Difference between revisions of "Den of Evil (quest)"

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{{Quest nav}}
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{{Quest
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|Act=1
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|File=Den of Evil
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|Type={{Sb|=Recommended}}
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|Trigger=Talk to [[Akara]] '''or'''<br>Enter [[Den of Evil (area)|Den of Evil]]
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|Objective=Kill all the monsters in the Den
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|Area=Den of Evil
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|Item=None
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|Reward=One skill point and reset stat/skill points
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}}
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{{U|=There is a place of great evil in the wilderness. Kashya's Rogue scouts have informed me that a cave nearby is filled with shadowy creatures and horrors from beyond the grave.}}
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{{U|=I fear that these creatures are massing for an attack against our encampment. If you are sincere about helping us, find the dark labyrinth and destroy the foul beasts.}}
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{{U|=May the Great Eye watch over you.}} - Akara
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==Navigation==
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*Exit [[Rogue Encampment]] and follow path through [[Blood Moor]] until it forks: one fork leads to [[Den of Evil (area)|Den of Evil]] while other leads to entrance to [[Cold Plains]] guarded by Flavie, a Rogue Scout. If Den of Evil is found first, it may be advisable to cast Town Portal and follow path to Cold Plains: there is a [[waypoint]] by path just inside entrance which can be activated to return to Rogue Encampment, then portal can be taken back to Den of Evil.
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<br>
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==Objective==
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*[[Den of Evil (area)|Den of Evil]] always contains the same monster types, with no random [[Champion]] or [[Unique (monster)|Unique]] monsters:
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**40% are [[Fallen Shaman]]s accompanied by 2-6 [[Fallen]], all of which are [[Immune to Fire]] (100%) in Hell.
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**20% are [[Wendigo|Gargantuan Beast]]s, all of which are [[Immune to Cold]] (100%) in Hell.
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**40% are [[Zombie]]s in groups of 1-2, all of which are Immune to Cold (120%) in Hell.
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[[File:Corpsefire.png|frame|center|[[Corpsefire|{{Ub|=Corpsefire}}]] is a [[Spectral Hit]] [[Super Unique]] Zombie that is always Immune to Cold (120%) in Hell. Accompanied by five minions in Normal, six in Nightmare and seven in Hell.]]
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*{{Ub|=Corpsefire}} can never become [[Immune to Magic]] or [[Immune to Poison]].
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**~18% (2/11) chance of [[Immune to Physical]] (100%) in Hell, when [[Stone Skin]].
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**{{0|0}}~2% (1/55) chance of becoming Immune to Fire (135%) in Hell, when [[Magic Resistant]] [[Fire Enchanted]] or FE MR.
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**{{0|0}}~2% (1/55) chance of becoming [[Immune to Lightning]] (135%) in Hell, when MR [[Lightning Enchanted]] or LE MR.
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*Quest notification icon will appear in bottom-left corner of screen when only five monsters remain. Count is updated whenever monster is killed, although Fallen resurrected by Fallen Shamans can cause count to ''increase''.
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*Once all monsters have been killed, shafts of daylight illuminate Den of Evil and character can return to [[Rogue Encampment]] to get reward from [[Akara]].
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<br>
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==Reward==
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{{U|=You have cleansed the Den of Evil. You've earned my trust and may yet restore my faith in humanity.}}
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{{U|=Your reward is training in the skill of your choice.}} - [[Akara]]
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*As of [[patch]] 1.13, she can also reset stat and skill points, including those received as quest rewards, so that all can be reassigned to different [[attribute]]s or skills. This does not have to be done immediately (or at all), and remains an option when interacting with her until stat and skill points have been reset.
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*Characters who completed this quest in all [[difficulty]] levels before 1.13 will only receive this reward in Hell.
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*Buffs and debuffs active at time of reset will remain active until they expire.
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*{{Warn|=Native [[Offensive Auras]] and [[Defensive Auras]] active at time of reset will no longer be applied but their graphic may still be displayed, as may their former effects in character screen. However, this display error stops upon exiting game and everything returns to normal at start of next game.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83765&view=findpost&p=944713]
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*Upon creating new game after completing this quest, [[Den of Evil (area)|Den of Evil]] is renamed Cave Level 1 (not to be confused with [[Cave Level 1]] in [[Cold Plains]]).

Revision as of 21:04, 12 October 2012