Difference between revisions of "Corpse Explosion"

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{{PBS
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{{Skill page
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|Nav=PBS
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|File=Poison and Bone Spells
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|RS=Teeth
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|SS=None
 
|Type=Radial damage cast
 
|Type=Radial damage cast
 
|Tier=2
 
|Tier=2
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|Mana=14+slvl
 
|Mana=14+slvl
 
|ANM=No
 
|ANM=No
|WD=Not applicable
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|WD=No
|LB=No
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|LB=No}}
|r1={{Req}}
 
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{{U|=Every corpse created as a result of a violent death carries with it the anguish of its final moments. With this spell the Necromancer is able to call upon those energies and focus them into a single violent force. This force then expels itself from the carcass with such power that it causes a dramatic explosion.}}
 
{{U|=Every corpse created as a result of a violent death carries with it the anguish of its final moments. With this spell the Necromancer is able to call upon those energies and focus them into a single violent force. This force then expels itself from the carcass with such power that it causes a dramatic explosion.}}
  
  
==Details==
+
==Detail==
[[Corpse Explosion#Level 1-60 stats|Level 1-60 stats]]
 
 
 
 
 
 
{{Stat}}
 
{{Stat}}
 
|-
 
|-
 
!align=left|Physical Damage [[Radius]] (Yards)
 
!align=left|Physical Damage [[Radius]] (Yards)
|colspan=5|[(7+slvl)/2]*2/3
+
|colspan=5|[ (7+slvl) / 2] * 2/3
 
|-
 
|-
 
!align=left|[[Fire Damage]] Radius (Yards)
 
!align=left|[[Fire Damage]] Radius (Yards)
|colspan=5|[(8+slvl)/2]*2/3
+
|colspan=5|[ (8+slvl) / 2] * 2/3
 
|}
 
|}
  
  
*Damage is applied within radius of corpse and calculated based on 70-120% of its normal average base life: this means damage from corpses of [[Champion]], [[Unique (monster)|Unique]], [[Super Unique]] and [[boss]] monsters is calculated based on 70-120% of the average base life of a normal monster of their level.
+
*Damage is applied within radius of [[corpse]] and calculated based on 70-120% of its normal average base life: this means damage from corpses of [[Champion]], [[Unique (monster)|Unique]], [[Super Unique]] and [[boss]] monsters is calculated based on 70-120% of the average base life of a normal monster of their level.
*{{Warn|=Skill description radius is only accurate for odd-numbered skill levels: for even-numbered skill levels, the average of physical damage radius and fire damage radius is displayed.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77001]
+
*{{Warn|=Skill description radius is only accurate for odd-numbered skill levels: for even-numbered skill levels, the average of physical damage radius and fire damage radius is displayed.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114353-corpse-explosion-mechanism/]
 
*Damage does not increase with player count.
 
*Damage does not increase with player count.
*When target mlvl>clvl, damage is multiplied by clvl/mlvl. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77001]
+
*When target mlvl > clvl, damage is multiplied by clvl/mlvl. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114353-corpse-explosion-mechanism/]
 
*50% damage is converted to fire damage.
 
*50% damage is converted to fire damage.
*Considered a [[Fire Skills|Fire Skill]], but +% [[Fire Skill Damage]] from items and [[Fire Mastery]] does not apply to its fire damage. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=41265&view=findpost&p=438267] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77331&view=findpost&p=856394]
+
*Considered a [[Fire Skills|Fire Skill]], but +% [[Fire Skill Damage]] from items and [[Fire Mastery]] does not apply to its fire damage. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/89280-fire-mastery-and-ce-testing-needed/&do=findComment&comment=1101488] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114672-fire-skill-dmg-ce/&do=findComment&comment=1428599]
 
*Damage is always applied within its radius: it cannot be blocked in any way.
 
*Damage is always applied within its radius: it cannot be blocked in any way.
 
*Damage not reduced by -[[% Damage]], applied by the following:
 
*Damage not reduced by -[[% Damage]], applied by the following:
 
**[[Taunt]]
 
**[[Taunt]]
 
**[[Battle Cry]]
 
**[[Battle Cry]]
**Weaken
+
**[[Weaken]]
**Decrepify
+
**[[Decrepify]]
*Amplify Damage is normally best cast to maximise damage.
+
*[[Amplify Damage]] is normally best cast to maximise damage.
 +
 
 +
 
 +
[[File:Corpse Explosion.png|center|thumb|600px|After casting Amplify Damage, exploding the corpse of [[Bishibosh|{{Ub|=Bishibosh}}]] nearly wipes out the entire [[Fallen]] encampment, despite the fact they are all [[Immune to Fire]] in Hell. However, this would not be possible in a game with a higher player count.]]
 +
 
 +
 
 
*[[Cast rate]]
 
*[[Cast rate]]
 
<br>
 
<br>
  
 
==Source==
 
==Source==
*[[Nihlathak (boss)|{{Ub|=Nihlathak}}]] casts NihlathakCorpseExplosion, not Corpse Explosion.
+
*[[Nihlathak (boss)|{{Ub|=Nihlathak}}]] casts NihlathakCorpseExplosion, not Corpse Explosion. While similar, this skill applies damage within a different [[radius]] of [[corpse]], calculated based on just 10-20% of its normal average base life.
 
<br>
 
<br>
  
 
===[[Skill bonus]]===
 
===[[Skill bonus]]===
*+(1-3) Corpse Explosion (Necromancer Only) can spawn on ilvl <37 wands and shrunken heads.
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*+(1-3) Corpse Explosion ([[Necromancer]] Only) can spawn on ilvl <37 [[wand]]s and [[shrunken head]]s.
  
  
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<br>
 
<br>
  
==Level 1-60 stats==
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==Levels 1-60==
[[Corpse Explosion#Details|Details]]
 
 
 
 
{{Levels 1-10}}
 
{{Levels 1-10}}
 +
|-
 +
!align=left|Mana Cost
 +
|15||16||17||18||19||20||21||22||23||24
 
|-
 
|-
 
!align=left|Physical Radius (Yards)
 
!align=left|Physical Radius (Yards)
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!align=left|Fire Radius (Yards)
 
!align=left|Fire Radius (Yards)
 
|2 2/3||3 1/3||3 1/3||4 {{0|0/3}}||4 {{0|0/3}}||4 2/3||4 2/3||5 1/3||5 1/3||6 {{0|0/3}}
 
|2 2/3||3 1/3||3 1/3||4 {{0|0/3}}||4 {{0|0/3}}||4 2/3||4 2/3||5 1/3||5 1/3||6 {{0|0/3}}
|-
 
!align=left|Mana Cost
 
|15||16||17||18||19||20||21||22||23||24
 
 
|}
 
|}
  
  
 
{{Levels 11-20}}
 
{{Levels 11-20}}
 +
|-
 +
!align=left|Mana Cost
 +
|25||26||27||28||29||30||31||32||33||34
 
|-
 
|-
 
!align=left|Physical Radius (Yards)
 
!align=left|Physical Radius (Yards)
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!align=left|Fire Radius (Yards)
 
!align=left|Fire Radius (Yards)
 
|6 {{0|0/3}}||6 2/3||6 2/3||7 1/3||7 1/3||8 {{0|0/3}}||8 {{0|0/3}}||8 2/3||8 2/3||9 1/3
 
|6 {{0|0/3}}||6 2/3||6 2/3||7 1/3||7 1/3||8 {{0|0/3}}||8 {{0|0/3}}||8 2/3||8 2/3||9 1/3
|-
 
!align=left|Mana Cost
 
|25||26||27||28||29||30||31||32||33||34
 
 
|}
 
|}
  
  
 
{{Levels 21-30}}
 
{{Levels 21-30}}
 +
|-
 +
!align=left|Mana Cost
 +
|35||36||37||38||39||40||41||42||43||44
 
|-
 
|-
 
!align=left|Physical Radius (Yards)
 
!align=left|Physical Radius (Yards)
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!align=left|Fire Radius (Yards)
 
!align=left|Fire Radius (Yards)
 
|9 1/3||10 {{0|0/3}}||10 {{0|0/3}}||10 2/3||10 2/3||11 1/3||11 1/3||12 {{0|0/3}}||12 {{0|0/3}}||12 2/3
 
|9 1/3||10 {{0|0/3}}||10 {{0|0/3}}||10 2/3||10 2/3||11 1/3||11 1/3||12 {{0|0/3}}||12 {{0|0/3}}||12 2/3
|-
 
!align=left|Mana Cost
 
|35||36||37||38||39||40||41||42||43||44
 
 
|}
 
|}
  
  
 
{{Levels 31-40}}
 
{{Levels 31-40}}
 +
|-
 +
!align=left|Mana Cost
 +
|45||46||47||48||49||50||51||52||53||54
 
|-
 
|-
 
!align=left|Physical Radius (Yards)
 
!align=left|Physical Radius (Yards)
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!align=left|Fire Radius (Yards)
 
!align=left|Fire Radius (Yards)
 
|12 2/3||13 1/3||13 1/3||14 {{0|0/3}}||14 {{0|0/3}}||14 2/3||14 2/3||15 1/3||15 1/3||16 {{0|0/3}}
 
|12 2/3||13 1/3||13 1/3||14 {{0|0/3}}||14 {{0|0/3}}||14 2/3||14 2/3||15 1/3||15 1/3||16 {{0|0/3}}
|-
 
!align=left|Mana Cost
 
|45||46||47||48||49||50||51||52||53||54
 
 
|}
 
|}
  
  
 
{{Levels 41-50}}
 
{{Levels 41-50}}
 +
|-
 +
!align=left|Mana Cost
 +
|55||56||57||58||59||60||61||62||63||64
 
|-
 
|-
 
!align=left|Physical Radius (Yards)
 
!align=left|Physical Radius (Yards)
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!align=left|Fire Radius (Yards)
 
!align=left|Fire Radius (Yards)
 
|16 {{0|0/3}}||16 2/3||16 2/3||17 1/3||17 1/3||18 {{0|0/3}}||18 {{0|0/3}}||18 2/3||18 2/3||19 1/3
 
|16 {{0|0/3}}||16 2/3||16 2/3||17 1/3||17 1/3||18 {{0|0/3}}||18 {{0|0/3}}||18 2/3||18 2/3||19 1/3
|-
 
!align=left|Mana Cost
 
|55||56||57||58||59||60||61||62||63||64
 
 
|}
 
|}
  
  
 
{{Levels 51-60}}
 
{{Levels 51-60}}
 +
|-
 +
!align=left|Mana Cost
 +
|65||66||67||68||69||70||71||72||73||74
 
|-
 
|-
 
!align=left|Physical Radius (Yards)
 
!align=left|Physical Radius (Yards)
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!align=left|Fire Radius (Yards)
 
!align=left|Fire Radius (Yards)
 
|19 1/3||20 {{0|0/3}}||20 {{0|0/3}}||20 2/3||20 2/3||21 1/3||21 1/3||22 {{0|0/3}}||22 {{0|0/3}}||22 2/3
 
|19 1/3||20 {{0|0/3}}||20 {{0|0/3}}||20 2/3||20 2/3||21 1/3||21 1/3||22 {{0|0/3}}||22 {{0|0/3}}||22 2/3
|-
 
!align=left|Mana Cost
 
|65||66||67||68||69||70||71||72||73||74
 
 
|}
 
|}
 
<br>
 
<br>
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==Reference==
 
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/necromancer-poison.shtml Poison and Bone Spells] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/necromancer-poison.shtml Poison and Bone Spells] (Arreat Summit)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77331 +fire skill dmg, CE] (Necromancer Room)
+
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/114672-fire-skill-dmg-ce/ +fire skill dmg, CE] (D2 Necromancer)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=41265 Fire Mastery and CE. Testing Needed.] (Technical Discussion Archives)
+
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/89280-fire-mastery-and-ce-testing-needed/ Fire Mastery and CE. Testing Needed.] (D2 Technical)
*Librarian, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77001 Corpse Explosion mechanism] (Necromancer Room)
+
*Librarian, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114353-corpse-explosion-mechanism/ Corpse Explosion mechanism] (D2 Necromancer)
*Nefarius, [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=48987 Some peculiarities of the player corpse explosion] (Phrozen Keep)
+
*Nefarius, [https://d2mods.info/forum/viewtopic.php?t=48987 Some peculiarities of the player corpse explosion] (Phrozen Keep)

Latest revision as of 06:54, 24 September 2021