Difference between revisions of "Diablo III"

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{{Diablo III nav}}
 
{{Diablo III nav}}
 
{{Intro}}
 
{{Intro}}
Welcome to the Unofficial Diablo III Basin Wiki!
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Blizzard announced on 28 June 2008 that Diablo III was in development. Beta was announced on [http://us.battle.net/d3/en/blog/3542796/The_Diablo_III_Beta_Is_Now_Live-9_20_2011#blog 20 September 2011], and it was announced on [http://us.battle.net/d3/en/blog/4612389/Diablo_III_Launching_May_15_%E2%80%93_Digital_Pre-Sales_NOW_OPEN-3_15_2012#blog 15 March 2012] that Diablo III would be released on {{Ub|=15 May 2012}}.
  
  
Starting with [[Diablo II]], the Amazon Basin has built up and around the Diablo series, eventually branching out to the many guilds it supports today. With the amount of interest in the title, it seems likely that the Basin will strive to provide a safe, friendly, fun place to game with and meet other like-minded gamers in Diablo III.
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[https://www.theamazonbasin.com/forums/index.php?/forums/forum/278-diablo-iii/ Our own Diablo III forums] officially opened on [http://www.theamazonbasin.com/d3/forums/index.php?/topic/382-d3-boards-officially-open/ 7 May 2012].
  
  
Blizzard announced June 28 2008 that Diablo III was in development. Beta was announced [http://us.battle.net/d3/en/blog/3542796/The_Diablo_III_Beta_Is_Now_Live-9_20_2011#blog 20 September 2011], and it was announced [http://us.battle.net/d3/en/blog/4612389/Diablo_III_Launching_May_15_%E2%80%93_Digital_Pre-Sales_NOW_OPEN-3_15_2012#blog 15 March 2012] that Diablo III would finally be released {{Ub|=15 May 2012}}.  Blizzard has also announced an expansion to Diablo III, entitled Reaper of Souls, which will introduce Act V and a new class:  The Crusader.  Expected release date is end of March, in 2014.
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Blizzard announced on [http://us.battle.net/d3/en/blog/11867681/reaper-of-souls%E2%84%A2-unleashed-on-march-25-2014-prepurchase-now-12-19-2013 19 December 2013] that Diablo III: Reaper of Souls, an expansion including Act V and the Crusader class, would be released on {{Ub|=25 March 2014}}.
  
  
{{Warn|=Any content which has not been edited after that date (view history) is likely to be outdated.}}
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;{{Warn|=Any content which has not been edited extensively after those dates (view history) is likely to be outdated.}}
 
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==Items==
 
==Items==
*[http://battle.net/d3/item/ Items]
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*[http://us.battle.net/d3/en/game/guide/items/equipment/ Items]
*Blizzard changed the way runestones will work with skills in the February 2012 [http://us.battle.net/d3/en/blog/4475014/Skill_and_Rune_Changes-2_15_2012#blog Skill and Rune Changes Blog]: they are no longer items that drop, rather skill modifications that will unlock at specific levels. See the skill sections of the class pages for more details.
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*[http://us.battle.net/d3/en/game/guide/items/crafting/ Crafting & Artisans]
*[http://battle.net/d3/game/guide/items/crafting Crafting & Artisans]
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**[http://us.battle.net/d3/en/artisan/blacksmith/recipe/ Blacksmith]
**[http://battle.net/d3/artisan/blacksmith/ Blacksmith]
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**[http://us.battle.net/d3/en/artisan/jeweler/recipe/ Jeweler]
**[http://battle.net/d3/artisan/jeweler/ Jeweler]
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**[http://us.battle.net/d3/en/artisan/mystic/recipe/ Mystic] (New for Reaper of Souls Expansion, link may not work for a while!)
 
*[http://us.battle.net/d3/en/forum/topic/3123249164 Crafting Thus Far]
 
*[http://us.battle.net/d3/en/forum/topic/3123249164 Crafting Thus Far]
 
*Artisans can be 'leveled up' through Tome of Training (made from Page of Training, a dropped item) and Plans that are dropped items. They are account-wide. Artisans will be able to specialize in order to get better results with a specific weapon or armor type, but the information so far is that specializations are not exclusive, so that it should be possible to specialize in all of the types you would like.
 
*Artisans can be 'leveled up' through Tome of Training (made from Page of Training, a dropped item) and Plans that are dropped items. They are account-wide. Artisans will be able to specialize in order to get better results with a specific weapon or armor type, but the information so far is that specializations are not exclusive, so that it should be possible to specialize in all of the types you would like.
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*Mystics will have the unique ability to change the appearance of your equipment to match the look of any other equipment (for the same location on the body) that you have found thus far in Reaper of Souls.
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*Mystics will also have the unique ability to exchange a SINGLE MAGIC AFFIX from a piece of equipment for you to a random result.
 
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==Follower==
 
==Follower==
 
*A [[Follower]] is similar to a [[mercenary]] in [[Diablo II]], although only available when playing solo. They have storyline elements, but are designed not to 'outshine' the hero. Blizzard initially intended followers to be available in Normal only, but after feedback they will be available in all difficulty levels.
 
*A [[Follower]] is similar to a [[mercenary]] in [[Diablo II]], although only available when playing solo. They have storyline elements, but are designed not to 'outshine' the hero. Blizzard initially intended followers to be available in Normal only, but after feedback they will be available in all difficulty levels.
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*Followers will leave you when another player enters the game, but can return to you when you are along.  They can only be used for "single player" gaming.
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*The followers are:
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*[http://us.battle.net/d3/en/follower/templar/ Templar]
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*[http://us.battle.net/d3/en/follower/scoundrel/ Scoundrel]
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*[http://us.battle.net/d3/en/follower/enchantress/ Enchantress]
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<br>
 
<br>
  
 
==Quests==
 
==Quests==
*It appears that there will be storyline quests and class-based quests.
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*It appears that there will be storyline quests and instance-based quests.
  
  
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* The Broken Crown
 
* The Broken Crown
 
* Reign of the Black King
 
* Reign of the Black King
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;Act II
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;Act III
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;Act IV
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;Act V
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<br>
 
<br>
  
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==Monsters==
 
==Monsters==
 
Blizzard has said that monsters will not have elemental immunities in Diablo III, unlike Diablo II where monsters with two (or more) immunities could be issues for certain builds.
 
Blizzard has said that monsters will not have elemental immunities in Diablo III, unlike Diablo II where monsters with two (or more) immunities could be issues for certain builds.
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Boss and Champion monsters will have [[Special Effects]] according to the difficulty level they are encountered in.  In normal difficulty, they will have 1 effect.  In Nightmare, they will have 2 effects.  In Hell, they will have 3 effects.  In Inferno, they will have 4 effects.  Some combinations of effects can be very powerful, especially if they include Crowd Control effects combined with Ground Effects.
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<br>
 
<br>
  
 
==Game Mechanics==
 
==Game Mechanics==
* [[Magic Affixes]]
 
 
* [[Item Rarity]] (magic, rare, set, legendary)
 
* [[Item Rarity]] (magic, rare, set, legendary)
 
* [[Difficulty Levels]]
 
* [[Difficulty Levels]]
 
* [[Magic Find]]
 
* [[Magic Find]]
 
* [[Gold Find]]
 
* [[Gold Find]]
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* [[Nephalem Valor]]
 
* [[Experience Gain]]
 
* [[Experience Gain]]
 
* [[Paragon]]
 
* [[Paragon]]

Latest revision as of 18:02, 15 March 2021