Difference between revisions of "Damage to Undead"

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*+% Damage to Undead is added to +% Damage when the target is [[Undead (Diablo II)|Undead]], and applied after weapon damage has been calculated, even when it is on the weapon itself.
 
*+% Damage to Undead is added to +% Damage when the target is [[Undead (Diablo II)|Undead]], and applied after weapon damage has been calculated, even when it is on the weapon itself.
 
*Mace class weapons all have +50% Damage to Undead, which has already been taken into account for all weapons listed below:
 
*Mace class weapons all have +50% Damage to Undead, which has already been taken into account for all weapons listed below:
**[[Club (item)]]
+
**[[Club (item type)|Club]]
**[[Hammer]]
+
**[[Hammer (item type)|Hammer]]
**[[Mace (item)]]
+
**[[Mace (item type)|Mace]]
**[[Scepter (item)]]
+
**[[Scepter (item type)|Scepter]]
**[[Staff]]
+
**[[Staff (item type)|Staff]]
**[[Wand (item)]]
+
**[[Wand (item type)|Wand]]
 
*Does not get applied to the following:
 
*Does not get applied to the following:
 
**[[Smite]]
 
**[[Smite]]

Revision as of 15:15, 11 August 2011