Difference between revisions of "Class"

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m (→‎Bonus Points: Table text.)
m (→‎Attributes: Removed subsection: Level-up effect (to be moved to Level section).)
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<span style=font-size:90%><sup>1</sup> Base defense of all classes is [Dexterity/4]. [http://www.mannm.org/d2library/faqtoids/cth_eng.html#dr]</span>
 
<span style=font-size:90%><sup>1</sup> Base defense of all classes is [Dexterity/4]. [http://www.mannm.org/d2library/faqtoids/cth_eng.html#dr]</span>
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===Level-up effect===
 
Rewards character with five (5) [[Attribute|attribute points]] (and one (1) [[Skill|skill point]]) for the player to allocate and increases maximum sustainability:
 
 
{{Number table}} width=100%
 
|-align=center
 
!width=13% align=left|Stat per Level-up
 
!width=12%|Amazon
 
!width=13%|Assassin
 
!width=12%|Barbarian
 
!width=12%|Druid
 
!width=13%|Necromancer
 
!width=12%|Paladin
 
!width=13%|Sorceress
 
|-
 
|align=left|Stamina
 
| +1||+1.25||+1||+1||+1||+1||+1
 
|-
 
|align=left|Life <sup>2</sup>
 
| +2||+2||+2||+1.5||+1.5||+2||+1
 
|-
 
|align=left|Mana <sup>2</sup>
 
| +1.5||+1.5||+1||+2||+2||+1.5||+2
 
|}
 
 
<span style=font-size:90%><sup>2</sup> Displayed stamina, life, and mana are rounded down to the nearest point, while actual stamina, life, and mana are rounded down to the nearest bit (1/256 point).</span>
 
 
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Revision as of 20:10, 16 June 2013