Difference between revisions of "Confuse"

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{{D2 Curse
+
{{Curse
|Type=[[D2 Curse|Curse]]
+
|Type=[[Curse]]
 
|Tier=4
 
|Tier=4
 
|Rlvl=18
 
|Rlvl=18
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|LB=No
 
|LB=No
 
|r1=
 
|r1=
|r2={{D2 Req}}
+
|r2={{Req}}
 
|r3=
 
|r3=
 
|r4=
 
|r4=
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|s9=
 
|s9=
 
|s10=}}
 
|s10=}}
 
+
{{U|=Necromancers can tap into the spirit realm, channeling bitter and mischievous spirits into the minds of nearby enemies. The victims are bombarded with the gibbering of the dead, which, indistinguishable from their own thoughts, urge them to strike at friend and foe alike. The discordant wailing of these spirits builds to a crescendo, eventually driving the victim mad.}}
 
 
{{D2 Unique
 
|=Necromancers can tap into the spirit realm, channeling bitter and mischievous spirits into the minds of nearby enemies. The victims are bombarded with the gibbering of the dead, which, indistinguishable from their own thoughts, urge them to strike at friend and foe alike. The discordant wailing of these spirits builds to a crescendo, eventually driving the victim mad.}}
 
  
  
 
==Details==
 
==Details==
[[D2 Confuse#Level 1-60 stats|Level 1-60 stats]]
+
[[Confuse#Level 1-60 stats|Level 1-60 stats]]
  
  
{{D2 Stat}}
+
{{Stat}}
 
|-
 
|-
!align=left|[[D2 Skills#Radius|Radius]] (Yards)
+
!align=left|[[Radius]] (Yards)
|(10+(2*lvl))/3
+
|(10+(2*slvl))/3
 
|}
 
|}
  
  
{{D2 Difficulty}}
+
{{Difficulty}}
 
|-
 
|-
 
!align=left|Duration (Seconds)
 
!align=left|Duration (Seconds)
|8+(2*lvl)||[(200+(50*lvl))*0.5]/25||[(200+(50*lvl))*0.25]/25
+
|8+(2*slvl)||[(200+(50*slvl))*0.5]/25||[(200+(50*slvl))*0.25]/25
 
|}
 
|}
  
  
*Can only be cast on normal and minion monsters (with [[D2 Altering AI|a few exceptions]]), but [[D2 Champion|Champion]], [[D2 Unique monster|Unique]] and [[D2 Boss|Boss]] monsters can attack the confused.
+
*Can only be cast on normal and minion monsters (with [[Altering AI|a few exceptions]]), but [[Champion]], [[Unique (monster)|Unique]], [[Super Unique]] and [[boss]] monsters can attack the confused.
 
*Target will continue executing its last action prior to its next AI check, then become confused.
 
*Target will continue executing its last action prior to its next AI check, then become confused.
 
*Confused can attack anything, including other confused monsters: nearest target is normally attacked.
 
*Confused can attack anything, including other confused monsters: nearest target is normally attacked.
 
*Gain experience from monsters killed by confused monsters, but not from those killed while confused.
 
*Gain experience from monsters killed by confused monsters, but not from those killed while confused.
 
*Target may remain confused after expiry until its next AI check.
 
*Target may remain confused after expiry until its next AI check.
*Friendly [[D2 Aura|auras]] and [[D2 Skills#Buff|buffs]] supplied by players and [[D2 Allies|allies]] do not apply to confused monsters, although hostile auras and [[D2 Skills#Debuff|debuffs]] still apply.
+
*Friendly [[aura]]s and buffs supplied by players and [[Ally|allies]] do not apply to confused monsters, although hostile auras and debuffs still apply.
*Friendly [[D2 Unique monster#Aura Enchanted|Aura Enchanted]] Unique monster auras and buffs which have not expired still apply to confused monsters, but now so do hostile monster auras and buffs: confused monsters can be cursed, which may overwrite Confuse.
+
*Friendly [[Aura Enchanted]] Unique monster auras and buffs which have not expired still apply to confused monsters, but now so do hostile monster auras and buffs: confused monsters can be cursed, which may overwrite Confuse.
 
*Cannot be overwritten by the following:
 
*Cannot be overwritten by the following:
**[[D2 Dim Vision|Dim Vision]]
+
**Dim Vision
**[[D2 Terror|Terror]]
+
**Terror
**[[D2 Attract|Attract]]
+
**Attract
**[[D2 Taunt|Taunt]]
+
**[[Taunt]]
**[[D2 Grim Ward|Grim Ward]]
+
**[[Grim Ward]]
**[[D2 Hit Blinds Target|Hit Blinds Target]]
+
**[[Hit Blinds Target]]
 
*Also cannot be overwritten by itself: once a monster is confused, Confuse must expire before it can be confused again. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=851033]
 
*Also cannot be overwritten by itself: once a monster is confused, Confuse must expire before it can be confused again. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=851033]
*[[D2 Necromancer#Cast rate|Cast rate]]
+
*[[Cast rate]]
 
<br>
 
<br>
  
==Sources==
+
==Source==
 
<br>
 
<br>
  
===[[D2 Skill bonus|Skill bonus]]===
+
===[[Skill bonus]]===
*+(1-3) Confuse (Necromancer Only) can spawn on ilvl >18 wands and Necromancer shrunken heads.
+
*+(1-3) Confuse (Necromancer Only) can spawn on ilvl >18 wands and shrunken heads.
 
<br>
 
<br>
  
===[[D2 Charged suffix|Charged suffix]]===
+
===[[Charged suffix]]===
{{D2 Skill charged}}
+
{{Skill charged}}
 
|-valign=top
 
|-valign=top
 
|31||44||57||70||83||96||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}
 
|31||44||57||70||83||96||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}
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<br>
 
<br>
  
===[[D2 % Chance to Cast|% Chance to Cast]]===
+
===[[Chance to Cast]]===
 
<br>
 
<br>
  
====[[D2 On Striking|On Striking]]====
+
====[[On Striking]]====
 
*Cast on target's location.
 
*Cast on target's location.
  
  
{{D2 Skill chance}}
+
{{Skill chance}}
 
|-
 
|-
 
|1||10
 
|1||10
!align=left|[[D2 Unique Exceptional scepter#The Fetid Sprinkler|{{D2 Unique|=The Fetid Sprinkler Holy Water Sprinkler}}]]
+
!align=left|[[The Fetid Sprinkler|{{U|=The Fetid Sprinkler Holy Water Sprinkler}}]]
 
|38||No
 
|38||No
 
|-
 
|-
 
|18||11
 
|18||11
|align=left|[[D2 Rune Word helm#Delirium|{{D2 Unique bold|=Delirium}}]] helm
+
|align=left|[[Delirium|{{Ub|=Delirium}}]] helm
 
|51||No
 
|51||No
 
|}
 
|}
 
<br>
 
<br>
  
====[[D2 When Struck|When Struck]]====
+
====[[When Struck]]====
{{D2 Skill chance}}
+
{{Skill chance}}
 
|-
 
|-
 
|15||10
 
|15||10
|align=left|[[D2 Rune Word helm#Dream|{{D2 Unique bold|=Dream}}]] helm/shield
+
|align=left|[[Dream|{{Ub|=Dream}}]] helm/shield
 
|65
 
|65
 
!{{Warn|=Yes}}
 
!{{Warn|=Yes}}
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==Level 1-60 stats==
 
==Level 1-60 stats==
[[D2 Confuse#Details|Details]]
+
[[Confuse#Details|Details]]
  
{{D2 Level 1-10}}
+
{{Levels 1-10}}
 
|-
 
|-
 
!align=left|Radius (Yards)
 
!align=left|Radius (Yards)
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{{D2 Level 11-20}}
+
{{Levels 11-20}}
 
|-
 
|-
 
!align=left|Radius (Yards)
 
!align=left|Radius (Yards)
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{{D2 Level 21-30}}
+
{{Levels 21-30}}
 
|-
 
|-
 
!align=left|Radius (Yards)
 
!align=left|Radius (Yards)
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{{D2 Level 31-40}}
+
{{Levels 31-40}}
 
|-
 
|-
 
!align=left|Radius (Yards)
 
!align=left|Radius (Yards)
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{{D2 Level 41-50}}
+
{{Levels 41-50}}
 
|-
 
|-
 
!align=left|Radius (Yards)
 
!align=left|Radius (Yards)
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{{D2 Level 51-60}}
+
{{Levels 51-60}}
 
|-
 
|-
 
!align=left|Radius (Yards)
 
!align=left|Radius (Yards)
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<br>
 
<br>
  
==References==
+
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/necromancer-curses.shtml Curses] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/necromancer-curses.shtml Curses] (Arreat Summit)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76605 % Chance to Cast and Curses Tests] (Technical Discussion)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76605 % Chance to Cast and Curses Tests] (Technical Discussion)
 
[[Category:Diablo II]]
 
[[Category:D2 Necromancer]]
 
[[Category:D2 Skills]]
 
[[Category:D2 Necromancer skills]]
 
[[Category:D2 Curses]]
 

Revision as of 19:00, 31 July 2011

Template:Curse Necromancers can tap into the spirit realm, channeling bitter and mischievous spirits into the minds of nearby enemies. The victims are bombarded with the gibbering of the dead, which, indistinguishable from their own thoughts, urge them to strike at friend and foe alike. The discordant wailing of these spirits builds to a crescendo, eventually driving the victim mad.


Details

Level 1-60 stats


Stat Value
Radius (Yards) (10+(2*slvl))/3


Stat Normal Nightmare Hell
Duration (Seconds) 8+(2*slvl) [(200+(50*slvl))*0.5]/25 [(200+(50*slvl))*0.25]/25


  • Can only be cast on normal and minion monsters (with a few exceptions), but Champion, Unique, Super Unique and boss monsters can attack the confused.
  • Target will continue executing its last action prior to its next AI check, then become confused.
  • Confused can attack anything, including other confused monsters: nearest target is normally attacked.
  • Gain experience from monsters killed by confused monsters, but not from those killed while confused.
  • Target may remain confused after expiry until its next AI check.
  • Friendly auras and buffs supplied by players and allies do not apply to confused monsters, although hostile auras and debuffs still apply.
  • Friendly Aura Enchanted Unique monster auras and buffs which have not expired still apply to confused monsters, but now so do hostile monster auras and buffs: confused monsters can be cursed, which may overwrite Confuse.
  • Cannot be overwritten by the following:
  • Also cannot be overwritten by itself: once a monster is confused, Confuse must expire before it can be confused again. [1]
  • Cast rate


Source


Skill bonus

  • +(1-3) Confuse (Necromancer Only) can spawn on ilvl >18 wands and shrunken heads.


Charged suffix

Minimum Ilvl for Skill Level Charges at Skill Level Source Rlvl Alvl
1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 Own Not
31 44 57 70 83 96 67 75 82 90 97 105
  • Dagger
  • Wand
  • Shrunken head
18 24 24
45 72 99 22 25 27
  • Circlet
  • Ring
18 48 48


Chance to Cast


On Striking

  • Cast on target's location.


Level % Chance Source Min Rlvl Ladder
1 10 The Fetid Sprinkler Holy Water Sprinkler 38 No
18 11 Delirium helm 51 No


When Struck

Level % Chance Source Min Rlvl Ladder
15 10 Dream helm/shield 65 Yes


Level 1-60 stats

Details


Stat Level
1 2 3 4 5 6 7 8 9 10
Radius (Yards) 4 4 2/3 5 1/3 6 6 2/3 7 1/3 8 8 2/3 9 1/3 10
Normal Duration (S) 10.00 12.00 14.00 16.00 18.00 20.00 22.00 24.00 26.00 28.00
Nightmare Duration (S) 5.00 6.00 7.00 8.00 9.00 10.00 11.00 12.00 13.00 14.00
Hell Duration (S) 2.48 3.00 3.48 4.00 4.48 5.00 5.48 6.00 6.48 7.00


Stat Level
11 12 13 14 15 16 17 18 19 20
Radius (Yards) 10 2/3 11 1/3 12 12 2/3 13 1/3 14 14 2/3 15 1/3 16 16 2/3
Normal Duration (S) 30.00 32.00 34.00 36.00 38.00 40.00 42.00 44.00 46.00 48.00
Nightmare Duration (S) 15.00 16.00 17.00 18.00 19.00 20.00 21.00 22.00 23.00 24.00
Hell Duration (S) 7.48 8.00 8.48 9.00 9.48 10.00 10.48 11.00 11.48 12.00


Stat Level
21 22 23 24 25 26 27 28 29 30
Radius (Yards) 17 1/3 18 18 2/3 19 1/3 20 20 2/3 21 1/3 22 22 2/3 23 1/3
Normal Duration (S) 50.00 52.00 54.00 56.00 58.00 60.00 62.00 64.00 66.00 68.00
Nightmare Duration (S) 25.00 26.00 27.00 28.00 29.00 30.00 31.00 32.00 33.00 34.00
Hell Duration (S) 12.48 13.00 13.48 14.00 14.48 15.00 15.48 16.00 16.48 17.00


Stat Level
31 32 33 34 35 36 37 38 39 40
Radius (Yards) 24 24 2/3 25 1/3 26 26 2/3 27 1/3 28 28 2/3 29 1/3 30
Normal Duration (S) 70.00 72.00 74.00 76.00 78.00 80.00 82.00 84.00 86.00 88.00
Nightmare Duration (S) 35.00 36.00 37.00 38.00 39.00 40.00 41.00 42.00 43.00 44.00
Hell Duration (S) 17.48 18.00 18.48 19.00 19.48 20.00 20.48 21.00 21.48 22.00


Stat Level
41 42 43 44 45 46 47 48 49 50
Radius (Yards) 30 2/3 31 1/3 32 32 2/3 33 1/3 34 34 2/3 35 1/3 36 36 2/3
Normal Duration (S) 90.00 92.00 94.00 96.00 98.00 100.00 102.00 104.00 106.00 108.00
Nightmare Duration (S) 45.00 46.00 47.00 48.00 49.00 50.00 51.00 52.00 53.00 54.00
Hell Duration (S) 22.48 23.00 23.48 24.00 24.48 25.00 25.48 26.00 26.48 27.00


Stat Level
51 52 53 54 55 56 57 58 59 60
Radius (Yards) 37 1/3 38 38 2/3 39 1/3 40 40 2/3 41 1/3 42 42 2/3 43 1/3
Normal Duration (S) 110.00 112.00 114.00 116.00 118.00 120.00 122.00 124.00 126.00 128.00
Nightmare Duration (S) 55.00 56.00 57.00 58.00 59.00 60.00 61.00 62.00 63.00 64.00
Hell Duration (S) 27.48 28.00 28.48 29.00 29.48 30.00 30.48 31.00 31.48 32.00


Reference