [[File:Sorceress icon.gif]]
 
|-
 
|-
 
|colspan=7|
 
|colspan=7|
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==Level==
 
==Level==
Player characters begin their adventure at Level '''1''', starting in [[Rogue Encampment]], and gain levels by slaying monsters located across various areas outside town. Upon exploring new areas and unlocking later acts and difficulty levels by completing certain quests, killing monsters of adequate level eventually rewards character with enough [[Experience]] points to reach the maximum Level: '''99'''.
+
Player characters begin their adventure at Level '''1''', starting in [[Rogue Encampment]], and gain levels by slaying monsters located across various areas outside town. Upon exploring new areas and unlocking later acts and difficulty levels by completing certain quests, killing monsters of adequate level eventually rewards character with enough [[Experience|experience]] points to reach the maximum Level: '''99'''.
 +
<br>
  
Each level-up increases sustainability stats ([[Stamina]], [[Life]], [[Mana]]) and rewards the character with five (5) [[Attribute|attribute points]] and one (1) [[Skill|skill point]] to be distributed as player sees fit.
 
<br>
 
<br>
 
  
==[[Attribute]]==
+
Player character Level ('''clvl''' or '''cLvl''') serves a multitude of purposes throughout the game, including, but not limited to:
New characters are created with the attributes specified in the following table:
+
* Calculating [[Class#Chance to hit|chance to hit]] for any attack that requires a successful hit check to apply damage.
 +
* Calculating [[Class#Block chance|chance to block]] a successful enemy attack while equipping a shield in [[Expansion]] games.
 +
* Unlocking new [[Skill|skills]] and assigning additional [[Skill#Skill_points|skill points]] to already known skills.
 +
* Meeting [[Requirements|requirements]] to equip [[Item|items]] (or benefit from charms located in player inventory in Expansion games).
 +
* Completing specific [[Quest|quests]]:
 +
** [[Tools of the Trade|{{Ub|=Tools of the Trade}}]]
 +
** [[Rite of Passage (quest)|{{Ub|=Rite of Passage}}]]
 
<br>
 
<br>
 +
In some cases '''cLvl''' is used to determine item source Level ('''ilvl''' or '''iLvl''') and is thus of particular interest concerning [[Affix|affix]] availability on [[Item#Magic|{{Mb|=magic items}}]], [[Item#Rare|{{Rb|=rare items}}]], and [[Item#Crafted|{{Cb|=crafted items}}]], as well as the possibility to gamble [[Item#Set|{{Sb|=set items}}]] and [[Item#Unique|{{Ub|=unique items}}]].
 +
The table below summarises the formulae in question:
  
  
===Level 1===
+
{{Number table}} width=80%
{{Number table}}
+
|- align=center
|-align=center  
+
!width=30%| Source
!width=172 align=left|[[Attribute]]
+
!width=20%| Output
!width=84|Amazon
+
!width=30%| Output iLvl
!width=84|Assassin
 
!width=84|Barbarian
 
!width=84|Druid
 
!width=84|Necromancer
 
!width=84|Paladin
 
!width=84|Sorceress
 
 
|-
 
|-
!align=left|[[Strength (attribute)|Strength]]
+
|align=center rowspan=6| '''Transmute'''
!20!!20!!30!!15!!15!!25!!10
+
([[Horadric Cube|{{Ub|=Horadric Cube}}]])
 +
|- align=center
 +
| [[Horadric_Cube#Amulet|{{Mb|=Amulet}}]]||rowspan=2|[75·'''cLvl''' / 100]
 +
|- align=center
 +
| [[Horadric_Cube#Ring|{{Mb|=Ring}}]]
 +
|- align=center
 +
| [[Horadric_Cube#Rare_item|{{Rb|=Item}}]]||[40·'''cLvl''' / 100] + [40·{{Rb|=iLvl}} / 100]
 +
|- align=center
 +
| {{Rb|=Item}}||[66·'''cLvl''' / 100] + [66·{{Rb|=iLvl}} / 100]
 +
|- align=center
 +
| [[Crafted item|{{Cb|=Item}}]]||[50·'''cLvl''' / 100] + [50·{{Mb|=iLvl}} / 100]
 
|-
 
|-
!align=left|[[Dexterity]]
+
|align=center rowspan=2| '''Gamble'''
!25!!20!!20!!20!!25!!20!!25
+
(Gheed, Elzix, Alkor, Jamella, Nihlathak / Anya)
 +
|- align=center
 +
| {{Mb|=Item}} / {{Rb|=Item}} / {{Sb|=Item}} / {{Ub|=Item}}||'''cLvl''' - 5 ''to'' '''cLvl''' + 4 <sup>1)</sup>
 
|-
 
|-
|align=left|
+
|align=center rowspan=2| '''Trade'''
*[[Attack Rating]]
+
([[Akara|Ak]]/[[Charsi|Ch]]/[[Gheed|Gh]]), ([[Drognan|Dr]]/[[Elzix|El]]/[[Fara|Fa]]), ([[Ashaera|As]]/[[Hratli|Hr]]/[[Ormus|Or]]), ([[Halbu|Ha]]/[[Jamella|Ja]]), ([[Larzuk|La]]/[[Malah|Ma]]/[[Nihlathak (ally)|Ni]]/[[Anya|An]])
|95||80||85||70||80||85||75
+
|- align=center
 +
| {{Mb|=Item}}||'''cLvl''' + 5 <sup>2)</sup>
 
|-
 
|-
|align=left|
+
|align=center rowspan=2| '''Imbue'''
*[[Defense]] <sup>1</sup>
+
(Charsi)
|6||5||5||5||6||5||6
+
|- align=center
 +
| [[Tools of the Trade#Reward|{{Rb|=Item}}]]||'''cLvl''' + 4
 
|-
 
|-
!align=left|[[Vitality]]
+
|align=center rowspan=2| '''Reward'''
!20!!20!!25!!25!!15!!25!!10
+
(Anya)
|-
+
|- align=center
|align=left|
+
| [[Prison of Ice#Reward|{{Rb|=Class Item}}]]||'''cLvl'''
*[[Stamina]]
+
|}
|84||95||92||84||79||89||74
+
 
 +
<span style=font-size:90%><sup>1</sup> '''iLvl''' is randomly selected from {'''cLvl''' - 5, '''cLvl''' - 4 ... '''cLvl''' + 4}, although when '''cLvl''' < 10: minimum '''iLvl''' is 5, and when '''cLvl''' > 95: maximum '''iLvl''' is 99. [http://www.mannm.org/d2library/faqtoids/gamble_eng.html]
 +
<br>
 +
<sup>2</sup> In Normal difficulty the '''iLvl''' offered is at most 12 in [[Rogue Encampment|RE]] ('''cLvl''' > 6), 20 in [[Lut Gholein|LG]] ('''cLvl''' > 14), 28 in [[Kurast Docks|KD]] ('''cLvl''' > 22), 36 in [[Pandemonium Fortress|PF]] ('''cLvl''' > 30), and 45 in [[Harrogath|H]] ('''cLvl''' > 39). [http://www.mannm.org/d2library/faqtoids/shop_eng.html]</span>
 +
<br>
 +
 
 +
 
 +
===Level-up===
 +
* Rewards player character with five (5) [[Attribute|attribute points]] and one (1) skill point.
 +
* Increases maximum [[Stamina]], [[Life]], and [[Mana]], according to the table below.
 +
* Restores Stamina, Life, and Mana completely.
 +
 
 +
{{Number table}} width=100%
 +
|- align=center
 +
!width=13% align=left| Stat increment
 +
!width=12%| Amazon
 +
!width=13%| Assassin
 +
!width=12%| Barbarian
 +
!width=12%| Druid
 +
!width=13%| Necromancer
 +
!width=12%| Paladin
 +
!width=13%| Sorceress
 
|-
 
|-
|align=left|
+
|align=left| Stamina <sup>3</sup>
*[[Life]]
+
| +1 || +1.25 || +1 || +1 || +1 || +1 || +1
|50||50||55||55||45||55||40
 
 
|-
 
|-
!align=left|[[Energy]]
+
|align=left|Life <sup>3</sup>
!15!!25!!10!!20!!25!!15!!35
+
| +2 || +2 || +2 || +1.5 || +1.5 || +2 || +1
 
|-
 
|-
|align=left|
+
|align=left|Mana <sup>3</sup>
*[[Mana]]
+
| +1.5 || +1.5 || +1 || +2 || +2 || +1.5 || +2
|15||25||10||20||25||15||35
 
 
|}
 
|}
  
<span style=font-size:90%><sup>1</sup> Base defense of all classes is Dexterity/4, rounded down to the nearest point. [http://www.mannm.org/d2library/faqtoids/cth_eng.html#dr]</span>
+
<span style=font-size:90%><sup>3</sup> Displayed stamina, life, and mana are rounded down to the nearest point, while actual stamina, life, and mana are rounded down to the nearest bit (1/256 point).</span>
 +
<br>
 +
<br>
 +
 
 +
==Attributes==
 +
See also: [[Attribute]]
 
<br>
 
<br>
  
  
===Per level===
+
===Level 1===
{{Text table}}
+
Player characters start with the following primary attribute values, [[Attack Rating]], [[Defense]] rating, Stamina, Life, and Mana:
|-align=center  
+
 
!width=172 align=left|Attribute
+
{{Number table}} width=100%
!width=84|Amazon
+
|- align=center  
!width=84|Assassin
+
!width=13% align=left| [[Attribute]]
!width=84|Barbarian
+
!width=12%| Amazon
!width=84|Druid
+
!width=13%| Assassin
!width=84|Necromancer
+
!width=12%| Barbarian
!width=84|Paladin
+
!width=12%| Druid
!width=84|Sorceress
+
!width=13%| Necromancer
 +
!width=12%| Paladin
 +
!width=13%| Sorceress
 +
|-
 +
!align=left| [[Strength (attribute)|Strength]]
 +
! 20 !! 20 !! 30 !! 15 !! 15 !! 25 !! 10
 +
|-
 +
!align=left| [[Dexterity]]
 +
! 25 !! 20 !! 20 !! 20 !! 25 !! 20 !! 25
 +
|-
 +
|align=left| Attack Rating
 +
| 95 || 80 || 85 || 70 || 80 || 85 || 75
 +
|-
 +
|align=left| Defense <sup>4</sup>
 +
| 6 || 5 || 5 || 5 || 6 || 5 || 6
 +
|-
 +
!align=left| [[Vitality]]
 +
! 20 !! 20 !! 25 !! 25 !! 15 !! 25 !! 10
 
|-
 
|-
|
+
|align=left| Stamina
*Stamina
+
| 84 || 95 || 92 || 84 || 79 || 89 || 74
| +1||+1.25||+1||+1||+1||+1||+1
 
 
|-
 
|-
|
+
|align=left| Life
*Life <sup>2</sup>
+
| 50 || 50 || 55 || 55 || 45 || 55 || 40
| +2||+2||+2||+1.5||+1.5||+2||+1
 
 
|-
 
|-
|
+
!align=left| [[Energy]]
*Mana <sup>2</sup>
+
! 15 !! 25 !! 10 !! 20 !! 25 !! 15 !! 35
| +1.5||+1.5||+1||+2||+2||+1.5||+2
+
|-
 +
|align=left| Mana
 +
| 15 || 25 || 10 || 20 || 25 || 15 || 35
 
|}
 
|}
  
<span style=font-size:90%><sup>2</sup> Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point).</span>
+
<span style=font-size:90%><sup>4</sup> Base defense of all classes is [Dexterity/4]. [http://www.mannm.org/d2library/faqtoids/cth_eng.html#dr]</span>
 +
<br>
 
<br>
 
<br>
  
 +
===Bonus Points===
 +
* Five (5) [[Attribute|attribute points]] are awarded (for the player to distribute) when a player character gains a level or returns [[Lam Esen's Tome|{{Ub|=Lam Esen's Tome}}]] to [[Alkor]] (thus completing the quest).
 +
* Attribute points allocated by player and attribute bonuses (+[[All Attributes|all Attributes]], +Dexterity, +Vitality, and +Energy) from items equipped and charms stored in inventory apply the following stat bonuses:
  
Each time they gain a level-up characters receive 5 attribute points, to be distributed between Strength, Dexterity, Vitality and Energy, as the player sees fit. An additional 5 points can be obtained once per difficulty level as a reward for completing the [[Lam Esen's Tome|Lam Esen's Tome quest]].
+
{{Number table}} width=100%
<br>
+
|- align=center  
<br>
+
!width=13% align=left| Stat increment
 
+
!width=12%| Amazon
===Per point===
+
!width=13%| Assassin
{{Text table}}
+
!width=12%| Barbarian
|-align=center  
+
!width=12%| Druid
!width=172 align=left|Attribute
+
!width=13%| Necromancer
!width=84|Amazon
+
!width=12%| Paladin
!width=84|Assassin
+
!width=13%| Sorceress
!width=84|Barbarian
+
|-
!width=84|Druid
+
|align=left| AR per Dexterity
!width=84|Necromancer
+
| +5 || +5 || +5 || +5 || +5 || +5 || +5
!width=84|Paladin
+
|-
!width=84|Sorceress
+
|align=left| Defense per Dexterity
 +
| +0.25 || +0.25 || +0.25 || +0.25 || +0.25 || +0.25 || +0.25
 
|-
 
|-
|
+
|align=left| Stamina per Vitality <sup>5</sup> <sup>6</sup>
*Stamina <sup>3</sup>
+
| +1 || +1.25 || +1 || +1 || +1 || +1 || +1
| +1||+1.25||+1||+1||+1||+1||+1
 
 
|-
 
|-
|
+
|align=left| Life per Vitality <sup>5</sup> <sup>6</sup>
*Life <sup>3</sup>
+
| +3 || +3 || +4 || +2 || +2 || +3 || +2
| +3||+3||+4||+2||+2||+3||+2
 
 
|-
 
|-
|
+
|align=left|Mana per Energy <sup>5</sup> <sup>6</sup>
*Mana <sup>4</sup>
+
| +1.5 || +1.75 || +1 || +2 || +2 || +1.5 || +2
| +1.5||+1.75||+1||+2||+2||+1.5||+2
 
 
|}
 
|}
  
<span style=font-size:90%><sup>3</sup> Per Vitality point spent or granted by items equipped (+[[Vitality]], +[[All Attributes|all Attributes]]).
+
<span style=font-size:90%><sup>5</sup> Stamina, Life, and Mana gained from +all Attributes, +Vitality, and +Energy do '''not''' benefit from [[Stamina|Increase Maximum Stamina %]], [[Maximum Life|Increase Maximum Life %]], and [[Maximum Mana|Increase Maximum Mana %]].
 
<br>
 
<br>
<sup>4</sup> Per Energy point spent or granted by items equipped (+[[Energy]], +all Attributes).</span>
+
<sup>6</sup> Displayed stamina, life, and mana are rounded down to the nearest point, while actual stamina, life, and mana are rounded down to the nearest bit (1/256 point).</span>
<br>
 
<br>
 
Each point spent in Dexterity or granted by items equipped (+[[Dexterity]], +all Attributes) adds 5 Attack Rating for any class.
 
 
<br>
 
<br>
 
<br>
 
<br>
  
==Chance to (be) hit==
+
==Chance to hit==
(to be edited)
+
Consult our [[Attack]] page for the generic [[Attack#Chance to hit|Chance to hit]] formula and information about its components.
 
<br>
 
<br>
 
 
===[[Attack Rating]]===
 
(to be edited)
 
 
<br>
 
<br>
  
 
+
==Block chance==
===[[Defense]]===
+
Consult our [[Block]] page for [[Classic]] and [[Expansion]] Chance to Block formulae and sources of blocking.
(to be edited)
 
<br>
 
 
<br>
 
<br>
 
==Chance to [[Block]]==
 
 
<br>
 
<br>
  
 
==[[Block rate]]==
 
==[[Block rate]]==
The table below lists the minimum [[Faster Block Rate]] required by each class to reduce the number of frames in the blocking animation and thus increase its speed. Some breakpoints differ depending on the weapon equipped, the player's form or the skill used. Note that {{Warn|=block rate breakpoints >140 (>155 for Paladin) are beyond reach in the unmodified game}}.
+
The table below lists the minimum [[Faster Block Rate]] required by each class to reduce the number of frames in the blocking animation and thus increase its speed. Some breakpoints differ depending on the weapon equipped, the player's form or the skill used. {{Warn|=Maximum 140 FBR (Paladin: 155 FBR) can be equipped in the unmodified game}}.
  
  
 
{{Number table}}
 
{{Number table}}
|-valign=top
+
|- valign=top
!align=left rowspan=2 colspan=2|Class
+
!align=left rowspan=2 colspan=2| Class
!align=center colspan=17|Frames
+
!align=center colspan=17| Frames
|-align=center
+
|- align=center
!width=29|17
+
!width=29| 17
!width=29|16
+
!width=29| 16
!width=29|15
+
!width=29| 15
!width=29|14
+
!width=29| 14
!width=29|13
+
!width=29| 13
!width=29|12
+
!width=29| 12
!width=29|11
+
!width=29| 11
!width=29|10
+
!width=29| 10
!width=29|9
+
!width=29| 9
!width=29|8
+
!width=29| 8
!width=29|7
+
!width=29| 7
!width=29|6
+
!width=29| 6
!width=29|5
+
!width=29| 5
!width=29|4
+
!width=29| 4
!width=29|3
+
!width=29| 3
!width=29|2
+
!width=29| 2
!width=29|1
+
!width=29| 1
|-valign=top
+
|- valign=top
!width=84 align=left rowspan=2|Amazon
+
!width=84 align=left rowspan=2| Amazon
!align=left width=84|1HS
+
!align=left width=84| 1HS
|0||4||6||11||15||23||29||40||56||80||120||{{Warn|=200}}||{{Warn|=480}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}
+
| 0 || 4 || 6 || 11 || 15 || 23 || 29 || 40 || 56 || 80 || 120 || {{Warn|=200}} || {{Warn|=480}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}}
 
|-
 
|-
!align=left|1HT
+
!align=left| 1HT
|{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||0||13||32||86||{{Warn|=600}}
+
| {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || 0 || 13 || 32 || 86 || {{Warn|=600}}
 
|-
 
|-
!align=left colspan=2|Assassin
+
!align=left colspan=2| Assassin
|{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}|| {{Empty}}||0||13||32||86||{{Warn|=600}}
+
| {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || 0 || 13 || 32 || 86 || {{Warn|=600}}
 
|-
 
|-
!align=left colspan=2|Barbarian
+
!align=left colspan=2| Barbarian
 
|{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||0||9||20||42||86||{{Warn|=280}}||{{Empty}}
 
|{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||0||9||20||42||86||{{Warn|=280}}||{{Empty}}
 
|-valign=top
 
|-valign=top
Line 228: Line 274:
 
|{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||0||7||15||27||48||86||{{Warn|=200}}||{{Warn|=4,680}}||{{Empty}}
 
|{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||0||7||15||27||48||86||{{Warn|=200}}||{{Warn|=4,680}}||{{Empty}}
 
|}
 
|}
[http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fbr] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171&view=findpost&p=928353]
+
[http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fbr] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121051-paladin-blocking-as-werebear/]
  
  
Line 240: Line 286:
  
  
*When other classes transform into a Werewolf or Werebear, breakpoints are the same as those of a Druid in the same form. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171&view=findpost&p=928352]
+
*When other classes transform into a Werewolf or Werebear, breakpoints are the same as those of a Druid in the same form. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121051-paladin-blocking-as-werebear/]
*Necromancer transforms into a [[Vampire]] when he equips the complete [[Trang-Oul's Avatar|{{Ub|=Trang-Oul's Avatar}}]] set. The Vampire has no blocking animation, so when blocking its hit recovery animation is used instead and thus Faster Hit Recovery, not FBR, reduces animation length. [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fbr]
+
*Necromancer transforms into a [[Vampire]] when he equips the complete [[Trang-Oul's Avatar|{{Ub|=Trang-Oul's Avatar}}]] set. The Vampire has no blocking animation, so when blocking its hit recovery animation is used instead and thus [[Faster Hit Recovery]] (FHR), '''not''' FBR, reduces animation length. [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fbr]
 
<br>
 
<br>
 
<br>
 
<br>
Line 315: Line 361:
  
  
*Necromancer transforms into a Vampire when he equips the complete [[Trang-Oul's Avatar|{{Ub|=Trang-Oul's Avatar}}]] set. Note that {{Warn|=Vampire cast rate breakpoints > 110 are beyond reach in the unmodified game}}.
+
*Necromancer transforms into a Vampire when he equips the complete [[Trang-Oul's Avatar|{{Ub|=Trang-Oul's Avatar}}]] set. {{Warn|=Maximum 110 FCR can be equipped with this set in the unmodified game}}.
 
<br>
 
<br>
  
 
==[[Hit recovery]]==
 
==[[Hit recovery]]==
The table below lists the minimum [[Faster Hit Recovery]] required by each class to reduce the number of frames in the hit recovery animation and thus increase its speed. Some breakpoints differ depending on the player's form or the weapon equipped. Note that {{Warn|=hit recovery breakpoints > 594 are beyond reach in the unmodified game}}.
+
The table below lists the minimum [[Faster Hit Recovery]] required by each class to reduce the number of frames in the hit recovery animation and thus increase its speed. Some breakpoints differ depending on the player's form or the weapon equipped. {{Warn|=Maximum 594 FHR can be equipped in the unmodified game}}.
  
  
Line 399: Line 445:
 
<br>
 
<br>
  
==[[Resistance]]==
+
==Resistances==
(to be edited)
+
{{Warn|=(to be edited)}}
 
<br>
 
<br>
 
<br>
 
<br>
  
 
==Reference==
 
==Reference==
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171 Paladin Blocking as Werebear] (Technical Discussion)
+
* [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121051-paladin-blocking-as-werebear/ Paladin Blocking as Werebear] (D2 Technical)
*Librarian, [http://www.mannm.org/d2library/faqtoids/stattab_eng.html Stairway to Heaven - Status Tables for all Classes] (FAQtoids)
+
* Librarian, [http://www.mannm.org/d2library/faqtoids/stattab_eng.html Stairway to Heaven - Status Tables for all Classes] (FAQtoids)
*Nefarius, [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=389 CharStats.txt] (Phrozen Keep)
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* Nefarius, [https://d2mods.info/forum/kb/viewarticle?a=389 CharStats.txt] (Phrozen Keep)
*RTB, [http://www.gamersoasis.net/phpBB2/viewtopic.php?t=8918 Animations'n'stuff'n'stats] (GamersOasis.net)
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* RTB, [https://web.archive.org/web/20110713215107/http://www.gamersoasis.net/phpBB2/viewtopic.php?t=8918 Animations'n'stuff'n'stats] (GamersOasis.net)
*TitanSeal, [http://diablo3.ingame.de/forum/strategie-archiv-105/faq-bewegungs-und-animationsgeschwindigkeiten-teil-1-a-1220961/#post17651382 FAQ - Bewegungs- und Animationsgeschwindigkeiten Teil 1] (inDiablo.de)
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* TitanSeal, [https://planetdiablo.eu/forum/threads/faq-bewegungs-und-animationsgeschwindigkeiten-teil-1.1220961/#post-17651382 FAQ - Bewegungs- und Animationsgeschwindigkeiten Teil 1] (inDiablo.de)

Revision as of 03:48, 23 April 2021