Common Sense

From Basin Wiki
Jump to navigation Jump to search

From Aedak's original posting on the WoW forums. Remember these are his opinion, and the opinion of the general populace of the warrior forums. they are not necessarily all truth, and you need not agree with them if you so choose. -Danno

Let the educating begin! (Numbered for convenience) - Learn2Forum: [1]

  • 1. Read the stickies first. Also, please refer to #51 - Very important.
  • 2. View 75 threads at once, not 25 (there's an option in the top right of the main forum). You can change the "Sort By" option to find threads without going through tons of pages.
  • 3. wowreportedpost@blizzard.com – for reporting posts that violate the Code of Conduct or sticky requests (This is how you get something stickied, not by bumping).
  • 4. Crusader or Weaponchain, there is no other choice. (Agi may be preffered for tanks)
  • 5. PvP = Arms.
  • 6. PvE = Fury.
  • 7. Mitigation has diminshing returns, armor does not.
  • 8. It doesn't matter what race you choose.
  • 9. It doesn't matter what weapon-type you pick.
  • 10. DW Fury does just fine.
  • 11. I'm not rating your build.
  • 12. You aren't going to beat good mages 1v1. ZHC/ToEP = Forget about it.
  • 13. Mages and Warlocks are overpowered. Warlocks know and admit they are, mages deny it.
  • 14. They aren't changing the Wrath model.
  • 15. Heroic strike is not better than MS.
  • 16. Slam is not worthless.
  • 17. You're stuck in defensive stance.
  • 18. 31/20/0, 31/5/15, 17/34/0, 15/5/31 are all good builds. Most small variations are OK too.
  • 19. Yes warriors can dps.
  • 20. Yes warriors can tank.
  • 21. +7 stam > +2% block (Unless you're purposefully trying to get as much block as possible, but for most purposes.. go with the extra 70 hp)
  • 22. We know Valor sucks.
  • 23. Paladins are greedy.
  • 24. Hand of Justice is worth farming.
  • 25. Brain Hacker is not.
  • 26. Ashkandi = Sulfuras = Rank 14 Weapons - Anything else (pre-AQ) is worse.
  • 27. There are no class-specific CMs.
  • 28. Sunders continue to add threat after the 5th one.
  • 29. Bloodthirst isn't getting changed whether you like it or not.
  • 30. Unbridled Wrath = Booming Voice > Imp. Demo Shout (Note: In raid environments one person should always have Imp. Demo Shout).
  • 31. Onyxia Tooth Pendant > Onyxia Blood Talisman for DPS (Talisman for tanks, but can be replaced whereas the tooth cannot be as easily).
  • 32. Strength > Agility for most DPS purposes - A balance between both is good for PvP. Stamina and Agility are more valuable for PvE tanking (ie: dodge).
  • 33. 1h/2h Missrate = 5% / Dual Wield missrate = 24% - You need 1% to hit per level for mobs higher level than you.
  • 34. Lionheart Helm > Stronghold Gauntlets > Epic Mount
  • 35. Blackhand's Breadth > Mark of Tyranny.
  • 36. Druids and Paladins are not better tanks than warriors.
  • 37. Spec doesn't matter when it comes to tanking.
  • 38. You will survive without a buggy sweeping strikes, just as you did when it didn't work in berserker stance.
  • 39. Tacical Mastery is required to optimize your effectiveness as a warrior. To play without it is like playing in the NFL with one leg.
  • 40. Two words: Stance Dance.
  • 41. The Whirlwind Axe, get rid of it before you hit 50, please: http://tinyurl.com/domcx
  • 42. You will struggle to 60.
  • 43. You are gear dependant.
  • 44. The 3% to hit scope no longer works for melee (Patch 1.10).
  • 45. Skill > Gear > Spec
  • 46. If your guild doesn't allow warriors to dps, you should find a new guild.
  • 47. The charge/intercept/combat bugs are still around.
  • 48. For Fury PvE dps, weapon speed means very little. There are benefits to using either fast or slow weapons, 2h or dual wielding.
  • 49. For Arms burst damage (important in PvP), the slower the better. Refer to #113.
  • 50. You forgot to buy back your MS/BT/ShieldSlam ranks from the trainer after you respec'd.
  • 51. Search (http://tinyurl.com/dx2dr) before you make a new thread, thanks. Your question has probably been answered dozens of times.
  • 52. 300+ Fire resist buffed for Vael, Rag if you're a MT (150-250 otherwise).
  • 53. Grats you killed Nef, welcome to the club. Sink in yet? Good. Your bragging rights are now gone.
  • 54. Indalamar, Pat, Maydie's videos? http://www.google.com or http://warcraftmovies.com/
  • 55. What item? http://www.thottbot.com or http://wow.allakhazam.com/
  • 56. Lionheart Helm for DW Fury, Helm of Endless Rage for 2h Fury and Arms. Crown of Destruction runner up.
  • 57. Crushing Blows: 15% chance for a level 63 mob.
  • 58. Much of this is biased of course, but for the most part true.
  • 59. Mocking blow and challenging shout, don't forget they exist. See that skill thunderclap? Use it, especially when raiding along with demo shout.
  • 60. Intercept when punted to avoid fall damage.
  • 61. Warriors are not gimped, you are.
  • 62. Stop comparing Bloodthirst to Mortal strike.
  • 63. BT's damage won't be decent until ~800+ AP unbuffed.
  • 64. Mace spec still isn't as good as sword/axe/polearm spec. Two-handed specialization is.
  • 65. Revenge, sunder, shield bash, and shield slam are your most rage-efficient threat-producing abilities.
  • 66. Stay in Berserker Stance when you protect a flag in AB (Hint: Berserker Rage).
  • 67. If you're horde, pick up this item (http://thottbot.com/?i=4732) from Uldaman.
  • 68. Learn the difference between "Your" and "You're." For your own sake and ours. "Your" an idiot has a double meaning.
  • 69. Use disarm, in both PvP and PvE.
  • 70. Get First Aid to 300. Now.
  • 71. Intimidating shout can be used on a single target to stun him (breakable by anti-fear skill/items, and by damage). It has PvP and PvE usage, and has a 10 yard range.
  • 72. Make a macro for your sword/shield swap. Or better yet, get this: http://www.curse-gaming.com/mod.php?addid=110 - WeaponQuickSwap
  • 73. For all of your item-swapping needs: http://www.curse-gaming.com/mod.php?addid=2045 - ItemRack
  • 74. If you're new to tanking, please use a shield.
  • 75. That taunt skill of yours does absolutely nothing to your threat if the mob is already attacking you. "What?" you ask. http://tinyurl.com/djtus
  • 77. Mudflation (http://www.answers.com/mudflation) and experience do make it possible to tank with a 2h weapon, in any stance.
  • 78. Thunderclap breaks crowd control (polymorph/seduce/etc.), demoralizing shout does not (but it does aggro neutral [Yellow] mobs).
  • 79. Battle Stance and Berserker Stance have an innate -20% threat. Defensive Stance is preferred while tanking.
  • 80. Stay... away from the dragon's face. The breath comes out of its face.
  • 81. Stay... away from the dragon's tail. It probably won't kill you, but it sure does complicate things later.
  • 82. Breaking fear during Onyxia/Nefarian is only good for the MT/OT. Anyone else should be yelled at.
  • 83. A well-geared experienced Undead Shadow Priest will beat you most of the time (pre 1.10). Recklessness might save you.
  • 84. 20 Agi = 1% crit, 1% dodge, and 40 armor. 1 Str = 2 Attack power (AP). 10 Sta = 100 HP (+5% for Taurens).
  • 85. 7 Str = 14 AP = 1 DPS. Your actual damage increase depends on the speed of your weapon.
  • 86. Revenge -> Shield Block -> Revenge - In that order.
  • 87. Bloodcraze is not worth it unless you are a tank or have a regen/leech/lifesteal type build.
  • 88. Improved Cleave/Berserker Rage/Heroic Strike and Two-Handed Specialization are all underrated.
  • 89. You can use Bloodthirst while disarmed.
  • 90. Dual wielding and Mortal strike builds don't mix.
  • 91. Berserker rage breaks and makes you immune to gouge, sap, repentance, and Rocket/Horned Viking Helm effects.
  • 92. Fury is more gear dependant than Arms, which is more forgiving. Fury also scales very well with better equipment.
  • 93. Every point of defense decreases your chance to be crit by 0.04%. It increases your parry, dodge, block, and chance to be missed by 0.04%. 25 Defense = 1% to each.
  • 94. Mobs of equal level have a 5% chance to crit you at 300 defense. Learn more about Defense: http://tinyurl.com/chbqm
  • 95. What's a cookie cutter build? Refer to #18.
  • 96. 2h Arms and 2h Fury are relatively equal in PvE damage given the same or equivalent gear. As gear scales, Fury starts to outperform.
  • 97. Rogues, mages, etc. are inherently weaker as a damage dealing class due to design. Rage is infinite, however energy (time) and mana is finite.
  • 98. While #97 is for the most part true, rage can only be accumulated by using abilities, procs (Windfury/Swordspec/HoJ) dealing/receiving damage, and through talents.
  • 99. Crusader is considered a PPM (Proc per minute) enchant. Regardless of dual wielding, and misses, each hand will average out to one PPM for each weapon enchant.
  • 100. R-o-g-u-e not Rouge.
  • 101. To level weapons, grab some int gear, int buffs, and get the worst weapon of the type you want to level. Spam rend against rend immune mobs and have fun for about an hour!
  • 102. Exhibit A: Dual Wield (I before E except after C). Exhibit B: A Duel. Grammar 101: http://tinyurl.com/9yeqt
  • 103. Crushing Blows cannot crit, and adding defense does not help negate them. Lots of good info: http://evilempireguild.org/guides
  • 104. When in doubt, Battle Shout.
  • 105. It is a bug. If it helps you it will be fixed. If it is detrimental to you, it will most likely not.
  • 106. Fury - Not Furry. One R!
  • 107. DKP systems without class restrictions (highest DPK wins) are the devil. In other words, put guild progression ahead of individual selfishness.
  • 108. Heroic strike and Cleave (more rage efficient vs. multiple mobs) are better used as rage dumps in between other abilities.
  • 109. A "Rage Dump" refers to the use of extra abilities when you have too much rage. (ie: Greater than 50)
  • 110. Yes, the protection talent tree needs a bit of work.
  • 111. Petition threads are frowned upon.
  • 112. If you post in all caps, your thread will most likely be locked by our lovely Coreiel, Drokthul, or Sinther. Fear them! :>
  • 113. Slower weapons are still preferred for Arms/Fury MS builds, even after the attack power normalization change due to their higher damage range.
  • 114. Axe spec is just as good as Sword spec, regardless of what people may tell you.
  • 115. +tohit items replace (subtracts from) your missrate (miss%) http://forums-en.wow-europe.com/thread.aspx?fn=wow-blizzard-archive-en&t=15&p=1&tmp=1#post15
  • 116. As noted by the CM in the link on #115, the way WoW calculates crit rate is over ALL attacks. (Please read carefully, and do read).
  • 117. Piercing Howl and Demoralizing Shout unstealth rogues.
  • 118. While you cannot switch armor in combat, you can swap out melee and ranged weapons.
  • 119. The magic number is 2 sunders. When in doubt, wait for 2 before your raid engages.
  • 120. Deathcoil sucks, yeah... we know.
  • 121. For more info on Procs per minute, see this link: http://tinyurl.com/7m6nd
  • 122. Most guilds do not "roll" for items in end-game instances such as MC/BWL/AQ.
  • 123. You may disagree with points in this post, but understand that most of your arguments are differing playstyle (spec, etc.) preferences and opinions, refer to #58 :)
  • 124. Be careful when using intimdating shout, you could aggro the rest of the mobs in the room by fearing everything around you into them.
  • 125. Unequip your weapons to save yourself durability loss before you die or your raid wipes.
  • 126. Fluffy Squirrels vs Friendly Penguins?!?! Adopt the "Whichever Drops First" (WDF) policy for everything.
  • 127. If you mistakenly took Mark of Tyranny instead of Blackhand's Breadth, keep paging GM's until one helps you out. One will eventually swap it for you.
  • 128. When stance dancing to use berserker rage, it's best to pre-emptively use it if you know the fear will be soon; as the ability will cooldown sooner.
  • 129. Got interrupt? Pummel -> Intercept -> Pummel -> Warstomp (Taurens) -> Pummel -> Intercept -> Pummel (Or replace Pummel with Shield Bash).
  • 130. The +tohit cap was removed a few patches ago. This allows dual wielders to increase their damage output and rage generation substantially with the right gear.
  • 131. Engineering makes PvP fun!
  • 132. Hand of Justice, Windfury, and Sword Spec can all proc off of each other.
  • 133. Execute damage is not based on your weapon. However, the amount of rage you have, enrage, deathwish, berserker buff, your critrate, and the target's armor will be a factor.
  • 134. Hamstring has a 5y range and works on 1 target for 15 sec, while Piercing Howl has a 10y range and works on multiple targets for 6 sec. Draw your own conclusions.
  • 135. As an Arms warrior you will smash faces in PvP.
  • 136. There will be no PvP taunt. Srsly.
  • 137. Flurry does not reduce the weapon speed by 30% (5/5 talents), it increases your attack speed by 30%. Weaponspeed / 1.3 = New attack speed. ie: 3.8 / 1.3 = 2.92.
  • 138. If all else fails... Works as intended. (<-- My favorite. :P)
  • 139. Right-clicking does not actually put you into combat.
  • 140. The constant nerfs are due to the fact that warriors were popping enrage too much, or perhaps not enough! We will not forget!
  • 141. Thunderfury isn't getting changed.
  • 142. Rage generation scales with gear. The better your gear the faster and more reliably you generate rage for abilities.
  • 143. Pick diamond flask. The other choices can all be replaced.
  • 144. Only auto attack swings eat up flurry charges.
  • 145. Warriors can and do outdps skilled rogues in PvE dps.
  • 146. The global/universal cooldown for abilities (caused by abilities) is 1s. The weaponswap cooldown for abilities (caused by switching weapons) is 1.5s.
  • 147. The +25 agility enchant and crusader are relatively equal when it comes to your dps increase.
  • 148. Bloodrage no longer keeps you in combat.
  • 149. Unbridled Wrath is (or was - for the future) broken as of 4/3/06 - Patch 1.10.
  • 150. Execute procs flurry/windfury and uses up bloodthirst healing charges in 1.10.