Difference between revisions of "Damage Reduced"

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{{Damage nav}}
 
{{Damage nav}}
 
{{Intro}}
 
{{Intro}}
{{Mb|=Damage Reduced}} applies to any physical damage remaining after [[Bone Armor]] and then [[Energy Shield]] have been applied.
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{{Mb|=Damage Reduced}} applies to any physical damage remaining after [[Bone Armor]] and then [[Energy Shield]] have been applied; it does not apply to Crushing Blow damage or [[Sacrifice]] damage to self. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114184-martyrs-and-damage-taken-goes-to-mana/&do=findComment&comment=1425323]
*It does not apply to [[Crushing Blow]] damage or [[Sacrifice]] damage to self. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76827&view=findpost&p=852910]
 
 
*Effectiveness is reduced when applied to physical damage applied by the following [[missile]] attacks:
 
*Effectiveness is reduced when applied to physical damage applied by the following [[missile]] attacks:
  
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!width=50%|[[Damage Rate]]
 
!width=50%|[[Damage Rate]]
 
|-
 
|-
|align=left|[[Diablo|{{Ub|=Diablo}}]] Firestorm
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|align=left|[[Diablo|{{Ub|=Diablo}}]] firestorm
 
|41/1024 (~1/25)
 
|41/1024 (~1/25)
 
|-
 
|-
|align=left|{{Ub|=Diablo}} Lightning
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|align=left|{{Ub|=Diablo}} lightning
 
|82/1024 (~2/25}
 
|82/1024 (~2/25}
 
|}
 
|}
[http://replay.waybackmachine.org/20071020035844/http://users.tkk.fi/~tgustafs/mdrmod.html]
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[http://web.archive.org/web/20070608234103/http://users.tkk.fi/~tgustafs/mdrmod.html]
  
  
 
*When DR completely negates pure physical damage, it does not matter if [[Amplify Damage]] or [[Decrepify]] then reduce [[Damage Resist|Damage Resist or Damage Reduced by %]], since there is no damage to which DR % can be applied.
 
*When DR completely negates pure physical damage, it does not matter if [[Amplify Damage]] or [[Decrepify]] then reduce [[Damage Resist|Damage Resist or Damage Reduced by %]], since there is no damage to which DR % can be applied.
 
*It is possible to equip enough DR to significantly reduce or negate non-critical physical damage of normal monsters even in Hell, particularly when combined with -[[% Damage]]. However, this is not the case when significant +% Damage is applied by skills or [[Champion]] or [[Unique (monster)|Unique]] monsters, particularly when DR % is subsequently reduced as well.
 
*It is possible to equip enough DR to significantly reduce or negate non-critical physical damage of normal monsters even in Hell, particularly when combined with -[[% Damage]]. However, this is not the case when significant +% Damage is applied by skills or [[Champion]] or [[Unique (monster)|Unique]] monsters, particularly when DR % is subsequently reduced as well.
*{{Warn|=When an attack applies both physical damage and magic, fire, lightning, cold or poison damage and DR > physical damage, the excess is applied to the sum of non-physical damage after Resist and Absorb have been applied [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=49005&view=findpost&p=526021] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84369&view=findpost&p=931356] (only applies to first frame of poison damage).}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80459&view=findpost&p=916938]
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*{{Warn|=When an attack applies both physical damage and magic, fire, lightning, cold or poison damage and DR > physical damage, the excess is applied to the sum of non-physical damage after Resist and Absorb have been applied [https://www.theamazonbasin.com/forums/index.php?/forums/topic/93563-pdrmdr-overflow-mechanic-retitled/&do=findComment&comment=1150906] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121241-a-few-random-questions/&do=findComment&comment=1503519] (only applies to first frame of poison damage).}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/117649-poison-damage/&do=findComment&comment=1489128]
*For example, an attack applying 50 physical damage, 50 [[Fire Damage]] and 50 [[Lightning Damage]] to a target with DR 100, [[Fire Resist]] 50%, [[Lightning Resist]] 50% and +20 [[Lightning Absorb]] would result in the following:
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*For example, an attack applying 50 physical damage, 50 fire damage and 50 lightning damage to a target with DR 100, [[Fire Resist]] 50%, [[Lightning Resist]] 50% and +20 [[Lightning Absorb]] would result in the following:
 
**{{0|0}}0 physical damage (50-100 < 0)
 
**{{0|0}}0 physical damage (50-100 < 0)
**25 fire damage (50*(100-50)/100)
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**25 fire damage (50 * 100-50 /100)
**{{0|0}}5 lightning damage (50*(100-50)/100 - 20)
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**{{0|0}}5 lightning damage ( (50 * 100-50 /100) - 20)
 
*Excess DR (-50) is then applied to 30 total damage, resulting in 0 (30-50 < 0) damage before up to 20 healing from +20 LA.
 
*Excess DR (-50) is then applied to 30 total damage, resulting in 0 (30-50 < 0) damage before up to 20 healing from +20 LA.
 
|}
 
|}
  
  
==Helm==
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==Item==
 +
 
 +
===Helm===
 
{{Skill bonus}}
 
{{Skill bonus}}
 
|-
 
|-
 
|7
 
|7
|align=left|[[Sol Rune|{{Cb|=Sol Rune}}]] in helm socket
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|align=left|[[Sol Rune|{{Cb|=Sol Rune}}]] in socket
 
|27
 
|27
 
|No
 
|No
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<br>
 
<br>
  
===Circlet===
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====Circlet====
 
{{Affix bonus}}
 
{{Affix bonus}}
 
|-
 
|-
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<br>
 
<br>
  
==Amulet==
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===Amulet===
 
{{Affix bonus}}
 
{{Affix bonus}}
 
|-
 
|-
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<br>
 
<br>
  
==Body armor==
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===Body armor===
 
{{Affix bonus}}
 
{{Affix bonus}}
 
|-
 
|-
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|-
 
|-
 
|7
 
|7
|align=left|[[Sol Rune|{{Cb|=Sol Rune}}]] in body armor socket
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|align=left|[[Sol Rune|{{Cb|=Sol Rune}}]] in socket
 
|27
 
|27
 
|No
 
|No
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<br>
 
<br>
  
==Scepter==
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===Scepter===
 
{{Skill bonus}}
 
{{Skill bonus}}
 
|-
 
|-
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<br>
 
<br>
  
==Spear==
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===Spear===
 
{{Skill bonus}}
 
{{Skill bonus}}
 
|-
 
|-
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<br>
 
<br>
  
==Staff==
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===Staff===
 
{{Skill bonus}}
 
{{Skill bonus}}
 
|-
 
|-
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<br>
 
<br>
  
==Sword==
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===Sword===
 
{{Skill bonus}}
 
{{Skill bonus}}
 
|-
 
|-
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<br>
 
<br>
  
==Shield==
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===Shield===
 
{{Affix bonus}}
 
{{Affix bonus}}
 
|-
 
|-
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|-
 
|-
 
|7
 
|7
|align=left|[[Sol Rune|{{Cb|=Sol Rune}}]] in shield socket
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|align=left|[[Sol Rune|{{Cb|=Sol Rune}}]] in socket
 
|27
 
|27
 
|No
 
|No
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<br>
 
<br>
  
==Ring==
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===Ring===
 
{{Affix bonus}}
 
{{Affix bonus}}
 
|-
 
|-
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<br>
 
<br>
  
==Belt==
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===Belt===
 
{{Skill bonus}}
 
{{Skill bonus}}
 
|-
 
|-
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<br>
 
<br>
  
==Boots==
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===Boots===
 
{{Skill bonus}}
 
{{Skill bonus}}
 
|-
 
|-
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<br>
 
<br>
  
==Gloves==
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===Gloves===
 
{{Skill bonus}}
 
{{Skill bonus}}
 
|-
 
|-
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<br>
 
<br>
  
==Set bonus==
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===Set bonus===
 
{{Skill bonus}}
 
{{Skill bonus}}
 
|-
 
|-
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==Reference==
 
==Reference==
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84369 A few random questions] (Technical Discussion)
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/121241-a-few-random-questions/ A few random questions] (D2 Technical)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76827 Martyrs and Damage taken goes to mana ?] (Paladin Archives)
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/114184-martyrs-and-damage-taken-goes-to-mana/ Martyrs and Damage taken goes to mana ?] (D2 Paladin)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=49005 PDR/MDR Overflow Mechanic] (Technical Discussion Archives)
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/93563-pdrmdr-overflow-mechanic-retitled/ PDR/MDR Overflow Mechanic] (D2 Technical)
*Gustafsson, Tommi, [http://replay.waybackmachine.org/20071020035844/http://users.tkk.fi/~tgustafs/mdrmod.html Magic Damage Reduction Modification vs, Frame-Based Attacks]
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*Gustafsson, Tommi, [http://web.archive.org/web/20070608234103/http://users.tkk.fi/~tgustafs/mdrmod.html Magic Damage Reduction Modification vs, Frame-Based Attacks] (Internet Archive)
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80459 Poison Damage] (Technical Discussion)
+
*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/117649-poison-damage/ Poison Damage] (D2 Technical)
  
  
 
[[Category:Modifiers]]
 
[[Category:Modifiers]]
 
[[Category:Damage modifiers]]
 
[[Category:Damage modifiers]]

Latest revision as of 06:01, 24 February 2018