Difference between revisions of "Demon Hunter"

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(→‎Skills: Reformatted tables with templates)
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==Skills==
 
==Skills==
 
*[http://eu.battle.net/d3/en/calculator/demon-hunter Skill Calculator]
 
*[http://eu.battle.net/d3/en/calculator/demon-hunter Skill Calculator]
 +
Information on this page is based on a level 60 character and rank 7 runestones, and was last updated September 2011.
 +
<br>
 
<br>
 
<br>
 
 
===Hatred Generator===
 
===Hatred Generator===
{| border="1" cellpadding="2"
+
{{Skill header
|-
+
|Resource=Hatred}}
| Hatred Generator || Unlocked at || Generates || Cooldown || Description
+
{{Skill stats
|-
+
|Skill=Hungering Arrow
| Hungering Arrow || lvl 2 || 5 Hatred ||  || Fire a magically imbued arrow that seeks out targets for 115% weapon damage and has a 60% chance to pierce through targets.
+
|Level=2
|- style="background: #CCCCCC"
+
|Resource=+5
| || [[Image:Alabaster.png|20 px]] || Alabaster || Spray of Teeth || Successful crits cause a burst of bone damage to explode from the target dealing 240% of weapon damage to enemies in that area.
+
|Cooldown=None
|- style="background: #CCCCCC"
+
|SD=Fire a magically imbued arrow that seeks out targets for 115% weapon damage and has a 60% chance to pierce through targets.
|  || [[Image:Crimson.png|20 px]] || Crimson || Cinder Arrow || Light the arrow on fire, dealing 160% additional weapon damage as Fire damage over 5 seconds.
+
|A=Spray of Teeth
|- style="background: #CCCCCC"
+
|AD=Successful crits cause a burst of bone damage to explode from the target dealing 240% of weapon damage to enemies in that area.
|  || [[Image:Golden.png|20 px]] || Golden || Piercing Arrow || Increase the chance for the arrow to pierce to 95%.
+
|C=Cinder Arrow
|- style="background: #CCCCCC"
+
|CD=Light the arrow on fire, dealing 160% additional weapon damage as Fire damage over 5 seconds.
| || [[Image:Indigo.png|20 px]] || Indigo || Shatter Shot || If the arrow successfully pierces the first target, the arrow splits into 8 arrows.
+
|G=Piercing Arrow
|- style="background: #CCCCCC"
+
|GD=Increase the chance for the arrow to pierce to 95%.
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Devouring Arrow || Each consecutive pierce increases the damage of the arrow by 140%.
+
|I=Shatter Shot
|-
+
|ID=If the arrow successfully pierces the first target, the arrow splits into 8 arrows.
| Evasive Fire || lvl 3 || 10 Hatred (cost: 4 Discipline if you backflip) ||  || Shoot for 115% of weapon damage. If an enemy is at close range, you will also backflip away 15 yards.
+
|O=Devouring Arrow
|- style="background: #CCCCCC"
+
|OD=Each consecutive pierce increases the damage of the arrow by 140%.
| || [[Image:Alabaster.png|20 px]] || Alabaster || Tumble || Increase the distance of the backflip to 36 yards.
+
}}
|- style="background: #CCCCCC"
+
{{Skill stats
| || [[Image:Crimson.png|20 px]] || Crimson || Shrapnel || Fire exploding bullets that also deal 60% weapon damage to all enemies within 8.5 yards of the primary target.
+
|Skill=Evasive Fire
|- style="background: #CCCCCC"
+
|Level=3
| || [[Image:Golden.png|20 px]] || Golden || Surge || Shoot for 115% of weapon damage as lightning. Reduces the Discipline cost of the backflip component to 0.
+
|Resource=+10
|- style="background: #CCCCCC"
+
|Cooldown=None
| || [[Image:Indigo.png|20 px]] || Indigo || Withering Fire || Fire a spread of bullets that hit up to 9 targets for 46% weapon damage each.
+
|SD=Shoot for 115% of weapon damage. If an enemy is at close range, you will also backflip away 15 yards, costing 4 Discipline.
|- style="background: #CCCCCC"
+
|A=Tumble
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Backup Plan || Shoot for 115% of weapon damage as Poison damage. Whenever a backflip is triggered, leave a poison bomb behind that explodes for 510% of weapon damage as poison in an 18 yard radius after 0.4 seconds.
+
|AD=Increase the distance of the backflip to 36 yards.
|-
+
|C=Shrapnel
| Bola Shot || lvl 4 || 5 Hatred ||  || Shoot our an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 110% weapon damage as Fire to the target and an additional 82% weapon damage as Fire damage to all other targets within 7 yards.
+
|CD=Fire exploding bullets that also deal 60% weapon damage to all enemies within 8.5 yards of the primary target.
|- style="background: #CCCCCC"
+
|G=Surge
| || [[Image:Alabaster.png|20 px]] || Alabaster || Imminent Doom || Augment the bola to deal 264% weapon damage as Arcane to the target and an additional 198% weapon damage to all other targets within 7 yards, but increases the explosion delay to 2 seconds.
+
|GD=Shoot for 115% of weapon damage as lightning. Reduces the Discipline cost of the backflip component to 0.
|- style="background: #CCCCCC"
+
|I=Withering Fire
|  || [[Image:Crimson.png|20 px]] || Crimson || Volatile Explosives || Increase the explosion radius to 14 yards.
+
|ID=Fire a spread of bullets that hit up to 9 targets for 46% weapon damage each.
|- style="background: #CCCCCC"
+
|O=Backup Plan
|  || [[Image:Golden.png|20 px]] || Golden || Bitter Pill || After the bola explodes, you have a 30% chance to gain 8 Discipline.
+
|OD=Shoot for 115% of weapon damage as Poison damage. Whenever a backflip is triggered, leave a poison bomb behind that explodes for 510% of weapon damage as poison in an 18 yard radius after 0.4 seconds.
|- style="background: #CCCCCC"
+
}}
|  || [[Image:Indigo.png|20 px]] || Indigo || Acid Strike || Shoot 9 poison bolas that deal 25% weapon damage each. The bolas no longer explode for area damage to nearby targets.
+
{{Skill stats
|- style="background: #CCCCCC"
+
|Skill=Bola Shot
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Thunder Ball || When the bola explodes it deals 110% weapon damage as Lightning damage and has a 35% chance to stun the target for 3.0 seconds.
+
|Level=4
|-
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|Resource=+5
| Entangling Shot || lvl 8 || 5 Hatred ||  || Release a sticky adhesive that deals 100% weapon damage and entangles up to 2 enemies, slowing their movement by 70% for 2 seconds.
+
|Cooldown=None
|- style="background: #CCCCCC"
+
|SD=Shoot our an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 110% weapon damage as Fire to the target and an additional 82% weapon damage as Fire damage to all other targets within 7 yards.
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Bounty Hunter || Gain 22% of the damage dealt as Life.
+
|A=Imminent Doom
|- style="background: #CCCCCC"
+
|AD=Augment the bola to deal 264% weapon damage as Arcane to the target and an additional 198% weapon damage to all other targets within 7 yards, but increases the explosion delay to 2 seconds.
| || [[Image:Crimson.png|20 px]] || Crimson || Heavy Burden || Increase the movement slow duration to 9 seconds.
+
|C=Volatile Explosives
|- style="background: #CCCCCC"
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|CD=Increase the explosion radius to 14 yards.
|  || [[Image:Golden.png|20 px]] || Golden || Justice is Served || Reduce cost to 12 Hatred
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|G=Bitter Pill
|- style="background: #CCCCCC"
+
|GD=After the bola explodes, you have a 30% chance to gain 8 Discipline.
|  || [[Image:Indigo.png|20 px]] || Indigo || Chain Gang || Hit up to 9 targets.
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|I=Acid Strike
|- style="background: #CCCCCC"
+
|ID=Shoot 9 poison bolas that deal 25% weapon damage each. The bolas no longer explode for area damage to nearby targets.
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Electrified Chain || Strike with electrical chains that do an additional 64 damage over 2 seconds.
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|O=Thunder Ball
|-
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|OD=When the bola explodes it deals 110% weapon damage as Lightning damage and has a 35% chance to stun the target for 3.0 seconds.
| Grenades || lvl 11 || 10 Hatred ||  || Throw out three grenades that explode for 75% weapon damage as Fire each.
+
}}
|- style="background: #CCCCCC"
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{{Skill stats
| || [[Image:Alabaster.png|20 px]] || Alabaster || Stun Grenades || Hurl grenades that have a 70% chance to stun enemies for 2.5 seconds.
+
|Skill=Entangling Shot
|- style="background: #CCCCCC"
+
|Level=8
|  || [[Image:Crimson.png|20 px]] || Crimson || Gas Grenades || Toss poison gas grenades that explode for 75% weapon damage as Poison and leaves a cloud that deals an additional 40% of weapon damage per second for 3 seconds to enemies who stand in the area.
+
|Resource=+5
|- style="background: #CCCCCC"
+
|Cooldown=None
| || [[Image:Golden.png|20 px]] || Golden || Tinkerer || Increases Hatred generation to 24 Hatred.
+
|SD=Release a sticky adhesive that deals 100% weapon damage and entangles up to 2 enemies, slowing their movement by 70% for 2 seconds.
|- style="background: #CCCCCC"
+
|A=Bounty Hunter
|  || [[Image:Indigo.png|20 px]] || Indigo || Cluster Grenades || Throw a large cluster of mini-grenades that deal 35% weapon damage as Fire over an 8 yard radius.
+
|AD=Gain 22% of the damage dealt as Life.
|- style="background: #CCCCCC"
+
|C=Heavy Burden
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Fire Bomb || Throw a single large grenade that deals 161% weapon damage as Fire damage and knocks enemies back.
+
|CD=Increase the movement slow duration to 9 seconds.
|-
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|G=Justice is Served
| Spike Trap || lvl 16 || 10 Hatred ||  || Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 150% weapon damage to all enemies within 8 yards. You can have a maximum of 3 Spike Traps active at one time.
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|GD=Reduce cost to 12 Hatred
|- style="background: #CCCCCC"
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|I=Chain Gang
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Lightning Rod || When the trap is triggered, rather than exploding, it releases a pulse of lightning that will bounce to up to 10 enemies for 150% weapon damage as Lightning.
+
|ID=Hit up to 9 targets.
|- style="background: #CCCCCC"
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|O=Electrified Chain
| || [[Image:Crimson.png|20 px]] || Crimson || Long Fuse || Increases the arming time to 1.9 seconds but increases damage to 390% weapon damage.
+
|OD=Strike with electrical chains that do an additional 64 damage over 2 seconds.
|- style="background: #CCCCCC"
+
}}
| || [[Image:Golden.png|20 px]] || Golden || Scatter || A single cast of Spike Trap lays all 3 traps at once and increases the damage of the traps to 270% weapon damage.
+
{{Skill stats
|- style="background: #CCCCCC"
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|Skill=Grenades
| || [[Image:Indigo.png|20 px]] || Indigo || Bandolier || Increase the maximum number of traps that can be out simultaneously to 10.
+
|Level=11
|- style="background: #CCCCCC"
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|Resource=+10
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Sticky Trap || Plant an explosive on an enemy target rather than on the ground. If the target dies within 30 seconds, the trap explodes dealing 270% weapon damage to all enemies within 8 yards.
+
|Cooldown=None
|-
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|SD=Throw out three grenades that explode for 75% weapon damage as Fire each.
| Strafe || lvl 19 || Cost: 2 Hatred per second || || Shoot at 200% your normal attack speed at random nearby enemies while moving at 65% of normal movement speed. Every shot deals 50% weapon damage.
+
|A=Stun Grenades
|- style="background: #CCCCCC"
+
|AD=Hurl grenades that have a 70% chance to stun enemies for 2.5 seconds.
| || [[Image:Alabaster.png|20 px]] || Alabaster || Stinging Steel || Throw out knives rather than arrows that do an extra 400% more weapon damage on successful critical hits.
+
|C=Gas Grenades
|- style="background: #CCCCCC"
+
|CD=Toss poison gas grenades that explode for 75% weapon damage as Poison and leaves a cloud that deals an additional 40% of weapon damage per second for 3 seconds to enemies who stand in the area.
| || [[Image:Crimson.png|20 px]] || Crimson || Demolition || Throw out bouncy grenades rather than arrows that explode for 60% weapon damage to targets within 9 yards.
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|G=Tinkerer
|- style="background: #CCCCCC"
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|GD=Increases Hatred generation to 24 Hatred.
|  || [[Image:Golden.png|20 px]] || Golden || Drifting Shadow || Movement speed increased to 103% of normal running speed while strafing.
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|I=Cluster Grenades
|- style="background: #CCCCCC"
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|ID=Throw a large cluster of mini-grenades that deal 35% weapon damage as Fire over an 8 yard radius.
| || [[Image:Indigo.png|20 px]] || Indigo || Equilibrium || Increase your attack speed to 3 of your normal attack speed.
+
|O=Fire Bomb
|- style="background: #CCCCCC"
+
|OD=Throw a single large grenade that deals 161% weapon damage as Fire damage and knocks enemies back.
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Rocket Storm || In addition to regular firing, fire off homing rockets that hit for 120% of weapon damage.
+
}}
|}
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{{Skill stats
 +
|Skill=Spike Trap
 +
|Level=16
 +
|Resource=+10
 +
|Cooldown=None
 +
|SD=Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 150% weapon damage to all enemies within 8 yards. You can have a maximum of 3 Spike Traps active at one time.
 +
|A=Lightning Rod
 +
|AD=When the trap is triggered, rather than exploding, it releases a pulse of lightning that will bounce to up to 10 enemies for 150% weapon damage as Lightning.
 +
|C=Long Fuse
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|CD=Increases the arming time to 1.9 seconds but increases damage to 390% weapon damage.
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|G=Scatter
 +
|GD=A single cast of Spike Trap lays all 3 traps at once and increases the damage of the traps to 270% weapon damage.
 +
|I=Bandolier
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|ID=Increase the maximum number of traps that can be out simultaneously to 10.
 +
|O=Sticky Trap
 +
|OD=Plant an explosive on an enemy target rather than on the ground. If the target dies within 30 seconds, the trap explodes dealing 270% weapon damage to all enemies within 8 yards.
 +
}}
 +
{{Skill stats
 +
|Skill=Strafe
 +
|Level=19
 +
|Resource=-2/second
 +
|Cooldown=None
 +
|SD=Shoot at 200% your normal attack speed at random nearby enemies while moving at 65% of normal movement speed. Every shot deals 50% weapon damage.
 +
|A=Stinging Steel
 +
|AD=Throw out knives rather than arrows that do an extra 400% more weapon damage on successful critical hits.
 +
|C=Demolition
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|CD=Throw out bouncy grenades rather than arrows that explode for 60% weapon damage to targets within 9 yards.
 +
|G=Drifting Shadow
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|GD=Movement speed increased to 103% of normal running speed while strafing.
 +
|I=Equilibrium
 +
|ID=Increase your attack speed to 3 of your normal attack speed.
 +
|O=Rocket Storm
 +
|OD=In addition to regular firing, fire off homing rockets that hit for 120% of weapon damage.
 +
}}
 
<br>
 
<br>
  
 
===Hatred Spender===
 
===Hatred Spender===
{| border="1" cellpadding="2"
+
{{Skill header
|-
+
|Resource=Hatred}}
| Hatred Spender || Unlocked at || Cost || Cooldown || Description
+
{{Skill stats
|-  
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|Skill=Impale
| Impale || lvl 1 || 40 Hatred ||  || Fire a massive shot to impale a target for 325% weapon damage.
+
|Level=1
|- style="background: #CCCCCC"
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|Resource=-40
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Grievous Wounds || Critical hits deal an additional 500% weapon damage.
+
|Cooldown=None
|- style="background: #CCCCCC"
+
|SD=Fire a massive shot to impale a target for 325% weapon damage.
| || [[Image:Crimson.png|20 px]] || Crimson || Overpenetration || The shot will pierce through all enemies in a straight line for 358% weapon damage.
+
|A=Grievous Wounds
|- style="background: #CCCCCC"
+
|AD=Critical hits deal an additional 500% weapon damage.
| || [[Image:Golden.png|20 px]] || Golden || Recoil || Every shot releases a shockwave of energy centered on you dealing 120% weapon damage to all enemies within 10 yards.
+
|C=Overpenetration
|- style="background: #CCCCCC"
+
|CD=The shot will pierce through all enemies in a straight line for 358% weapon damage.
| || [[Image:Indigo.png|20 px]] || Indigo || Impact || Shots knock the target back and stun them for 3.50 seconds.
+
|G=Recoil
|- style="background: #CCCCCC"
+
|GD=Every shot releases a shockwave of energy centered on you dealing 120% weapon damage to all enemies within 10 yards.
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Liquid Flame || Fire an explosive shell that deals an additional 275% weapon damage over 2 seconds.
+
|I=Impact
|-
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|ID=Shots knock the target back and stun them for 3.50 seconds.
| Rapid Fire || lvl 5 || 40 Hatred plus 15 Hatred per second ||  || Rapidly fire at 6 times your normal attack speed dealing 35% weapon damage with every shot.
+
|O=Liquid Flame
|- style="background: #CCCCCC"
+
|OD=Fire an explosive shell that deals an additional 275% weapon damage over 2 seconds.
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Web Shot || Slows the movement of affected targets by 40% for 5.0 seconds.
+
}}
|- style="background: #CCCCCC"
+
{{Skill stats
| || [[Image:Crimson.png|20 px]] || Crimson || Bombardment || Rapidly fire grenades instead of arrows that do 18% weapon damage to all enemies within 10 yard radius.
+
|Skill=Rapid Fire
|- style="background: #CCCCCC"
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|Level=5
| || [[Image:Golden.png|20 px]] || Golden || Withering Fire || Reduce initial Hatred cost to 20.
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|Resource=-40 + -15/s
|- style="background: #CCCCCC"
+
|Cooldown=None
| || [[Image:Indigo.png|20 px]] || Indigo || High Velocity || Adds an additional 70% pierce chance to the projectiles fired.
+
|SD=Rapidly fire at 6 times your normal attack speed dealing 35% weapon damage with every shot.
|- style="background: #CCCCCC"
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|A=Web Shot
| || [[Image:Obsidian.png|20 px]] || Obsidian || Fire Support || While channeling Rapid Fire launch 7 homing missiles every second that deal 50% weapon damage each to nearby targets.
+
|AD=Slows the movement of affected targets by 40% for 5.0 seconds.
|-
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|C=Bombardment
| Chakram || lvl 7 || 15 Hatred ||  || Fire a swirling Chakram that does 150% weapon damage to enemies along its path.
+
|CD=Rapidly fire grenades instead of arrows that do 18% weapon damage to all enemies within 10 yard radius.
|- style="background: #CCCCCC"
+
|G=Withering Fire
| || [[Image:Alabaster.png|20 px]] || Alabaster || Shuriken Cloud || Surround yourself in spinning Chakrams for 70 seconds, dealing 180% weapon damage per second to anybody nearby.
+
|GD=Reduce initial Hatred cost to 20.
|- style="background: #CCCCCC"
+
|I=High Velocity
| || [[Image:Crimson.png|20 px]] || Crimson || Twin Chakrams || A second Chakram mirrors the first. Each Chakram deals 210% weapon damage.
+
|ID=Adds an additional 70% pierce chance to the projectiles fired.
|- style="background: #CCCCCC"
+
|O=Fire Support
| || [[Image:Golden.png|20 px]] || Golden || Razor Disk || The Chakram spirals out from the targeted location dealing 180% weapon damage as Arcane to enemies along the path.
+
|OD=While channeling Rapid Fire launch 7 homing missiles every second that deal 50% weapon damage each to nearby targets.
|- style="background: #CCCCCC"
+
}}
| || [[Image:Indigo.png|20 px]] || Indigo || Boomerang || The Chakram path turns into a loop, dealing 240% weapon damage as Lightning to enemies along the path.
+
{{Skill stats
|- style="background: #CCCCCC"
+
|Skill=Chakram
| || [[Image:Obsidian.png|20 px]] || Obsidian || Serpentine || The Chakram follows a slow curve, dealing 180% weapon damage as Poison to enemies along the path.
+
|Level=7
|-
+
|Resource=-15
| Elemental Arrow || lvl 9 || 5 Hatred ||  || Shoot an elemental charged arrow that deals 120% weapon damage as Fire damage to all targets it passes through.
+
|Cooldown=None
|- style="background: #CCCCCC"
+
|SD=Fire a swirling Chakram that does 150% weapon damage to enemies along its path.
| || [[Image:Alabaster.png|20 px]] || Alabaster || Lightning Bolts || Fire bolts of lightning that stun enemies for 3.5 seconds when they critical hit.
+
|A=Shuriken Cloud
|- style="background: #CCCCCC"
+
|AD=Surround yourself in spinning Chakrams for 70 seconds, dealing 180% weapon damage per second to anybody nearby.
| || [[Image:Crimson.png|20 px]] || Crimson || Frost Arrow || Turns into a frost arrow that explodes out conal damage from the back of the first target hit for 160% of weapon damage.
+
|C=Twin Chakrams
|- style="background: #CCCCCC"
+
|CD=A second Chakram mirrors the first. Each Chakram deals 210% weapon damage.
| || [[Image:Golden.png|20 px]] || Golden || Nether Tentacles || Shoot tentacles that deal 140% weapon damage and return 24% of damage dealt as Life for you.
+
|G=Razor Disk
|- style="background: #CCCCCC"
+
|GD=The Chakram spirals out from the targeted location dealing 180% weapon damage as Arcane to enemies along the path.
| || [[Image:Indigo.png|20 px]] || Indigo || Ball Lightning || Fire a lightning arrow that electrocutes nearby enemies as it passes by for 80% of weapon damage.
+
|I=Boomerang
|- style="background: #CCCCCC"
+
|ID=The Chakram path turns into a loop, dealing 240% weapon damage as Lightning to enemies along the path.
| || [[Image:Obsidian.png|20 px]] || Obsidian || Screaming Skull || Grants a 34% chance to shoot a skull that will fear affected enemies for 8-9 seconds.
+
|O=Serpentine
|-
+
|OD=The Chakram follows a slow curve, dealing 180% weapon damage as Poison to enemies along the path.
| Fan of Knives || lvl 4 || 20 Hatred || 10 seconds || Throw knives out in a spiral around you, doing 210% weapon damage to all enemies within 10 yards of you. Your knives will also slow the movement of enemies by 65% for 4 seconds.
+
}}
|- style="background: #CCCCCC"
+
{{Skill stats
| || [[Image:Alabaster.png|20 px]] || Alabaster || Backlash || Instead of throwing the knives immediately, the knives will release automatically dealing 336% weapon damage to all enemies if you are struck in the next 20 seconds.
+
|Skill=Elemental Arrow
|- style="background: #CCCCCC"
+
|Level=9
| || [[Image:Crimson.png|20 px]] || Crimson || Hail of Knives || Increase the radius to deal 336% weapon damage to all enemies within 18 yards.
+
|Resource=-5
|- style="background: #CCCCCC"
+
|Cooldown=None
| || [[Image:Golden.png|20 px]] || Golden || Crippling Razors || Increase the slow amount to 79% for 4 seconds.
+
|SD=Shoot an elemental charged arrow that deals 120% weapon damage as Fire damage to all targets it passes through.
|- style="background: #CCCCCC"
+
|A=Lightning Bolts
| || [[Image:Indigo.png|20 px]] || Indigo || Assassin's Knives || Throw long-range knives that deal 85% weapon damage to 8 additional targets.
+
|AD=Fire bolts of lightning that stun enemies for 3.5 seconds when they critical hit.
|- style="background: #CCCCCC"
+
|C=Frost Arrow
| || [[Image:Obsidian.png|20 px]] || Obsidian || Fan of Daggers || Imbue your knives with a 20% chance to stun enemies for 3-5 seconds.
+
|CD=Turns into a frost arrow that explodes out conal damage from the back of the first target hit for 160% of weapon damage.
|-
+
|G=Nether Tentacles
| Multishot || lvl 17 || 30 Hatred ||  || Fire a massive volley of arrows dealing 150% weapon damage to all enemies in the area.
+
|GD=Shoot tentacles that deal 140% weapon damage and return 24% of damage dealt as Life for you.
|- style="background: #CCCCCC"
+
|I=Ball Lightning
| || [[Image:Alabaster.png|20 px]] || Alabaster || Supression Fire || Every enemy hit grants 1 Discipline. Each volley can gain up to 9 Discipline in this way.
+
|ID=Fire a lightning arrow that electrocutes nearby enemies as it passes by for 80% of weapon damage.
|- style="background: #CCCCCC"
+
|O=Screaming Skull
| || [[Image:Crimson.png|20 px]] || Crimson || Full Broadside || Increases the damage done to 330% weapon damage.
+
|OD=Grants a 34% chance to shoot a skull that will fear affected enemies for 8-9 seconds.
|- style="background: #CCCCCC"
+
}}
| || [[Image:Golden.png|20 px]] || Golden || Fire at Will || Cost reduced to 16 Hatred.
+
{{Skill stats
|- style="background: #CCCCCC"
+
|Skill=Fan of Knives
| || [[Image:Indigo.png|20 px]] || Indigo || Burst Fire || Everytime you fire, generate a shock pulse that damages all nearby enemies for 110% weapon damage.
+
|Level=4
|- style="background: #CCCCCC"
+
|Resource=-20
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Arsenal || Every use also fires 10 rockets at nearby enemies that deal 150% weapon damage each.
+
|Cooldown=10 s
|-
+
|SD=Throw knives out in a spiral around you, doing 210% weapon damage to all enemies within 10 yards of you. Your knives will also slow the movement of enemies by 65% for 4 seconds.
| Cluster Arrow || lvl 27 || 60 Hatred ||  || Fire a Cluster grenade that explodes for 160% weapon damage into a series of additional miniature bombs that explode for 80% weapon damage each.
+
|A=Backlash
|- style="background: #CCCCCC"
+
|AD=Instead of throwing the knives immediately, the knives will release automatically dealing 336% weapon damage to all enemies if you are struck in the next 20 seconds.
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Dazzling Arrow || Enemies hit by grenades have a 35% chance to be stunned for 2.5 seconds.
+
|C=Hail of Knives
|- style="background: #CCCCCC"
+
|CD=Increase the radius to deal 336% weapon damage to all enemies within 18 yards.
|  || [[Image:Crimson.png|20 px]] || Crimson || Loaded for Bear || Increases the damage of the explosion at the impact location to 352%.
+
|G=Crippling Razors
|- style="background: #CCCCCC"
+
|GD=Increase the slow amount to 79% for 4 seconds.
|  || [[Image:Golden.png|20 px]] || Golden || Maelstrom || Instead of releasing grenades, the cluster releases Shadow energy that deals 220% weapon damage to nearby enemies. You will gain 51% of the damage done as Life.
+
|I=Assassin's Knives
|- style="background: #CCCCCC"
+
|ID=Throw long-range knives that deal 85% weapon damage to 8 additional targets.
|  || [[Image:Indigo.png|20 px]] || Indigo || Shooting Stars || Instead of releasing grenades, shoots up to 9 rockets at nearby enemies dealing 220% weapon damage each.
+
|O=Fan of Daggers
|- style="background: #CCCCCC"
+
|OD=Imbue your knives with a 20% chance to stun enemies for 3-5 seconds.
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Cluster Bombs || Launch the cluster through the air, dropping a series of bombs in a straight line that explode for 110% weapon damage each.
+
}}
|-
+
{{Skill stats
| Rain of Vengeance || lvl 29 || 40 Hatred || 30 seconds || Fire a massive volley of arrows around you. Arrows fall from the sky for 5 seconds dealing an average of 49% weapon damage per second.
+
|Skill=Multishot
|- style="background: #CCCCCC"
+
|Level=17
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Stampede || Summon a wave of 14 Shadow Beasts to tear across the ground, knocking back enemies and dealing 126% weapon damage.
+
|Resource=-30
|- style="background: #CCCCCC"
+
|Cooldown=None
|  || [[Image:Crimson.png|20 px]] || Crimson || Beastly Bombs || Summon 20 Shadow Beasts to drop bombs on nearby enemies, dealing 154% weapon damage each.
+
|SD=Fire a massive volley of arrows dealing 150% weapon damage to all enemies in the area.
|- style="background: #CCCCCC"
+
|A=Supression Fire
|  || [[Image:Golden.png|20 px]] || Golden || Flying Strike || A group of 12 Shadow Beasts plummet from the sky at a targeted location dealing 126% weapon damage and stunning enemies for 2 seconds.
+
|AD=Every enemy hit grants 1 Discipline. Each volley can gain up to 9 Discipline in this way.
|- style="background: #CCCCCC"
+
|C=Full Broadside
|  || [[Image:Indigo.png|20 px]] || Indigo || Dark Cloud || Launch a massive volley of guided arrows that rain down on enemies for the next 12 seconds for 56% weapon damage.
+
|CD=Increases the damage done to 330% weapon damage.
|- style="background: #CCCCCC"
+
|G=Fire at Will
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Anathema || Summon a Shadow Beast that drops grenades from the sky for 20 seconds dealing 14% weapon damage.
+
|GD=Cost reduced to 16 Hatred.
|}
+
|I=Burst Fire
 +
|ID=Everytime you fire, generate a shock pulse that damages all nearby enemies for 110% weapon damage.
 +
|O=Arsenal
 +
|OD=Every use also fires 10 rockets at nearby enemies that deal 150% weapon damage each.
 +
}}
 +
{{Skill stats
 +
|Skill=Cluster Arrow
 +
|Level=27
 +
|Resource=-60
 +
|Cooldown=None
 +
|SD=Fire a Cluster grenade that explodes for 160% weapon damage into a series of additional miniature bombs that explode for 80% weapon damage each.
 +
|A=Dazzling Arrow
 +
|AD=Enemies hit by grenades have a 35% chance to be stunned for 2.5 seconds.
 +
|C=Loaded for Bear
 +
|CD=Increases the damage of the explosion at the impact location to 352%.
 +
|G=Maelstrom
 +
|GD=Instead of releasing grenades, the cluster releases Shadow energy that deals 220% weapon damage to nearby enemies. You will gain 51% of the damage done as Life.
 +
|I=Shooting Stars
 +
|ID=Instead of releasing grenades, shoots up to 9 rockets at nearby enemies dealing 220% weapon damage each.
 +
|O=Cluster Bombs
 +
|OD=Launch the cluster through the air, dropping a series of bombs in a straight line that explode for 110% weapon damage each.
 +
}}
 +
{{Skill stats
 +
|Skill=Rain of Vengeance
 +
|Level=29
 +
|Resource=-40
 +
|Cooldown=30 s
 +
|SD=Fire a massive volley of arrows around you. Arrows fall from the sky for 5 seconds dealing an average of 49% weapon damage per second.
 +
|A=Stampede
 +
|AD=Summon a wave of 14 Shadow Beasts to tear across the ground, knocking back enemies and dealing 126% weapon damage.
 +
|C=Beastly Bombs
 +
|CD=Summon 20 Shadow Beasts to drop bombs on nearby enemies, dealing 154% weapon damage each.
 +
|G=Flying Strike
 +
|GD=A group of 12 Shadow Beasts plummet from the sky at a targeted location dealing 126% weapon damage and stunning enemies for 2 seconds.
 +
|I=Dark Cloud
 +
|ID=Launch a massive volley of guided arrows that rain down on enemies for the next 12 seconds for 56% weapon damage.
 +
|O=Anathema
 +
|OD=Summon a Shadow Beast that drops grenades from the sky for 20 seconds dealing 14% weapon damage.
 +
}}
 
<br>
 
<br>
  
 
===Discipline===
 
===Discipline===
{| border="1" cellpadding="2"
+
{{Skill header
|-  
+
|Resource=Discipline}}
| Discipline || Unlocked at || Cost ||  || Description
+
{{Skill stats
|-
+
|Skill=Caltrops
| Caltrops || lvl 2 || 8 Discipline ||  || Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops slow the movement of enemies within 12 yards by 65%. This trap lasts 12 seconds.
+
|Level=2
|- style="background: #CCCCCC"
+
|Resource=-8
| || [[Image:Alabaster.png|20 px]] || Alabaster || Bait the Trap || Become empowered while standing in the area of effect, gaining an additional 11% chance to critical hit with all attacks.
+
|Cooldown=None
|- style="background: #CCCCCC"
+
|SD=Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops slow the movement of enemies within 12 yards by 65%. This trap lasts 12 seconds.
|  || [[Image:Crimson.png|20 px]] || Crimson || Jagged Spikes || Enemies in the area also take 110% weapon damage per second.
+
|A=Bait the Trap
|- style="background: #CCCCCC"
+
|AD=Become empowered while standing in the area of effect, gaining an additional 11% chance to critical hit with all attacks.
|  || [[Image:Golden.png|20 px]] || Golden || Carved Stakes || Reduce the cost to 4.5 Discipline.
+
|C=Jagged Spikes
|- style="background: #CCCCCC"
+
|CD=Enemies in the area also take 110% weapon damage per second.
| || [[Image:Indigo.png|20 px]] || Indigo || Hooked Spines || Increase the slow amount to 79%.
+
|G=Carved Stakes
|- style="background: #CCCCCC"
+
|GD=Reduce the cost to 4.5 Discipline.
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Torturous Ground || When the trap is sprung, all enemies in the area are immobilized for 6 seconds.
+
|I=Hooked Spines
|-
+
|ID=Increase the slow amount to 79%.
| Vault || lvl 6 || 10 Discipline ||  || Tumble acrobatically 35 yards.
+
|O=Torturous Ground
|- style="background: #CCCCCC"
+
|OD=When the trap is sprung, all enemies in the area are immobilized for 6 seconds.
| || [[Image:Alabaster.png|20 px]] || Alabaster || Rattling Roll || All enemies within 8 yards or your destination are knocked back and stunned for 4.5 seconds.
+
}}
|- style="background: #CCCCCC"
+
{{Skill stats
|  || [[Image:Crimson.png|20 px]] || Crimson || Trail of Cinders || Ignite with fire damage 80% weapon damage to everything along your path.
+
|Skill=Vault
|- style="background: #CCCCCC"
+
|Level=6
| || [[Image:Golden.png|20 px]] || Golden || Tumble || After using Vault, your next Vault within 5 seconds has its Discipline cost reduced by 80%.
+
|Resource=-10
|- style="background: #CCCCCC"
+
|Cooldown=None
| || [[Image:Indigo.png|20 px]] || Indigo || Acrobatics || Increases your Vault distance to 70 yards.
+
|SD=Tumble acrobatically 35 yards.
|- style="background: #CCCCCC"
+
|A=Rattling Roll
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Covering Fire || As you travel, shoot arrows for 205% weapon damage at nearby targets.
+
|AD=All enemies within 8 yards or your destination are knocked back and stunned for 4.5 seconds.
|-
+
|C=Trail of Cinders
| Shadow Power || lvl 12 || 20 Discipline ||  || Draw in the power of the shadows, increasing attack speed by 50% for 10 seconds.
+
|CD=Ignite with fire damage 80% weapon damage to everything along your path.
|- style="background: #CCCCCC"
+
|G=Tumble
| || [[Image:Alabaster.png|20 px]] || Alabaster || Blood Moon || While active, gain 45% of all damage as Life.
+
|GD=After using Vault, your next Vault within 5 seconds has its Discipline cost reduced by 80%.
|- style="background: #CCCCCC"
+
|I=Acrobatics
|  || [[Image:Crimson.png|20 px]] || Crimson || Night Bane || While active, gain 7 Hatred per second.
+
|ID=Increases your Vault distance to 70 yards.
|- style="background: #CCCCCC"
+
|O=Covering Fire
|  || [[Image:Golden.png|20 px]] || Golden || Well of Darkness || Reduces Discipline cost to 13.
+
|OD=As you travel, shoot arrows for 205% weapon damage at nearby targets.
|- style="background: #CCCCCC"
+
}}
| || [[Image:Indigo.png|20 px]] || Indigo || Shadow Glide || While active, gain 55% movement speed.
+
{{Skill stats
|- style="background: #CCCCCC"
+
|Skill=Shadow Power
| || [[Image:Obsidian.png|20 px]] || Obsidian || Gloom || While active, you have a 55% increased chance to dodge incoming attacks.
+
|Level=12
|-
+
|Resource=-20
| Companion || lvl 15 || 10 Discipline ||  || Summon a raven companion. Your raven companion will periodically peck at enemies for 21-28 damage.
+
|Cooldown=None
|- style="background: #CCCCCC"
+
|SD=Draw in the power of the shadows, increasing attack speed by 50% for 10 seconds.
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Ferret Companion || Summons ferrets instead of a raven. The ferrets collect gold for you and increase gold found on monsters by 40%.
+
|A=Blood Moon
|- style="background: #CCCCCC"
+
|AD=While active, gain 45% of all damage as Life.
| || [[Image:Crimson.png|20 px]] || Crimson || Spider Companion || Summons a spider instead of a raven. The spider's attacks also slows the movement of targets by 50% for 9-11 seconds.
+
|C=Night Bane
|- style="background: #CCCCCC"
+
|CD=While active, gain 7 Hatred per second.
| || [[Image:Golden.png|20 px]] || Golden || Bat Companion || Summons a bat instead of a raven. The bat grants you 4.0 Hatred per second.
+
|G=Well of Darkness
|- style="background: #CCCCCC"
+
|GD=Reduces Discipline cost to 13.
| || [[Image:Indigo.png|20 px]] || Indigo || Boar Companion || Summon a boar instead of a raven. The boar strikes multiple enemies with every swing for 43-75 damage.
+
|I=Shadow Glide
|- style="background: #CCCCCC"
+
|ID=While active, gain 55% movement speed.
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Wolf Companion || Summon a powerful but temporary wolf ally rather than a long-term raven companion. The wolf will fight with you for 55 seconds and attacks enemies for 50-82 damage.
+
|O=Gloom
|-
+
|OD=While active, you have a 55% increased chance to dodge incoming attacks.
| Smoke Screen || lvl 18 || 15 Discipline ||  || Vanish behind a wall of smoke, becoming momentarily invisible for 2 seconds.
+
}}
|- style="background: #CCCCCC"
+
{{Skill stats
| || [[Image:Alabaster.png|20 px]] || Alabaster || Displacement || Gain 55% movement speed when activated.
+
|Skill=Companion
|- style="background: #CCCCCC"
+
|Level=15
|  || [[Image:Crimson.png|20 px]] || Crimson || Choking Gas || Leave behind a cloud of gas that deals 92 physical damage per second to enemies in the area for 5 seconds.
+
|Resource=-10
|- style="background: #CCCCCC"
+
|Cooldown=None
|  || [[Image:Golden.png|20 px]] || Golden || Special Recipe || Reduce the skill cost to 11.0 Discipline.
+
|SD=Summon a raven companion. Your raven companion will periodically peck at enemies for 21-28 damage.
|- style="background: #CCCCCC"
+
|A=Ferret Companion
| || [[Image:Indigo.png|20 px]] || Indigo || Lingering Fog || Increase the duration of the effect 4.00 seconds.
+
|AD=Summons ferrets instead of a raven. The ferrets collect gold for you and increase gold found on monsters by 40%.
|- style="background: #CCCCCC"
+
|C=Spider Companion
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Breathe Deep || While invisible you also gain 45 Hatred per second.
+
|CD=Summons a spider instead of a raven. The spider's attacks also slows the movement of targets by 50% for 9-11 seconds.
|-
+
|G=Bat Companion
| Sentry || lvl 21 || 10 Discipline ||  || Drop a turret on the ground. The turret begins firing at nearby enemies for 40% of weapon damage. Lasts 20 seconds.
+
|GD=Summons a bat instead of a raven. The bat grants you 4.0 Hatred per second.
|- style="background: #CCCCCC"
+
|I=Boar Companion
| || [[Image:Alabaster.png|20 px]] || Alabaster || Guardian Turret || The turret also creates a shield that reduces damage taken by allies by 32%.
+
|ID=Summon a boar instead of a raven. The boar strikes multiple enemies with every swing for 43-75 damage.
|- style="background: #CCCCCC"
+
|O=Wolf Companion
|  || [[Image:Crimson.png|20 px]] || Crimson || Chain of Torment || Create a tether between you and the sentry that does 240% of weapon damage every second to every enemy it touches.
+
|OD=Summon a powerful but temporary wolf ally rather than a long-term raven companion. The wolf will fight with you for 55 seconds and attacks enemies for 50-82 damage.
|- style="background: #CCCCCC"
+
}}
|  || [[Image:Golden.png|20 px]] || Golden || Aid Station || Heals nearby allies for 8% of their maximum Life per second.
+
{{Skill stats
|- style="background: #CCCCCC"
+
|Skill=Smoke Screen
| || [[Image:Indigo.png|20 px]] || Indigo || Vigilant Watcher || Increases duration of the turret to 48 seconds.
+
|Level=18
|- style="background: #CCCCCC"
+
|Resource=-15
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Spitfire Turret || The turret will also fire homing rockets every 1.5 seconds aimed at random nearby targets for 240% weapon damage.
+
|Cooldown=None
|-
+
|SD=Vanish behind a wall of smoke, becoming momentarily invisible for 2 seconds.
| Marked for Death || lvl 23 || 6 Discipline ||  || Marks an enemy. The marked enemy will take 20% additional damage for the next 30 seconds.
+
|A=Displacement
|- style="background: #CCCCCC"
+
|AD=Gain 55% movement speed when activated.
| || [[Image:Alabaster.png|20 px]] || Alabaster || Death Toll || 10% of damage done to the marked target heals the attacker.
+
|C=Choking Gas
|- style="background: #CCCCCC"
+
|CD=Leave behind a cloud of gas that deals 92 physical damage per second to enemies in the area for 5 seconds.
|  || [[Image:Crimson.png|20 px]] || Crimson || Grim Reaper || An additional 40% of damage done to the target is also divided among all enemies within 20 yards.
+
|G=Special Recipe
|- style="background: #CCCCCC"
+
|GD=Reduce the skill cost to 11.0 Discipline.
|  || [[Image:Golden.png|20 px]] || Golden || Mortal Enemy || Attacks by the Demon Hunter against the Marked target have a 40% chance to generate 35 Hatred. This effect cannot occur more than once every 1 second.
+
|I=Lingering Fog
|- style="background: #CCCCCC"
+
|ID=Increase the duration of the effect 4.00 seconds.
| || [[Image:Indigo.png|20 px]] || Indigo || Contagion || When the target is killed the ability spreads to 8 other nearby targets. This effect can chain repeatedly.
+
|O=Breathe Deep
|- style="background: #CCCCCC"
+
|OD=While invisible you also gain 45 Hatred per second.
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Valley of Death || Mark an area on the ground 15 yards wide for 22 seconds. Enemies in the area take 20% additional damage.
+
}}
|-
+
{{Skill stats
| Preparation || lvl 25 || || 120 seconds || Instantly restore all Discipline.
+
|Skill=Sentry
|- style="background: #CCCCCC"
+
|Level=21
| || [[Image:Alabaster.png|20 px]] || Alabaster || Backup Plan || Grants a 55% chance that the cooldown will not be triggered when used.
+
|Resource=-10
|- style="background: #CCCCCC"
+
|Cooldown=None
| || [[Image:Crimson.png|20 px]] || Crimson || Punishment || Removes cooldown. Skill now costs 19 Discipline to cast but restores all Hatred instead of all Discipline.
+
|SD=Drop a turret on the ground. The turret begins firing at nearby enemies for 40% of weapon damage. Lasts 20 seconds.
|- style="background: #CCCCCC"
+
|A=Guardian Turret
|  || [[Image:Golden.png|20 px]] || Golden || Battle Scars || Also restores 55% of your Life when used.
+
|AD=The turret also creates a shield that reduces damage taken by allies by 32%.
|- style="background: #CCCCCC"
+
|C=Chain of Torment
| || [[Image:Indigo.png|20 px]] || Indigo || Invigoration || When activated, increases your maximum Discipline by 18 for 120 seconds.
+
|CD=Create a tether between you and the sentry that does 240% of weapon damage every second to every enemy it touches.
|- style="background: #CCCCCC"
+
|G=Aid Station
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Focused Mind || Instead of replenishing Discipline immediately, you will gain 60 Discipline over 30 seconds.
+
|GD=Heals nearby allies for 8% of their maximum Life per second.
|}
+
|I=Vigilant Watcher
 +
|ID=Increases duration of the turret to 48 seconds.
 +
|O=Spitfire Turret
 +
|OD=The turret will also fire homing rockets every 1.5 seconds aimed at random nearby targets for 240% weapon damage.
 +
}}
 +
{{Skill stats
 +
|Skill=Marked for Death
 +
|Level=23
 +
|Resource=-6
 +
|Cooldown=None
 +
|SD=Marks an enemy. The marked enemy will take 20% additional damage for the next 30 seconds.
 +
|A=Death Toll
 +
|AD=10% of damage done to the marked target heals the attacker.
 +
|C=Grim Reaper
 +
|CD=An additional 40% of damage done to the target is also divided among all enemies within 20 yards.
 +
|G=Mortal Enemy
 +
|GD=Attacks by the Demon Hunter against the Marked target have a 40% chance to generate 35 Hatred. This effect cannot occur more than once every 1 second.
 +
|I=Contagion
 +
|ID=When the target is killed the ability spreads to 8 other nearby targets. This effect can chain repeatedly.
 +
|O=Valley of Death
 +
|OD=Mark an area on the ground 15 yards wide for 22 seconds. Enemies in the area take 20% additional damage.
 +
}}
 +
{{Skill stats
 +
|Skill=Preparation
 +
|Level=25
 +
|Resource=None
 +
|Cooldown=120 s
 +
|SD=Instantly restore all Discipline.
 +
|A=Backup Plan
 +
|AD=Grants a 55% chance that the cooldown will not be triggered when used.
 +
|C=Punishment
 +
|CD=Removes cooldown. Skill now costs 19 Discipline to cast but restores all Hatred instead of all Discipline.
 +
|G=Battle Scars
 +
|GD=Also restores 55% of your Life when used.
 +
|I=Invigoration
 +
|ID=When activated, increases your maximum Discipline by 18 for 120 seconds.
 +
|O=Focused Mind
 +
|OD=Instead of replenishing Discipline immediately, you will gain 60 Discipline over 30 seconds.
 +
}}
 
<br>
 
<br>
  
 
===Passive===
 
===Passive===
{| border=1 cellpadding=2
+
{{Text table}} width=100%
|-
+
|-valign=top align=center
| Passive Skills || Unlocked at || Description
+
!width=165 align=left|Skill
|-  
+
!width=45|Unlock<br>Level
| Brooding || lvl 10 || As long as you have not taken damage in the last 5 seconds you gain 2% of your maximum health per second.
+
!align=left|Description
|-  
+
|-valign=top
| Thrill of the Hunt || lvl 10 || Every 10 seconds your next normal attack will immobilize your target for 3 seconds.
+
!Brooding
|-  
+
|align=center|10
| Vengeance || lvl 12 || Gain 10 Hatred and 1 Discipline, and increases your maximum Hatred by 50 for 10 seconds whenever you are healed by a health globe.
+
|As long as you have not taken damage in the last 5 seconds you gain 2% of your maximum health per second.
|-  
+
|-valign=top
| Steady Aim || lvl 13 || As long as there are no enemies within 10 yards, all damage is increased by 10%.
+
!Thrill of the Hunt
|-  
+
|align=center|10
| Cull the Weak || lvl 15 || Damage against slowed enemies increased by 20%.
+
|Every 10 seconds your next normal attack will immobilize your target for 3 seconds.
|-  
+
|-valign=top
| Fundamentals || lvl 17 || Increases the damage of your basic attacks by 100%. Your basic attacks restore 15 Hatred.
+
!Vengeance
|-  
+
|align=center|12
| Hot Pursuit || lvl 19 || Whenever you are at full Hatred, movement speed is increased by 10%.
+
|Gain 10 Hatred and 1 Discipline, and increases your maximum Hatred by 50 for 10 seconds whenever you are healed by a health globe.
|-  
+
|-valign=top
| Archery || lvl 20 || Gain bonuses based on weapon held: Bow: +10% increased damage; Bonus with crossbows: +100% critical damage; Bonus with hand xbows: +5% chance to critical hit
+
!Steady Aim
|-  
+
|align=center|13
| Perfectionist || lvl 22 || Reduces the Discipline cost of all skills by 20%. Discipline is used to fuel many of your tactical and defensive skills.
+
|As long as there are no enemies within 10 yards, all damage is increased by 10%.
|-  
+
|-valign=top
| Custom Engineering || lvl 24 || The duration of your Caltrops, Marked for Death, Spike Trap and Sentry abilities are increased by 100%.
+
!Cull the Weak
|-  
+
|align=center|15
| Grenadier || lvl 26 || Reduces the Hatred cost of your Grenades and Cluster Arrow abilities by 15. Upon death, you drop a giant grenade that explodes for 213-320 fire damage.
+
|Damage against slowed enemies increased by 20%.
|-  
+
|-valign=top
| Sharpshooter || lvl 28 || Gain a 3% chance to critical hit every second. This bonus is reset 1 second after you successfully critical hit.
+
!Fundamentals
|-  
+
|align=center|17
| Ballistics || lvl 30 || Damage from rockets increased by 100%. Rockets are fired from certain socketed skill effects.
+
|Increases the damage of your basic attacks by 100%. Your basic attacks restore 15 Hatred.
 +
|-valign=top
 +
!Hot Pursuit
 +
|align=center|19
 +
|Whenever you are at full Hatred, movement speed is increased by 10%.
 +
|-valign=top
 +
!Archery
 +
|align=center|20
 +
|Gain bonuses based on weapon held: Bow: +10% increased damage; Bonus with crossbows: +100% critical damage; Bonus with hand xbows: +5% chance to critical hit
 +
|-valign=top
 +
!Perfectionist
 +
|align=center|22
 +
|Reduces the Discipline cost of all skills by 20%. Discipline is used to fuel many of your tactical and defensive skills.
 +
|-valign=top
 +
!Custom Engineering
 +
|align=center|24
 +
|The duration of your Caltrops, Marked for Death, Spike Trap and Sentry abilities are increased by 100%.
 +
|-valign=top
 +
!Grenadier
 +
|align=center|26
 +
|Reduces the Hatred cost of your Grenades and Cluster Arrow abilities by 15. Upon death, you drop a giant grenade that explodes for 213-320 fire damage.
 +
|-valign=top
 +
!Sharpshooter
 +
|align=center|28
 +
|Gain a 3% chance to critical hit every second. This bonus is reset 1 second after you successfully critical hit.
 +
|-valign=top
 +
!Ballistics
 +
|align=center|30
 +
|Damage from rockets increased by 100%. Rockets are fired from certain socketed skill effects.
 
|}
 
|}

Revision as of 11:42, 29 October 2011