Difference between revisions of "Cyclone Armor"

From Basin Wiki
Jump to navigation Jump to search
m (→‎Skill bonus: text fixes)
m
Line 1: Line 1:
{{D2 Elemental
+
{{Elemental
 
|Type=Personal defensive buff
 
|Type=Personal defensive buff
 
|Tier=3
 
|Tier=3
Line 11: Line 11:
 
|r1=
 
|r1=
 
|r2=
 
|r2=
|r3={{D2 Req}}
+
|r3={{Req}}
 
|r4=
 
|r4=
 
|r5=
 
|r5=
Line 24: Line 24:
 
|s4=
 
|s4=
 
|s5=
 
|s5=
|s6={{D2 Syn}}
+
|s6={{Syn}}
 
|s7=
 
|s7=
|s8={{D2 Syn}}
+
|s8={{Syn}}
 
|s9=
 
|s9=
|s10={{D2 Syn}}}}
+
|s10={{Syn}}}}
 
+
{{U|=This skill allows the Druid to sheath himself in a swirling mass of charged particles that absorbs damage from fire-, cold-, and lightning-based attacks.}}
 
 
{{D2 Unique|=This skill allows the Druid to sheath himself in a swirling mass of charged particles that absorbs damage from fire-, cold-, and lightning-based attacks.}}
 
  
  
 
==Details==
 
==Details==
[[D2 Cyclone Armor#Level 1-60 stats|Level 1-60 stats]]
+
[[Cyclone Armor#Level 1-60 stats|Level 1-60 stats]]
  
  
{{D2 Stat}}
+
{{Stat}}
 
|-
 
|-
 
!align=left|Elemental Damage Absorbed
 
!align=left|Elemental Damage Absorbed
|28+(12*lvl)
+
|28+(12*slvl)
 
|-
 
|-
!align=left|{{D2 Set|=+% Elemental Damage Absorbed}}
+
!align=left|{{S|=+% Elemental Damage Absorbed}}
|7*([[D2 Twister|Twister]].blvl+[[D2 Tornado|Tornardo]].blvl+[[D2 Hurricane|Hurricane]].blvl)
+
|7*(Twister.blvl+Tornardo.blvl+Hurricane.blvl)
 
|}
 
|}
  
  
*Cannot be cast while a [[D2 Werewolf|Werewolf]] or [[D2 Werebear|Werebear]].
+
*Cannot be cast while a Werewolf or Werebear.
*Reduces incoming fire, lightning and cold damage by an integer amount while active.
+
*Reduces incoming [[Fire Damage]], [[Lightning Damage]] and [[Cold Damage]] by an integer amount while active.
*Applied to elemental damage before anything else (including [[D2 Energy Shield|Energy Shield]]).
+
*Applied to elemental damage before anything else (including [[Energy Shield]]).
 
*Elemental damage is absorbed cumulatively: at least 300 elemental damage would need to be absorbed to negate 100 fire damage, 100 lightning damage and 100 cold damage applied either simultaneously or consecutively.
 
*Elemental damage is absorbed cumulatively: at least 300 elemental damage would need to be absorbed to negate 100 fire damage, 100 lightning damage and 100 cold damage applied either simultaneously or consecutively.
 
*When all elemental damage applied can no longer be absorbed, the remainder is undiminished: if 100 elemental damage is applied and only 10 elemental damage is absorbed, 90 elemental damage will remain. Cast again to refresh and absorb future elemental damage.
 
*When all elemental damage applied can no longer be absorbed, the remainder is undiminished: if 100 elemental damage is applied and only 10 elemental damage is absorbed, 90 elemental damage will remain. Cast again to refresh and absorb future elemental damage.
Line 56: Line 54:
 
<br>
 
<br>
  
==Sources==
+
==Source==
 
<br>
 
<br>
  
===[[D2 Skill bonus|Skill bonus]]===
+
===[[Skill bonus]]===
*+(1-3) Cyclone Armor (Druid Only) can spawn on ilvl >11 Druid pelts.  
+
*+(1-3) Cyclone Armor (Druid Only) can spawn on ilvl >11 pelts.  
 
<br>
 
<br>
  
===[[D2 Charges|Charges]]===
+
===[[Charges]]===
{{D2 Skill charges}}
+
{{Skill charges}}
 
|-
 
|-
 
|21||30
 
|21||30
|align=left|[[D2 Rune Word blade#Infinity|{{D2 Unique bold|=Infinity}}]] polearm
+
|align=left|[[Infinity|{{Ub|=Infinity}}]] polearm
 
|63
 
|63
 
!{{Warn|=Yes}}
 
!{{Warn|=Yes}}
Line 73: Line 71:
 
<br>
 
<br>
  
===[[D2 % Chance to Cast|% Chance to Cast]]===
+
===[[Chance to Cast]]===
 
<br>
 
<br>
  
====[[D2 When Struck|When Struck]]====
+
====[[When Struck]]====
{{D2 Skill chance}}
+
{{Skill chance}}
 
|-
 
|-
 
|15||5
 
|15||5
|align=left|[[D2 Rune Word body armor#Rain|{{D2 Unique bold|=Rain}}]] body armor
+
|align=left|[[Rain|{{Ub|=Rain}}]] body armor
 
|49||No
 
|49||No
 
|}
 
|}
Line 86: Line 84:
  
 
==Level 1-60 stats==
 
==Level 1-60 stats==
[[D2 Cyclone Armor#Details|Details]]
+
[[Cyclone Armor#Details|Details]]
  
  
{{D2 Level 1-10}}
+
{{Levels 1-10}}
 
|-
 
|-
 
!align=left|El Damage Absorbed
 
!align=left|El Damage Absorbed
Line 99: Line 97:
  
  
{{D2 Level 11-20}}
+
{{Levels 11-20}}
 
|-
 
|-
 
!align=left|El Damage Absorbed
 
!align=left|El Damage Absorbed
Line 109: Line 107:
  
  
{{D2 Level 21-30}}
+
{{Levels 21-30}}
 
|-
 
|-
 
!align=left|El Damage Absorbed
 
!align=left|El Damage Absorbed
Line 119: Line 117:
  
  
{{D2 Level 31-40}}
+
{{Levels 31-40}}
 
|-
 
|-
 
!align=left|El Damage Absorbed
 
!align=left|El Damage Absorbed
Line 129: Line 127:
  
  
{{D2 Level 41-50}}
+
{{Levels 41-50}}
 
|-
 
|-
 
!align=left|El Damage Absorbed
 
!align=left|El Damage Absorbed
Line 139: Line 137:
  
  
{{D2 Level 51-60}}
+
{{Levels 51-60}}
 
|-
 
|-
 
!align=left|El Damage Absorbed
 
!align=left|El Damage Absorbed
Line 149: Line 147:
 
<br>
 
<br>
  
==References==
+
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/druid-elemental.shtml Elemental] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/druid-elemental.shtml Elemental] (Arreat Summit)
 
 
[[Category:Diablo II]]
 
[[Category:D2 Druid]]
 
[[Category:D2 Skills]]
 
[[Category:D2 Druid skills]]
 
[[Category:D2 Elemental]]
 

Revision as of 17:46, 31 July 2011

Template:Elemental This skill allows the Druid to sheath himself in a swirling mass of charged particles that absorbs damage from fire-, cold-, and lightning-based attacks.


Details

Level 1-60 stats


Stat Value
Elemental Damage Absorbed 28+(12*slvl)
+% Elemental Damage Absorbed 7*(Twister.blvl+Tornardo.blvl+Hurricane.blvl)


  • Cannot be cast while a Werewolf or Werebear.
  • Reduces incoming Fire Damage, Lightning Damage and Cold Damage by an integer amount while active.
  • Applied to elemental damage before anything else (including Energy Shield).
  • Elemental damage is absorbed cumulatively: at least 300 elemental damage would need to be absorbed to negate 100 fire damage, 100 lightning damage and 100 cold damage applied either simultaneously or consecutively.
  • When all elemental damage applied can no longer be absorbed, the remainder is undiminished: if 100 elemental damage is applied and only 10 elemental damage is absorbed, 90 elemental damage will remain. Cast again to refresh and absorb future elemental damage.
  • Cold damage can be absorbed but cold length is still applied.


Source


Skill bonus

  • +(1-3) Cyclone Armor (Druid Only) can spawn on ilvl >11 pelts.


Charges

Level Charges Source Rlvl Ladder
21 30 Infinity polearm 63 Yes


Chance to Cast


When Struck

Level % Chance Source Min Rlvl Ladder
15 5 Rain body armor 49 No


Level 1-60 stats

Details


Stat Level
1 2 3 4 5 6 7 8 9 10
El Damage Absorbed 30 42 54 66 78 90 102 114 126 138
Mana Cost 5 6 7 8 9 10 11 12 13 14


Stat Level
11 12 13 14 15 16 17 18 19 20
El Damage Absorbed 150 162 174 186 198 210 222 234 246 258
Mana Cost 15 16 17 18 19 20 21 22 23 24


Stat Level
21 22 23 24 25 26 27 28 29 30
El Damage Absorbed 270 282 294 306 318 330 342 354 366 378
Mana Cost 25 26 27 28 29 30 31 32 33 34


Stat Level
31 32 33 34 35 36 37 38 39 40
El Damage Absorbed 390 402 414 426 438 450 462 474 486 498
Mana Cost 35 36 37 38 39 40 41 42 43 44


Stat Level
41 42 43 44 45 46 47 48 49 50
El Damage Absorbed 510 522 534 546 558 570 582 594 606 618
Mana Cost 45 46 47 48 49 50 51 52 53 54


Stat Level
51 52 53 54 55 56 57 58 59 60
El Damage Absorbed 630 642 654 666 678 690 702 714 726 738
Mana Cost 55 56 57 58 59 60 61 62 63 64


Reference