Difference between revisions of "Dark Age of Camelot"

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==Classes==
 
==Classes==
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===Animist=== Animists are a Hibernian primary spellcasting class that has an affinity with plants. They are able to animate plant life and other natural phenomena (phosphorescence, etc.) and use it to craft spells that damage their opponents. This class is only available to Shrouded Isles users.  <br>
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===Bard=== Straight from the pages of Celtic Lore, the Bard is a combination Druid, fighter, and songmaster. He is adept at exhorting his friends in battle.  <br>
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===Blademaster===  The light fighter of Hibernia. Specializes in combat styles that require him to focus on his position in combat, as well as the ability to use two weapons at once.  <br>
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===Champion===  A combination spellcaster and fighter, the Champion can fight with arms as well as cast debuffing spells on his opponents.  <br>
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===Druid===  The primary healer of the Hibernia, the Druid can cast nature-based spells as well as fight adequately when the need arises. He is also able to summon Nature's spirits as companions to travel or fight beside him.  <br>
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===Eldritch===  Specializing in powerful destructive magic, the Eldritch bends the elements of the world and the void to annihilate Hibernia's enemies.  <br>
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===Enchanter===  Utilizes magical forces to summon and control magical creatures to do his bidding - the Enchanter additionally has spells that assist their realm mates and damage their enemies.  <br>
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===Hero===  The basic fighting class of the Realm. Can use almost all weapons and armor in Hibernia. Not flashy, but effective and an essential component of any well-rounded group.  <br>
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===Mentalist===  A combination spellcasting class that relies on mind control and power, Mentalist have the ability both to damage their enemies and heal their friends.  <br>
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===Nightshade===  A sneaky assassin that has the ability to move about unseen, attack using deadly backstab combat styles, as well as limited magical ability.  <br>
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===Ranger===  The Archer of Hibernia, the Ranger also gains some magical spells, as well as the ability to wield weapons in both hands.  <br>
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===Valewalker===  Valewalkers are cloth-wearing Hibernian mages who are given the ability to wield a large Scythe as a weapon. They are the strong arm of the Sylvan community - they are the primary fighters of this natural magic-using people. This class is only available to Shrouded Isles users.  <br>
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===Warden===  The Hibernian protectors of nature, Wardens are hybrid healers/fighters. They have the ability to specialize in some weapons as well as cast healing, defensive, and enhancing spells on their friends  <br>
  
 
==Races==
 
==Races==

Revision as of 11:29, 28 April 2005

Guides

Classes

===Animist=== Animists are a Hibernian primary spellcasting class that has an affinity with plants. They are able to animate plant life and other natural phenomena (phosphorescence, etc.) and use it to craft spells that damage their opponents. This class is only available to Shrouded Isles users.
===Bard=== Straight from the pages of Celtic Lore, the Bard is a combination Druid, fighter, and songmaster. He is adept at exhorting his friends in battle.
===Blademaster=== The light fighter of Hibernia. Specializes in combat styles that require him to focus on his position in combat, as well as the ability to use two weapons at once.
===Champion=== A combination spellcaster and fighter, the Champion can fight with arms as well as cast debuffing spells on his opponents.
===Druid=== The primary healer of the Hibernia, the Druid can cast nature-based spells as well as fight adequately when the need arises. He is also able to summon Nature's spirits as companions to travel or fight beside him.
===Eldritch=== Specializing in powerful destructive magic, the Eldritch bends the elements of the world and the void to annihilate Hibernia's enemies.
===Enchanter=== Utilizes magical forces to summon and control magical creatures to do his bidding - the Enchanter additionally has spells that assist their realm mates and damage their enemies.
===Hero=== The basic fighting class of the Realm. Can use almost all weapons and armor in Hibernia. Not flashy, but effective and an essential component of any well-rounded group.
===Mentalist=== A combination spellcasting class that relies on mind control and power, Mentalist have the ability both to damage their enemies and heal their friends.
===Nightshade=== A sneaky assassin that has the ability to move about unseen, attack using deadly backstab combat styles, as well as limited magical ability.
===Ranger=== The Archer of Hibernia, the Ranger also gains some magical spells, as well as the ability to wield weapons in both hands.
===Valewalker=== Valewalkers are cloth-wearing Hibernian mages who are given the ability to wield a large Scythe as a weapon. They are the strong arm of the Sylvan community - they are the primary fighters of this natural magic-using people. This class is only available to Shrouded Isles users.
===Warden=== The Hibernian protectors of nature, Wardens are hybrid healers/fighters. They have the ability to specialize in some weapons as well as cast healing, defensive, and enhancing spells on their friends

Races

Crafting

Basin Guild Info