Difference between revisions of "Delirium"

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{{Rune Word nav}}
 
{{Rune Word nav}}
__ToC__
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{{Rune Word
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|Item 1 = [[Helm]]
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|Item 2 =
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|Item 3 =
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|Sockets = 3
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|Patch = [[1.10]]
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|Ladder = No
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|Rlvl = 51
  
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|R1 = Lem
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|R2 = Ist
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|R3 = Io
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|R4 =
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|R5 =
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|R6 =
  
{|cellpadding=0 cellspacing=0 style=text-align:left
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|Rune 1 = 50% [[Extra Gold From Monsters]]
|-valign=top
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|Rune 2 = 25% [[Better Chance of Getting Magic Items]]
|
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|Rune 3 = +10 [[Vitality]]
{|cellpadding=0 cellspacing=0 style=text-align:left;font-size:90%
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|Rune 4 =
|-valign=top
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|Rune 5 =
!width=66|Item(s)
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|Rune 6 =  
|width=88|
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Helm
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|Word 1 = 1% [[Chance to Cast]] Level 50 Delirium [[When Struck]]
|-
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|Word 2 = 6% Chance to Cast Level 14 [[Mind Blast]] When Struck
!Sockets
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|Word 3 = 14% Chance to Cast Level 13 [[Terror]] When Struck
|3
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|Word 4 = 11% Chance to Cast Level 18 [[Confuse]] [[on Striking]]
|-
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|Word 5 = +2 [[All Skills]]
!Min Rlvl
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|Word 6 = +261 [[Defense]]
|51
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|Word 7 = Level 17 [[Attract]] (60/60 [[Charge]]s)
|-
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}}
![[Ladder]]
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|No
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|-
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[[File:Delirium.png|center|frame|{{Ub|=Delirium}} made in a [[Pelt#Blood Spirit|Blood Spirit]] ([[Druid (Diablo II)|Druid]] Only) with {{M|=+3 to [[Rabies]] (Druid Only)}}.]]
!Patch
 
|1.10
 
|}
 
|width=330|
 
{{Text table}}
 
!width=40|Rune
 
!width=260|Stat(s)
 
|-
 
![[Lem Rune|{{U|=Lem}}]]
 
|{{M|=50% [[Extra Gold From Monsters]]}}
 
|-
 
![[Ist Rune|{{U|=Ist}}]]
 
|{{M|=25% [[Better Chance of Getting Magic Items]]}}
 
|-
 
![[Io Rune|{{U|=Io}}]]
 
|{{M|=+10 [[Vitality]]}}
 
|}
 
|
 
{{Text table}}
 
!width=304|Rune Word Stats
 
|-valign=top
 
|
 
*{{M|=11% [[Chance to Cast]] Level 18 [[Confuse]] [[on Striking]]}}
 
*{{M|=Level 17 [[Attract]] (60 [[Charges]])}}
 
*{{M|=14% [[Chance to Cast]] Level 13 [[Terror]] [[When Struck]]}}
 
*{{M|=+261 [[Defense]]}}
 
*{{M|=6% [[Chance to Cast]] Level 14 [[Mind Blast]] [[When Struck]]}}
 
*{{M|=1% [[Chance to Cast]] Level 1 Delirium [[When Struck]]}}
 
*{{M|=+2 [[All Skills]]}}
 
|}
 
|}
 
  
  
*Transform into [[Bone Fetish|Undead Rat Man]] (bonefetish1 in MonStats.txt) when Delirium is cast.
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Casting Delirium trasforms the user into an [[Bone Fetish|Undead Rat Man]] (bonefetish1 in MonStats.txt).
  
  
==Attack rate==
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;Attack speed
The table below lists the minimum [[Increased Attack Speed]] required to reduce the number of frames in the attack animation and thus increase its speed. These breakpoints should apply regardless of weapon or unit type (so they are the same for a player, [[mercenary]] or [[Iron Golem]]). +33 [[attack rate]] (EIAS) from Delirium has already been taken into account.
+
The table below lists the minimum [[Increased Attack Speed]] required to reduce the number of frames in the attack animation and thus increase its speed. These breakpoints should apply regardless of weapon or unit type (so they are the same for a player, [[mercenary]] or [[Iron Golem]]). +33% [[attack speed]] (EIAS) from Delirium has already been taken into account.
  
  
{{Number table}}
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{{Number table}} width=100%
 
|-valign=top align=center
 
|-valign=top align=center
!width=40 rowspan=2|Frames
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!width=9% rowspan=2|Frames
!width=40 rowspan=2|{{M|=EIAS}}
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!width=9% rowspan=2|{{M|=EIAS}}
 
!colspan=9|[[Weapon speed]]
 
!colspan=9|[[Weapon speed]]
 
|-align=center
 
|-align=center
!width=40|20
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!width=9%|20
!width=40|10
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!width=9%|10
!width=40|5
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!width=9%|5
!width=40|0
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!width=10%|0
!width=40|-5
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!width=9%|-5
!width=40|-10
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!width=9%|-10
!width=40|-15
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!width=9%|-15
!width=40|-20
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!width=9%|-20
!width=40|-30
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!width=9%|-30
 
|-
 
|-
 
!10
 
!10
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|}
 
|}
 
[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171&view=findpost&p=928413]
 
[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171&view=findpost&p=928413]
<br>
 
<br>
 
==Block rate==
 
*[[Bone Fetish|Undead Rat Man]] has no [[block]]ing animation, so when blocking its [[hit recovery]] animation is used instead and thus [[Delirium#Hit recovery|Faster Hit Recovery]] reduces animation length. [http://diablo3.ingame.de/forum/strategie-archiv-105/faq-bewegungs-und-animationsgeschwindigkeiten-teil-1-a-1220961/?postcount=6#post17651385] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171&view=findpost&p=928389]
 
<br>
 
  
==Hit recovery==
+
 
 +
;Block rate
 +
[[Bone Fetish|Undead Rat Man]] has no [[block]]ing animation, so when blocking its [[hit recovery]] animation is used instead and thus [[Delirium#Hit recovery|Faster Hit Recovery]] reduces animation length. [http://diablo3.ingame.de/forum/strategie-archiv-105/faq-bewegungs-und-animationsgeschwindigkeiten-teil-1-a-1220961/?postcount=6#post17651385] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171&view=findpost&p=928389]
 +
 
 +
 
 +
;Hit recovery
 
The table below lists the minimum [[Faster Hit Recovery]] required to reduce the number of frames in the [[hit recovery]] animation and thus increase its speed. {{Warn|=>594 FHR is beyond reach in unmodified game}}.
 
The table below lists the minimum [[Faster Hit Recovery]] required to reduce the number of frames in the [[hit recovery]] animation and thus increase its speed. {{Warn|=>594 FHR is beyond reach in unmodified game}}.
  
  
{{Number table}}
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{{Number table}} width=100%
 
|-align=center
 
|-align=center
!width=150 align=left|Frames
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!width=17% align=left|Frames
!width=40|19
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!width=5%|19
!width=40|18
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!width=6%|18
!width=40|17
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!width=5%|17
!width=40|16
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!width=6%|16
!width=40|15
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!width=5%|15
!width=40|14
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!width=6%|14
!width=40|13
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!width=6%|13
!width=40|12
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!width=5%|12
!width=40|11
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!width=6%|11
!width=40|10
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!width=5%|10
!width=40|9
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!width=6%|9
!width=40|8
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!width=5%|8
!width=40|7
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!width=6%|7
!width=40|6
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!width=5%|6
!width=40|5
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!width=6%|5
 
|-
 
|-
 
!align=left|Faster Hit Recovery
 
!align=left|Faster Hit Recovery
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*[[Bone Fetish|Undead Rat Man]] has no [[block]]ing animation, so when blocking its hit recovery animation is used instead. [http://diablo3.ingame.de/forum/strategie-archiv-105/faq-bewegungs-und-animationsgeschwindigkeiten-teil-1-a-1220961/?postcount=6#post17651385] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171&view=findpost&p=928389]
+
[[Bone Fetish|Undead Rat Man]] has no [[block]]ing animation, so when blocking its hit recovery animation is used instead. [http://diablo3.ingame.de/forum/strategie-archiv-105/faq-bewegungs-und-animationsgeschwindigkeiten-teil-1-a-1220961/?postcount=6#post17651385] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171&view=findpost&p=928389]
<br>
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==Reference==
 
==Reference==

Latest revision as of 19:26, 23 August 2013