Difference between revisions of "Class"

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m (→‎Attributes: Removed subsection: Level-up effect (to be moved to Level section).)
m (→‎Level: Added Level-up subsection (moved from Attributes section and slightly edited).)
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Player characters begin their adventure at Level '''1''', starting in [[Rogue Encampment]], and gain levels by slaying monsters located across various areas outside town. Upon exploring new areas and unlocking later acts and difficulty levels by completing certain quests, killing monsters of adequate level eventually rewards character with enough [[Experience]] points to reach the maximum Level: '''99'''.
 
Player characters begin their adventure at Level '''1''', starting in [[Rogue Encampment]], and gain levels by slaying monsters located across various areas outside town. Upon exploring new areas and unlocking later acts and difficulty levels by completing certain quests, killing monsters of adequate level eventually rewards character with enough [[Experience]] points to reach the maximum Level: '''99'''.
 
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(multi-purpose list to emphasise the importance of '''cLvl''')
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===Level-up===
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Besides rewarding player character with [[Attribute|attribute points]] and [[Skill#Skill_points|skill points]], each level gained also increases maximum sustainability:
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{{Number table}} width=100%
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|-align=center
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!width=13% align=left|Stat increment
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!width=12%|Amazon
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!width=13%|Assassin
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!width=12%|Barbarian
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!width=12%|Druid
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!width=13%|Necromancer
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!width=12%|Paladin
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!width=13%|Sorceress
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|-
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|align=left|Stamina <sup>1</sup>
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| +1||+1.25||+1||+1||+1||+1||+1
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|-
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|align=left|Life <sup>1</sup>
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| +2||+2||+2||+1.5||+1.5||+2||+1
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|-
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|align=left|Mana <sup>1</sup>
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| +1.5||+1.5||+1||+2||+2||+1.5||+2
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|}
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<span style=font-size:90%><sup>1</sup> Displayed stamina, life, and mana are rounded down to the nearest point, while actual stamina, life, and mana are rounded down to the nearest bit (1/256 point).</span>
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Revision as of 20:28, 16 June 2013