Difference between revisions of "Death (Basic)"

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{{Death nav}}
 
{{Death nav}}
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{{Intro}}
 
*If player life is ever reduced to zero, the player and any [[mercenary]] or [[pet]]s die, and a gold text message in the top left corner of the screen informs players what they were slain by.
 
*If player life is ever reduced to zero, the player and any [[mercenary]] or [[pet]]s die, and a gold text message in the top left corner of the screen informs players what they were slain by.
 
*In a [[Hardcore]] game, death is final and players are informed that their deeds of valor will be remembered. Press the Esc(ape) key to continue, exiting the game: however, since doing so removes the corpse from the game, do '''not''' do this if a party member in the same game can loot it to recover equipped items.
 
*In a [[Hardcore]] game, death is final and players are informed that their deeds of valor will be remembered. Press the Esc(ape) key to continue, exiting the game: however, since doing so removes the corpse from the game, do '''not''' do this if a party member in the same game can loot it to recover equipped items.
 
*Otherwise, pressing the Esc key resurrects the player in town in the Act in which death occurred, with maximum [[stamina]], [[life]] and [[mana]], and any items in inventory. However, all equipped items remain on a corpse left at place of death, with the possible exception of [[belt]] contents (which are moved to inventory if there is sufficient space; otherwise, excess is dropped by corpse).
 
*Otherwise, pressing the Esc key resurrects the player in town in the Act in which death occurred, with maximum [[stamina]], [[life]] and [[mana]], and any items in inventory. However, all equipped items remain on a corpse left at place of death, with the possible exception of [[belt]] contents (which are moved to inventory if there is sufficient space; otherwise, excess is dropped by corpse).
 
*All buffs (and debuffs) active prior to death have expired. {{Warn|=This includes +10% [[All Resistances]] from each [[Scroll of Resistance|{{Ub|=Scroll of Resistance}}]] given as a reward by [[Malah]] for rescuing [[Anya]] from the [[Prison of Ice]] in each [[difficulty]] level:}} however, each bonus will be restored upon exiting and rejoining or starting a new game.
 
*All buffs (and debuffs) active prior to death have expired. {{Warn|=This includes +10% [[All Resistances]] from each [[Scroll of Resistance|{{Ub|=Scroll of Resistance}}]] given as a reward by [[Malah]] for rescuing [[Anya]] from the [[Prison of Ice]] in each [[difficulty]] level:}} however, each bonus will be restored upon exiting and rejoining or starting a new game.
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|}
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==Death takes its toll==
 
*Death takes its toll in [[gold]], with the player losing a percentage of total gold carried in inventory and stashed in town: this equals character level for clvl 20 or less, and 20% thereafter. Any remaining gold in inventory is dropped by corpse, awaiting retrieval. In [[Multiplayer]] games, if this toll exceeds gold in inventory then it is deducted from stashed gold; in [[Single Player]] games, gold is not deducted from stashed gold, and 500 * clvl gold in inventory is also exempt (so if a level 20 SP character dies with 10,000 gold in inventory, the toll cannot be taken since 500*20 = 10,000).
 
*Death takes its toll in [[gold]], with the player losing a percentage of total gold carried in inventory and stashed in town: this equals character level for clvl 20 or less, and 20% thereafter. Any remaining gold in inventory is dropped by corpse, awaiting retrieval. In [[Multiplayer]] games, if this toll exceeds gold in inventory then it is deducted from stashed gold; in [[Single Player]] games, gold is not deducted from stashed gold, and 500 * clvl gold in inventory is also exempt (so if a level 20 SP character dies with 10,000 gold in inventory, the toll cannot be taken since 500*20 = 10,000).
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==Experience lost==
 
*Player will have lost [[experience]] upon death in Nightmare and Hell [[difficulty]] levels, based on a percentage of the total experience required to gain the next level: 5% is lost in Nightmare and 10% in Hell, although levels already gained cannot be lost. For example, 20,126,064 total experience is required for a level 67 player to gain level 68: a death in Nightmare would result in 1,006,303 experience loss, while one in Hell would result in 2,012,606 experience loss.  
 
*Player will have lost [[experience]] upon death in Nightmare and Hell [[difficulty]] levels, based on a percentage of the total experience required to gain the next level: 5% is lost in Nightmare and 10% in Hell, although levels already gained cannot be lost. For example, 20,126,064 total experience is required for a level 67 player to gain level 68: a death in Nightmare would result in 1,006,303 experience loss, while one in Hell would result in 2,012,606 experience loss.  
 
*75% of this lost experience can be recovered if the player is able to recover the corpse without saving and exiting.
 
*75% of this lost experience can be recovered if the player is able to recover the corpse without saving and exiting.
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==Equipped items==
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*If a player is unwilling or unable to recover the corpse and its equipped items from its resting place, then upon saving, exiting and rejoining or starting a new game, the corpse will be at starting point in town, allowing safe recovery. However, lost experience or any gold or other items dropped on the ground can no longer be recovered.
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*If a player dies multiple times without recovering corpse, another corpse is created each time with any equipped items added since the previous death, and gold and experience are lost each time. A player can have up to sixteen corpses, after which any equipped items are dropped as well. After saving, exiting and rejoining or starting a new game, the only corpse at the starting point in town will be that whose equipped items had the most gold value.
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[[File:Death.png|center|thumb|600px|This [[Amazon]] died a second time before recovering her first corpse, resulting in a second. Both corpses are labelled and indicated on the automap with pink crosses. Since there was not sufficient space in her inventory to store the contents of her belt, the remainder were dropped by her first corpse.]]
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*Upon clicking on the corpse, items will normally be equipped in the following order:
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{|cellpadding=0 cellspacing=0 width=100%
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|-valign=top
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|width=25%|
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[[File:Equipment.png|left|frame]]
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|width=75% style=font-size:90%|
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;Equipping order
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#[[Helm|Head]]
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#[[Amulet|Neck]]
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#[[Body armor|Torso]]
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#'''Right arm'''
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#'''Left arm'''
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#Right [[ring]]
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#Left ring
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#[[Belt]]
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#[[Boots|Feet]]
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#[[Gloves]]
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|}
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*Finally, any swap weapons (II) on the right then left arm will be equipped in [[Expansion]] games. If item [[requirements]] cannot be met without +[[Strength]] (or +[[Dexterity]]) bonuses from items equipped later, then items normally equipped before will now be equipped '''after''' those later items. This changed order can affect casting order of [[Chance to Cast]] modifiers, and which weapon is primary for an [[Assassin]] or [[Barbarian (Diablo II)|Barbarian]] equipping [[two weapons]].
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*If an item cannot be equipped without its own Strength (or Dexterity) bonus, it (and any later item(s) which cannot be equipped without that bonus) will be placed in inventory or remain on the corpse if there isn't sufficient space.
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*Player corpses do not disappear until every item on them has been equipped or placed in inventory, or until the player saves and exits the game.
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==Reference==
 
==Reference==
 
*[http://classic.battle.net/diablo2exp/basics/characters.shtml Character Information] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/basics/characters.shtml Character Information] (Arreat Summit)

Revision as of 14:10, 8 February 2013