Difference between revisions of "Cold Mastery"

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{{CS
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{{Skill page
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|Nav=CS
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|File=Cold Spells
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|RS=None
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|SS=None
 
|Type=Personal passive
 
|Type=Personal passive
 
|Tier=6
 
|Tier=6
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|ANM=No
 
|ANM=No
 
|WD=No
 
|WD=No
|LB=No
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|LB=No}}
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{{U|=Once mastery over this powerful elemental force is attained, a Sorceress achieves perfect command over this school of magic. Her freezing spells are now of such potency that those adversaries formerly impervious to their effects soon find themselves the surprised victims of a vicious, chilly assault.}}
 
{{U|=Once mastery over this powerful elemental force is attained, a Sorceress achieves perfect command over this school of magic. Her freezing spells are now of such potency that those adversaries formerly impervious to their effects soon find themselves the surprised victims of a vicious, chilly assault.}}
  
  
==Details==
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==Detail==
[[Cold Mastery#Level 1-60 stats|Level 1-60 stats]]
 
 
 
 
 
 
{{Stat}}
 
{{Stat}}
 
|-
 
|-
 
!align=left|-% [[Enemy Cold Resistance]]
 
!align=left|-% [[Enemy Cold Resistance]]
|15+(5*slvl)
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|15 + (5*slvl)
 
|}
 
|}
  
  
*Reduces [[Cold Resist]] of targets when Sorceress applies [[Cold Damage]] and cold or [[freeze length]] to them. Does not apply to [[Immune to Cold]] targets, or to cold damage and cold or freeze length applied by allied players, [[mercenary|mercenaries]] or [[pet]]s.
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*Reduces [[Cold Resist]] of targets when [[Sorceress]] applies [[Cold Damage]] and cold or [[freeze length]] to them. Does not apply to [[Immune to Cold]] targets, or to cold damage and cold or freeze length applied by allied players, [[mercenary|mercenaries]] or [[pet]]s.
 
*CR % reduces both cold damage and cold length or freeze length: reducing a target to the Resist -100% floor doubles cold damage and cold or freeze length.
 
*CR % reduces both cold damage and cold length or freeze length: reducing a target to the Resist -100% floor doubles cold damage and cold or freeze length.
*Level >17 Cold Mastery (-100% ECR) is potentially redundant against monsters, while level >37 (-200% ECR) is always redundant. However, higher levels may still be useful against players and mercenaries applying excess CR %: a player applying CR 350% in Hell (CR -100%) would still have CR 50% after level 37 CM was applied, halving cold damage and cold length.
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*Level >17 (-100% ECR) is potentially redundant against monsters, while level >37 (-200% ECR) is always redundant. However, higher levels may still be useful against players and mercenaries applying excess CR %: a player applying CR 350% in Hell (CR -100%) would still have CR 50% after level 37 CM was applied, halving cold damage and cold length.
 
<br>
 
<br>
  
 
==Source==
 
==Source==
<br>
 
  
 
===[[Skill bonus]]===
 
===[[Skill bonus]]===
*+(1-3) Cold Mastery (Sorceress Only) can spawn on ilvl >36 orbs and staves.
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*+(1-3) Cold Mastery ([[Sorceress]] Only) can spawn on ilvl >36 [[orb]]s and [[staff|staves]].
  
  
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<br>
 
<br>
  
==Level 1-60 stats==
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==Levels 1-60==
[[Cold Mastery#Details|Details]]
 
 
 
 
 
 
{{Levels 1-10}}
 
{{Levels 1-10}}
 
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Latest revision as of 15:40, 14 October 2012