Difference between revisions of "Desert Mercenary"

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{{Mercenary nav}}
 
{{Mercenary nav}}
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{{Intro}}
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*Can be hired in [[Act 2]] from [[Greiz]] in [[Lut Gholein]].
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|}
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 +
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==[[Attribute]]s==
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'''Normal'''
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*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=63404&view=findpost&p=712927 Combat] ([[Prayer]])
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*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=63404&view=findpost&p=712928 Defensive or Offensive] ([[Defiance]] or [[Blessed Aim]])
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'''Nightmare'''
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*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=63404&view=findpost&p=712929 Combat] ([[Thorns]])
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*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=63404&view=findpost&p=712931 Defensive] ([[Holy Freeze]])
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*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=63404&view=findpost&p=712930 Offensive] ([[Might]])
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'''Hell'''
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*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=63404&view=findpost&p=712933 Combat] (Prayer)
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*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=63404&view=findpost&p=712935 Defensive or Offensive] (Defiance or Blessed Aim)
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<br>
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==Skills==
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*Normal Attack
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*[[Jab]] has two attacks per sequence, not three like an [[Amazon]]
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*[[Aura]], the type of which depends on mercenary type and the difficulty level in which he is hired:
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 +
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{{Text table}}
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|-style=text-align:center
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!width=194 align=left|Mercenary
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!width=194|Normal
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!width=194|Nightmare
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!width=194|Hell
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|-
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!Combat
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|[[Prayer]]
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|[[Thorns]]
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|Prayer
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|-
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!Defensive
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|[[Defiance]]
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|[[Holy Freeze]]
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|Defiance
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|-
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!Offensive
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|[[Blessed Aim]]
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|[[Might]]
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|Blessed Aim
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|}
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<br>
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==Items==
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{{Text table}}
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!width=128|Inventory
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!width=172|Item(s)
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|-
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!Head
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|[[Helm (item type)|Helm]] or [[circlet (item type)|circlet]]
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|-
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!Torso
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|[[Body armor (item type)|Body armor]]
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|-
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!Right arm
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|[[Polearm (item type)|Polearm]], [[spear (item type)|spear]] or [[javelin (item type)|javelin]]
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|}
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 +
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*Cannot equip [[Amazon spear (item type)|Amazon spear]] or [[Amazon javelin (item type)|Amazon javelin]].
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<br>
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==[[Attack rate]]==
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The table below lists the minimum [[Increased Attack Speed]] required to reduce the number of frames in the attack animation and thus increase its speed.
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 +
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{|cellpadding=0 cellspacing=0 style=text-align:left
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|-valign=top
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|
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'''Normal Attack'''
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{{Number table}}
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|-valign=top style=text-align:center
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!colspan=2|Frames
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!width=40 rowspan=2|{{M|=EIAS}}
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!colspan=5|[[Weapon speed]]
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|-style=text-align:center
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!width=40|Total
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!width=40|Action
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!width=40|20
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!width=40|10
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!width=40|0
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!width=40|-10
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!width=40|-20
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|-valign=top
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!20
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!rowspan=2|14
 +
!{{M|=-20}}
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|0
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|{{Empty}}
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|{{Empty}}
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|{{Empty}}
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|{{Empty}}
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|-
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!19
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!{{M|=-19}}
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|2
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|{{Empty}}
 +
|{{Empty}}
 +
|{{Empty}}
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|{{Empty}}
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|-valign=top
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!18
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!rowspan=2|13
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!{{M|=-15}}
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|6
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|{{Empty}}
 +
|{{Empty}}
 +
|{{Empty}}
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|{{Empty}}
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|-valign=top
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!rowspan=2|17
 +
!{{M|=-10}}
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|11
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|0
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|{{Empty}}
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|{{Empty}}
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|{{Empty}}
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|-valign=top
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!rowspan=2|12
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!{{M|=-8}}
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|14
 +
|3
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|{{Empty}}
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|{{Empty}}
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|{{Empty}}
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|-
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!16
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!{{M|=-5}}
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|18
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|6
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|{{Empty}}
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|{{Empty}}
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|{{Empty}}
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|-valign=top
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!15
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!rowspan=2|11
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!{{M|=0}}
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|24
 +
|11
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|0
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|{{Empty}}
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|{{Empty}}
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|-valign=top
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!rowspan=2|14
 +
!{{M|=8}}
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|37
 +
|22
 +
|9
 +
|
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|{{Empty}}
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|-valign=top
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!rowspan=2|10
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!{{M|=11}}
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|42
 +
|26
 +
|13
 +
|2
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|{{Empty}}
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|-valign=top
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!rowspan=2|13
 +
!{{M|=15}}
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|50
 +
|32
 +
|18
 +
|6
 +
|
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|-valign=top
 +
!rowspan=3|9
 +
!{{M|=23}}
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|68
 +
|46
 +
|29
 +
|15
 +
|4
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|-
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!12
 +
!{{M|=24}}
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|70
 +
|48
 +
|30
 +
|16
 +
|5
 +
|-valign=top
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!rowspan=2|11
 +
!{{M|=34}}
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|99
 +
|70
 +
|48
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|30
 +
|16
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|-valign=top
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!rowspan=2|8
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!{{M|=38}}
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|113
 +
|80
 +
|56
 +
|37
 +
|22
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|-valign=top
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!rowspan=2|10
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!{{M|=46}}
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|147
 +
|105
 +
|75
 +
|52
 +
|34
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|-valign=top
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!rowspan=2|7
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!{{M|=58}}
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|223
 +
|157
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|113
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|80
 +
|56
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|-
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!9
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!{{M|=61}}
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|250
 +
|174
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|125
 +
|89
 +
|63
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|}
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|
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|width=64|
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|
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'''Jab'''
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{{Number table}}
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|-valign=top style=text-align:center
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!colspan=3|Frames
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!width=40 rowspan=2|{{M|=EIAS}}
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!colspan=5|Weapon speed
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|-align=center
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!width=40|Total
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!colspan=2|Action
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!width=40|20
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!width=40|10
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!width=40|0
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!width=40|-10
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!width=40|-20
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|-valign=top
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!18
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!width=40 rowspan=3|8
 +
!width=40 rowspan=2|13
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!{{M|=-20}}
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|0
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|{{Empty}}
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|{{Empty}}
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|{{Empty}}
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|{{Empty}}
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|-valign=top
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!rowspan=3|17
 +
!{{M|=-17}}
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|4
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|{{Empty}}
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|{{Empty}}
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|{{Empty}}
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|{{Empty}}
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|-valign=top
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!rowspan=3|12
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!{{M|=-16}}
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|5
 +
|{{Empty}}
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|{{Empty}}
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|{{Empty}}
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|{{Empty}}
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|-valign=top
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!rowspan=4|7
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!{{M|=-14}}
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|7
 +
|{{Empty}}
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|{{Empty}}
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|{{Empty}}
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|{{Empty}}
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|-valign=top
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!rowspan=2|16
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!{{M|=-12}}
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|9
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|
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|{{Empty}}
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|{{Empty}}
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|{{Empty}}
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|-valign=top
 +
!rowspan=2|11
 +
!{{M|=-8}}
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|14
 +
|3
 +
|{{Empty}}
 +
|{{Empty}}
 +
|{{Empty}}
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|-
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!15
 +
!{{M|=-6}}
 +
|16
 +
|5
 +
|{{Empty}}
 +
|{{Empty}}
 +
|{{Empty}}
 +
|-valign=top
 +
!14
 +
!rowspan=4|6
 +
!rowspan=2|10
 +
!{{M|=0}}
 +
|24
 +
|11
 +
|0
 +
|{{Empty}}
 +
|{{Empty}}
 +
|-valign=top
 +
!rowspan=2|13
 +
!{{M|=8}}
 +
|37
 +
|22
 +
|9
 +
|
 +
|{{Empty}}
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|-valign=top
 +
!rowspan=3|9
 +
!{{M|=12}}
 +
|44
 +
|27
 +
|14
 +
|3
 +
|{{Empty}}
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|-valign=top
 +
!rowspan=3|12
 +
!{{M|=17}}
 +
|54
 +
|35
 +
|20
 +
|8
 +
|
 +
|-valign=top
 +
!rowspan=5|5
 +
!{{M|=21}}
 +
|63
 +
|42
 +
|26
 +
|13
 +
|2
 +
|-valign=top
 +
!rowspan=3|8
 +
!{{M|=25}}
 +
|72
 +
|50
 +
|32
 +
|18
 +
|6
 +
|-
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!11
 +
!{{M|=28}}
 +
|80
 +
|56
 +
|37
 +
|22
 +
|9
 +
|-valign=top
 +
!rowspan=3|10
 +
!{{M|=41}}
 +
|125
 +
|89
 +
|63
 +
|42
 +
|26
 +
|-valign=top
 +
!rowspan=3|7
 +
!{{M|=43}}
 +
|133
 +
|95
 +
|68
 +
|46
 +
|29
 +
|-valign=top
 +
!rowspan=4|4
 +
!{{M|=50}}
 +
|168
 +
|120
 +
|86
 +
|60
 +
|40
 +
|-valign=top
 +
!rowspan=2|9
 +
!{{M|=56}}
 +
|208
 +
|147
 +
|105
 +
|75
 +
|52
 +
|-valign=top
 +
!rowspan=2|6
 +
!{{M|=67}}
 +
|317
 +
|215
 +
|152
 +
|109
 +
|78
 +
|-
 +
!8
 +
!{{M|=75}}
 +
|456
 +
|292
 +
|200
 +
|142
 +
|102
 +
|}
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|}
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[http://www.gamersoasis.net/phpBB2/viewtopic.php?p=214556#214556]
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<br>
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<br>
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==[[Hit recovery]]==
 +
The table below lists the minimum [[Faster Hit Recovery]] required to reduce the number of frames in the hit recovery animation and thus increase its speed. {{Warn|=>216 FHR is beyond reach in the unmodified game}}.
 +
 +
 +
{{Number table}}
 +
|-align=center
 +
!width=172 align=left|Frames
 +
!width=40|15
 +
!width=40|14
 +
!width=40|13
 +
!width=40|12
 +
!width=40|11
 +
!width=40|10
 +
!width=40|9
 +
!width=40|8
 +
!width=40|7
 +
!width=40|6
 +
!width=40|5
 +
!width=40|4
 +
|-
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!align=left|Faster Hit Recovery
 +
|0||5||9||14||20||30||42||60||86||142||{{Warn|=280}}||{{Warn|=1,480}}
 +
|}
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[http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fhr]
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<br>
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<br>
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==Reference==
 +
*Librarian, [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fhr Hit Recovery] (FAQtoids)
 +
*RTB, [http://www.gamersoasis.net/phpBB2/viewtopic.php?t=8918 Animations'n'stuff'n'stats] (GamersOasis.net)
 +
*Zath, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=63404 1.10 Mercenary Stats] (Technical Discussion)

Revision as of 13:39, 19 October 2011