Difference between revisions of "Death (Basic)"

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==Equipped items==
 
==Equipped items==
*If a player is unwilling or unable to recover the corpse and its equipped items from its resting place, then upon saving, exiting and rejoining or starting a new game, the corpse will be at starting point in town, allowing safe recovery. However, lost experience or any gold or other items dropped on the ground can no longer be recovered.
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*If a player is unwilling or unable to recover the corpse and its equipped [[item]]s from its resting place, then upon saving, exiting and rejoining or starting a new game, the corpse will be at starting point in town, allowing safe recovery. However, lost experience or any [[gold]] or other items dropped on the ground can no longer be recovered.
*If a character dies multiple times without recovering corpse, another corpse is created each time with any equipped items added since the previous death, and gold and experience are lost each time. A character can have up to sixteen corpses, after which any equipped items are dropped as well. After saving, exiting and rejoining or starting a new game, the only corpse at the starting point in town will be that whose equipped items had the most gold value.
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*If a character dies multiple times without recovering corpse, another corpse is created each time with any equipped items added since the previous death, and gold and experience are lost each time. A character can have up to sixteen corpses, after which any equipped items are dropped as well. After saving, exiting and rejoining or starting a new game, the only corpse at the starting point in town will be that whose equipped items had the most gold value: all other corpses will disappear, but any equipped items are dropped where they laid.
  
  

Revision as of 13:38, 2 March 2013