Difference between revisions of "Cobra Strike"

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{{MA
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{{Skill page
 +
|Nav=MA
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|File=Martial Arts
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|RS=Tiger Strike
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|SS=None
 
|Type=Melee charge-up attack
 
|Type=Melee charge-up attack
 
|Tier=3
 
|Tier=3
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|ANM=Yes
 
|ANM=Yes
 
|WD=100%
 
|WD=100%
|LB=Yes
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|LB=Yes}}
|r1={{Req}}
 
|r2=
 
|r3=
 
|r4=
 
|r5=
 
|r6=
 
|r7=
 
|r8=
 
|r9=
 
|r10=
 
|s1=
 
|s2=
 
|s3=
 
|s4=
 
|s5=
 
|s6=
 
|s7=
 
|s8=
 
|s9=
 
|s10=}}
 
 
{{U|=A properly trained Assassin can focus her mind to draw upon the ambient energies surrounding her. Using this skill, she can drain her adversary of life and spiritual essence.}}
 
{{U|=A properly trained Assassin can focus her mind to draw upon the ambient energies surrounding her. Using this skill, she can drain her adversary of life and spiritual essence.}}
  
  
==Details==
+
==Detail==
[[Cobra Strike#Level 1-60 stats|Level 1-60 stats]]
 
 
 
 
 
 
{{Stat}}
 
{{Stat}}
 
|-
 
|-
 
!align=left|+[[% Attack Rating]]
 
!align=left|+[[% Attack Rating]]
|8+(7*slvl)
+
|8 + (7*slvl)
 
|-
 
|-
 
!align=left|Duration (Seconds)
 
!align=left|Duration (Seconds)
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|-
 
|-
 
!align=left|+% Finishing AR/Charge
 
!align=left|+% Finishing AR/Charge
|50 [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82539&view=findpost&p=908524]
+
|50 [https://www.theamazonbasin.com/forums/index.php?/forums/topic/119497-charge-up-increases-finish-moves-attack-rating/&do=findComment&comment=1480714]
 
|-
 
|-
 
!align=left|1. % [[Life Stolen]] per hit
 
!align=left|1. % [[Life Stolen]] per hit
|35+(5*slvl)
+
|35 + (5*slvl)
 
|-
 
|-
 
!align=left|2. % Life and [[Mana Stolen]] per hit
 
!align=left|2. % Life and [[Mana Stolen]] per hit
|35+(5*slvl)
+
|35 + (5*slvl)
 
|-
 
|-
 
!align=left|3. % Life and Mana Stolen per hit
 
!align=left|3. % Life and Mana Stolen per hit
|70+(10*slvl)
+
|70 + (10*slvl)
 
|}
 
|}
  
  
 
*Each successful attack adds one charge, up to a maximum of three: further successful attacks only reset duration charges are active before expiring.
 
*Each successful attack adds one charge, up to a maximum of three: further successful attacks only reset duration charges are active before expiring.
 +
 +
 +
{|cellpadding=0 cellspacing=0 width=100%
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|-valign=top
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|width=33%|
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[[File:Cobra Strike 1.gif|center|frame|One charge]]
 +
|width=34%|
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[[File:Cobra Strike 2.gif|center|frame|Two charges]]
 +
|
 +
[[File:Cobra Strike 3.gif|center|frame|Three charges]]
 +
|}
 +
 +
 
*Charge bonuses do not apply until released using one of the following finishing skills:
 
*Charge bonuses do not apply until released using one of the following finishing skills:
**Melee Normal Attack
+
**Normal [[melee]] Attack
**Dragon Talon
+
**[[Dragon Talon]]
**Dragon Claw
+
**[[Dragon Claw]]
**Dragon Tail
+
**[[Dragon Tail]]
**Dragon Flight
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**[[Dragon Flight]]
 
*Only first successful attack applies charge bonuses when using Dragon Talon or Dragon Claw.
 
*Only first successful attack applies charge bonuses when using Dragon Talon or Dragon Claw.
*Charge bonuses accumulate upon successful attacks: level 1 CS applies +40% Life Stolen and +50% AR to finishing skill with one charge, +40% Life ''and'' Mana Stolen and +100% AR with two, and +80% LS and MS and +150% AR with all three.
+
*Charge bonuses accumulate upon successful attacks: level 1 applies +40% Life Stolen and +50% AR to finishing skill with one charge, +40% Life ''and'' Mana Stolen and +100% AR with two, and +80% LS and MS and +150% AR with all three.
 
*When equipping [[Two weapons|two claws]], only primary weapon is used to attack.
 
*When equipping [[Two weapons|two claws]], only primary weapon is used to attack.
 
*Can also accumulate charges from the following skills before releasing with a finishing skill:
 
*Can also accumulate charges from the following skills before releasing with a finishing skill:
**Tiger Strike
+
**[[Tiger Strike]]
**Fists of Fire
+
**[[Fists of Fire]]
**Claws of Thunder
+
**[[Claws of Thunder]]
**Blades of Ice
+
**[[Blades of Ice]]
**Phoenix Strike
+
**[[Phoenix Strike]]
 
*As long as durations of respective charge-up skills do not expire, all applicable charge bonuses are applied to the finishing skill upon release.
 
*As long as durations of respective charge-up skills do not expire, all applicable charge bonuses are applied to the finishing skill upon release.
 
<br>
 
<br>
  
 
==Source==
 
==Source==
*Shadow Warrior and Shadow Master can also use Cobra Strike.
+
*[[Shadow Warrior]] and [[Shadow Master]] can also use Cobra Strike.
 
<br>
 
<br>
  
 
===[[Skill bonus]]===
 
===[[Skill bonus]]===
*+(1-3) Cobra Strike (Assassin Only) can spawn on ilvl >11 Exceptional and Elite claws (Hand Scythe and higher).
+
*+(1-3) Cobra Strike ([[Assassin]] Only) can spawn on ilvl >11 Exceptional and Elite [[claw]]s (Hand Scythe and higher).
 
<br>
 
<br>
  
==Level 1-60 stats==
+
==Levels 1-60==
[[Cobra Strike#Details|Details]]
 
 
 
 
{{Levels 1-10}}
 
{{Levels 1-10}}
 
|-
 
|-
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==Reference==
 
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/assassin-martialarts.shtml Martial Arts] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/assassin-martialarts.shtml Martial Arts] (Arreat Summit)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82539 Charge up increases finish move's attack rating?] (Assassin Room)
+
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/119497-charge-up-increases-finish-moves-attack-rating/ Charge up increases finish move's attack rating?] (D2 Assassin)

Latest revision as of 09:24, 23 September 2021