Difference between revisions of "Cold Damage"
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{{Intro}} | {{Intro}} | ||
[[File:Cold Damage.gif|right|frame|Cold damage overlay]] | [[File:Cold Damage.gif|right|frame|Cold damage overlay]] | ||
− | {{Mb|=Cold Damage}} is normally less damaging than fire, but any accompanying cold length can chill, reducing [[attack rate]] and [[movement speed]], and summing with [[Slows Target]], [[Holy Freeze]] and [[Decrepify]]. The magnitude of this effect is determined by the target's [[chill effectiveness]] | + | {{Mb|=Cold Damage}} is normally less damaging than fire, but any accompanying cold length can chill, reducing [[attack rate]] and [[movement speed]], and summing with [[Slows Target]], [[Holy Freeze]] and [[Decrepify]]. The magnitude of this effect is determined by the target's [[chill effectiveness]]. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83598] |
*Damage of multiple types can be applied by the same attack, but only one damage overlay is displayed at a time: this means that cold damage can still be applied even if the only overlay displayed is for fire, lightning or poison damage. | *Damage of multiple types can be applied by the same attack, but only one damage overlay is displayed at a time: this means that cold damage can still be applied even if the only overlay displayed is for fire, lightning or poison damage. | ||
*Targets turn blue until the slowing effect of cold length expires. This takes precedence over turning green while poisoned, but poison damage is still applied (although there will be no visual indication that it has expired unless cold length expires first). | *Targets turn blue until the slowing effect of cold length expires. This takes precedence over turning green while poisoned, but poison damage is still applied (although there will be no visual indication that it has expired unless cold length expires first). | ||
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*[[Half Freeze Duration]] will halve cold length but it has no effect on cold damage. | *[[Half Freeze Duration]] will halve cold length but it has no effect on cold damage. | ||
*[[Cannot be Frozen]] prevents cold length from being applied. | *[[Cannot be Frozen]] prevents cold length from being applied. | ||
+ | *Cold length does not apply to units that are [[Immune to Cold]] or which have 0 chill effectiveness. | ||
*Drinking a [[Thawing Potion]] after cold length has been applied will remove it. | *Drinking a [[Thawing Potion]] after cold length has been applied will remove it. | ||
*When cold length is applied to a target that has already been chilled, it will overwrite the existing length if it is equal to or greater than the existing length. | *When cold length is applied to a target that has already been chilled, it will overwrite the existing length if it is equal to or greater than the existing length. |
Revision as of 17:59, 7 August 2013
ItemCharmSmall Charm
Large Charm
Grand Charm
Any socket
Helm
Circlet
Amulet
Body armor
Weapon
1 Excluding orb, staff and wand
Melee weapon
Axe
Claw
Club
Hammer
Mace
Polearm
Scepter
Staff
Sword
Wand
Missile weapon
Bow
Crossbow
Throwing weapon
Shield
Ring
Belt
Gloves
Set bonus
SkillAmazon
1 Converts min(2*slvl + 1 , 100) % physical attack damage to cold damage as well Assassin
1 Freeze length is applied, not cold length
Druid
1 Actual cold damage per second is * 25/512; displayed cold damage per second is * 25/256 [2] [3]
Paladin
Sorceress
1 Freeze length is applied, not cold length
PetNecromancer
Monster
Reference
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