Difference between revisions of "Curse"

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{|cellpadding=0 cellspacing=0
 
|width=418|
 
 
{{Text table}}
 
{{Text table}}
|-
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|-valign=top align=center bgcolor=black
!width=128 align=center|Overlay
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|width=106 height=164|[[File:Amplify Damage.gif]]
!width=128|Curse
+
|width=106|[[File:Attract.gif]]
!width=128|Native Source(s)
+
|width=106|[[File:Battle Cry.gif]]
 +
|width=106|[[File:Blood Mana.gif]]
 +
|width=106|[[File:Cloak of Shadows.gif]]
 +
|width=106|[[File:Confuse.gif]]
 +
|width=106|[[File:Decrepify.gif]]
 
|-valign=top
 
|-valign=top
|height=164 align=center bgcolor=black|
 
[[File:Amplify Damage.gif]]
 
![[D2 Amplify Damage|Amplify Damage]]
 
 
|
 
|
 +
[[D2 Amplify Damage|'''Amplify Damage''']]
 
*[[D2 Necromancer|Necromancer]]
 
*[[D2 Necromancer|Necromancer]]
 
*[[D2 Oblivion Knight|Oblivion Knight]]
 
*[[D2 Oblivion Knight|Oblivion Knight]]
 
*[[D2 Stygian Fury|Stygian Fury]]
 
*[[D2 Stygian Fury|Stygian Fury]]
 
*[[D2 Unique monster#Cursed|{{D2 Unique bold|=Cursed}}]]
 
*[[D2 Unique monster#Cursed|{{D2 Unique bold|=Cursed}}]]
|-valign=top
 
|height=164 align=center bgcolor=black|
 
[[File:Attract.gif]]
 
![[D2 Attract|Attract]]
 
 
|
 
|
 +
[[D2 Attract|'''Attract''']]
 
*Necromancer
 
*Necromancer
|-valign=top
 
|height=164 align=center bgcolor=black|
 
[[File:Battle Cry.gif]]
 
![[D2 Battle Cry|Battle Cry]]
 
 
|
 
|
 +
[[D2 Battle Cry|'''Battle Cry''']]
 
*[[D2 Barbarian|Barbarian]]
 
*[[D2 Barbarian|Barbarian]]
|-valign=top
 
|height=164 align=center bgcolor=black|
 
[[File:Blood Mana.gif]]
 
!Blood Mana
 
 
|
 
|
 +
'''Blood Mana'''
 
*[[D2 Succubus|Succubus]]
 
*[[D2 Succubus|Succubus]]
 
*Stygian Fury
 
*Stygian Fury
 
*[[D2 Baal|{{D2 Unique bold|=Baal}}]] ([[D2 The Worldstone Chamber|Chamber]])
 
*[[D2 Baal|{{D2 Unique bold|=Baal}}]] ([[D2 The Worldstone Chamber|Chamber]])
 
*[[D2 Uber Baal|Uber {{D2 Unique bold|=Baal}}]]
 
*[[D2 Uber Baal|Uber {{D2 Unique bold|=Baal}}]]
|-valign=top
 
|height=164 align=center bgcolor=black|
 
[[File:Cloak of Shadows.gif]]
 
![[D2 Cloak of Shadows|Cloak of Shadows]]
 
 
|
 
|
 +
[[D2 Cloak of Shadows|'''Cloak of Shadows''']]
 
*[[D2 Assassin|Assassin]]
 
*[[D2 Assassin|Assassin]]
 
*[[D2 Shadow Warrior|Shadow Warrior]]
 
*[[D2 Shadow Warrior|Shadow Warrior]]
 
*[[D2 Shadow Master|Shadow Master]]
 
*[[D2 Shadow Master|Shadow Master]]
|-valign=top
 
|height=164 align=center rowspan=2 bgcolor=black|
 
[[File:Confuse.gif]]
 
![[D2 Confuse|Confuse]]
 
 
|
 
|
 +
[[D2 Confuse|'''Confuse''']]
 
*Necromancer
 
*Necromancer
|-valign=top
+
[[D2 Taunt|'''Taunt''']]
![[D2 Taunt|Taunt]]
 
|
 
 
*Barbarian
 
*Barbarian
|-valign=top
 
|height=164 align=center bgcolor=black|
 
[[File:Decrepify.gif]]
 
![[D2 Decrepify|Decrepify]]
 
 
|
 
|
 +
[[D2 Decrepify|'''Decrepify''']]
 
*Necromancer
 
*Necromancer
 
*Oblivion Knight
 
*Oblivion Knight
 
*{{D2 Unique bold|=Baal}} ([[D2 The Throne of Destruction|Throne]])
 
*{{D2 Unique bold|=Baal}} ([[D2 The Throne of Destruction|Throne]])
 
|}
 
|}
|
+
 
 +
 
 
{{Text table}}
 
{{Text table}}
|-
+
|-valign=top align=center bgcolor=black
!width=128 align=center|Overlay
+
|width=106 height=164|[[File:Defense Curse.gif]]
!width=128|Curse
+
|width=106|[[File:Dim Vision.gif]]
!width=128|Native Source(s)
+
|width=106|[[File:Terror.gif]]
 +
|width=106|[[File:Iron Maiden.gif]]
 +
|width=106|[[File:Life Tap.gif]]
 +
|width=106|[[File:Lower Resist.gif]]
 +
|width=106|[[File:Weaken.gif]]
 
|-valign=top
 
|-valign=top
|height=164 align=center bgcolor=black|
 
[[File:Defense Curse.gif]]
 
!Defense Curse
 
 
|
 
|
 +
'''Defense Curse'''
 
*Succubus
 
*Succubus
 
*Stygian Fury
 
*Stygian Fury
 
*{{D2 Unique bold|=Baal}} (Chamber)
 
*{{D2 Unique bold|=Baal}} (Chamber)
 
*Uber {{D2 Unique bold|=Baal}}
 
*Uber {{D2 Unique bold|=Baal}}
|-valign=top
 
|height=164 align=center bgcolor=black|
 
[[File:Dim Vision.gif]]
 
![[D2 Dim Vision|Dim Vision]]
 
 
|
 
|
 +
[[D2 Dim Vision|'''Dim Vision''']]
 
*Necromancer
 
*Necromancer
 
*[[D2 Raven|Raven]]
 
*[[D2 Raven|Raven]]
 
*[[D2 Hit Blinds Target|Hit Blinds Target]]
 
*[[D2 Hit Blinds Target|Hit Blinds Target]]
|-valign=top
 
|height=164 align=center rowspan=4 bgcolor=black|
 
[[File:Terror.gif]]
 
![[D2 Grim Ward|Grim Ward]]
 
 
|
 
|
 +
[[D2 Grim Ward|'''Grim Ward''']]
 
*Barbarian
 
*Barbarian
|-valign=top
+
[[D2 Hit Causes Monster to Flee|'''HCMF''']]
![[D2 Hit Causes Monster to Flee|HCMF]]
 
|
 
 
*Item
 
*Item
|-valign=top
+
[[D2 Howl|'''Howl''']]
![[D2 Howl|Howl]]
 
|
 
 
*Barbarian
 
*Barbarian
|-valign=top
+
[[D2 Terror|'''Terror''']]
![[D2 Terror|Terror]]
 
|
 
 
*Necromancer
 
*Necromancer
|-valign=top
 
|height=164 align=center bgcolor=black|
 
[[File:Iron Maiden.gif]]
 
![[D2 Iron Maiden|Iron Maiden]]
 
 
|
 
|
 +
[[D2 Iron Maiden|'''Iron Maiden''']]
 
*Necromancer
 
*Necromancer
|-valign=top
 
|height=164 align=center bgcolor=black|
 
[[File:Life Tap.gif]]
 
![[D2 Life Tap|Life Tap]]
 
 
|
 
|
 +
[[D2 Life Tap|'''Life Tap''']]
 
*Necromancer
 
*Necromancer
 
*Oblivion Knight
 
*Oblivion Knight
|-valign=top
 
|height=164 align=center bgcolor=black|
 
[[File:Lower Resist.gif]]
 
![[D2 Lower Resist|Lower Resist]]
 
 
|
 
|
 +
[[D2 Lower Resist|'''Lower Resist''']]
 
*Necromancer
 
*Necromancer
|-valign=top
 
|height=164 align=center bgcolor=black|
 
[[File:Weaken.gif]]
 
![[D2 Weaken|Weaken]]
 
 
|
 
|
 +
[[D2 Weaken|'''Weaken''']]
 
*Necromancer
 
*Necromancer
 
*Oblivion Knight
 
*Oblivion Knight
 
*Stygian Fury
 
*Stygian Fury
|}
 
 
|}
 
|}
  

Revision as of 15:23, 18 February 2011

Template:D2 Nav


  • Curses are debuffs, applying negative effects to targets for a duration.
  • Normally curses must be cast at a point within line of sight of the caster, but those that apply their effects within a radius can apply to targets not in line of sight but within radius, even if there is a wall or closed door in the way. This can be a useful scouting tool, since cursed targets are illuminated.
  • Using Fade and Cleansing can reduce curse length: Fade must be active at the time cursed, while Cleansing can be active after cursing since it applies to remaining curse length every two seconds. [1]
  • Drinking from a Well will cure a curse immediately, as will visiting a Healer.


Curse

  • Only one of the following can be active on a unit at one time, as indicated by the overlay displayed above it:


Amplify Damage.gif Attract.gif Battle Cry.gif Blood Mana.gif Cloak of Shadows.gif Confuse.gif Decrepify.gif

Amplify Damage

Attract

  • Necromancer

Battle Cry

Blood Mana

Cloak of Shadows

Confuse

  • Necromancer

Taunt

  • Barbarian

Decrepify


Defense Curse.gif Dim Vision.gif Terror.gif Iron Maiden.gif Life Tap.gif Lower Resist.gif Weaken.gif

Defense Curse

Dim Vision

Grim Ward

  • Barbarian

HCMF

  • Item

Howl

  • Barbarian

Terror

  • Necromancer

Iron Maiden

  • Necromancer

Life Tap

  • Necromancer
  • Oblivion Knight

Lower Resist

  • Necromancer

Weaken

  • Necromancer
  • Oblivion Knight
  • Stygian Fury


  • When same curse is cast on a cursed target, it will normally overwrite the previous cast if the skill level is equal or greater. Exceptions are Attract, Cloak of Shadows, Confuse and Howl, which cannot overwrite themselves and must expire before they can apply to the same target again (although in the case of Cloak of Shadows, only when cast by the same player). [2]
  • when different curse is cast on a cursed target, it will normally overwrite the previous one. Exceptions are as follows: [3]
    • Grim Ward can only be overwritten by Confuse and Attract
    • Fleeing effects have their own hierarchy; those higher on the following list cannot be overwritten by those lower:
    1. Grim Ward
    2. Terror
    3. Hit Causes Monster to Flee
    4. Howl
    • Confuse cannot overwrite itself or be overwritten by any of the following:
      • Attract
      • Dim Vision
      • Grim Ward
      • Hit Blinds Target
      • Taunt
      • Terror
    • Attract cannot be overwritten by anything, including itself.
  • Shrines which apply a buff for a duration can also overwrite curses, and vice versa.


Cannot be cursed

  • [[D2 Champion#Possessed|Template:D2 Magic bold]] cannot be cursed, and neither can the following units because they are static: [4]


Animal Construct Demon


  • However, Battle Cry and Cloak of Shadows still apply.
  • Effects which alter AI only apply to normal and minion monsters, with the following exceptions:
  • Cloak of Shadows will not blind these monsters but it will still apply -% Defense (although not to Putrid Defilers, since they are bosses.


References